Added Scene Init Exit events #291
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@ -52,7 +52,7 @@ namespace SHADE
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std::ifstream file{ path.string(), std::ios::in | std::ios::binary };
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if (!file.is_open())
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{
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SHLOG_ERROR("Unable to open SHMesh File: {}", path.string());
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SHLOG_ERROR("[Model Loader] Unable to open SHModel File: {}", path.string());
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return;
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}
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@ -26,7 +26,7 @@ namespace SHADE
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if (!file.is_open())
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{
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SHLOG_ERROR("Unable to open text File: {}", path.string());
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SHLOG_ERROR("[Text Loader] Unable to open text File: {}", path.string());
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return nullptr;
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}
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std::stringstream stream;
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@ -70,7 +70,7 @@ namespace SHADE
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if (!file.is_open())
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{
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SHLOG_ERROR("Unable to open text File: {}", path.string());
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SHLOG_ERROR("[Text Loader] Unable to open text File: {}", path.string());
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return;
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}
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@ -22,7 +22,7 @@ namespace SHADE
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std::ifstream file{ path.string(), std::ios::in | std::ios::binary };
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if (!file.is_open())
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{
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SHLOG_ERROR("Error opening SHTexture file: {}", path.string());
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SHLOG_ERROR("[Texture Loader] Error opening SHTexture file: {}", path.string());
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}
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auto const intBytes{ sizeof(uint32_t) };
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@ -61,7 +61,7 @@ namespace SHADE
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std::ofstream file{ path, std::ios::out | std::ios::binary };
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if (!file.is_open())
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{
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SHLOG_ERROR("Unable to open file for writing texture file: {}", path.string());
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SHLOG_ERROR("[Texture Loader] Unable to open file for writing texture file: {}", path.string());
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}
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auto asset = *dynamic_cast<SHTextureAsset const*>(data);
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@ -220,7 +220,7 @@ namespace SHADE
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break;
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default:
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SHLOG_ERROR("Asset type of {} not an internal asset type, cannot be created", name);
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SHLOG_ERROR("[Asset Manager] Asset type of {} not an internal asset type, cannot be created", name);
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return 0;
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}
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@ -272,14 +272,14 @@ namespace SHADE
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return true;
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}
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SHLOG_ERROR("Asset data has not been written into, cannot be saved: {}",
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SHLOG_ERROR("[Asset Manager] Asset data has not been written into, cannot be saved: {}",
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asset.path.filename().string());
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return false;
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}
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}
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SHLOG_WARNING("Asset id: {} not an internal asset type, save cannot be triggered", id);
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SHLOG_WARNING("[Asset Manager] Asset id: {} not an internal asset type, save cannot be triggered", id);
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return false;
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}
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@ -297,10 +297,10 @@ namespace SHADE
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{
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return (DeleteLocalFile(asset.path) && DeleteLocalFile(asset.path.string() + META_EXTENSION.data()));
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}
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SHLOG_WARNING("Asset id: {} not an internal asset type, file deletion not allowed", id);
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SHLOG_WARNING("[Asset Manager] Asset id: {} not an internal asset type, file deletion not allowed", id);
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}
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SHLOG_WARNING("Asset id does not exist, nothing was deleted: {}", id);
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SHLOG_WARNING("[Asset Manager] Asset id does not exist, nothing was deleted: {}", id);
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return false;
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}
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@ -334,7 +334,7 @@ namespace SHADE
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std::filesystem::path const newPath{ GenerateLocalPath(path) };
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if (newPath.empty())
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{
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SHLOG_WARNING("Unsupported file format for asset: {}", path.string());
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SHLOG_WARNING("[Asset Manager] Unsupported file format for asset: {}", path.string());
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return 0;
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}
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@ -386,7 +386,7 @@ namespace SHADE
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{
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if (!std::filesystem::exists(path))
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{
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SHLOG_ERROR("Path provided does not point to a file: {}", path.string());
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SHLOG_ERROR("[Asset Manager] Path provided does not point to a file: {}", path.string());
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return;
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}
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AssetPath newPath;
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@ -416,7 +416,7 @@ namespace SHADE
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auto pathGen = SHTextureCompiler::CompileTextureAsset(path);
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if (!pathGen.has_value())
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{
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SHLOG_ERROR("Texture Compilation Failed for: {}", path.string());
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SHLOG_ERROR("[Asset Manager] Texture Compilation Failed for: {}", path.string());
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return;
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}
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newPath = pathGen.value();
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@ -433,7 +433,7 @@ namespace SHADE
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}
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else
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{
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SHLOG_WARNING("File Type compilation not yet Implemented: {}", path.string());
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SHLOG_WARNING("[Asset Manager] File Type compilation not yet Implemented: {}", path.string());
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return;
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}
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@ -520,7 +520,7 @@ namespace SHADE
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SHAssetData* data = loaders[static_cast<size_t>(asset.type)]->Load(asset.path);
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if (data == nullptr)
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{
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SHLOG_ERROR("Unable to load asset into memory: {}\n", asset.path.string());
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SHLOG_ERROR("[Asset Manager] Unable to load asset into memory: {}\n", asset.path.string());
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}
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else
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{
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@ -537,7 +537,7 @@ namespace SHADE
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if (parentData == nullptr)
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{
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SHLOG_ERROR("Unable to load asset into memory: {}\n", parent.path.string());
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SHLOG_ERROR("[Asset Manager] Unable to load asset into memory: {}\n", parent.path.string());
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}
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else
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{
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@ -653,6 +653,34 @@ namespace SHADE
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return newAsset.id;
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}
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else if(ext == MATERIAL_EXTENSION)
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{
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SHAsset newAsset{
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path.stem().string(),
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GenerateAssetID(AssetType::MATERIAL),
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AssetType::MATERIAL,
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path,
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false
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};
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assetCollection.emplace(newAsset.id, newAsset);
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SHAssetMetaHandler::WriteMetaData(newAsset);
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return newAsset.id;
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}
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else if (ext == PREFAB_EXTENSION)
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{
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SHAsset newAsset{
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path.stem().string(),
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GenerateAssetID(AssetType::PREFAB),
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AssetType::PREFAB,
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path,
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false
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};
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assetCollection.emplace(newAsset.id, newAsset);
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SHAssetMetaHandler::WriteMetaData(newAsset);
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return newAsset.id;
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}
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else if (ext == FONT_EXTENSION)
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{
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SHAsset newAsset{
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Loading…
Reference in New Issue