Reworked DebugDraw System #294
|
@ -182,6 +182,11 @@ namespace SHADE
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DrawLineLoop({ p1, p2, p3, p4 }, color, depthTested);
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}
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void SHDebugDrawSystem::DrawCircle(const SHMatrix& matrix, const SHColour& color /*= SHColour::WHITE*/, bool depthTested /*= false*/)
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{
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drawCircle(getMeshBatch(false, depthTested), matrix, color);
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}
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void SHDebugDrawSystem::DrawWireCube(const SHMatrix& matrix, const SHColour& color, bool depthTested)
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{
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drawWireCube(getMeshBatch(false, depthTested), matrix, color);
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|
@ -229,6 +234,12 @@ namespace SHADE
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markPersistentDrawsDirty();
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}
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void SHDebugDrawSystem::DrawPersistentCircle(const SHMatrix& matrix, const SHColour& color, bool depthTested)
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{
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drawCircle(getPersistentMeshBatch(false, depthTested), matrix, color);
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markPersistentDrawsDirty();
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}
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void SHDebugDrawSystem::DrawPersistentWireCube(const SHMatrix& matrix, const SHColour& color, bool depthTested)
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{
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drawWireCube(getPersistentMeshBatch(false, depthTested), matrix, color);
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|
@ -328,6 +339,15 @@ namespace SHADE
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);
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}
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void SHDebugDrawSystem::drawCircle(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color)
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{
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drawMesh
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(
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gfxSystem->GetMeshPrimitive(PrimitiveType::LineCircle),
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batch, transformMatrix, color
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);
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}
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/*-----------------------------------------------------------------------------------*/
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/* Helper Batch Functions - Lines */
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/*-----------------------------------------------------------------------------------*/
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|
|
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@ -101,6 +101,7 @@ namespace SHADE
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void DrawLineLoop(IterType pointListBegin, IterType pointListEnd, const SHColour& color = SHColour::WHITE, bool depthTested = false);
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void DrawTri(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHColour& color = SHColour::WHITE, bool depthTested = false);
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void DrawQuad(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHVec3& p4, const SHColour& color = SHColour::WHITE, bool depthTested = false);
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void DrawCircle(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
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void DrawWireCube(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
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void DrawWireSphere(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
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void DrawCube(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
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|
@ -115,6 +116,7 @@ namespace SHADE
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void DrawPersistentLineLoop(IterType pointListBegin, IterType pointListEnd, const SHColour& color = SHColour::WHITE, bool depthTested = false);
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void DrawPersistentTri(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHColour& color = SHColour::WHITE, bool depthTested = false);
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void DrawPersistentQuad(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHVec3& p4, const SHColour& color = SHColour::WHITE, bool depthTested = false);
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void DrawPersistentCircle(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
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void DrawPersistentWireCube(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
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void DrawPersistentWireSphere(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
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void DrawPersistentCube(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
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|
@ -216,6 +218,7 @@ namespace SHADE
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void drawWireSphere(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color);
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void drawCube(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color);
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void drawSphere(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color);
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void drawCircle(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color);
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/*---------------------------------------------------------------------------------*/
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/* Helper Batch Functions - Lines */
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|
|
|
@ -413,8 +413,9 @@ namespace SHADE
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// Create default meshes
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primitiveMeshes[static_cast<int>(PrimitiveType::Cube)] = SHPrimitiveGenerator::Cube(meshLibrary);
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primitiveMeshes[static_cast<int>(PrimitiveType::LineCube)] = SHPrimitiveGenerator::LineCube(meshLibrary);
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primitiveMeshes[static_cast<int>(PrimitiveType::Sphere)] = SHPrimitiveGenerator::Sphere(meshLibrary);
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primitiveMeshes[static_cast<int>(PrimitiveType::LineCube)] = SHPrimitiveGenerator::LineCube(meshLibrary);
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primitiveMeshes[static_cast<int>(PrimitiveType::LineCircle)] = SHPrimitiveGenerator::LineCircle(meshLibrary);
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BuildMeshBuffers();
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// Create default materials
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|
@ -840,6 +841,7 @@ namespace SHADE
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case PrimitiveType::Cube:
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case PrimitiveType::Sphere:
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case PrimitiveType::LineCube:
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case PrimitiveType::LineCircle:
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return primitiveMeshes[static_cast<int>(type)];
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default:
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return {};
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|
|
|
@ -71,9 +71,10 @@ namespace SHADE
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{
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Cube,
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Sphere,
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LineCube
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LineCube,
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LineCircle
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};
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static constexpr int MAX_PRIMITIVE_TYPES = 3;
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static constexpr int MAX_PRIMITIVE_TYPES = 4;
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enum class DebugDrawPipelineType
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{
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LineNoDepthTest,
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|
|
|
@ -10,9 +10,13 @@ Copyright (C) 2022 DigiPen Institute of Technology.
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Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
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||||
*//*************************************************************************************/
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// Precompiled Header
|
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#include "SHpch.h"
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// Primary Includes
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#include "SHPrimitiveGenerator.h"
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// STL Includes
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#include <numbers>
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// Project Includes
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#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
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#include "Graphics/MiddleEnd/Interface/SHMeshLibrary.h"
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|
@ -24,6 +28,7 @@ namespace SHADE
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SHMeshData SHPrimitiveGenerator::cubeMesh;
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SHMeshData SHPrimitiveGenerator::sphereMesh;
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SHMeshData SHPrimitiveGenerator::lineCubeMesh;
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SHMeshData SHPrimitiveGenerator::lineCircleMesh;
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/*-----------------------------------------------------------------------------------*/
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/* Primitive Generation Functions */
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|
@ -341,6 +346,52 @@ namespace SHADE
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return addMeshDataTo(lineCubeMesh, gfxSystem);
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}
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SHMeshData SHPrimitiveGenerator::LineCircle() noexcept
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{
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SHMeshData mesh;
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// Generate points of the circle
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static constexpr int SPLITS = 36;
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static constexpr float ANGLE_INCREMENTS = (std::numbers::pi_v<float> * 2.0f) / static_cast<float>(SPLITS);
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for (int i = 0; i < SPLITS; ++i)
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{
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const float ANGLE = ANGLE_INCREMENTS * i;
|
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mesh.VertexPositions.emplace_back(cos(ANGLE) * 0.5f, sin(ANGLE) * 0.5f, 0.0f);
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}
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// Generate lines of the circle
|
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for (int i = 1; i < SPLITS; ++i)
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{
|
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mesh.Indices.emplace_back(static_cast<uint32_t>(i - 1));
|
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mesh.Indices.emplace_back(static_cast<uint32_t>(i));
|
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}
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// Last line to complete the circle
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mesh.Indices.emplace_back(static_cast<uint32_t>(SPLITS - 1));
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mesh.Indices.emplace_back(static_cast<uint32_t>(0));
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mesh.VertexNormals.resize(mesh.VertexPositions.size());
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mesh.VertexTangents.resize(mesh.VertexPositions.size());
|
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mesh.VertexTexCoords.resize(mesh.VertexPositions.size());
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return mesh;
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}
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Handle<SHMesh> SHPrimitiveGenerator::LineCircle(SHMeshLibrary& meshLibrary) noexcept
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{
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if (lineCircleMesh.VertexPositions.empty())
|
||||
lineCircleMesh = LineCircle();
|
||||
|
||||
return addMeshDataTo(lineCircleMesh, meshLibrary);
|
||||
}
|
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|
||||
Handle<SHMesh> SHPrimitiveGenerator::LineCircle(SHGraphicsSystem& gfxSystem) noexcept
|
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{
|
||||
if (lineCircleMesh.VertexPositions.empty())
|
||||
lineCircleMesh = LineCircle();
|
||||
|
||||
return addMeshDataTo(lineCircleMesh, gfxSystem);
|
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}
|
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/*-----------------------------------------------------------------------------------*/
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/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -154,6 +154,46 @@ namespace SHADE
|
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*/
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||||
/***********************************************************************************/
|
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[[nodiscard]] static Handle<SHMesh> LineCube(SHGraphicsSystem& gfxSystem) noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Produces a circle that is comprised only of lines with no diagonal lines and
|
||||
store the data in a SHMeshData object.
|
||||
|
||||
\return
|
||||
SHMeshData object containing vertex data for the line circle.
|
||||
*/
|
||||
/***********************************************************************************/
|
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[[nodiscard]] static SHMeshData LineCircle() noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Produces a line circle and constructs a SHMesh using the SHGraphicsSystem
|
||||
provided.
|
||||
|
||||
\param meshLibrary
|
||||
Reference to the SHMeshLibrary to produce and store a line circle mesh in.
|
||||
|
||||
\return
|
||||
SHMesh object that points to the generated line circle mesh in the SHMeshLibrary.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static Handle<SHMesh> LineCircle(SHMeshLibrary& meshLibrary) noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Produces a line circle and constructs a SHMesh using the SHGraphicsSystem
|
||||
provided.
|
||||
|
||||
\param gfxSystem
|
||||
Reference to the SHGraphicsSystem to produce and store a line circle mesh in.
|
||||
|
||||
\return
|
||||
SHMesh object that points to the generated line circle mesh in the
|
||||
SHGraphicsSystem.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static Handle<SHMesh> LineCircle(SHGraphicsSystem& gfxSystem) noexcept;
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -168,5 +208,6 @@ namespace SHADE
|
|||
static SHMeshData cubeMesh;
|
||||
static SHMeshData sphereMesh;
|
||||
static SHMeshData lineCubeMesh;
|
||||
static SHMeshData lineCircleMesh;
|
||||
};
|
||||
}
|
|
@ -57,6 +57,11 @@ namespace SHADE
|
|||
dbgDrawSys->DrawQuad(pt1, pt2, pt3, pt4, color);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Circle(const SHMatrix& mat, const SHVec4& color)
|
||||
{
|
||||
dbgDrawSys->DrawCircle(mat, color);
|
||||
}
|
||||
|
||||
void SHDebugDraw::LineLoop(const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
||||
{
|
||||
dbgDrawSys->DrawLineLoop(pointList, color);
|
||||
|
@ -110,6 +115,11 @@ namespace SHADE
|
|||
dbgDrawSys->DrawPersistentQuad(pt1, pt2, pt3, pt4, color);
|
||||
}
|
||||
|
||||
void SHDebugDraw::PersistentCircle(const SHMatrix& mat, const SHVec4& color)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentCircle(mat, color);
|
||||
}
|
||||
|
||||
void SHDebugDraw::PersistentLineLoop(const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentLineLoop(pointList, color);
|
||||
|
|
|
@ -72,6 +72,7 @@ namespace SHADE
|
|||
/// <param name="pt3">Third point of the quadrilateral.</param>
|
||||
/// <param name="pt4">Third point of the quadrilateral.</param>
|
||||
static void Quad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4);
|
||||
static void Circle(const SHMatrix& mat,const SHVec4& color);
|
||||
/// <summary>
|
||||
/// Renders a polygon indicated by the specified set of points in world space.
|
||||
/// </summary>
|
||||
|
@ -115,6 +116,7 @@ namespace SHADE
|
|||
/// <param name="pt3">Third point of the quadrilateral.</param>
|
||||
/// <param name="pt4">Third point of the quadrilateral.</param>
|
||||
static void PersistentQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4);
|
||||
static void PersistentCircle(const SHMatrix& mat,const SHVec4& color);
|
||||
/// <summary>
|
||||
/// Renders a polygon indicated by the specified set of points in world space that
|
||||
/// will persist until ClearPersistentDraws() is called.
|
||||
|
|
Loading…
Reference in New Issue