Added Collision Tag Matrix #296
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@ -13,6 +13,8 @@ namespace SHADE
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{
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ImGui::BeginTable("CollisionMtxTable", SHCollisionTag::NUM_LAYERS + 1, ImGuiTableRowFlags_Headers);
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ImGui::TableNextRow();
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ImGui::PushID("CollisionTagNames");
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for (int i = SHCollisionTag::NUM_LAYERS; i >= 0; --i)
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{
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ImGui::TableNextColumn();
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@ -22,8 +24,11 @@ namespace SHADE
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if (!tag)
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continue;
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//ImGui::Text(tagName.data());
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SHEditorWidgets::InputText("##" + std::to_string(i), [i]{return SHCollisionTagMatrix::GetTagName(i);}, [i](std::string const& value){SHCollisionTagMatrix::GetTag(i)->SetName(value);}, tagName.data(), ImGuiInputTextFlags_EnterReturnsTrue);
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ImGui::PushID(i);
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SHEditorWidgets::InputText("##", [i]{return SHCollisionTagMatrix::GetTagName(i);}, [i](std::string const& value){SHCollisionTagMatrix::GetTag(i)->SetName(value);}, tagName.data(), ImGuiInputTextFlags_EnterReturnsTrue);
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ImGui::PopID();
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}
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ImGui::PopID();
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for (int i = 0; i < SHCollisionTag::NUM_LAYERS; ++i)
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{
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std::string tagName = SHCollisionTagMatrix::GetTagName(i);
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@ -50,7 +55,7 @@ namespace SHADE
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ImGui::TableNextColumn();
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//if(i == idx)
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// continue;
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std::string_view label = std::format("##{} vs {}", tagName, tagName2).data();
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std::string label = std::format("##{} vs {}", tagName, tagName2);
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SHEditorWidgets::CheckBox(label, [tag, &idx]{return tag->GetLayerState(idx);}, [tag, i, idx](bool const& value){tag->SetLayerState(idx, value); SHCollisionTagMatrix::GetTag(idx)->SetLayerState(i, value);}, label.substr(2));
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}
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}
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@ -18,7 +18,7 @@
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#include "Physics/Interface/SHColliderComponent.h"
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#include "Reflection/SHReflectionMetadata.h"
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#include "Resource/SHResourceManager.h"
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#include "Physics/Collision/SHCollisionTagMatrix.h"
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namespace SHADE
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{
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template<typename T>
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@ -314,6 +314,12 @@ namespace SHADE
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if (!component)
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return;
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ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHColliderComponent>());
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std::vector<const char*> collisionTagNames(SHCollisionTag::NUM_LAYERS);
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//Fetch tag names
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for(int i{}; i < SHCollisionTag::NUM_LAYERS; ++i)
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{
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collisionTagNames[i] = SHCollisionTagMatrix::GetTagName(i).c_str();
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}
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const auto componentType = rttr::type::get(*component);
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SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
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@ -332,7 +338,7 @@ namespace SHADE
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SHCollisionShape* collider = &component->GetCollisionShape(i);
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auto cursorPos = ImGui::GetCursorPos();
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//collider->IsTrigger
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if (collider->GetType() == SHCollisionShape::Type::BOX)
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{
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SHEditorWidgets::BeginPanel(std::format("{} Box #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
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@ -361,7 +367,7 @@ namespace SHADE
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{
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SHEditorWidgets::CheckBox("Is Trigger", [collider] { return collider->IsTrigger(); }, [collider](bool value) { collider->SetIsTrigger(value); });
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SHEditorWidgets::ComboBox("Tag", collisionTagNames, [collider]{return SHCollisionTagMatrix::GetTagIndex(collider->GetCollisionTag().GetName());}, [collider](int const& value){collider->SetCollisionTag(SHCollisionTagMatrix::GetTag(value));});
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if(ImGui::CollapsingHeader("Physics Material"))
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{
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SHEditorWidgets::DragFloat("Friction", [collider] { return collider->GetFriction(); }, [collider](float value) { collider->SetFriction(value); }, "Friction", 0.05f, 0.0f, 1.0f);
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@ -388,6 +394,7 @@ namespace SHADE
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{
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colliderToDelete = i;
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}
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SHEditorWidgets::EndPanel();
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ImGui::PopID();
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}
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@ -399,14 +406,26 @@ namespace SHADE
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if (ImGui::BeginMenu("Add Collider"))
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{
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int newColl = -1;
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if (ImGui::Selectable("Box Collider"))
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{
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component->AddBoundingBox();
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newColl = component->AddBoundingBox();
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}
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if (ImGui::Selectable("Sphere Collider"))
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{
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component->AddBoundingSphere();
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newColl = component->AddBoundingSphere();
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}
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//No idea why this doesn't work
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//if (newColl > 0)
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//{
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// auto newCollisionShape = component->GetCollisionShape(newColl);
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// auto prevCollisionShapeInSeq = component->GetCollisionShape(newColl - 1);
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// newCollisionShape.SetCollisionTag(SHCollisionTagMatrix::GetTag(prevCollisionShapeInSeq.GetCollisionTag().GetName()));
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//}
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ImGui::EndMenu();
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}
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}
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@ -14,6 +14,7 @@
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#include "Physics/Interface/SHColliderComponent.h"
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#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
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#include "Graphics/MiddleEnd/TextRendering/SHFont.h"
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#include "Physics/Collision/SHCollisionTagMatrix.h"
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namespace YAML
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{
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@ -117,13 +118,14 @@ namespace YAML
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static constexpr const char* Density = "Density";
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static constexpr const char* PositionOffset = "Position Offset";
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static constexpr const char* RotationOffset = "Rotation Offset";
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static constexpr const char* CollisionTag = "Collision Tag";
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static Node encode(SHCollisionShape& rhs)
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{
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Node node;
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node[IsTrigger] = rhs.IsTrigger();
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node[CollisionTag] = rhs.GetCollisionTag().GetName();
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rttr::type const shapeRttrType = rttr::type::get<SHCollisionShape::Type>();
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rttr::enumeration const enumAlign = shapeRttrType.get_enumeration();
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SHCollisionShape::Type colliderType = rhs.GetType();
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@ -160,6 +162,10 @@ namespace YAML
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{
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if (node[IsTrigger].IsDefined())
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rhs.SetIsTrigger(node[IsTrigger].as<bool>());
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if(node[CollisionTag].IsDefined())
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rhs.SetCollisionTag(SHCollisionTagMatrix::GetTag(node[CollisionTag].as<std::string>()));
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if (!node[Type].IsDefined())
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return false;
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rttr::type const shapeRttrType = rttr::type::get<SHCollisionShape::Type>();
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Loading…
Reference in New Issue