Added ActiveInHierarchy property to Scene Nodes #293

Merged
direnbharwani merged 3 commits from SP3-12-SceneGraph into main 2022-12-13 21:58:14 +08:00
4 changed files with 82 additions and 39 deletions
Showing only changes of commit 9b17c62b1d - Show all commits

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@ -186,6 +186,27 @@ namespace SHADE
return NODE_ITER->second->GetChildren();
}
bool SHSceneGraph::IsActive(EntityID entityID) const noexcept
{
////////////////////////////////////////
// Error handling
if (!SHEntityManager::IsValidEID(entityID))
{
SHLOG_ERROR("Entity {} is invalid!", entityID)
return false;
}
const auto NODE_ITER = entityNodeMap.find(entityID);
if (NODE_ITER == entityNodeMap.end())
{
SHLOG_ERROR("Entity {} cannot be found in the scene!", entityID)
return false;
}
////////////////////////////////////////
return NODE_ITER->second->IsActive();
}
bool SHSceneGraph::IsActiveInHierarchy(EntityID entityID) const noexcept
{
////////////////////////////////////////
@ -204,24 +225,7 @@ namespace SHADE
}
////////////////////////////////////////
// Recurse up the tree until the root. If any parent is inactive, this node is inactive in the hierarchy.
const SHSceneNode* PARENT_NODE = NODE_ITER->second->parent;
while (PARENT_NODE->GetEntityID() != root->GetEntityID())
{
if (!PARENT_NODE->IsActive())
return false;
if (!PARENT_NODE->parent)
{
SHLOGV_ERROR("Entity {}'s node that is not the root has no parent!", PARENT_NODE->GetEntityID())
return false;
}
PARENT_NODE = PARENT_NODE->parent;
}
return true;
return NODE_ITER->second->IsActiveInHierarchy();
}
/*-----------------------------------------------------------------------------------*/

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@ -58,6 +58,7 @@ namespace SHADE
[[nodiscard]] SHSceneNode* GetChild (EntityID entityID, EntityID childEntityID) const noexcept;
[[nodiscard]] const std::vector<SHSceneNode*>& GetChildren (EntityID entityID) const noexcept;
[[nodiscard]] bool IsActive (EntityID entityID) const noexcept;
[[nodiscard]] bool IsActiveInHierarchy (EntityID entityID) const noexcept;
/*---------------------------------------------------------------------------------*/

View File

@ -23,24 +23,27 @@ namespace SHADE
/*-----------------------------------------------------------------------------------*/
SHSceneNode::SHSceneNode(EntityID eid, SHSceneNode* parent) noexcept
: active { true }
, entityID { eid }
, parent { parent }
: active { true }
, isActiveInHierarchy { true }
, entityID { eid }
, parent { parent }
{}
SHSceneNode::SHSceneNode(const SHSceneNode& rhs) noexcept
: active { rhs.active }
, entityID { rhs.entityID }
, parent { rhs.parent }
: active { rhs.active }
, isActiveInHierarchy { rhs.isActiveInHierarchy }
, entityID { rhs.entityID }
, parent { rhs.parent }
{
std::ranges::copy(rhs.children.begin(), rhs.children.end(), std::back_inserter(children));
}
SHSceneNode::SHSceneNode(SHSceneNode&& rhs) noexcept
: active { rhs.active }
, entityID { rhs.entityID }
, parent { rhs.parent }
: active { rhs.active }
, isActiveInHierarchy { rhs.isActiveInHierarchy }
, entityID { rhs.entityID }
, parent { rhs.parent }
{
std::ranges::copy(rhs.children.begin(), rhs.children.end(), std::back_inserter(children));
}
@ -50,9 +53,10 @@ namespace SHADE
if (this == &rhs)
return *this;
active = rhs.active;
entityID = rhs.entityID;
parent = rhs.parent;
active = rhs.active;
isActiveInHierarchy = rhs.isActiveInHierarchy;
entityID = rhs.entityID;
parent = rhs.parent;
children.clear();
std::ranges::copy(rhs.children.begin(), rhs.children.end(), std::back_inserter(children));
@ -62,9 +66,10 @@ namespace SHADE
SHSceneNode& SHSceneNode::operator=(SHSceneNode&& rhs) noexcept
{
active = rhs.active;
entityID = rhs.entityID;
parent = rhs.parent;
active = rhs.active;
isActiveInHierarchy = rhs.isActiveInHierarchy;
entityID = rhs.entityID;
parent = rhs.parent;
children.clear();
std::ranges::copy(rhs.children.begin(), rhs.children.end(), std::back_inserter(children));
@ -81,6 +86,11 @@ namespace SHADE
return active;
}
bool SHSceneNode::IsActiveInHierarchy() const noexcept
{
return isActiveInHierarchy;
}
EntityID SHSceneNode::GetEntityID() const noexcept
{
return entityID;
@ -132,7 +142,27 @@ namespace SHADE
void SHSceneNode::SetActive(bool newActiveState) noexcept
{
active = newActiveState;
active = newActiveState;
isActiveInHierarchy = newActiveState;
// Recurse down the children to set the active in hierarchy state
recursiveSetActiveInHierarchy(active, children);
}
/*-----------------------------------------------------------------------------------*/
/* Private Member Function Definitions */
/*-----------------------------------------------------------------------------------*/
void SHSceneNode::recursiveSetActiveInHierarchy(bool activeInHierarchy, const std::vector<SHSceneNode*>& childrenToSet) noexcept
{
if (childrenToSet.empty())
return;
for (auto* child : childrenToSet)
{
child->isActiveInHierarchy = activeInHierarchy;
recursiveSetActiveInHierarchy(activeInHierarchy, child->children);
}
}
} // namespace SHADE

View File

@ -43,7 +43,7 @@ namespace SHADE
/* Constructors & Destructor */
/*---------------------------------------------------------------------------------*/
~SHSceneNode () = default;
~SHSceneNode () noexcept = default;
SHSceneNode (EntityID eid, SHSceneNode* parent = nullptr) noexcept;
SHSceneNode (const SHSceneNode& rhs) noexcept;
@ -55,10 +55,11 @@ namespace SHADE
/* Getter Functions */
/*---------------------------------------------------------------------------------*/
[[nodiscard]] bool IsActive () const noexcept;
[[nodiscard]] EntityID GetEntityID () const noexcept;
[[nodiscard]] SHSceneNode* GetParent () const noexcept;
[[nodiscard]] const std::vector<SHSceneNode*>& GetChildren () const noexcept;
[[nodiscard]] bool IsActive () const noexcept;
[[nodiscard]] bool IsActiveInHierarchy () const noexcept;
[[nodiscard]] EntityID GetEntityID () const noexcept;
[[nodiscard]] SHSceneNode* GetParent () const noexcept;
[[nodiscard]] const std::vector<SHSceneNode*>& GetChildren () const noexcept;
[[nodiscard]] SHSceneNode* GetChild (EntityID childID) const noexcept;
@ -74,9 +75,16 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
bool active;
bool isActiveInHierarchy;
EntityID entityID;
SHSceneNode* parent;
std::vector<SHSceneNode*> children;
/*---------------------------------------------------------------------------------*/
/* Member Functions */
/*---------------------------------------------------------------------------------*/
static void recursiveSetActiveInHierarchy(bool activeInHierarchy, const std::vector<SHSceneNode*>& childrenToSet) noexcept;
};
} // namespace SHADE