Reworked DebugDraw System #294

Merged
Pycorax merged 9 commits from SP3-1-DebugDraw into main 2022-12-16 02:21:32 +08:00
8 changed files with 134 additions and 4 deletions
Showing only changes of commit eb06eebc32 - Show all commits

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@ -182,6 +182,11 @@ namespace SHADE
DrawLineLoop({ p1, p2, p3, p4 }, color, depthTested);
}
void SHDebugDrawSystem::DrawCircle(const SHMatrix& matrix, const SHColour& color /*= SHColour::WHITE*/, bool depthTested /*= false*/)
{
drawCircle(getMeshBatch(false, depthTested), matrix, color);
}
void SHDebugDrawSystem::DrawWireCube(const SHMatrix& matrix, const SHColour& color, bool depthTested)
{
drawWireCube(getMeshBatch(false, depthTested), matrix, color);
@ -229,6 +234,12 @@ namespace SHADE
markPersistentDrawsDirty();
}
void SHDebugDrawSystem::DrawPersistentCircle(const SHMatrix& matrix, const SHColour& color, bool depthTested)
{
drawCircle(getPersistentMeshBatch(false, depthTested), matrix, color);
markPersistentDrawsDirty();
}
void SHDebugDrawSystem::DrawPersistentWireCube(const SHMatrix& matrix, const SHColour& color, bool depthTested)
{
drawWireCube(getPersistentMeshBatch(false, depthTested), matrix, color);
@ -328,6 +339,15 @@ namespace SHADE
);
}
void SHDebugDrawSystem::drawCircle(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color)
{
drawMesh
(
gfxSystem->GetMeshPrimitive(PrimitiveType::LineCircle),
batch, transformMatrix, color
);
}
/*-----------------------------------------------------------------------------------*/
/* Helper Batch Functions - Lines */
/*-----------------------------------------------------------------------------------*/

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@ -101,6 +101,7 @@ namespace SHADE
void DrawLineLoop(IterType pointListBegin, IterType pointListEnd, const SHColour& color = SHColour::WHITE, bool depthTested = false);
void DrawTri(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHColour& color = SHColour::WHITE, bool depthTested = false);
void DrawQuad(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHVec3& p4, const SHColour& color = SHColour::WHITE, bool depthTested = false);
void DrawCircle(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
void DrawWireCube(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
void DrawWireSphere(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
void DrawCube(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
@ -115,6 +116,7 @@ namespace SHADE
void DrawPersistentLineLoop(IterType pointListBegin, IterType pointListEnd, const SHColour& color = SHColour::WHITE, bool depthTested = false);
void DrawPersistentTri(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHColour& color = SHColour::WHITE, bool depthTested = false);
void DrawPersistentQuad(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHVec3& p4, const SHColour& color = SHColour::WHITE, bool depthTested = false);
void DrawPersistentCircle(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
void DrawPersistentWireCube(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
void DrawPersistentWireSphere(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
void DrawPersistentCube(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
@ -216,6 +218,7 @@ namespace SHADE
void drawWireSphere(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color);
void drawCube(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color);
void drawSphere(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color);
void drawCircle(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color);
/*---------------------------------------------------------------------------------*/
/* Helper Batch Functions - Lines */

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@ -413,8 +413,9 @@ namespace SHADE
// Create default meshes
primitiveMeshes[static_cast<int>(PrimitiveType::Cube)] = SHPrimitiveGenerator::Cube(meshLibrary);
primitiveMeshes[static_cast<int>(PrimitiveType::LineCube)] = SHPrimitiveGenerator::LineCube(meshLibrary);
primitiveMeshes[static_cast<int>(PrimitiveType::Sphere)] = SHPrimitiveGenerator::Sphere(meshLibrary);
primitiveMeshes[static_cast<int>(PrimitiveType::LineCube)] = SHPrimitiveGenerator::LineCube(meshLibrary);
primitiveMeshes[static_cast<int>(PrimitiveType::LineCircle)] = SHPrimitiveGenerator::LineCircle(meshLibrary);
BuildMeshBuffers();
// Create default materials
@ -840,6 +841,7 @@ namespace SHADE
case PrimitiveType::Cube:
case PrimitiveType::Sphere:
case PrimitiveType::LineCube:
case PrimitiveType::LineCircle:
return primitiveMeshes[static_cast<int>(type)];
default:
return {};

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@ -71,9 +71,10 @@ namespace SHADE
{
Cube,
Sphere,
LineCube
LineCube,
LineCircle
};
static constexpr int MAX_PRIMITIVE_TYPES = 3;
static constexpr int MAX_PRIMITIVE_TYPES = 4;
enum class DebugDrawPipelineType
{
LineNoDepthTest,

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@ -10,9 +10,13 @@ Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
// Precompiled Header
#include "SHpch.h"
// Primary Includes
#include "SHPrimitiveGenerator.h"
// STL Includes
#include <numbers>
// Project Includes
#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
#include "Graphics/MiddleEnd/Interface/SHMeshLibrary.h"
@ -24,6 +28,7 @@ namespace SHADE
SHMeshData SHPrimitiveGenerator::cubeMesh;
SHMeshData SHPrimitiveGenerator::sphereMesh;
SHMeshData SHPrimitiveGenerator::lineCubeMesh;
SHMeshData SHPrimitiveGenerator::lineCircleMesh;
/*-----------------------------------------------------------------------------------*/
/* Primitive Generation Functions */
@ -341,6 +346,52 @@ namespace SHADE
return addMeshDataTo(lineCubeMesh, gfxSystem);
}
SHMeshData SHPrimitiveGenerator::LineCircle() noexcept
{
SHMeshData mesh;
// Generate points of the circle
static constexpr int SPLITS = 36;
static constexpr float ANGLE_INCREMENTS = (std::numbers::pi_v<float> * 2.0f) / static_cast<float>(SPLITS);
for (int i = 0; i < SPLITS; ++i)
{
const float ANGLE = ANGLE_INCREMENTS * i;
mesh.VertexPositions.emplace_back(cos(ANGLE) * 0.5f, sin(ANGLE) * 0.5f, 0.0f);
}
// Generate lines of the circle
for (int i = 1; i < SPLITS; ++i)
{
mesh.Indices.emplace_back(static_cast<uint32_t>(i - 1));
mesh.Indices.emplace_back(static_cast<uint32_t>(i));
}
// Last line to complete the circle
mesh.Indices.emplace_back(static_cast<uint32_t>(SPLITS - 1));
mesh.Indices.emplace_back(static_cast<uint32_t>(0));
mesh.VertexNormals.resize(mesh.VertexPositions.size());
mesh.VertexTangents.resize(mesh.VertexPositions.size());
mesh.VertexTexCoords.resize(mesh.VertexPositions.size());
return mesh;
}
Handle<SHMesh> SHPrimitiveGenerator::LineCircle(SHMeshLibrary& meshLibrary) noexcept
{
if (lineCircleMesh.VertexPositions.empty())
lineCircleMesh = LineCircle();
return addMeshDataTo(lineCircleMesh, meshLibrary);
}
Handle<SHMesh> SHPrimitiveGenerator::LineCircle(SHGraphicsSystem& gfxSystem) noexcept
{
if (lineCircleMesh.VertexPositions.empty())
lineCircleMesh = LineCircle();
return addMeshDataTo(lineCircleMesh, gfxSystem);
}
/*-----------------------------------------------------------------------------------*/
/* Helper Functions */
/*-----------------------------------------------------------------------------------*/

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@ -154,6 +154,46 @@ namespace SHADE
*/
/***********************************************************************************/
[[nodiscard]] static Handle<SHMesh> LineCube(SHGraphicsSystem& gfxSystem) noexcept;
/***********************************************************************************/
/*!
\brief
Produces a circle that is comprised only of lines with no diagonal lines and
store the data in a SHMeshData object.
\return
SHMeshData object containing vertex data for the line circle.
*/
/***********************************************************************************/
[[nodiscard]] static SHMeshData LineCircle() noexcept;
/***********************************************************************************/
/*!
\brief
Produces a line circle and constructs a SHMesh using the SHGraphicsSystem
provided.
\param meshLibrary
Reference to the SHMeshLibrary to produce and store a line circle mesh in.
\return
SHMesh object that points to the generated line circle mesh in the SHMeshLibrary.
*/
/***********************************************************************************/
[[nodiscard]] static Handle<SHMesh> LineCircle(SHMeshLibrary& meshLibrary) noexcept;
/***********************************************************************************/
/*!
\brief
Produces a line circle and constructs a SHMesh using the SHGraphicsSystem
provided.
\param gfxSystem
Reference to the SHGraphicsSystem to produce and store a line circle mesh in.
\return
SHMesh object that points to the generated line circle mesh in the
SHGraphicsSystem.
*/
/***********************************************************************************/
[[nodiscard]] static Handle<SHMesh> LineCircle(SHGraphicsSystem& gfxSystem) noexcept;
private:
/*---------------------------------------------------------------------------------*/
@ -168,5 +208,6 @@ namespace SHADE
static SHMeshData cubeMesh;
static SHMeshData sphereMesh;
static SHMeshData lineCubeMesh;
static SHMeshData lineCircleMesh;
};
}

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@ -57,6 +57,11 @@ namespace SHADE
dbgDrawSys->DrawQuad(pt1, pt2, pt3, pt4, color);
}
void SHDebugDraw::Circle(const SHMatrix& mat, const SHVec4& color)
{
dbgDrawSys->DrawCircle(mat, color);
}
void SHDebugDraw::LineLoop(const SHVec4& color, std::initializer_list<SHVec3> pointList)
{
dbgDrawSys->DrawLineLoop(pointList, color);
@ -110,6 +115,11 @@ namespace SHADE
dbgDrawSys->DrawPersistentQuad(pt1, pt2, pt3, pt4, color);
}
void SHDebugDraw::PersistentCircle(const SHMatrix& mat, const SHVec4& color)
{
dbgDrawSys->DrawPersistentCircle(mat, color);
}
void SHDebugDraw::PersistentLineLoop(const SHVec4& color, std::initializer_list<SHVec3> pointList)
{
dbgDrawSys->DrawPersistentLineLoop(pointList, color);

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@ -72,6 +72,7 @@ namespace SHADE
/// <param name="pt3">Third point of the quadrilateral.</param>
/// <param name="pt4">Third point of the quadrilateral.</param>
static void Quad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4);
static void Circle(const SHMatrix& mat,const SHVec4& color);
/// <summary>
/// Renders a polygon indicated by the specified set of points in world space.
/// </summary>
@ -115,6 +116,7 @@ namespace SHADE
/// <param name="pt3">Third point of the quadrilateral.</param>
/// <param name="pt4">Third point of the quadrilateral.</param>
static void PersistentQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4);
static void PersistentCircle(const SHMatrix& mat,const SHVec4& color);
/// <summary>
/// Renders a polygon indicated by the specified set of points in world space that
/// will persist until ClearPersistentDraws() is called.