Reworked DebugDraw System #294
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@ -0,0 +1,27 @@
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#version 450
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#extension GL_KHR_vulkan_glsl : enable
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layout(location = 0) in vec3 aVertexPos;
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layout(location = 1) in mat4 worldTransform;
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layout(location = 5) in vec4 color;
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// Output
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layout(location = 0) out struct
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{
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vec4 Color;
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} Out;
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layout(set = 2, binding = 0) uniform CameraData
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{
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vec4 position;
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mat4 vpMat;
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mat4 viewMat;
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mat4 perspectiveMat;
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mat4 orthoMat;
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} cameraData;
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void main()
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{
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gl_Position = cameraData.vpMat * worldTransform * vec4 (aVertexPos.xyz, 1.0f);
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Out.Color = color;
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}
|
Binary file not shown.
|
@ -0,0 +1,3 @@
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Name: DebugDrawMesh_VS
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ID: 42127043
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Type: 2
|
|
@ -1,14 +1,13 @@
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#version 450
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#extension GL_KHR_vulkan_glsl : enable
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layout(location = 0) in vec4 aVertexPos;
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layout(location = 0) in vec3 aVertexPos;
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layout(location = 1) in vec4 aVertColor;
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// Output
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layout(location = 0) out struct
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{
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vec4 vertColor; // location 0
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} Out;
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layout(set = 2, binding = 0) uniform CameraData
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|
@ -22,6 +21,6 @@ layout(set = 2, binding = 0) uniform CameraData
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void main()
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{
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gl_Position = cameraData.vpMat * vec4 (aVertexPos.xyz, 1.0f);
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gl_Position = cameraData.vpMat * vec4 (aVertexPos, 1.0f);
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Out.vertColor = aVertColor;
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}
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Binary file not shown.
|
@ -231,8 +231,6 @@ namespace Sandbox
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SHADE::SHScriptEngine* scriptEngine = static_cast<SHADE::SHScriptEngine*>(SHADE::SHSystemManager::GetSystem<SHADE::SHScriptEngine>());
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scriptEngine->RemoveAllScripts(testObj);
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}
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SHDebugDraw::Cube(SHColour::CRIMSON, SHVec3(1.0f, 0.0f, 0.0f), SHVec3(1.0f, 1.0f, 1.0f));
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}
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void SBTestScene::Render()
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|
|
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@ -271,7 +271,7 @@ namespace SHADE
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void SHEditor::SetUpGridLines(bool drawGrid, bool drawAxes)
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{
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// Clear existing lines
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SHDebugDraw::ClearPersistentDraws();
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SHDebugDraw::Persistent::ClearDraws();
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static constexpr float DELTA = 1.0f;
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static constexpr int EXTENT_COUNT = static_cast<int>(500.0f /* TODO: Remove hard code */ / DELTA);
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@ -284,30 +284,34 @@ namespace SHADE
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for (int i = 1; i < EXTENT_COUNT; ++i)
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{
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// X-Axis Lines
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SHDebugDraw::PersistentLine
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SHDebugDraw::Persistent::Line
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(
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GRID_COL,
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SHVec3 { -LINE_HALF_LENGTH, 0.0f, i * DELTA },
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SHVec3 { LINE_HALF_LENGTH, 0.0f, i * DELTA }
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);
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SHDebugDraw::PersistentLine
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(
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SHVec3 { LINE_HALF_LENGTH, 0.0f, i * DELTA },
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GRID_COL,
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true
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);
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SHDebugDraw::Persistent::Line
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(
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SHVec3 { -LINE_HALF_LENGTH, 0.0f, i * -DELTA },
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SHVec3 { LINE_HALF_LENGTH, 0.0f, i * -DELTA }
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SHVec3 { LINE_HALF_LENGTH, 0.0f, i * -DELTA },
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GRID_COL,
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true
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);
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// Y-Axis Lines
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SHDebugDraw::PersistentLine
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SHDebugDraw::Persistent::Line
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(
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GRID_COL,
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SHVec3 { i * DELTA, 0.0f, -LINE_HALF_LENGTH },
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SHVec3 { i * DELTA, 0.0f, LINE_HALF_LENGTH }
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);
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SHDebugDraw::PersistentLine
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(
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SHVec3 { i * DELTA, 0.0f, LINE_HALF_LENGTH },
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GRID_COL,
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true
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);
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SHDebugDraw::Persistent::Line
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(
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SHVec3 { -i * DELTA, 0.0f, -LINE_HALF_LENGTH },
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SHVec3 { -i * DELTA, 0.0f, LINE_HALF_LENGTH }
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SHVec3 { -i * DELTA, 0.0f, LINE_HALF_LENGTH },
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GRID_COL,
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true
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);
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}
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}
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@ -319,25 +323,28 @@ namespace SHADE
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const SHColour Y_AXIS_COL = drawAxes ? SHColour::GREEN : GRID_COL;
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const SHColour Z_AXIS_COL = drawAxes ? SHColour::BLUE : GRID_COL;
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// X
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SHDebugDraw::PersistentLine
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SHDebugDraw::Persistent::Line
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(
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X_AXIS_COL,
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SHVec3 { -LINE_HALF_LENGTH, 0.0f, 0.0f },
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SHVec3 { LINE_HALF_LENGTH, 0.0f, 0.0f }
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SHVec3 { LINE_HALF_LENGTH, 0.0f, 0.0f },
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X_AXIS_COL,
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true
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);
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// Y
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SHDebugDraw::PersistentLine
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SHDebugDraw::Persistent::Line
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(
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Y_AXIS_COL,
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SHVec3 { 0.0f, -LINE_HALF_LENGTH, 0.0f },
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SHVec3 { 0.0f, LINE_HALF_LENGTH, 0.0f }
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SHVec3 { 0.0f, LINE_HALF_LENGTH, 0.0f },
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Y_AXIS_COL,
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true
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);
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// Z
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SHDebugDraw::PersistentLine
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SHDebugDraw::Persistent::Line
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(
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Z_AXIS_COL,
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SHVec3 { 0.0f, 0.0f, -LINE_HALF_LENGTH },
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SHVec3 { 0.0f, 0.0f, LINE_HALF_LENGTH }
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SHVec3 { 0.0f, 0.0f, LINE_HALF_LENGTH },
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Z_AXIS_COL,
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true
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);
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}
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}
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@ -353,7 +360,7 @@ namespace SHADE
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break;
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case State::PLAY:
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default:
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SHDebugDraw::ClearPersistentDraws();
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SHDebugDraw::Persistent::ClearDraws();
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break;
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}
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return eventData->handle;
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|
|
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@ -25,9 +25,9 @@ of DigiPen Institute of Technology is prohibited.
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namespace SHADE
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{
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/*---------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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/* DrawRoutine */
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/*---------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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SHDebugDrawSystem::ProcessPointsRoutine::ProcessPointsRoutine()
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: SHSystemRoutine("Debug Draw", true)
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{
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@ -39,7 +39,7 @@ namespace SHADE
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auto gfxSys = SHSystemManager::GetSystem<SHGraphicsSystem>();
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if (!gfxSys)
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{
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SHLOG_WARNING("[DebugDraw] Attempted to do debug draw without a graphics system.");
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SHLOG_ERROR("[DebugDraw] Attempted to do debug draw without a graphics system.");
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return;
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}
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@ -49,284 +49,672 @@ namespace SHADE
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// Get current frame index
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const uint32_t FRAME_IDX = gfxSys->GetCurrentFrameIndex();
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/* Non-Persistent Buffer */
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// Update the buffer
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system->numPoints[FRAME_IDX] = system->points.size();
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const uint32_t DATA_SIZE = sizeof(PointVertex) * system->points.size();
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if (DATA_SIZE > 0)
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// Set up line batches
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for (auto& batch : system->lineBatches)
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{
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system->vertexBuffers[FRAME_IDX]->WriteToMemory(system->points.data(), DATA_SIZE, 0, 0);
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system->prepareBatch(batch, FRAME_IDX);
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batch.Points.clear();
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}
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// Reset for next frame
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system->points.clear();
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/* Persistent Buffer */
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// Check if there are changes
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if (system->persistentBuffersCleared[FRAME_IDX]
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||
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system->numPersistentPoints[FRAME_IDX] != system->persistentPoints.size())
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// Set up mesh batches
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for (auto& batch : system->meshBatches)
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{
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// Update Buffer
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system->numPersistentPoints[FRAME_IDX] = system->persistentPoints.size();
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const uint32_t DATA_SIZE = sizeof(PointVertex) * system->persistentPoints.size();
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if (DATA_SIZE > 0)
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system->prepareBatch(batch, FRAME_IDX);
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for (auto& subBatch : batch.SubBatches)
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{
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system->persistentVertexBuffers[FRAME_IDX]->WriteToMemory(system->persistentPoints.data(), DATA_SIZE, 0, 0);
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}
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// Reset Flag
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system->persistentBuffersCleared[FRAME_IDX] = false;
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subBatch.second.InstanceColors.clear();
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subBatch.second.InstanceTransforms.clear();
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}
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}
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/*---------------------------------------------------------------------------------*/
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// Set up persistent batches if it was changed
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if (system->persistentBuffersUpdated[FRAME_IDX])
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{
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for (auto& batch : system->persistentLineBatches)
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{
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system->prepareBatch(batch, FRAME_IDX);
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}
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for (auto& batch : system->persistentMeshBatches)
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{
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system->prepareBatch(batch, FRAME_IDX);
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}
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system->persistentBuffersUpdated[FRAME_IDX] = false;
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}
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}
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/*-----------------------------------------------------------------------------------*/
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/* SHSystem overrides */
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/*---------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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void SHDebugDrawSystem::Init()
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{
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gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
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if (!gfxSystem)
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{
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SHLOG_ERROR("[DebugDraw] Attempted to do debug draw without a graphics system.");
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return;
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}
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// Create all batches
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createLineBatches();
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createMeshBatches();
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// Register function for subpass
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const auto* GFX_SYSTEM = SHSystemManager::GetSystem<SHGraphicsSystem>();
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auto const& RENDERERS = GFX_SYSTEM->GetDefaultViewport()->GetRenderers();
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auto const& RENDERERS = gfxSystem->GetDefaultViewport()->GetRenderers();
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auto renderGraph = RENDERERS[SHGraphicsConstants::RenderGraphIndices::WORLD]->GetRenderGraph();
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auto subPass = renderGraph->GetNode("Debug Draw")->GetSubpass("Debug Draw");
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subPass->AddExteriorDrawCalls([this, GFX_SYSTEM](Handle<SHVkCommandBuffer>& cmdBuffer, uint32_t frameIndex)
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subPass->AddExteriorDrawCalls([this](Handle<SHVkCommandBuffer>& cmdBuffer, uint32_t frameIndex)
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{
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// Get Current frame index
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const uint32_t FRAME_IDX = GFX_SYSTEM->GetCurrentFrameIndex();
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// Don't draw if no points
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if (numPoints[FRAME_IDX] > 0)
|
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const uint32_t FRAME_IDX = gfxSystem->GetCurrentFrameIndex();
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cmdBuffer->BeginLabeledSegment("SHDebugDraw (No Depth Test)");
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{
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cmdBuffer->BeginLabeledSegment("SHDebugDraw");
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cmdBuffer->BindPipeline(GFX_SYSTEM->GetDebugDrawPipeline());
|
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cmdBuffer->SetLineWidth(LineWidth);
|
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cmdBuffer->BindVertexBuffer(0, vertexBuffers[FRAME_IDX], 0);
|
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cmdBuffer->DrawArrays(numPoints[FRAME_IDX], 1, 0, 0);
|
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cmdBuffer->BeginLabeledSegment("SHDebugDraw (Lines)");
|
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{
|
||||
renderBatch(lineBatches[static_cast<int>(LineRenderMode::NoDepthTest)], cmdBuffer, FRAME_IDX);
|
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renderBatch(persistentLineBatches[static_cast<int>(LineRenderMode::NoDepthTest)], cmdBuffer, FRAME_IDX);
|
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}
|
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});
|
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auto subPassWithDepth = renderGraph->GetNode("Debug Draw with Depth")->GetSubpass("Debug Draw with Depth");
|
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subPassWithDepth->AddExteriorDrawCalls([this, GFX_SYSTEM](Handle<SHVkCommandBuffer>& cmdBuffer, uint32_t frameIndex)
|
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{
|
||||
// Get Current frame index
|
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const uint32_t FRAME_IDX = GFX_SYSTEM->GetCurrentFrameIndex();
|
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cmdBuffer->EndLabeledSegment();
|
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|
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// Don't draw if no points
|
||||
if (numPersistentPoints[FRAME_IDX] > 0)
|
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cmdBuffer->BeginLabeledSegment("SHDebugDraw (Meshes)");
|
||||
{
|
||||
cmdBuffer->BeginLabeledSegment("SHDebugDraw (Persistent)");
|
||||
cmdBuffer->BindPipeline(GFX_SYSTEM->GetDebugDrawDepthPipeline());
|
||||
cmdBuffer->SetLineWidth(LineWidth);
|
||||
cmdBuffer->BindVertexBuffer(0, persistentVertexBuffers[FRAME_IDX], 0);
|
||||
cmdBuffer->DrawArrays(numPersistentPoints[FRAME_IDX], 1, 0, 0);
|
||||
renderBatch(meshBatches[static_cast<int>(MeshRenderMode::WireNoDepthTest)], cmdBuffer, FRAME_IDX);
|
||||
renderBatch(meshBatches[static_cast<int>(MeshRenderMode::FilledNoDepthTest)], cmdBuffer, FRAME_IDX);
|
||||
renderBatch(persistentMeshBatches[static_cast<int>(MeshRenderMode::WireNoDepthTest)], cmdBuffer, FRAME_IDX);
|
||||
renderBatch(persistentMeshBatches[static_cast<int>(MeshRenderMode::FilledNoDepthTest)], cmdBuffer, FRAME_IDX);
|
||||
}
|
||||
cmdBuffer->EndLabeledSegment();
|
||||
}
|
||||
cmdBuffer->EndLabeledSegment();
|
||||
});
|
||||
|
||||
// Reset trackers
|
||||
std::fill_n(numPoints.begin(), numPoints.size(), 0);
|
||||
std::fill_n(numPersistentPoints.begin(), numPersistentPoints.size(), 0);
|
||||
for (bool& cleared : persistentBuffersCleared)
|
||||
cleared = true;
|
||||
|
||||
// Allocate buffers
|
||||
// - Non-Persistent Draws
|
||||
static constexpr uint32_t BUFFER_SIZE = MAX_POINTS * sizeof(PointVertex);
|
||||
for (Handle<SHVkBuffer>& bufHandle : vertexBuffers)
|
||||
auto subPassWithDepth = renderGraph->GetNode("Debug Draw with Depth")->GetSubpass("Debug Draw with Depth");
|
||||
subPassWithDepth->AddExteriorDrawCalls([this](Handle<SHVkCommandBuffer>& cmdBuffer, uint32_t frameIndex)
|
||||
{
|
||||
bufHandle = GFX_SYSTEM->GetDevice()->CreateBuffer
|
||||
(
|
||||
BUFFER_SIZE,
|
||||
nullptr,
|
||||
0,
|
||||
vk::BufferUsageFlagBits::eVertexBuffer,
|
||||
VmaMemoryUsage::VMA_MEMORY_USAGE_AUTO,
|
||||
VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_MAPPED_BIT,
|
||||
"Debug Draw Non-Persistent Vertex Buffer"
|
||||
);
|
||||
}
|
||||
// - Persistent Draws
|
||||
for (Handle<SHVkBuffer>& bufHandle : persistentVertexBuffers)
|
||||
const uint32_t FRAME_IDX = gfxSystem->GetCurrentFrameIndex();
|
||||
cmdBuffer->BeginLabeledSegment("SHDebugDraw (Depth Tested)");
|
||||
{
|
||||
bufHandle = GFX_SYSTEM->GetDevice()->CreateBuffer
|
||||
(
|
||||
BUFFER_SIZE,
|
||||
nullptr,
|
||||
0,
|
||||
vk::BufferUsageFlagBits::eVertexBuffer,
|
||||
VmaMemoryUsage::VMA_MEMORY_USAGE_AUTO,
|
||||
VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_MAPPED_BIT,
|
||||
"Debug Draw Persistent Vertex Buffer"
|
||||
);
|
||||
cmdBuffer->BeginLabeledSegment("SHDebugDraw (Lines)");
|
||||
{
|
||||
renderBatch(lineBatches[static_cast<int>(LineRenderMode::DepthTested)], cmdBuffer, FRAME_IDX);
|
||||
renderBatch(persistentLineBatches[static_cast<int>(LineRenderMode::DepthTested)], cmdBuffer, FRAME_IDX);
|
||||
}
|
||||
cmdBuffer->EndLabeledSegment();
|
||||
|
||||
cmdBuffer->BeginLabeledSegment("SHDebugDraw (Meshes)");
|
||||
{
|
||||
renderBatch(meshBatches[static_cast<int>(MeshRenderMode::WireDepthTested)], cmdBuffer, FRAME_IDX);
|
||||
renderBatch(meshBatches[static_cast<int>(MeshRenderMode::FilledDepthTested)], cmdBuffer, FRAME_IDX);
|
||||
renderBatch(persistentMeshBatches[static_cast<int>(MeshRenderMode::WireDepthTested)], cmdBuffer, FRAME_IDX);
|
||||
renderBatch(persistentMeshBatches[static_cast<int>(MeshRenderMode::FilledDepthTested)], cmdBuffer, FRAME_IDX);
|
||||
}
|
||||
cmdBuffer->EndLabeledSegment();
|
||||
}
|
||||
cmdBuffer->EndLabeledSegment();
|
||||
});
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::Exit()
|
||||
{
|
||||
for (auto vertexBuffer : vertexBuffers)
|
||||
{
|
||||
if (vertexBuffer)
|
||||
vertexBuffer.Free();
|
||||
}
|
||||
for (auto vertexBuffer : persistentVertexBuffers)
|
||||
{
|
||||
if (vertexBuffer)
|
||||
vertexBuffer.Free();
|
||||
}
|
||||
// Destroy buffers in the batches
|
||||
destroyLineBatches();
|
||||
destroyMeshBatches();
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Draw Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void SHDebugDrawSystem::DrawLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHDebugDrawSystem::DrawLine(const SHVec3& start, const SHVec3& end, const SHColour& color, bool depthTested)
|
||||
{
|
||||
drawLine(points, color, startPt, endPt);
|
||||
// Insert into the batch
|
||||
drawLine(getLineBatch(depthTested), start, end, color);
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
|
||||
void SHDebugDrawSystem::DrawLineLoop(std::initializer_list<SHVec3> points, const SHColour& color, bool depthTested)
|
||||
{
|
||||
drawPoly(points, color, { pt1, pt2, pt3 });
|
||||
DrawLineLoop(points.begin(), points.end(), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
|
||||
void SHDebugDrawSystem::DrawTri(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHColour& color, bool depthTested)
|
||||
{
|
||||
drawPoly(points, color, { pt1, pt2, pt3, pt4 });
|
||||
DrawLineLoop({ p1, p2, p3 }, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
||||
void SHDebugDrawSystem::DrawQuad(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHVec3& p4, const SHColour& color, bool depthTested)
|
||||
{
|
||||
drawPoly(points, color, pointList.begin(), pointList.end());
|
||||
DrawLineLoop({ p1, p2, p3, p4 }, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
|
||||
void SHDebugDrawSystem::DrawCircle(const SHMatrix& matrix, const SHColour& color /*= SHColour::WHITE*/, bool depthTested /*= false*/)
|
||||
{
|
||||
drawCube(points, color, pos, size);
|
||||
drawCircle(getMeshBatch(false, depthTested), matrix, color);
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawSphere(const SHVec4& color, const SHVec3& pos, double radius)
|
||||
void SHDebugDrawSystem::DrawWireCube(const SHMatrix& matrix, const SHColour& color, bool depthTested)
|
||||
{
|
||||
drawSphere(points, color, pos, radius);
|
||||
drawWireCube(getMeshBatch(false, depthTested), matrix, color);
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void SHDebugDrawSystem::DrawWireSphere(const SHMatrix& matrix, const SHColour& color /*= SHColour::WHITE*/, bool depthTested /*= false*/)
|
||||
{
|
||||
drawWireSphere(getMeshBatch(false, depthTested), matrix, color);
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawCube(const SHMatrix& matrix, const SHColour& color /*= SHColour::WHITE*/, bool depthTested /*= false*/)
|
||||
{
|
||||
drawCube(getMeshBatch(true, depthTested), matrix, color);
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawSphere(const SHMatrix& matrix, const SHColour& color /*= SHColour::WHITE*/, bool depthTested /*= false*/)
|
||||
{
|
||||
drawSphere(getMeshBatch(true, depthTested), matrix, color);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Persistent Draw Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void SHDebugDrawSystem::DrawPersistentLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHDebugDrawSystem::DrawPersistentLine(const SHVec3& start, const SHVec3& end, const SHColour& color, bool depthTested)
|
||||
{
|
||||
drawLine(persistentPoints, color, startPt, endPt);
|
||||
// Insert into the batch
|
||||
drawLine(getPersistentLineBatch(depthTested), start, end, color);
|
||||
markPersistentDrawsDirty();
|
||||
}
|
||||
void SHDebugDrawSystem::DrawPersistentLineLoop(std::initializer_list<SHVec3> points, const SHColour& color, bool depthTested)
|
||||
{
|
||||
DrawPersistentLineLoop(points.begin(), points.end(), color, depthTested);
|
||||
markPersistentDrawsDirty();
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawPersistentTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
|
||||
void SHDebugDrawSystem::DrawPersistentTri(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHColour& color, bool depthTested)
|
||||
{
|
||||
drawPoly(persistentPoints, color, { pt1, pt2, pt3 });
|
||||
DrawPersistentLineLoop({ p1, p2, p3 }, color, depthTested);
|
||||
markPersistentDrawsDirty();
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawPersistentQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
|
||||
void SHDebugDrawSystem::DrawPersistentQuad(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHVec3& p4, const SHColour& color, bool depthTested)
|
||||
{
|
||||
drawPoly(persistentPoints, color, { pt1, pt2, pt3, pt4 });
|
||||
DrawPersistentLineLoop({ p1, p2, p3, p4 }, color, depthTested);
|
||||
markPersistentDrawsDirty();
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawPersistentPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
||||
void SHDebugDrawSystem::DrawPersistentCircle(const SHMatrix& matrix, const SHColour& color, bool depthTested)
|
||||
{
|
||||
drawPoly(persistentPoints, color, pointList.begin(), pointList.end());
|
||||
drawCircle(getPersistentMeshBatch(false, depthTested), matrix, color);
|
||||
markPersistentDrawsDirty();
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawPersistentCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
|
||||
void SHDebugDrawSystem::DrawPersistentWireCube(const SHMatrix& matrix, const SHColour& color, bool depthTested)
|
||||
{
|
||||
drawCube(persistentPoints, color, pos, size);
|
||||
drawWireCube(getPersistentMeshBatch(false, depthTested), matrix, color);
|
||||
markPersistentDrawsDirty();
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawPersistentSphere(const SHVec4& color, const SHVec3& pos, double radius)
|
||||
void SHDebugDrawSystem::DrawPersistentWireSphere(const SHMatrix& matrix, const SHColour& color, bool depthTested)
|
||||
{
|
||||
drawSphere(persistentPoints, color, pos, radius);
|
||||
drawWireSphere(getPersistentMeshBatch(false, depthTested), matrix, color);
|
||||
markPersistentDrawsDirty();
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawPersistentCube(const SHMatrix& matrix, const SHColour& color, bool depthTested)
|
||||
{
|
||||
drawCube(getPersistentMeshBatch(true, depthTested), matrix, color);
|
||||
markPersistentDrawsDirty();
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawPersistentSphere(const SHMatrix& matrix, const SHColour& color, bool depthTested)
|
||||
{
|
||||
drawSphere(getPersistentMeshBatch(true, depthTested), matrix, color);
|
||||
markPersistentDrawsDirty();
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::ClearPersistentDraws()
|
||||
{
|
||||
persistentPoints.clear();
|
||||
for (bool& cleared : persistentBuffersCleared)
|
||||
cleared = true;
|
||||
for (auto& batch : persistentLineBatches)
|
||||
batch.Points.clear();
|
||||
markPersistentDrawsDirty();
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::drawLine(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Helper Draw Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHDebugDrawSystem::drawLine(LinesBatch& batch, const SHVec3& start, const SHVec3& end, const SHColour& color)
|
||||
{
|
||||
if (storage.size() > MAX_POINTS)
|
||||
// Check if points exceeded max
|
||||
if (batch.Points.size() >= MAX_POINTS)
|
||||
{
|
||||
SHLOG_WARNING("[DebugDraw] Exceeded maximum size of drawable debug elements.");
|
||||
SHLOG_WARNING("[SHDebugDrawSystem] Exceeded maximum size of drawable debug lines. Ignoring.");
|
||||
return;
|
||||
}
|
||||
|
||||
storage.emplace_back(PointVertex{ startPt, color });
|
||||
storage.emplace_back(PointVertex{ endPt, color });
|
||||
batch.Points.emplace_back(start, color);
|
||||
batch.Points.emplace_back(end, color);
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::drawLineSet(std::vector<PointVertex>& storage, const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
||||
void SHDebugDrawSystem::drawMesh(Handle<SHMesh> mesh, MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color)
|
||||
{
|
||||
drawLineSet(storage, color, pointList.begin(), pointList.end());
|
||||
// Create if doesn't exist
|
||||
if (!batch.SubBatches.contains(mesh))
|
||||
{
|
||||
MeshBatch::MultiDrawSet set;
|
||||
set.Mesh = mesh;
|
||||
batch.SubBatches.emplace(mesh, std::move(set));
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::drawPoly(std::vector<PointVertex>& storage, const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
||||
{
|
||||
drawPoly(storage, color, pointList.begin(), pointList.end());
|
||||
// Add to the batch
|
||||
auto& subBatch = batch.SubBatches[mesh];
|
||||
subBatch.InstanceTransforms.emplace_back(transformMatrix);
|
||||
subBatch.InstanceColors.emplace_back(color);
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::drawCube(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& pos, const SHVec3& size)
|
||||
void SHDebugDrawSystem::drawWireCube(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color)
|
||||
{
|
||||
static const SHVec3 EXTENTS = SHVec3{ 0.5f, 0.5f, 0.5f };
|
||||
static const SHVec3 UNIT_BOT_LEFT_FRONT = SHVec3{ pos - EXTENTS };
|
||||
static const SHVec3 UNIT_BOT_RIGHT_FRONT = SHVec3{ pos + SHVec3 { EXTENTS.x, -EXTENTS.y, -EXTENTS.z } };
|
||||
static const SHVec3 UNIT_BOT_RIGHT_BACK = SHVec3{ pos + SHVec3 { EXTENTS.x, -EXTENTS.y, EXTENTS.z } };
|
||||
static const SHVec3 UNIT_BOT_LEFT_BACK = SHVec3{ pos + SHVec3 { -EXTENTS.x, -EXTENTS.y, EXTENTS.z } };
|
||||
static const SHVec3 UNIT_TOP_LEFT_BACK = SHVec3{ pos + SHVec3 { -EXTENTS.x, EXTENTS.y, EXTENTS.z } };
|
||||
static const SHVec3 UNIT_TOP_RIGHT_FRONT = SHVec3{ pos + SHVec3 { EXTENTS.x, EXTENTS.y, -EXTENTS.z } };
|
||||
static const SHVec3 UNIT_TOP_LEFT_FRONT = SHVec3{ pos + SHVec3 { -EXTENTS.x, EXTENTS.y, -EXTENTS.z } };
|
||||
static const SHVec3 UNIT_TOP_RIGHT_BACK = SHVec3{ pos + EXTENTS };
|
||||
|
||||
const SHVec3 BOT_LEFT_BACK = UNIT_BOT_LEFT_BACK * size;
|
||||
const SHVec3 BOT_RIGHT_BACK = UNIT_BOT_RIGHT_BACK * size;
|
||||
const SHVec3 BOT_LEFT_FRONT = UNIT_BOT_LEFT_FRONT * size;
|
||||
const SHVec3 BOT_RIGHT_FRONT = UNIT_BOT_RIGHT_FRONT * size;
|
||||
const SHVec3 TOP_LEFT_BACK = UNIT_TOP_LEFT_BACK * size;
|
||||
const SHVec3 TOP_RIGHT_BACK = UNIT_TOP_RIGHT_BACK * size;
|
||||
const SHVec3 TOP_LEFT_FRONT = UNIT_TOP_LEFT_FRONT * size;
|
||||
const SHVec3 TOP_RIGHT_FRONT = UNIT_TOP_RIGHT_FRONT * size;
|
||||
|
||||
drawLineSet
|
||||
drawMesh
|
||||
(
|
||||
storage,
|
||||
color,
|
||||
{
|
||||
// Bottom Square
|
||||
BOT_LEFT_BACK , BOT_RIGHT_BACK,
|
||||
BOT_RIGHT_BACK , BOT_RIGHT_FRONT,
|
||||
BOT_RIGHT_FRONT, BOT_LEFT_FRONT,
|
||||
BOT_LEFT_FRONT , BOT_LEFT_BACK,
|
||||
// Top Square
|
||||
TOP_LEFT_BACK , TOP_RIGHT_BACK,
|
||||
TOP_RIGHT_BACK , TOP_RIGHT_FRONT,
|
||||
TOP_RIGHT_FRONT, TOP_LEFT_FRONT,
|
||||
TOP_LEFT_FRONT , TOP_LEFT_BACK,
|
||||
// Middle Lines
|
||||
TOP_LEFT_BACK , BOT_LEFT_BACK,
|
||||
TOP_RIGHT_BACK , BOT_RIGHT_BACK,
|
||||
TOP_RIGHT_FRONT, BOT_RIGHT_FRONT,
|
||||
TOP_LEFT_FRONT , BOT_LEFT_FRONT
|
||||
}
|
||||
gfxSystem->GetMeshPrimitive(PrimitiveType::LineCube),
|
||||
batch, transformMatrix, color
|
||||
);
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::drawSphere(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& pos, double radius)
|
||||
void SHDebugDrawSystem::drawWireSphere(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color)
|
||||
{
|
||||
//if (spherePoints.empty())
|
||||
drawMesh
|
||||
(
|
||||
gfxSystem->GetMeshPrimitive(PrimitiveType::Sphere),
|
||||
batch, transformMatrix, color
|
||||
);
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::drawCube(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color)
|
||||
{
|
||||
spherePoints.clear();
|
||||
// Generate
|
||||
static const SHMeshData SPHERE = SHPrimitiveGenerator::Sphere();
|
||||
for (const auto& idx : SPHERE.Indices)
|
||||
drawMesh
|
||||
(
|
||||
gfxSystem->GetMeshPrimitive(PrimitiveType::Cube),
|
||||
batch, transformMatrix, color
|
||||
);
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::drawSphere(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color)
|
||||
{
|
||||
spherePoints.emplace_back(SPHERE.VertexPositions[idx] * radius + pos);
|
||||
drawMesh
|
||||
(
|
||||
gfxSystem->GetMeshPrimitive(PrimitiveType::Sphere),
|
||||
batch, transformMatrix, color
|
||||
);
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::drawCircle(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color)
|
||||
{
|
||||
drawMesh
|
||||
(
|
||||
gfxSystem->GetMeshPrimitive(PrimitiveType::LineCircle),
|
||||
batch, transformMatrix, color
|
||||
);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Helper Batch Functions - Lines */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHDebugDrawSystem::LinesBatch& SHDebugDrawSystem::getLineBatch(bool depthTested)
|
||||
{
|
||||
return lineBatches[static_cast<int>(depthTested ? LineRenderMode::DepthTested : LineRenderMode::NoDepthTest)];
|
||||
}
|
||||
SHDebugDrawSystem::LinesBatch& SHDebugDrawSystem::getPersistentLineBatch(bool depthTested)
|
||||
{
|
||||
return persistentLineBatches[static_cast<int>(depthTested ? LineRenderMode::DepthTested : LineRenderMode::NoDepthTest)];
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::createLineBatches()
|
||||
{
|
||||
auto gfxSys = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||
if (!gfxSys)
|
||||
{
|
||||
SHLOG_ERROR("[DebugDraw] Attempted to do debug draw without a graphics system.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Line Batches
|
||||
initBatch
|
||||
(
|
||||
getLineBatch(false),
|
||||
gfxSys->GetDebugDrawPipeline(DebugDrawPipelineType::LineNoDepthTest),
|
||||
"Debug Draw Non-Persistent Vertex Buffer"
|
||||
);
|
||||
initBatch
|
||||
(
|
||||
getLineBatch(true),
|
||||
gfxSys->GetDebugDrawPipeline(DebugDrawPipelineType::LineDepthTested),
|
||||
"Debug Draw Depth Tested Non-Persistent Vertex Buffer"
|
||||
);
|
||||
|
||||
// Persistent Line Batches
|
||||
initBatch
|
||||
(
|
||||
getPersistentLineBatch(false),
|
||||
gfxSys->GetDebugDrawPipeline(DebugDrawPipelineType::LineNoDepthTest),
|
||||
"Debug Draw Persistent Vertex Buffer"
|
||||
);
|
||||
initBatch
|
||||
(
|
||||
getPersistentLineBatch(true),
|
||||
gfxSys->GetDebugDrawPipeline(DebugDrawPipelineType::LineDepthTested),
|
||||
"Debug Draw Depth Tested Persistent Vertex Buffer"
|
||||
);
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::initBatch(LinesBatch& batch, Handle<SHVkPipeline> pipeline, const std::string& vertexBufferName)
|
||||
{
|
||||
auto gfxSys = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||
if (!gfxSys)
|
||||
{
|
||||
SHLOG_WARNING("[DebugDraw] Attempted to do debug draw without a graphics system.");
|
||||
return;
|
||||
}
|
||||
|
||||
batch.Pipeline = pipeline;
|
||||
for (auto& vBuffer : batch.VertexBuffers)
|
||||
{
|
||||
vBuffer = gfxSys->GetDevice()->CreateBuffer
|
||||
(
|
||||
sizeof(PointVertex) * MAX_POINTS,
|
||||
nullptr,
|
||||
0,
|
||||
vk::BufferUsageFlagBits::eVertexBuffer,
|
||||
VmaMemoryUsage::VMA_MEMORY_USAGE_AUTO,
|
||||
VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |
|
||||
VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_MAPPED_BIT,
|
||||
vertexBufferName
|
||||
);
|
||||
}
|
||||
}
|
||||
drawLineSet(storage, color, spherePoints.begin(), spherePoints.end());
|
||||
|
||||
|
||||
void SHDebugDrawSystem::prepareBatch(LinesBatch& batch, uint32_t frameIndex)
|
||||
{
|
||||
// Parameter checks
|
||||
if (frameIndex > batch.VertexBuffers.size())
|
||||
{
|
||||
SHLOG_ERROR("[SHDebugDrawSystem] An invalid frame index was specified for debug drawing. Skipping.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Fill data into the buffers
|
||||
batch.NumPoints[frameIndex] = batch.Points.size();
|
||||
const uint32_t DATA_SIZE = sizeof(PointVertex) * batch.Points.size();
|
||||
if (DATA_SIZE > 0)
|
||||
{
|
||||
batch.VertexBuffers[frameIndex]->WriteToMemory(batch.Points.data(), DATA_SIZE, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::renderBatch(LinesBatch& batch, Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex)
|
||||
{
|
||||
if (batch.NumPoints[frameIndex] > 0)
|
||||
{
|
||||
cmdBuffer->BindPipeline(batch.Pipeline);
|
||||
cmdBuffer->SetLineWidth(LineWidth);
|
||||
cmdBuffer->BindVertexBuffer(0, batch.VertexBuffers[frameIndex], 0);
|
||||
cmdBuffer->DrawArrays(batch.NumPoints[frameIndex], 1, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::destroyBatch(LinesBatch& batch)
|
||||
{
|
||||
for (auto& vBuffer : batch.VertexBuffers)
|
||||
{
|
||||
if (vBuffer)
|
||||
{
|
||||
vBuffer.Free();
|
||||
vBuffer = {};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::destroyLineBatches()
|
||||
{
|
||||
destroyBatch(getLineBatch(true));
|
||||
destroyBatch(getLineBatch(false));
|
||||
destroyBatch(getPersistentLineBatch(true));
|
||||
destroyBatch(getPersistentLineBatch(false));
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Helper Batch Functions - Meshes */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHDebugDrawSystem::MeshBatch& SHDebugDrawSystem::getMeshBatch(bool filled, bool depthTested)
|
||||
{
|
||||
MeshRenderMode mode = {};
|
||||
|
||||
if (filled)
|
||||
{
|
||||
mode = depthTested ? MeshRenderMode::FilledDepthTested
|
||||
: MeshRenderMode::FilledNoDepthTest;
|
||||
}
|
||||
else
|
||||
{
|
||||
mode = depthTested ? MeshRenderMode::WireDepthTested
|
||||
: MeshRenderMode::WireNoDepthTest;
|
||||
}
|
||||
|
||||
return meshBatches[static_cast<int>(mode)];
|
||||
}
|
||||
|
||||
SHDebugDrawSystem::MeshBatch& SHDebugDrawSystem::getPersistentMeshBatch(bool filled, bool depthTested)
|
||||
{
|
||||
MeshRenderMode mode = {};
|
||||
|
||||
if (filled)
|
||||
{
|
||||
mode = depthTested ? MeshRenderMode::FilledDepthTested
|
||||
: MeshRenderMode::FilledNoDepthTest;
|
||||
}
|
||||
else
|
||||
{
|
||||
mode = depthTested ? MeshRenderMode::WireDepthTested
|
||||
: MeshRenderMode::WireNoDepthTest;
|
||||
}
|
||||
|
||||
return persistentMeshBatches[static_cast<int>(mode)];
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::createMeshBatches()
|
||||
{
|
||||
auto gfxSys = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||
if (!gfxSys)
|
||||
{
|
||||
SHLOG_ERROR("[DebugDraw] Attempted to do debug draw without a graphics system.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Set up batches
|
||||
initBatch
|
||||
(
|
||||
meshBatches[static_cast<int>(MeshRenderMode::FilledNoDepthTest)],
|
||||
gfxSys->GetDebugDrawPipeline(DebugDrawPipelineType::FilledMeshNoDepthTest)
|
||||
);
|
||||
initBatch
|
||||
(
|
||||
meshBatches[static_cast<int>(MeshRenderMode::FilledDepthTested)],
|
||||
gfxSys->GetDebugDrawPipeline(DebugDrawPipelineType::FilledMeshDepthTested)
|
||||
);
|
||||
initBatch
|
||||
(
|
||||
meshBatches[static_cast<int>(MeshRenderMode::WireNoDepthTest)],
|
||||
gfxSys->GetDebugDrawPipeline(DebugDrawPipelineType::LineMeshNoDepthTest)
|
||||
);
|
||||
initBatch
|
||||
(
|
||||
meshBatches[static_cast<int>(MeshRenderMode::WireDepthTested)],
|
||||
gfxSys->GetDebugDrawPipeline(DebugDrawPipelineType::LineMeshDepthTested)
|
||||
);
|
||||
|
||||
// Set up persistent batches
|
||||
initBatch
|
||||
(
|
||||
persistentMeshBatches[static_cast<int>(MeshRenderMode::FilledNoDepthTest)],
|
||||
gfxSys->GetDebugDrawPipeline(DebugDrawPipelineType::FilledMeshNoDepthTest)
|
||||
);
|
||||
initBatch
|
||||
(
|
||||
persistentMeshBatches[static_cast<int>(MeshRenderMode::FilledDepthTested)],
|
||||
gfxSys->GetDebugDrawPipeline(DebugDrawPipelineType::FilledMeshDepthTested)
|
||||
);
|
||||
initBatch
|
||||
(
|
||||
persistentMeshBatches[static_cast<int>(MeshRenderMode::WireNoDepthTest)],
|
||||
gfxSys->GetDebugDrawPipeline(DebugDrawPipelineType::LineMeshNoDepthTest)
|
||||
);
|
||||
initBatch
|
||||
(
|
||||
persistentMeshBatches[static_cast<int>(MeshRenderMode::WireDepthTested)],
|
||||
gfxSys->GetDebugDrawPipeline(DebugDrawPipelineType::LineMeshDepthTested)
|
||||
);
|
||||
}
|
||||
void SHDebugDrawSystem::initBatch(MeshBatch& batch, Handle<SHVkPipeline> pipeline)
|
||||
{
|
||||
batch.Pipeline = pipeline;
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::prepareBatch(MeshBatch& batch, uint32_t frameIndex)
|
||||
{
|
||||
// Parameter checks
|
||||
if (frameIndex > batch.MDIBuffer.size())
|
||||
{
|
||||
SHLOG_ERROR("[SHDebugDrawSystem] An invalid frame index was specified for debug drawing. Skipping.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Clear existing data
|
||||
batch.InstanceTransforms.clear();
|
||||
batch.InstanceColors.clear();
|
||||
batch.MDIData.clear();
|
||||
|
||||
// Populate
|
||||
for (auto& subBatch : batch.SubBatches)
|
||||
{
|
||||
auto& multiDrawSet = subBatch.second;
|
||||
|
||||
// Nothing to populate with
|
||||
if (multiDrawSet.InstanceTransforms.empty())
|
||||
continue;
|
||||
|
||||
// Populate batch data on CPU
|
||||
batch.MDIData.emplace_back(vk::DrawIndexedIndirectCommand
|
||||
{
|
||||
.indexCount = multiDrawSet.Mesh->IndexCount,
|
||||
.instanceCount = static_cast<uint32_t>(multiDrawSet.InstanceTransforms.size()),
|
||||
.firstIndex = multiDrawSet.Mesh->FirstIndex,
|
||||
.vertexOffset = multiDrawSet.Mesh->FirstVertex,
|
||||
.firstInstance = static_cast<uint32_t>(batch.InstanceTransforms.size())
|
||||
});
|
||||
batch.InstanceTransforms.insert
|
||||
(
|
||||
batch.InstanceTransforms.end(),
|
||||
multiDrawSet.InstanceTransforms.begin(),
|
||||
multiDrawSet.InstanceTransforms.end()
|
||||
);
|
||||
batch.InstanceColors.insert
|
||||
(
|
||||
batch.InstanceColors.end(),
|
||||
multiDrawSet.InstanceColors.begin(),
|
||||
multiDrawSet.InstanceColors.end()
|
||||
);
|
||||
|
||||
// Copy to GPU
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
gfxSystem->GetDevice(),
|
||||
batch.MDIBuffer[frameIndex],
|
||||
batch.MDIData.data(), static_cast<uint32_t>(batch.MDIData.size() * sizeof(vk::DrawIndexedIndirectCommand)),
|
||||
vk::BufferUsageFlagBits::eIndirectBuffer,
|
||||
"Debug Draw Mesh Batch MDI Buffer"
|
||||
);
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
gfxSystem->GetDevice(),
|
||||
batch.InstanceTransformBuffer[frameIndex],
|
||||
batch.InstanceTransforms.data(), static_cast<uint32_t>(batch.InstanceTransforms.size() * sizeof(SHMatrix)),
|
||||
vk::BufferUsageFlagBits::eVertexBuffer,
|
||||
"Debug Draw Mesh Batch Instance Transform Buffer"
|
||||
);
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
gfxSystem->GetDevice(),
|
||||
batch.InstanceColorBuffer[frameIndex],
|
||||
batch.InstanceColors.data(), static_cast<uint32_t>(batch.InstanceColors.size() * sizeof(SHVec4)),
|
||||
vk::BufferUsageFlagBits::eVertexBuffer,
|
||||
"Debug Draw Mesh Batch Instance Color Buffer"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::renderBatch(MeshBatch& batch, Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex)
|
||||
{
|
||||
static constexpr uint32_t TRANSFORM_BIND_PT = 1;
|
||||
static constexpr uint32_t COLOR_BIND_PT = 2;
|
||||
|
||||
// Nothing to draw
|
||||
if (batch.MDIData.empty())
|
||||
return;
|
||||
|
||||
// Bind Pipeline
|
||||
cmdBuffer->BindPipeline(batch.Pipeline);
|
||||
|
||||
// Bind meshes
|
||||
cmdBuffer->BindVertexBuffer(0, gfxSystem->GetMeshLibrary().GetVertexPositionsBuffer(), 0);
|
||||
cmdBuffer->BindIndexBuffer(gfxSystem->GetMeshLibrary().GetIndexBuffer(), 0);
|
||||
|
||||
// Bind instance attributes
|
||||
cmdBuffer->BindVertexBuffer(TRANSFORM_BIND_PT, batch.InstanceTransformBuffer[frameIndex], 0);
|
||||
cmdBuffer->BindVertexBuffer(COLOR_BIND_PT, batch.InstanceColorBuffer[frameIndex], 0);
|
||||
|
||||
// Execute draw
|
||||
cmdBuffer->DrawMultiIndirect(batch.MDIBuffer[frameIndex], static_cast<uint32_t>(batch.MDIData.size()));
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::destroyBatch(MeshBatch& batch)
|
||||
{
|
||||
for (auto& buffer : batch.InstanceColorBuffer)
|
||||
{
|
||||
if (buffer)
|
||||
{
|
||||
buffer.Free();
|
||||
buffer = {};
|
||||
}
|
||||
}
|
||||
for (auto& buffer : batch.InstanceTransformBuffer)
|
||||
{
|
||||
if (buffer)
|
||||
{
|
||||
buffer.Free();
|
||||
buffer = {};
|
||||
}
|
||||
}
|
||||
for (auto& buffer : batch.MDIBuffer)
|
||||
{
|
||||
if (buffer)
|
||||
{
|
||||
buffer.Free();
|
||||
buffer = {};
|
||||
}
|
||||
}
|
||||
}
|
||||
void SHDebugDrawSystem::destroyMeshBatches()
|
||||
{
|
||||
destroyBatch(meshBatches[static_cast<int>(MeshRenderMode::FilledNoDepthTest)]);
|
||||
destroyBatch(meshBatches[static_cast<int>(MeshRenderMode::FilledDepthTested)]);
|
||||
destroyBatch(meshBatches[static_cast<int>(MeshRenderMode::WireNoDepthTest)]);
|
||||
destroyBatch(meshBatches[static_cast<int>(MeshRenderMode::WireDepthTested)]);
|
||||
|
||||
destroyBatch(persistentMeshBatches[static_cast<int>(MeshRenderMode::FilledNoDepthTest)]);
|
||||
destroyBatch(persistentMeshBatches[static_cast<int>(MeshRenderMode::FilledDepthTested)]);
|
||||
destroyBatch(persistentMeshBatches[static_cast<int>(MeshRenderMode::WireNoDepthTest)]);
|
||||
destroyBatch(persistentMeshBatches[static_cast<int>(MeshRenderMode::WireDepthTested)]);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHDebugDrawSystem::markPersistentDrawsDirty()
|
||||
{
|
||||
for (bool& dirty : persistentBuffersUpdated)
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
}
|
|
@ -18,6 +18,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Math/Vector/SHVec2.h"
|
||||
#include "Math/Vector/SHVec3.h"
|
||||
#include "Math/Vector/SHVec4.h"
|
||||
#include "Math/SHMatrix.h"
|
||||
#include "ECS_Base/System/SHSystem.h"
|
||||
#include "ECS_Base/System/SHSystemRoutine.h"
|
||||
#include "Resource/SHHandle.h"
|
||||
|
@ -30,7 +31,10 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
class SHGraphicsSystem;
|
||||
class SHVkBuffer;
|
||||
class SHMesh;
|
||||
class SHVkPipeline;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
|
@ -69,134 +73,201 @@ namespace SHADE
|
|||
/* Draw Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Renders a line between two points in world space.
|
||||
/// Draws a line between two specified points.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the line.</param>
|
||||
/// <param name="startPt">First point of the line.</param>
|
||||
/// <param name="endPt">Second point of the line.</param>
|
||||
void DrawLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt);
|
||||
/// <param name="start">Starting point.</param>
|
||||
/// <param name="end">Ending point.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void DrawLine(const SHVec3& start, const SHVec3& end, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Renders a triangle indicated by three points in world space.
|
||||
/// Draws a set of points as a connected set of lines that loops back.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the triangle.</param>
|
||||
/// <param name="pt1">First point of the triangle.</param>
|
||||
/// <param name="pt2">Second point of the triangle.</param>
|
||||
/// <param name="pt3">Third point of the triangle.</param>
|
||||
void DrawTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3);
|
||||
/// <param name="points">List of points to draw the line across.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void DrawLineLoop(std::initializer_list<SHVec3> points, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Renders a quadrilateral indicated by four points in world space.
|
||||
/// Draws a set of points as a connected set of lines that loops back.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the quadrilateral.</param>
|
||||
/// <param name="pt1">First point of the triangle.</param>
|
||||
/// <param name="pt2">Second point of the quadrilateral.</param>
|
||||
/// <param name="pt3">Third point of the quadrilateral.</param>
|
||||
/// <param name="pt4">Third point of the quadrilateral.</param>
|
||||
void DrawQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4);
|
||||
/// <summary>
|
||||
/// Renders a polygon indicated by the specified set of points in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the polygon.</param>
|
||||
/// <param name="pointList">List of points for the polygon.</param>
|
||||
void DrawPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList);
|
||||
/// <summary>
|
||||
/// Renders a polygon indicated by the specified set of points in world space.
|
||||
/// </summary>
|
||||
/// <typeparam name="IterType">Iterator for a STL-like container.</typeparam>
|
||||
/// <param name="color">Colour of the polygon.</param>
|
||||
/// <param name="pointListBegin">
|
||||
/// Iterator to the first point of the point container.
|
||||
/// </param>
|
||||
/// <param name="pointListEnd">
|
||||
/// One past last iterator of the point container.
|
||||
/// </param>
|
||||
/// <typeparam name="IterType">
|
||||
/// Type of iterator of the container that contains the points.
|
||||
/// </typeparam>
|
||||
/// <param name="pointListBegin">Starting iterator to the line points.</param>
|
||||
/// <param name="pointListEnd">One past end iterator to the line points.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
template<typename IterType>
|
||||
void DrawPoly(const SHVec4& color, IterType pointListBegin, IterType pointListEnd);
|
||||
void DrawLineLoop(IterType pointListBegin, IterType pointListEnd, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Renders a wireframe cube centered around the position specified in world space.
|
||||
/// Draws a triangle from the specified set of points.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the cube.</param>
|
||||
/// <param name="pos">Position where the cube wil be centered at.</param>
|
||||
/// <param name="size">Size of the rendered cube.</param>
|
||||
void DrawCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size);
|
||||
/// <param name="p1">1st point.</param>
|
||||
/// <param name="p2">2nd point.</param>
|
||||
/// <param name="p3">3rd point.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void DrawTri(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Renders a wireframe sphere centered around the position specified in world space.
|
||||
/// Draws a quad from the specified set of points.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the sphere.</param>
|
||||
/// <param name="pos">Position where the sphere wil be centered at.</param>
|
||||
/// <param name="size">Size of the rendered sphere.</param>
|
||||
void DrawSphere(const SHVec4& color, const SHVec3& pos, double radius);
|
||||
/// <param name="p1">1st point.</param>
|
||||
/// <param name="p2">2nd point.</param>
|
||||
/// <param name="p3">3rd point.</param>
|
||||
/// <param name="p4">4th point.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void DrawQuad(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHVec3& p4, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a 2-dimensional circle.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the circle should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void DrawCircle(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws the outline of a cube.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the wire cube should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void DrawWireCube(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws the wireframe of a sphere.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the sphere should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void DrawWireSphere(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a filled cube.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the cube should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void DrawCube(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a filled sphere.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the sphere should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void DrawSphere(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Persistent Draw Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Renders a line between two points in world space that will persist until
|
||||
/// ClearPersistentDraws() is called. These lines are depth tested.
|
||||
/// Draws a persistent line between two specified points.
|
||||
/// This will remain drawn until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the line.</param>
|
||||
/// <param name="startPt">First point of the line.</param>
|
||||
/// <param name="endPt">Second point of the line.</param>
|
||||
void DrawPersistentLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt);
|
||||
/// <param name="start">Starting point.</param>
|
||||
/// <param name="end">Ending point.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void DrawPersistentLine(const SHVec3& start, const SHVec3& end, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Renders a triangle indicated by three points in world space that will persist
|
||||
/// until ClearPersistentDraws() is called. These lines are depth tested.
|
||||
/// Draws a persistent set of points as a connected set of lines that loops back.
|
||||
/// This will remain drawn until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the triangle.</param>
|
||||
/// <param name="pt1">First point of the triangle.</param>
|
||||
/// <param name="pt2">Second point of the triangle.</param>
|
||||
/// <param name="pt3">Third point of the triangle.</param>
|
||||
void DrawPersistentTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3);
|
||||
/// <param name="points">List of points to draw the line across.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void DrawPersistentLineLoop(std::initializer_list<SHVec3> points, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Renders a quadrilateral indicated by four points in world space that will persist
|
||||
/// until ClearPersistentDraws() is called. These lines are depth tested.
|
||||
/// Draws a persistent set of points as a connected set of lines that loops back.
|
||||
/// This will remain drawn until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the quadrilateral.</param>
|
||||
/// <param name="pt1">First point of the triangle.</param>
|
||||
/// <param name="pt2">Second point of the quadrilateral.</param>
|
||||
/// <param name="pt3">Third point of the quadrilateral.</param>
|
||||
/// <param name="pt4">Third point of the quadrilateral.</param>
|
||||
void DrawPersistentQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4);
|
||||
/// <summary>
|
||||
/// Renders a polygon indicated by the specified set of points in world space that
|
||||
/// will persist until ClearPersistentDraws() is called. These lines are depth
|
||||
/// tested.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the polygon.</param>
|
||||
/// <param name="pointList">List of points for the polygon.</param>
|
||||
void DrawPersistentPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList);
|
||||
/// <summary>
|
||||
/// Renders a polygon indicated by the specified set of points in world space that
|
||||
/// will persist until ClearPersistentDraws() is called. These lines are depth
|
||||
/// tested.
|
||||
/// </summary>
|
||||
/// <typeparam name="IterType">Iterator for a STL-like container.</typeparam>
|
||||
/// <param name="color">Colour of the polygon.</param>
|
||||
/// <param name="pointListBegin">
|
||||
/// Iterator to the first point of the point container.
|
||||
/// </param>
|
||||
/// <param name="pointListEnd">
|
||||
/// One past last iterator of the point container.
|
||||
/// </param>
|
||||
/// <typeparam name="IterType">
|
||||
/// Type of iterator of the container that contains the points.
|
||||
/// </typeparam>
|
||||
/// <param name="pointListBegin">Starting iterator to the line points.</param>
|
||||
/// <param name="pointListEnd">One past end iterator to the line points.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
template<typename IterType>
|
||||
void DrawPersistentPoly(const SHVec4& color, IterType pointListBegin, IterType pointListEnd);
|
||||
void DrawPersistentLineLoop(IterType pointListBegin, IterType pointListEnd, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Renders a wireframe cube centered around the position specified in world space
|
||||
/// that will persist until ClearPersistentDraws() is called. These lines are depth
|
||||
/// tested.
|
||||
/// Draws a persistent triangle from the specified set of points.
|
||||
/// This will remain drawn until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the cube.</param>
|
||||
/// <param name="pos">Position where the cube wil be centered at.</param>
|
||||
/// <param name="size">Size of the rendered cube.</param>
|
||||
void DrawPersistentCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size);
|
||||
/// <param name="p1">1st point.</param>
|
||||
/// <param name="p2">2nd point.</param>
|
||||
/// <param name="p3">3rd point.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void DrawPersistentTri(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Renders a wireframe sphere centered around the position specified in world space
|
||||
/// that will persist until ClearPersistentDraws() is called. These lines are depth
|
||||
/// tested.
|
||||
/// Draws a persistent quad from the specified set of points.
|
||||
/// This will remain drawn until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the sphere.</param>
|
||||
/// <param name="pos">Position where the sphere wil be centered at.</param>
|
||||
/// <param name="size">Size of the rendered sphere.</param>
|
||||
void DrawPersistentSphere(const SHVec4& color, const SHVec3& pos, double radius);
|
||||
/// <param name="p1">1st point.</param>
|
||||
/// <param name="p2">2nd point.</param>
|
||||
/// <param name="p3">3rd point.</param>
|
||||
/// <param name="p4">4th point.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void DrawPersistentQuad(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHVec3& p4, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a persistent 2-dimensional circle.
|
||||
/// This will remain drawn until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the circle should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void DrawPersistentCircle(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws the outline of a persistent cube.
|
||||
/// This will remain drawn until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the wire cube should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void DrawPersistentWireCube(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws the wireframe of a persistent sphere.
|
||||
/// This will remain drawn until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the sphere should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void DrawPersistentWireSphere(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a persistent filled cube.
|
||||
/// This will remain drawn until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the cube should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void DrawPersistentCube(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a persistent filled sphere.
|
||||
/// This will remain drawn until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the sphere should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void DrawPersistentSphere(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Clears any persistent drawn debug primitives.
|
||||
/// </summary>
|
||||
|
@ -206,47 +277,144 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
using TripleBuffer = std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
using TripleUInt = std::array<uint32_t , SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
using TripleBool = std::array<bool , SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
/// <summary>
|
||||
/// Defines the rendering mode for debug lines.
|
||||
/// </summary>
|
||||
enum class LineRenderMode : uint32_t
|
||||
{
|
||||
NoDepthTest,
|
||||
DepthTested,
|
||||
Count
|
||||
};
|
||||
/// <summary>
|
||||
/// Defines the rendering mode for debug meshes.
|
||||
/// </summary>
|
||||
enum class MeshRenderMode : uint32_t
|
||||
{
|
||||
FilledNoDepthTest,
|
||||
FilledDepthTested,
|
||||
WireNoDepthTest,
|
||||
WireDepthTested,
|
||||
Count
|
||||
};
|
||||
/// <summary>
|
||||
/// Defines a coloured Vertex
|
||||
/// </summary>
|
||||
struct SH_API PointVertex
|
||||
{
|
||||
SHVec4 Position;
|
||||
SHVec4 Color;
|
||||
};
|
||||
using TripleBuffer = std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
using TripleUInt = std::array<uint32_t , SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
using TripleBool = std::array<bool , SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
struct Batch
|
||||
{
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
Handle<SHVkPipeline> Pipeline;
|
||||
};
|
||||
|
||||
struct LinesBatch : public Batch
|
||||
{
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
// CPU Buffers
|
||||
std::vector<PointVertex> Points;
|
||||
// GPU Buffers
|
||||
TripleBuffer VertexBuffers;
|
||||
TripleUInt NumPoints;
|
||||
};
|
||||
|
||||
struct MeshBatch : public Batch
|
||||
{
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
struct MultiDrawSet
|
||||
{
|
||||
Handle<SHMesh> Mesh;
|
||||
std::vector<SHMatrix> InstanceTransforms;
|
||||
std::vector<SHVec4> InstanceColors;
|
||||
};
|
||||
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
// CPU Buffers
|
||||
std::unordered_map<Handle<SHMesh>, MultiDrawSet> SubBatches;
|
||||
std::vector<SHMatrix> InstanceTransforms;
|
||||
std::vector<SHVec4> InstanceColors;
|
||||
std::vector<vk::DrawIndexedIndirectCommand> MDIData;
|
||||
// GPU Buffers
|
||||
TripleBuffer MDIBuffer;
|
||||
TripleBuffer InstanceTransformBuffer;
|
||||
TripleBuffer InstanceColorBuffer;
|
||||
};
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constants */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
static constexpr uint32_t MAX_POINTS = 100'000;
|
||||
static constexpr size_t LINE_MODE_COUNT = static_cast<size_t>(LineRenderMode::Count);
|
||||
static constexpr size_t MESH_MODE_COUNT = static_cast<size_t>(MeshRenderMode::Count);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
// CPU Buffers
|
||||
std::vector<PointVertex> points;
|
||||
std::vector<PointVertex> persistentPoints;
|
||||
// GPU Buffers
|
||||
TripleBuffer vertexBuffers;
|
||||
TripleUInt numPoints;
|
||||
TripleBuffer persistentVertexBuffers;
|
||||
TripleUInt numPersistentPoints;
|
||||
TripleBool persistentBuffersCleared;
|
||||
// Cached Points for polygon drawing
|
||||
std::vector<SHVec3> spherePoints;
|
||||
// References
|
||||
SHGraphicsSystem* gfxSystem = nullptr;
|
||||
// Batches
|
||||
std::array<LinesBatch, LINE_MODE_COUNT> lineBatches;
|
||||
std::array<LinesBatch, LINE_MODE_COUNT> persistentLineBatches;
|
||||
std::array<MeshBatch , MESH_MODE_COUNT> meshBatches;
|
||||
std::array<MeshBatch , MESH_MODE_COUNT> persistentMeshBatches;
|
||||
// Tracking
|
||||
TripleBool persistentBuffersUpdated = { true, true, true };
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Helper Draw Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void drawLine(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt);
|
||||
void drawLineSet(std::vector<PointVertex>& storage, const SHVec4& color, std::initializer_list<SHVec3> pointList);
|
||||
void drawLine(LinesBatch& batch, const SHVec3& start, const SHVec3& end, const SHColour& color);
|
||||
template<typename IterType>
|
||||
void drawLineSet(std::vector<PointVertex>& storage, const SHVec4& color, IterType pointListBegin, IterType pointListEnd);
|
||||
void drawPoly(std::vector<PointVertex>& storage, const SHVec4& color, std::initializer_list<SHVec3> pointList);
|
||||
template<typename IterType>
|
||||
void drawPoly(std::vector<PointVertex>& storage, const SHVec4& color, IterType pointListBegin, IterType pointListEnd);
|
||||
void drawCube(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& pos, const SHVec3& size);
|
||||
void drawSphere(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& pos, double radius);
|
||||
void drawLineLoop(LinesBatch& batch, IterType pointListBegin, IterType pointListEnd, const SHColour& color);
|
||||
void drawMesh(Handle<SHMesh> mesh, MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color);
|
||||
void drawWireCube(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color);
|
||||
void drawWireSphere(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color);
|
||||
void drawCube(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color);
|
||||
void drawSphere(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color);
|
||||
void drawCircle(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Helper Batch Functions - Lines */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
LinesBatch& getLineBatch(bool depthTested);
|
||||
LinesBatch& getPersistentLineBatch(bool depthTested);
|
||||
void createLineBatches();
|
||||
void initBatch(LinesBatch& batch, Handle<SHVkPipeline> pipeline, const std::string& vertexBufferName);
|
||||
void prepareBatch(LinesBatch& batch, uint32_t frameIndex);
|
||||
void renderBatch(LinesBatch& batch, Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex);
|
||||
void destroyBatch(LinesBatch& batch);
|
||||
void destroyLineBatches();
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Helper Batch Functions - Meshes */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
MeshBatch& getMeshBatch(bool filled, bool depthTested);
|
||||
MeshBatch& getPersistentMeshBatch(bool filled, bool depthTested);
|
||||
void createMeshBatches();
|
||||
void initBatch(MeshBatch& batch, Handle<SHVkPipeline> pipeline);
|
||||
void prepareBatch(MeshBatch& batch, uint32_t frameIndex);
|
||||
void renderBatch(MeshBatch& batch, Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex);
|
||||
void destroyBatch(MeshBatch& batch);;
|
||||
void destroyMeshBatches();
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void markPersistentDrawsDirty();
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -19,71 +19,42 @@ namespace SHADE
|
|||
/* Draw Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
template<typename IterType>
|
||||
void SHDebugDrawSystem::DrawPoly(const SHVec4& color, IterType pointListBegin, IterType pointListEnd)
|
||||
void SHDebugDrawSystem::DrawLineLoop(IterType pointListBegin, IterType pointListEnd, const SHColour& color, bool depthTested)
|
||||
{
|
||||
drawPoly(points, color, pointListBegin, pointListEnd);
|
||||
// Get Batch
|
||||
drawLineLoop(getLineBatch(depthTested), pointListBegin, pointListEnd, color);
|
||||
}
|
||||
template<typename IterType>
|
||||
void SHADE::SHDebugDrawSystem::DrawPersistentLineLoop(IterType pointListBegin, IterType pointListEnd, const SHColour& color , bool depthTested)
|
||||
{
|
||||
// Get Batch
|
||||
drawLineLoop(getPersistentLineBatch(depthTested), pointListBegin, pointListEnd, color);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Helper Draw Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
template<typename IterType>
|
||||
void SHDebugDrawSystem::drawLineSet(std::vector<PointVertex>& storage, const SHVec4& color, IterType pointListBegin, IterType pointListEnd)
|
||||
void SHDebugDrawSystem::drawLineLoop(LinesBatch& batch, IterType pointListBegin, IterType pointListEnd, const SHColour& color)
|
||||
{
|
||||
// Ensure dereferenced type is SHVec3
|
||||
static_assert(std::is_same_v<SHVec3, std::remove_cvref_t<decltype(*pointListBegin)>>, "Parameters to DrawPoly must be SHVec3.");
|
||||
static_assert(std::is_same_v<SHVec3, std::remove_cvref_t<decltype(*pointListBegin)>>, "Parameters to DrawLineLoop must be SHVec3.");
|
||||
|
||||
// Check if points exceeded max
|
||||
if (storage.size() > MAX_POINTS)
|
||||
{
|
||||
SHLOG_WARNING("[DebugDraw] Exceeded maximum size of drawable debug elements.");
|
||||
return;
|
||||
}
|
||||
|
||||
const size_t POINTS_COUNT = pointListEnd - pointListBegin;
|
||||
// Invalid polygon
|
||||
const size_t POINTS_COUNT = pointListEnd - pointListBegin;
|
||||
if (POINTS_COUNT < 2)
|
||||
{
|
||||
SHLOG_WARNING("[SHDebugDraw] Invalid polygon provided to DrawPoly().");
|
||||
return;
|
||||
}
|
||||
|
||||
const size_t POINTS_ROUNDED_COUNT = POINTS_COUNT / 2 * 2;
|
||||
for (auto pointIter = pointListBegin; pointIter != (pointListBegin + POINTS_ROUNDED_COUNT); ++pointIter)
|
||||
{
|
||||
storage.emplace_back(PointVertex{ *pointIter, color });
|
||||
}
|
||||
}
|
||||
template<typename IterType>
|
||||
void SHDebugDrawSystem::drawPoly(std::vector<PointVertex>& storage, const SHVec4& color, IterType pointListBegin, IterType pointListEnd)
|
||||
{
|
||||
// Ensure dereferenced type is SHVec3
|
||||
static_assert(std::is_same_v<SHVec3, std::remove_cvref_t<decltype(*pointListBegin)>>, "Parameters to DrawPoly must be SHVec3.");
|
||||
|
||||
// Check if points exceeded max
|
||||
if (storage.size() > MAX_POINTS)
|
||||
{
|
||||
SHLOG_WARNING("[DebugDraw] Exceeded maximum size of drawable debug elements.");
|
||||
return;
|
||||
}
|
||||
|
||||
const size_t POINTS_COUNT = pointListEnd - pointListBegin;
|
||||
// Invalid polygon
|
||||
if (POINTS_COUNT < 2)
|
||||
{
|
||||
SHLOG_WARNING("[SHDebugDraw] Invalid polygon provided to DrawPoly().");
|
||||
SHLOG_WARNING("[SHDebugDrawSystem] Insufficient points provided to drawLineLoop().");
|
||||
return;
|
||||
}
|
||||
|
||||
// Trace the polygon
|
||||
for (auto pointIter = pointListBegin + 1; pointIter != pointListEnd; ++pointIter)
|
||||
{
|
||||
storage.emplace_back(PointVertex{ *(pointIter - 1), color });
|
||||
storage.emplace_back(PointVertex{ *pointIter , color });
|
||||
drawLine(batch, *(pointIter - 1), *pointIter, color);
|
||||
}
|
||||
|
||||
// Close the line loop
|
||||
storage.emplace_back(PointVertex{ *(pointListEnd - 1), color });
|
||||
storage.emplace_back(PointVertex{ *pointListBegin , color });
|
||||
drawLine(batch, *(pointListEnd - 1), *pointListBegin, color);
|
||||
}
|
||||
}
|
|
@ -124,20 +124,12 @@ namespace SHADE
|
|||
|
||||
SHFreetypeInstance::Init();
|
||||
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/Text_VS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/Text_FS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_VS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/UI_VS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/UI_FS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Models/Quad.gltf", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/ToSwapchain_VS.glsl", false);
|
||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/ToSwapchain_FS.glsl", false);
|
||||
|
||||
// Load Built In Shaders
|
||||
static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
|
||||
static constexpr AssetID FS_DEFAULT = 46377769; defaultFragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(FS_DEFAULT);
|
||||
static constexpr AssetID VS_DEBUG = 48002439; debugVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEBUG);
|
||||
static constexpr AssetID FS_DEBUG = 36671027; debugFragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(FS_DEBUG);
|
||||
static constexpr AssetID VS_DEBUG_MESH = 42127043; debugMeshVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEBUG_MESH);
|
||||
static constexpr AssetID CS_COMPOSITE = 45072428; deferredCompositeShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(CS_COMPOSITE);
|
||||
static constexpr AssetID SSAO = 38430899; ssaoShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(SSAO);
|
||||
static constexpr AssetID SSAO_BLUR = 39760835; ssaoBlurShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(SSAO_BLUR);
|
||||
|
@ -335,14 +327,31 @@ namespace SHADE
|
|||
screenRenderer->SetCamera(screenCamera);
|
||||
screenRenderer->SetCameraDirector(worldCameraDirector);
|
||||
|
||||
|
||||
// Create debug draw pipeline
|
||||
debugDrawPipeline = createDebugDrawPipeline(debugDrawNode->GetRenderpass(), debugDrawSubpass);
|
||||
debugDrawPipeline = createDebugDrawPipeline(debugDrawNode->GetRenderpass(), debugDrawSubpass, false, false, false);
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipeline, debugDrawPipeline->GetVkPipeline(), "[Pipeline] Debug Draw");
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipelineLayout, debugDrawPipeline->GetPipelineLayout()->GetVkPipelineLayout(), "[Pipeline Layout] Debug Draw Pipeline Layout");
|
||||
debugDrawDepthPipeline = createDebugDrawPipeline(debugDrawNodeDepth->GetRenderpass(), debugDrawDepthSubpass);
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipelineLayout, debugDrawPipeline->GetPipelineLayout()->GetVkPipelineLayout(), "[Pipeline Layout] Debug Draw");
|
||||
debugDrawDepthPipeline = createDebugDrawPipeline(debugDrawNodeDepth->GetRenderpass(), debugDrawDepthSubpass, false, false, false);
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipeline, debugDrawDepthPipeline->GetVkPipeline(), "[Pipeline Layout] Debug Draw with Depth Test");
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipelineLayout, debugDrawDepthPipeline->GetPipelineLayout()->GetVkPipelineLayout(), "[Pipeline] Debug Draw with Depth Test Pipeline Layout");
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipelineLayout, debugDrawDepthPipeline->GetPipelineLayout()->GetVkPipelineLayout(), "[Pipeline] Debug Draw with Depth Test");
|
||||
debugDrawLineMeshPipeline = createDebugDrawPipeline(debugDrawNode->GetRenderpass(), debugDrawSubpass, false, false, true);
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipeline, debugDrawLineMeshPipeline->GetVkPipeline(), "[Pipeline] Debug Draw Line Mesh");
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipelineLayout, debugDrawLineMeshPipeline->GetPipelineLayout()->GetVkPipelineLayout(), "[Pipeline Layout] Debug Draw Line Mesh");
|
||||
debugDrawLineMeshDepthPipeline = createDebugDrawPipeline(debugDrawNodeDepth->GetRenderpass(), debugDrawDepthSubpass, false, false, true);
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipeline, debugDrawLineMeshDepthPipeline->GetVkPipeline(), "[Pipeline Layout] Debug Draw Line Mesh with Depth Test");
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipelineLayout, debugDrawLineMeshDepthPipeline->GetPipelineLayout()->GetVkPipelineLayout(), "[Pipeline] Debug Draw Line Mesh with Depth Test");
|
||||
debugDrawWireMeshPipeline = createDebugDrawPipeline(debugDrawNode->GetRenderpass(), debugDrawSubpass, false, true, true);
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipeline, debugDrawWireMeshPipeline->GetVkPipeline(), "[Pipeline] Debug Draw Wire Mesh");
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipelineLayout, debugDrawWireMeshPipeline->GetPipelineLayout()->GetVkPipelineLayout(), "[Pipeline Layout] Debug Draw Wire Mesh");
|
||||
debugDrawWireMeshDepthPipeline = createDebugDrawPipeline(debugDrawNodeDepth->GetRenderpass(), debugDrawDepthSubpass, false, true, true);
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipeline, debugDrawWireMeshDepthPipeline->GetVkPipeline(), "[Pipeline Layout] Debug Draw Wire Mesh with Depth Test");
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipelineLayout, debugDrawWireMeshDepthPipeline->GetPipelineLayout()->GetVkPipelineLayout(), "[Pipeline] Debug Draw Wire Mesh with Depth Test");
|
||||
debugDrawFilledPipeline = createDebugDrawPipeline(debugDrawNode->GetRenderpass(), debugDrawSubpass, true, true, true);
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipeline, debugDrawFilledPipeline->GetVkPipeline(), "[Pipeline] Debug Draw Filled Mesh");
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipelineLayout, debugDrawFilledPipeline->GetPipelineLayout()->GetVkPipelineLayout(), "[Pipeline Layout] Debug Draw Filled Mesh");
|
||||
debugDrawFilledDepthPipeline = createDebugDrawPipeline(debugDrawNodeDepth->GetRenderpass(), debugDrawDepthSubpass, true, true, true);
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipeline, debugDrawFilledDepthPipeline->GetVkPipeline(), "[Pipeline Layout] Debug Draw Filled Mesh with Depth Test");
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipelineLayout, debugDrawFilledDepthPipeline->GetPipelineLayout()->GetVkPipelineLayout(), "[Pipeline] Debug Draw Filled Mesh with Depth Test");
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::InitMiddleEnd(void) noexcept
|
||||
|
@ -405,6 +414,8 @@ namespace SHADE
|
|||
// Create default meshes
|
||||
primitiveMeshes[static_cast<int>(PrimitiveType::Cube)] = SHPrimitiveGenerator::Cube(meshLibrary);
|
||||
primitiveMeshes[static_cast<int>(PrimitiveType::Sphere)] = SHPrimitiveGenerator::Sphere(meshLibrary);
|
||||
primitiveMeshes[static_cast<int>(PrimitiveType::LineCube)] = SHPrimitiveGenerator::LineCube(meshLibrary);
|
||||
primitiveMeshes[static_cast<int>(PrimitiveType::LineCircle)] = SHPrimitiveGenerator::LineCircle(meshLibrary);
|
||||
BuildMeshBuffers();
|
||||
|
||||
// Create default materials
|
||||
|
@ -829,6 +840,8 @@ namespace SHADE
|
|||
{
|
||||
case PrimitiveType::Cube:
|
||||
case PrimitiveType::Sphere:
|
||||
case PrimitiveType::LineCube:
|
||||
case PrimitiveType::LineCircle:
|
||||
return primitiveMeshes[static_cast<int>(type)];
|
||||
default:
|
||||
return {};
|
||||
|
@ -1083,34 +1096,68 @@ namespace SHADE
|
|||
return worldRenderGraph->GetNode(G_BUFFER_RENDER_GRAPH_NODE_NAME.data());
|
||||
}
|
||||
|
||||
SHADE::SHFontLibrary const& SHGraphicsSystem::GetFontLibrary(void) const noexcept
|
||||
Handle<SHVkPipeline> SHGraphicsSystem::GetDebugDrawPipeline(DebugDrawPipelineType type) const noexcept
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case DebugDrawPipelineType::LineNoDepthTest: return debugDrawPipeline;
|
||||
case DebugDrawPipelineType::LineDepthTested: return debugDrawDepthPipeline;
|
||||
case DebugDrawPipelineType::LineMeshNoDepthTest: return debugDrawLineMeshPipeline;
|
||||
case DebugDrawPipelineType::LineMeshDepthTested: return debugDrawLineMeshDepthPipeline;
|
||||
case DebugDrawPipelineType::WireMeshNoDepthTest: return debugDrawWireMeshPipeline;
|
||||
case DebugDrawPipelineType::WireMeshDepthTested: return debugDrawWireMeshDepthPipeline;
|
||||
case DebugDrawPipelineType::FilledMeshNoDepthTest: return debugDrawFilledPipeline;
|
||||
case DebugDrawPipelineType::FilledMeshDepthTested: return debugDrawFilledDepthPipeline;
|
||||
}
|
||||
|
||||
SHLOG_WARNING("[SHGraphicsSystem] Attempted to retrieve an invalid Debug Draw Pipeline. Default Debug Draw Pipeline returned.");
|
||||
return debugDrawPipeline;
|
||||
}
|
||||
|
||||
SHFontLibrary const& SHGraphicsSystem::GetFontLibrary(void) const noexcept
|
||||
{
|
||||
return fontLibrary;
|
||||
}
|
||||
|
||||
Handle<SHVkPipeline> SHGraphicsSystem::createDebugDrawPipeline(Handle<SHVkRenderpass> renderPass, Handle<SHSubpass> subpass)
|
||||
Handle<SHVkPipeline> SHGraphicsSystem::createDebugDrawPipeline(Handle<SHVkRenderpass> renderPass, Handle<SHSubpass> subpass, bool filled, bool triMesh, bool instanced)
|
||||
{
|
||||
auto pipelineLayout = resourceManager.Create<SHVkPipelineLayout>
|
||||
(
|
||||
device, SHPipelineLayoutParams
|
||||
{
|
||||
.shaderModules = { debugVertShader, debugFragShader },
|
||||
.shaderModules = { (instanced ? debugMeshVertShader : debugVertShader) , debugFragShader },
|
||||
.globalDescSetLayouts = SHGraphicsGlobalData::GetDescSetLayouts()
|
||||
}
|
||||
);
|
||||
auto pipeline = resourceManager.Create<SHVkPipeline>(device, pipelineLayout, nullptr, renderPass, subpass);
|
||||
pipeline->GetPipelineState().SetRasterizationState(SHRasterizationState
|
||||
{
|
||||
.polygonMode = vk::PolygonMode::eLine,
|
||||
.cull_mode = vk::CullModeFlagBits::eNone
|
||||
.polygonMode = filled ? vk::PolygonMode::eFill : vk::PolygonMode::eLine,
|
||||
.cull_mode = filled ? vk::CullModeFlagBits::eBack : vk::CullModeFlagBits::eNone
|
||||
});
|
||||
pipeline->GetPipelineState().SetInputAssemblyState(SHInputAssemblyState
|
||||
{
|
||||
.topology = vk::PrimitiveTopology::eLineList
|
||||
.topology = triMesh ? vk::PrimitiveTopology::eTriangleList : vk::PrimitiveTopology::eLineList
|
||||
});
|
||||
|
||||
SHVertexInputState debugDrawVertexInputState;
|
||||
debugDrawVertexInputState.AddBinding(false, true, { SHVertexAttribute(SHAttribFormat::FLOAT_4D), SHVertexAttribute(SHAttribFormat::FLOAT_4D) });
|
||||
if (instanced)
|
||||
{
|
||||
debugDrawVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // 0: Vertex World Space Position
|
||||
debugDrawVertexInputState.AddBinding(true , true , { SHVertexAttribute(SHAttribFormat::MAT_4D) }); // 1: Instance Transform Matrix (4 Slots)
|
||||
debugDrawVertexInputState.AddBinding(true , true , { SHVertexAttribute(SHAttribFormat::FLOAT_4D) }); // 5: Instance Color
|
||||
}
|
||||
else
|
||||
{
|
||||
debugDrawVertexInputState.AddBinding
|
||||
(
|
||||
false, true,
|
||||
{
|
||||
SHVertexAttribute(SHAttribFormat::FLOAT_4D), // Vertex World Space Position
|
||||
SHVertexAttribute(SHAttribFormat::FLOAT_4D) // Vertex Color
|
||||
}
|
||||
);
|
||||
}
|
||||
pipeline->GetPipelineState().SetVertexInputState(debugDrawVertexInputState);
|
||||
SHColorBlendState colorBlendState{};
|
||||
colorBlendState.logic_op_enable = VK_FALSE;
|
||||
|
|
|
@ -70,9 +70,23 @@ namespace SHADE
|
|||
enum class PrimitiveType
|
||||
{
|
||||
Cube,
|
||||
Sphere
|
||||
Sphere,
|
||||
LineCube,
|
||||
LineCircle
|
||||
};
|
||||
static constexpr int MAX_PRIMITIVE_TYPES = 2;
|
||||
static constexpr int MAX_PRIMITIVE_TYPES = 4;
|
||||
enum class DebugDrawPipelineType
|
||||
{
|
||||
LineNoDepthTest,
|
||||
LineDepthTested,
|
||||
LineMeshNoDepthTest,
|
||||
LineMeshDepthTested,
|
||||
WireMeshNoDepthTest,
|
||||
WireMeshDepthTested,
|
||||
FilledMeshNoDepthTest,
|
||||
FilledMeshDepthTested
|
||||
};
|
||||
static constexpr int MAX_DEBUG_DRAW_PIPELINE_TYPES = 8;
|
||||
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
|
@ -371,10 +385,10 @@ namespace SHADE
|
|||
Handle<SHMousePickSystem> GetMousePickSystem(void) const noexcept {return mousePickSystem;};
|
||||
Handle<SHPostOffscreenRenderSystem> GetPostOffscreenRenderSystem(void) const noexcept {return postOffscreenRender;};
|
||||
Handle<SHRenderGraphNode> GetPrimaryRenderpass() const noexcept;
|
||||
Handle<SHVkPipeline> GetDebugDrawPipeline(void) const noexcept { return debugDrawPipeline; }
|
||||
Handle<SHVkPipeline> GetDebugDrawDepthPipeline(void) const noexcept { return debugDrawDepthPipeline; }
|
||||
Handle<SHVkPipeline> GetDebugDrawPipeline(DebugDrawPipelineType type) const noexcept;
|
||||
uint32_t GetCurrentFrameIndex(void) const noexcept { return renderContext.GetCurrentFrame(); }
|
||||
SHFontLibrary const& GetFontLibrary (void) const noexcept;
|
||||
const SHMeshLibrary& GetMeshLibrary() const noexcept { return meshLibrary; };
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getters */
|
||||
|
@ -439,6 +453,7 @@ namespace SHADE
|
|||
Handle<SHVkShaderModule> defaultFragShader;
|
||||
Handle<SHVkShaderModule> debugVertShader;
|
||||
Handle<SHVkShaderModule> debugFragShader;
|
||||
Handle<SHVkShaderModule> debugMeshVertShader;
|
||||
Handle<SHVkShaderModule> deferredCompositeShader;
|
||||
Handle<SHVkShaderModule> ssaoShader;
|
||||
Handle<SHVkShaderModule> ssaoBlurShader;
|
||||
|
@ -454,6 +469,12 @@ namespace SHADE
|
|||
Handle<SHMaterial> defaultMaterial;
|
||||
Handle<SHVkPipeline> debugDrawPipeline;
|
||||
Handle<SHVkPipeline> debugDrawDepthPipeline;
|
||||
Handle<SHVkPipeline> debugDrawLineMeshPipeline;
|
||||
Handle<SHVkPipeline> debugDrawLineMeshDepthPipeline;
|
||||
Handle<SHVkPipeline> debugDrawWireMeshPipeline;
|
||||
Handle<SHVkPipeline> debugDrawWireMeshDepthPipeline;
|
||||
Handle<SHVkPipeline> debugDrawFilledPipeline;
|
||||
Handle<SHVkPipeline> debugDrawFilledDepthPipeline;
|
||||
|
||||
// Built-In Textures
|
||||
Handle<SHTexture> defaultTexture;
|
||||
|
@ -482,6 +503,6 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Handle<SHVkPipeline> createDebugDrawPipeline(Handle<SHVkRenderpass> renderPass, Handle<SHSubpass> subpass);
|
||||
Handle<SHVkPipeline> createDebugDrawPipeline(Handle<SHVkRenderpass> renderPass, Handle<SHSubpass> subpass, bool filled, bool triMesh, bool instanced);
|
||||
};
|
||||
}
|
|
@ -10,9 +10,13 @@ Copyright (C) 2022 DigiPen Institute of Technology.
|
|||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
// Precompiled Header
|
||||
#include "SHpch.h"
|
||||
// Primary Includes
|
||||
#include "SHPrimitiveGenerator.h"
|
||||
|
||||
// STL Includes
|
||||
#include <numbers>
|
||||
// Project Includes
|
||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHMeshLibrary.h"
|
||||
|
||||
|
@ -23,6 +27,8 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------------*/
|
||||
SHMeshData SHPrimitiveGenerator::cubeMesh;
|
||||
SHMeshData SHPrimitiveGenerator::sphereMesh;
|
||||
SHMeshData SHPrimitiveGenerator::lineCubeMesh;
|
||||
SHMeshData SHPrimitiveGenerator::lineCircleMesh;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Primitive Generation Functions */
|
||||
|
@ -207,14 +213,14 @@ namespace SHADE
|
|||
return addMeshDataTo(cubeMesh, meshLibrary);
|
||||
}
|
||||
|
||||
Handle<SHADE::SHMesh> SHPrimitiveGenerator::Cube(SHGraphicsSystem& gfxSystem) noexcept
|
||||
Handle<SHMesh> SHPrimitiveGenerator::Cube(SHGraphicsSystem& gfxSystem) noexcept
|
||||
{
|
||||
if (cubeMesh.VertexPositions.empty())
|
||||
cubeMesh = Cube();
|
||||
return addMeshDataTo(cubeMesh, gfxSystem);
|
||||
}
|
||||
|
||||
SHADE::SHMeshData SHPrimitiveGenerator::Sphere() noexcept
|
||||
SHMeshData SHPrimitiveGenerator::Sphere() noexcept
|
||||
{
|
||||
SHMeshData meshData;
|
||||
|
||||
|
@ -265,7 +271,7 @@ namespace SHADE
|
|||
return meshData;
|
||||
}
|
||||
|
||||
SHADE::Handle<SHADE::SHMesh> SHPrimitiveGenerator::Sphere(SHMeshLibrary& meshLibrary) noexcept
|
||||
Handle<SHMesh> SHPrimitiveGenerator::Sphere(SHMeshLibrary& meshLibrary) noexcept
|
||||
{
|
||||
if (sphereMesh.VertexPositions.empty())
|
||||
sphereMesh = Sphere();
|
||||
|
@ -273,7 +279,7 @@ namespace SHADE
|
|||
return addMeshDataTo(sphereMesh, meshLibrary);
|
||||
}
|
||||
|
||||
SHADE::Handle<SHADE::SHMesh> SHPrimitiveGenerator::Sphere(SHGraphicsSystem& gfxSystem) noexcept
|
||||
Handle<SHMesh> SHPrimitiveGenerator::Sphere(SHGraphicsSystem& gfxSystem) noexcept
|
||||
{
|
||||
if (sphereMesh.VertexPositions.empty())
|
||||
sphereMesh = Sphere();
|
||||
|
@ -281,6 +287,111 @@ namespace SHADE
|
|||
return addMeshDataTo(sphereMesh, gfxSystem);
|
||||
}
|
||||
|
||||
SHMeshData SHPrimitiveGenerator::LineCube() noexcept
|
||||
{
|
||||
SHMeshData mesh;
|
||||
|
||||
mesh.VertexPositions =
|
||||
{
|
||||
// Front
|
||||
SHVec3(-0.5f, -0.5f, 0.5f),
|
||||
SHVec3( 0.5f, -0.5f, 0.5f),
|
||||
SHVec3( 0.5f, 0.5f, 0.5f),
|
||||
SHVec3(-0.5f, 0.5f, 0.5f),
|
||||
|
||||
// Back
|
||||
SHVec3(-0.5f, -0.5f, -0.5f),
|
||||
SHVec3( 0.5f, -0.5f, -0.5f),
|
||||
SHVec3( 0.5f, 0.5f, -0.5f),
|
||||
SHVec3(-0.5f, 0.5f, -0.5f)
|
||||
};
|
||||
mesh.VertexNormals.resize(mesh.VertexPositions.size());
|
||||
mesh.VertexTangents.resize(mesh.VertexPositions.size());
|
||||
mesh.VertexTexCoords.resize(mesh.VertexPositions.size());
|
||||
mesh.Indices =
|
||||
{
|
||||
// Front
|
||||
0, 1,
|
||||
1, 2,
|
||||
2, 3,
|
||||
3, 0,
|
||||
// Connectors
|
||||
0, 4,
|
||||
1, 5,
|
||||
2, 6,
|
||||
3, 7,
|
||||
// Back
|
||||
4, 5,
|
||||
5, 6,
|
||||
6, 7,
|
||||
7, 4,
|
||||
};
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
Handle<SHMesh> SHPrimitiveGenerator::LineCube(SHMeshLibrary& meshLibrary) noexcept
|
||||
{
|
||||
if (lineCubeMesh.VertexPositions.empty())
|
||||
lineCubeMesh = LineCube();
|
||||
|
||||
return addMeshDataTo(lineCubeMesh, meshLibrary);
|
||||
}
|
||||
|
||||
Handle<SHMesh> SHPrimitiveGenerator::LineCube(SHGraphicsSystem& gfxSystem) noexcept
|
||||
{
|
||||
if (lineCubeMesh.VertexPositions.empty())
|
||||
lineCubeMesh = LineCube();
|
||||
|
||||
return addMeshDataTo(lineCubeMesh, gfxSystem);
|
||||
}
|
||||
|
||||
SHMeshData SHPrimitiveGenerator::LineCircle() noexcept
|
||||
{
|
||||
SHMeshData mesh;
|
||||
|
||||
// Generate points of the circle
|
||||
static constexpr int SPLITS = 36;
|
||||
static constexpr float ANGLE_INCREMENTS = (std::numbers::pi_v<float> * 2.0f) / static_cast<float>(SPLITS);
|
||||
for (int i = 0; i < SPLITS; ++i)
|
||||
{
|
||||
const float ANGLE = ANGLE_INCREMENTS * i;
|
||||
mesh.VertexPositions.emplace_back(cos(ANGLE) * 0.5f, sin(ANGLE) * 0.5f, 0.0f);
|
||||
}
|
||||
|
||||
// Generate lines of the circle
|
||||
for (int i = 1; i < SPLITS; ++i)
|
||||
{
|
||||
mesh.Indices.emplace_back(static_cast<uint32_t>(i - 1));
|
||||
mesh.Indices.emplace_back(static_cast<uint32_t>(i));
|
||||
}
|
||||
// Last line to complete the circle
|
||||
mesh.Indices.emplace_back(static_cast<uint32_t>(SPLITS - 1));
|
||||
mesh.Indices.emplace_back(static_cast<uint32_t>(0));
|
||||
|
||||
mesh.VertexNormals.resize(mesh.VertexPositions.size());
|
||||
mesh.VertexTangents.resize(mesh.VertexPositions.size());
|
||||
mesh.VertexTexCoords.resize(mesh.VertexPositions.size());
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
Handle<SHMesh> SHPrimitiveGenerator::LineCircle(SHMeshLibrary& meshLibrary) noexcept
|
||||
{
|
||||
if (lineCircleMesh.VertexPositions.empty())
|
||||
lineCircleMesh = LineCircle();
|
||||
|
||||
return addMeshDataTo(lineCircleMesh, meshLibrary);
|
||||
}
|
||||
|
||||
Handle<SHMesh> SHPrimitiveGenerator::LineCircle(SHGraphicsSystem& gfxSystem) noexcept
|
||||
{
|
||||
if (lineCircleMesh.VertexPositions.empty())
|
||||
lineCircleMesh = LineCircle();
|
||||
|
||||
return addMeshDataTo(lineCircleMesh, gfxSystem);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -116,6 +116,84 @@ namespace SHADE
|
|||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static Handle<SHMesh> Sphere(SHGraphicsSystem& gfxSystem) noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Produces a cube that is comprised only of lines with no diagonal lines and store
|
||||
the data in a SHMeshData object.
|
||||
|
||||
\return
|
||||
SHMeshData object containing vertex data for the line cube.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static SHMeshData LineCube() noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Produces a line cube and constructs a SHMesh using the SHGraphicsSystem provided.
|
||||
|
||||
\param meshLibrary
|
||||
Reference to the SHMeshLibrary to produce and store a line cube mesh in.
|
||||
|
||||
\return
|
||||
SHMesh object that points to the generated line cube mesh in the SHMeshLibrary.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static Handle<SHMesh> LineCube(SHMeshLibrary& meshLibrary) noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Produces a line cube and constructs a SHMesh using the SHGraphicsSystem provided.
|
||||
|
||||
\param gfxSystem
|
||||
Reference to the SHGraphicsSystem to produce and store a line cube mesh in.
|
||||
|
||||
\return
|
||||
SHMesh object that points to the generated line cube mesh in the
|
||||
SHGraphicsSystem.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static Handle<SHMesh> LineCube(SHGraphicsSystem& gfxSystem) noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Produces a circle that is comprised only of lines with no diagonal lines and
|
||||
store the data in a SHMeshData object.
|
||||
|
||||
\return
|
||||
SHMeshData object containing vertex data for the line circle.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static SHMeshData LineCircle() noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Produces a line circle and constructs a SHMesh using the SHGraphicsSystem
|
||||
provided.
|
||||
|
||||
\param meshLibrary
|
||||
Reference to the SHMeshLibrary to produce and store a line circle mesh in.
|
||||
|
||||
\return
|
||||
SHMesh object that points to the generated line circle mesh in the SHMeshLibrary.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static Handle<SHMesh> LineCircle(SHMeshLibrary& meshLibrary) noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Produces a line circle and constructs a SHMesh using the SHGraphicsSystem
|
||||
provided.
|
||||
|
||||
\param gfxSystem
|
||||
Reference to the SHGraphicsSystem to produce and store a line circle mesh in.
|
||||
|
||||
\return
|
||||
SHMesh object that points to the generated line circle mesh in the
|
||||
SHGraphicsSystem.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static Handle<SHMesh> LineCircle(SHGraphicsSystem& gfxSystem) noexcept;
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -129,5 +207,7 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
static SHMeshData cubeMesh;
|
||||
static SHMeshData sphereMesh;
|
||||
static SHMeshData lineCubeMesh;
|
||||
static SHMeshData lineCircleMesh;
|
||||
};
|
||||
}
|
|
@ -195,7 +195,7 @@ namespace SHADE
|
|||
|
||||
const auto& TRI_ARRAY = rp3dRenderer->getTrianglesArray();
|
||||
for (int i = 0; i < NUM_TRIS; ++i)
|
||||
debugRenderer->DrawTri(SHColour::RED, TRI_ARRAY[i].point1, TRI_ARRAY[i].point2, TRI_ARRAY[i].point3);
|
||||
debugRenderer->DrawTri(TRI_ARRAY[i].point1, TRI_ARRAY[i].point2, TRI_ARRAY[i].point3, SHColour::RED);
|
||||
}
|
||||
|
||||
#else
|
||||
|
@ -207,7 +207,7 @@ namespace SHADE
|
|||
|
||||
const auto& TRI_ARRAY = rp3dRenderer->getTrianglesArray();
|
||||
for (int i = 0; i < NUM_TRIS; ++i)
|
||||
debugRenderer->DrawTri(SHColour::RED, TRI_ARRAY[i].point1, TRI_ARRAY[i].point2, TRI_ARRAY[i].point3);
|
||||
debugRenderer->DrawTri(TRI_ARRAY[i].point1, TRI_ARRAY[i].point2, TRI_ARRAY[i].point3, SHColour::RED);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
@ -225,7 +225,7 @@ namespace SHADE
|
|||
|
||||
const auto& LINE_ARRAY = rp3dRenderer->getLinesArray();
|
||||
for (int i = 0; i < NUM_LINES; ++i)
|
||||
debugRenderer->DrawLine(SHColour::RED, LINE_ARRAY[i].point1, LINE_ARRAY[i].point2);
|
||||
debugRenderer->DrawLine(LINE_ARRAY[i].point1, LINE_ARRAY[i].point2, SHColour::RED);
|
||||
}
|
||||
|
||||
#else
|
||||
|
@ -237,7 +237,7 @@ namespace SHADE
|
|||
|
||||
const auto& LINE_ARRAY = rp3dRenderer->getLinesArray();
|
||||
for (int i = 0; i < NUM_LINES; ++i)
|
||||
debugRenderer->DrawLine(SHColour::RED, LINE_ARRAY[i].point1, LINE_ARRAY[i].point2);
|
||||
debugRenderer->DrawLine(LINE_ARRAY[i].point1, LINE_ARRAY[i].point2, SHColour::RED);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
@ -261,7 +261,7 @@ namespace SHADE
|
|||
const float RENDER_DIST = raycastResult.distance == std::numeric_limits<float>::infinity() ? SHRay::MAX_RAYCAST_DIST : raycastResult.distance;
|
||||
const SHVec3 END_POS = ray.position + (ray.direction * RENDER_DIST);
|
||||
|
||||
debugRenderer->DrawLine(RAY_COLOUR, ray.position, END_POS);
|
||||
debugRenderer->DrawLine(ray.position, END_POS, RAY_COLOUR);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -306,16 +306,16 @@ namespace SHADE
|
|||
transformedVertices[IDX2] = SHVec3::Transform(boxVertices[IDX2], FINAL_TRS);
|
||||
|
||||
// Draw 4 line to connect the quads
|
||||
debugRenderer->DrawLine(COLLIDER_COLOUR, transformedVertices[IDX1], transformedVertices[IDX2]);
|
||||
debugRenderer->DrawLine(transformedVertices[IDX1], transformedVertices[IDX2], COLLIDER_COLOUR);
|
||||
}
|
||||
|
||||
// A, B, C, D
|
||||
std::array backQuad { transformedVertices[0], transformedVertices[1], transformedVertices[3], transformedVertices[2] };
|
||||
debugRenderer->DrawPoly(COLLIDER_COLOUR, backQuad.begin(), backQuad.end());
|
||||
debugRenderer->DrawLineLoop(backQuad.begin(), backQuad.end(), COLLIDER_COLOUR);
|
||||
|
||||
// E, F, G, H
|
||||
std::array frontQuad { transformedVertices[4], transformedVertices[5], transformedVertices[7], transformedVertices[6] };
|
||||
debugRenderer->DrawPoly(COLLIDER_COLOUR, frontQuad.begin(), frontQuad.end());
|
||||
debugRenderer->DrawLineLoop(frontQuad.begin(), frontQuad.end(), COLLIDER_COLOUR);
|
||||
}
|
||||
|
||||
void SHPhysicsDebugDrawSystem::debugDrawSphere(SHDebugDrawSystem* debugRenderer, const SHColliderComponent& colliderComponent, const SHCollisionShape& collisionShape) noexcept
|
||||
|
@ -328,7 +328,8 @@ namespace SHADE
|
|||
const SHQuaternion FINAL_ROT = colliderComponent.GetOrientation() * SHQuaternion::FromEuler(collisionShape.GetRotationOffset());
|
||||
const SHMatrix TR = SHMatrix::Rotate(FINAL_ROT) * SHMatrix::Translate(colliderComponent.GetPosition());
|
||||
|
||||
debugRenderer->DrawSphere(COLLIDER_COLOUR, SHVec3::Transform(collisionShape.GetPositionOffset(), TR), SPHERE->GetWorldRadius());
|
||||
/* #KWFix */
|
||||
//debugRenderer->DrawSphere(COLLIDER_COLOUR, SHVec3::Transform(collisionShape.GetPositionOffset(), TR), SPHERE->GetWorldRadius());
|
||||
}
|
||||
|
||||
} // namespace SHADE
|
|
@ -15,6 +15,8 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "SHDebugDraw.h"
|
||||
// Project Includes
|
||||
#include "Math/Vector/SHVec4.h"
|
||||
#include "Math/SHQuaternion.h"
|
||||
#include "Math/SHQuaternion.h"
|
||||
#include "Math/SHColour.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHDebugDrawSystem.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
|
@ -41,69 +43,181 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Draw Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHDebugDraw::Line(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
|
||||
void SHDebugDraw::Line(const SHVec3& startPt, const SHVec3& endPt, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawLine(color, startPt, endPt);
|
||||
dbgDrawSys->DrawLine(startPt, endPt, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Tri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
|
||||
void SHDebugDraw::Tri(const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawTri(color, pt1, pt2, pt3);
|
||||
dbgDrawSys->DrawTri(pt1, pt2, pt3, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Quad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
|
||||
void SHDebugDraw::Quad(const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawQuad(color, pt1, pt2, pt3, pt4);
|
||||
dbgDrawSys->DrawQuad(pt1, pt2, pt3, pt4, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Poly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
||||
void SHDebugDraw::Circle(const SHMatrix& mat, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPoly(color, pointList);
|
||||
dbgDrawSys->DrawCircle(mat, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Cube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
|
||||
void SHDebugDraw::LineLoop(std::initializer_list<SHVec3> pointList, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawCube(color, pos, size);
|
||||
dbgDrawSys->DrawLineLoop(pointList, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Sphere(const SHVec4& color, const SHVec3& pos, double radius)
|
||||
void SHDebugDraw::Cube(const SHMatrix& mat, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawSphere(color, pos, radius);
|
||||
dbgDrawSys->DrawCube(mat, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::PersistentLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
|
||||
void SHDebugDraw::Cube(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentLine(color, startPt, endPt);
|
||||
dbgDrawSys->DrawCube(SHMatrix::Transform(center, SHQuaternion(), scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::PersistentTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
|
||||
void SHDebugDraw::Cube(const SHVec3& center, const SHQuaternion& orientation, const SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentTri(color, pt1, pt2, pt3);
|
||||
dbgDrawSys->DrawCube(SHMatrix::Transform(center, orientation, scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::PersistentQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
|
||||
void SHDebugDraw::Cube(const SHVec3& center, const SHVec3& eulerAngles, const SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentQuad(color, pt1, pt2, pt3, pt4);
|
||||
dbgDrawSys->DrawCube(SHMatrix::Transform(center, eulerAngles, scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::PersistentPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
||||
void SHDebugDraw::Sphere(const SHMatrix& mat, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentPoly(color, pointList);
|
||||
dbgDrawSys->DrawSphere(mat, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::PersistentCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
|
||||
void SHDebugDraw::Sphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentCube(color, pos, size);
|
||||
dbgDrawSys->DrawSphere(SHMatrix::Transform(center, SHQuaternion(), scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::PersistentSphere(const SHVec4& color, const SHVec3& pos, double radius)
|
||||
void SHDebugDraw::Sphere(const SHVec3& center, const SHQuaternion& orientation, SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentSphere(color, pos, radius);
|
||||
dbgDrawSys->DrawSphere(SHMatrix::Transform(center, orientation, scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::ClearPersistentDraws()
|
||||
void SHDebugDraw::Sphere(const SHVec3& center, const SHVec3& eulerAngles, SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawSphere(SHMatrix::Transform(center, eulerAngles, scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::WireCube(const SHMatrix& mat, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawWireCube(mat, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::WireCube(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawWireCube(SHMatrix::Transform(center, SHQuaternion(), scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::WireSphere(const SHMatrix& mat, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawWireSphere(mat, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::WireSphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawWireSphere(SHMatrix::Transform(center, SHQuaternion(), scale), color, depthTested);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Persistent Draw Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHDebugDraw::Persistent::Line(const SHVec3& startPt, const SHVec3& endPt, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentLine(startPt, endPt, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Persistent::Tri(const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentTri(pt1, pt2, pt3, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Persistent::Quad(const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentQuad(pt1, pt2, pt3, pt4, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Persistent::Circle(const SHMatrix& mat, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentCircle(mat, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Persistent::LineLoop(std::initializer_list<SHVec3> pointList, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentLineLoop(pointList, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Persistent::Cube(const SHMatrix& mat, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentCube(mat, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Persistent::Cube(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentCube(SHMatrix::Transform(center, SHQuaternion(), scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Persistent::Cube(const SHVec3& center, const SHQuaternion& orientation, const SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentCube(SHMatrix::Transform(center, orientation, scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Persistent::Cube(const SHVec3& center, const SHVec3& eulerAngles, const SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentCube(SHMatrix::Transform(center, eulerAngles, scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Persistent::Sphere(const SHMatrix& mat, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentSphere(mat, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Persistent::Sphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentSphere(SHMatrix::Transform(center, SHQuaternion(), scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Persistent::Sphere(const SHVec3& center, const SHQuaternion& orientation, SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentSphere(SHMatrix::Transform(center, orientation, scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Persistent::Sphere(const SHVec3& center, const SHVec3& eulerAngles, SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentSphere(SHMatrix::Transform(center, eulerAngles, scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Persistent::WireCube(const SHMatrix& mat, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentWireCube(mat, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Persistent::WireCube(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentWireCube(SHMatrix::Transform(center, SHQuaternion(), scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Persistent::WireSphere(const SHMatrix& mat, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentWireSphere(mat, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Persistent::WireSphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentWireSphere(SHMatrix::Transform(center, SHQuaternion(), scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Persistent::ClearDraws()
|
||||
{
|
||||
dbgDrawSys->ClearPersistentDraws();
|
||||
}
|
||||
|
||||
}
|
|
@ -13,6 +13,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
|
||||
// Project Includes
|
||||
#include "SH_API.h"
|
||||
#include "Math/SHColour.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -22,7 +23,8 @@ namespace SHADE
|
|||
class SHDebugDrawSystem;
|
||||
class SHVec4;
|
||||
class SHVec3;
|
||||
class SHColour;
|
||||
class SHQuaternion;
|
||||
class SHMatrix;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
|
@ -50,105 +52,324 @@ namespace SHADE
|
|||
/// <summary>
|
||||
/// Renders a line between two points in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the line.</param>
|
||||
/// <param name="startPt">First point of the line.</param>
|
||||
/// <param name="endPt">Second point of the line.</param>
|
||||
static void Line(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt);
|
||||
/// <param name="color">Colour of the line.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Line(const SHVec3& startPt, const SHVec3& endPt, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Renders a triangle indicated by three points in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the triangle.</param>
|
||||
/// <param name="pt1">First point of the triangle.</param>
|
||||
/// <param name="pt2">Second point of the triangle.</param>
|
||||
/// <param name="pt3">Third point of the triangle.</param>
|
||||
static void Tri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3);
|
||||
/// <param name="color">Colour of the triangle.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Tri(const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Renders a quadrilateral indicated by four points in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the quadrilateral.</param>
|
||||
/// <param name="pt1">First point of the triangle.</param>
|
||||
/// <param name="pt2">Second point of the quadrilateral.</param>
|
||||
/// <param name="pt3">Third point of the quadrilateral.</param>
|
||||
/// <param name="pt4">Third point of the quadrilateral.</param>
|
||||
static void Quad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4);
|
||||
/// <param name="color">Colour of the quadrilateral.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Quad(const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a 2-dimensional circle in world space.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the circle should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Circle(const SHMatrix& mat,const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Renders a polygon indicated by the specified set of points in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the polygon.</param>
|
||||
/// <param name="pointList">List of points for the polygon.</param>
|
||||
static void Poly(const SHVec4& color, std::initializer_list<SHVec3> pointList);
|
||||
/// <param name="color">Colour of the polygon.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void LineLoop(std::initializer_list<SHVec3> pointList, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Renders a wireframe cube centered around the position specified in world space.
|
||||
/// Draws a filled cube in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the cube.</param>
|
||||
/// <param name="pos">Position where the cube wil be centered at.</param>
|
||||
/// <param name="size">Size of the rendered cube.</param>
|
||||
static void Cube(const SHVec4& color, const SHVec3& pos, const SHVec3& size);
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the cube should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Cube(const SHMatrix& mat, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Renders a wireframe sphere centered around the position specified in world space.
|
||||
/// Draws a filled cube in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the sphere.</param>
|
||||
/// <param name="pos">Position where the sphere wil be centered at.</param>
|
||||
/// <param name="size">Size of the rendered sphere.</param>
|
||||
static void Sphere(const SHVec4& color, const SHVec3& pos, double radius);
|
||||
/// <param name="center">Center of the Cube.</param>
|
||||
/// <param name="scale">Size of the Cube.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Cube(const SHVec3& center, const SHVec3& scale, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a filled cube in world space.
|
||||
/// </summary>
|
||||
/// <param name="center">Center of the Cube.</param>
|
||||
/// <param name="orientation">Orientation of the cube.</param>
|
||||
/// <param name="scale">Size of the Cube.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Cube(const SHVec3& center, const SHQuaternion& orientation, const SHVec3& scale, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a filled cube in world space.
|
||||
/// </summary>
|
||||
/// <param name="center">Center of the Cube.</param>
|
||||
/// <param name="eulerAngles">Euler angle rotation of the cube in radians.</param>
|
||||
/// <param name="scale">Size of the Cube.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Cube(const SHVec3& center, const SHVec3& eulerAngles, const SHVec3& scale, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a filled sphere in world space.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the sphere should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Sphere(const SHMatrix& mat, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a filled sphere in world space.
|
||||
/// </summary>
|
||||
/// <param name="center">Center point of the sphere.</param>
|
||||
/// <param name="scale">Size of the sphere.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Sphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a filled sphere in world space.
|
||||
/// </summary>
|
||||
/// <param name="center">Center point of the sphere.</param>
|
||||
/// <param name="orientation">Orientation of the sphere.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Sphere(const SHVec3& center, const SHQuaternion& orientation, SHVec3& scale, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a filled sphere in world space.
|
||||
/// </summary>
|
||||
/// <param name="center">Center point of the sphere.</param>
|
||||
/// <param name="eulerAngles">Euler angle rotation of the sphere in radians.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Sphere(const SHVec3& center, const SHVec3& eulerAngles, SHVec3& scale, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws the outline of a cube in world space.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the wire cube should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void WireCube(const SHMatrix& mat, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws the outline of a cube in world space.
|
||||
/// </summary>
|
||||
/// <param name="center">Center of the Cube.</param>
|
||||
/// <param name="scale">Size of the Cube.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void WireCube(const SHVec3& center, const SHVec3& scale, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws the wireframe of a sphere in world space.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the sphere should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void WireSphere(const SHMatrix& mat, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws the wireframe of a sphere in world space.
|
||||
/// </summary>
|
||||
/// <param name="center">Center point of the sphere.</param>
|
||||
/// <param name="scale">Size of the sphere.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void WireSphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Persistent Draw Functions */
|
||||
/* Persistent Draw Function Class "Folder" */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
struct SH_API Persistent
|
||||
{
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
/* Persistent Draw Functions */
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Renders a line between two points in world space that will persist until
|
||||
/// ClearPersistentDraws() is called.
|
||||
/// Renders a line between two points in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the line.</param>
|
||||
/// <param name="startPt">First point of the line.</param>
|
||||
/// <param name="endPt">Second point of the line.</param>
|
||||
static void PersistentLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt);
|
||||
/// <param name="color">Colour of the line.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Line(const SHVec3& startPt, const SHVec3& endPt, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Renders a triangle indicated by three points in world space that will persist
|
||||
/// until ClearPersistentDraws() is called.
|
||||
/// Renders a triangle indicated by three points in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the triangle.</param>
|
||||
/// <param name="pt1">First point of the triangle.</param>
|
||||
/// <param name="pt2">Second point of the triangle.</param>
|
||||
/// <param name="pt3">Third point of the triangle.</param>
|
||||
static void PersistentTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3);
|
||||
/// <param name="color">Colour of the triangle.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Tri(const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Renders a quadrilateral indicated by four points in world space that will persist
|
||||
/// until ClearPersistentDraws() is called.
|
||||
/// Renders a quadrilateral indicated by four points in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the quadrilateral.</param>
|
||||
/// <param name="pt1">First point of the triangle.</param>
|
||||
/// <param name="pt2">Second point of the quadrilateral.</param>
|
||||
/// <param name="pt3">Third point of the quadrilateral.</param>
|
||||
/// <param name="pt4">Third point of the quadrilateral.</param>
|
||||
static void PersistentQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4);
|
||||
/// <param name="color">Colour of the quadrilateral.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Quad(const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Renders a polygon indicated by the specified set of points in world space that
|
||||
/// will persist until ClearPersistentDraws() is called.
|
||||
/// Draws a 2-dimensional circle in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the circle should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Circle(const SHMatrix& mat,const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Renders a polygon indicated by the specified set of points in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the polygon.</param>
|
||||
/// <param name="pointList">List of points for the polygon.</param>
|
||||
static void PersistentPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList);
|
||||
/// <param name="color">Colour of the polygon.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void LineLoop(std::initializer_list<SHVec3> pointList, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Renders a wireframe cube centered around the position specified in world space
|
||||
/// that will persist until ClearPersistentDraws() is called.
|
||||
/// Draws a filled cube in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the cube.</param>
|
||||
/// <param name="pos">Position where the cube wil be centered at.</param>
|
||||
/// <param name="size">Size of the rendered cube.</param>
|
||||
static void PersistentCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size);
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the cube should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Cube(const SHMatrix& mat, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Renders a wireframe sphere centered around the position specified in world space
|
||||
/// that will persist until ClearPersistentDraws() is called.
|
||||
/// Draws a filled cube in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the sphere.</param>
|
||||
/// <param name="pos">Position where the sphere wil be centered at.</param>
|
||||
/// <param name="size">Size of the rendered sphere.</param>
|
||||
static void PersistentSphere(const SHVec4& color, const SHVec3& pos, double radius);
|
||||
/// <param name="center">Center of the Cube.</param>
|
||||
/// <param name="scale">Size of the Cube.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Cube(const SHVec3& center, const SHVec3& scale, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a filled cube in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="center">Center of the Cube.</param>
|
||||
/// <param name="orientation">Orientation of the cube.</param>
|
||||
/// <param name="scale">Size of the Cube.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Cube(const SHVec3& center, const SHQuaternion& orientation, const SHVec3& scale, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a filled cube in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="center">Center of the Cube.</param>
|
||||
/// <param name="eulerAngles">Euler angle rotation of the cube in radians.</param>
|
||||
/// <param name="scale">Size of the Cube.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Cube(const SHVec3& center, const SHVec3& eulerAngles, const SHVec3& scale, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a filled sphere in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the sphere should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Sphere(const SHMatrix& mat, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a filled sphere in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="center">Center point of the sphere.</param>
|
||||
/// <param name="scale">Size of the sphere.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Sphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a filled sphere in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="center">Center point of the sphere.</param>
|
||||
/// <param name="orientation">Orientation of the sphere.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Sphere(const SHVec3& center, const SHQuaternion& orientation, SHVec3& scale, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a filled sphere in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="center">Center point of the sphere.</param>
|
||||
/// <param name="eulerAngles">Euler angle rotation of the sphere in radians.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Sphere(const SHVec3& center, const SHVec3& eulerAngles, SHVec3& scale, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws the outline of a cube in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the wire cube should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void WireCube(const SHMatrix& mat, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws the outline of a cube in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="center">Center of the Cube.</param>
|
||||
/// <param name="scale">Size of the Cube.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void WireCube(const SHVec3& center, const SHVec3& scale, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws the wireframe of a sphere in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the sphere should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void WireSphere(const SHMatrix& mat, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws the wireframe of a sphere in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="center">Center point of the sphere.</param>
|
||||
/// <param name="scale">Size of the sphere.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void WireSphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Clears any persistent drawn debug primitives.
|
||||
/// </summary>
|
||||
static void ClearPersistentDraws();
|
||||
static void ClearDraws();
|
||||
};
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -44,7 +44,27 @@ namespace SHADE
|
|||
|
||||
void Gizmos::DrawLine(Vector3 from, Vector3 to, SHADE::Color color)
|
||||
{
|
||||
SHDebugDraw::Line(Convert::ToNative(color), Convert::ToNative(from), Convert::ToNative(to));
|
||||
SHDebugDraw::Line(Convert::ToNative(from), Convert::ToNative(to), Convert::ToNative(color));
|
||||
}
|
||||
|
||||
void Gizmos::DrawCube(Vector3 center, Vector3 extents)
|
||||
{
|
||||
DrawCube(center, extents, defaultColor);
|
||||
}
|
||||
|
||||
void Gizmos::DrawCube(Vector3 center, Vector3 extents, SHADE::Color color)
|
||||
{
|
||||
SHDebugDraw::Cube(Convert::ToNative(center), Convert::ToNative(extents), Convert::ToNative(color));
|
||||
}
|
||||
|
||||
void Gizmos::DrawSphere(Vector3 center, float radius)
|
||||
{
|
||||
DrawSphere(center, radius, defaultColor);
|
||||
}
|
||||
|
||||
void Gizmos::DrawSphere(Vector3 center, float radius, SHADE::Color color)
|
||||
{
|
||||
SHDebugDraw::Sphere(Convert::ToNative(center), SHVec3(radius, radius, radius), Convert::ToNative(color));
|
||||
}
|
||||
|
||||
void Gizmos::DrawWireCube(Vector3 center, Vector3 extents)
|
||||
|
@ -54,7 +74,7 @@ namespace SHADE
|
|||
|
||||
void Gizmos::DrawWireCube(Vector3 center, Vector3 extents, SHADE::Color color)
|
||||
{
|
||||
SHDebugDraw::Cube(Convert::ToNative(color), Convert::ToNative(center), Convert::ToNative(extents));
|
||||
SHDebugDraw::WireCube(Convert::ToNative(center), Convert::ToNative(extents), Convert::ToNative(color));
|
||||
}
|
||||
|
||||
void Gizmos::DrawWireSphere(Vector3 center, float radius)
|
||||
|
@ -64,6 +84,6 @@ namespace SHADE
|
|||
|
||||
void Gizmos::DrawWireSphere(Vector3 center, float radius, SHADE::Color color)
|
||||
{
|
||||
SHDebugDraw::Sphere(Convert::ToNative(color), Convert::ToNative(center), radius);
|
||||
SHDebugDraw::WireSphere(Convert::ToNative(center), SHVec3(radius, radius, radius), Convert::ToNative(color));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -56,6 +56,38 @@ namespace SHADE
|
|||
/// <param name="color">Colour of the line.</param>
|
||||
static void DrawLine(Vector3 from, Vector3 to, SHADE::Color color);
|
||||
/// <summary>
|
||||
/// Renders a cube centered around the position specified in world
|
||||
/// space.
|
||||
/// Uses <see cref="Gizmos.Color">Color</see> to render.
|
||||
/// </summary>
|
||||
/// <param name="center">Position where the cube wil be centered at.</param>
|
||||
/// <param name="extents">Size of the rendered cube.</param>
|
||||
static void DrawCube(Vector3 center, Vector3 extents);
|
||||
/// <summary>
|
||||
/// Renders a cube centered around the position specified in world
|
||||
/// space.
|
||||
/// </summary>
|
||||
/// <param name="center">Position where the cube wil be centered at.</param>
|
||||
/// <param name="extents">Size of the rendered cube.</param>
|
||||
/// <param name="color">Colour of the cube.</param>
|
||||
static void DrawCube(Vector3 center, Vector3 extents, SHADE::Color color);
|
||||
/// <summary>
|
||||
/// Renders a sphere centered around the position specified in world
|
||||
/// space.
|
||||
/// Uses <see cref="Gizmos.Color">Color</see> to render.
|
||||
/// </summary>
|
||||
/// <param name="center">Position where the sphere wil be centered at.</param>
|
||||
/// <param name="radius">Radius of the rendered sphere.</param>
|
||||
static void DrawSphere(Vector3 center, float radius);
|
||||
/// <summary>
|
||||
/// Renders a sphere centered around the position specified in world
|
||||
/// space.
|
||||
/// </summary>
|
||||
/// <param name="center">Position where the sphere wil be centered at.</param>
|
||||
/// <param name="radius">Radius of the rendered sphere.</param>
|
||||
/// <param name="color">Colour of the sphere.</param>
|
||||
static void DrawSphere(Vector3 center, float radius, SHADE::Color color);
|
||||
/// <summary>
|
||||
/// Renders a wireframe cube centered around the position specified in world
|
||||
/// space.
|
||||
/// Uses <see cref="Gizmos.Color">Color</see> to render.
|
||||
|
|
Loading…
Reference in New Issue