Added support for debug drawing wireframe capsules #302
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@ -207,6 +207,11 @@ namespace SHADE
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drawSphere(getMeshBatch(true, depthTested), matrix, color);
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}
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void SHDebugDrawSystem::DrawWireCapsule(const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color, bool depthTested)
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{
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drawWireCapsule(getLineBatch(depthTested), getMeshBatch(false, depthTested), position, rotation, height, radius, color);
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}
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/*-----------------------------------------------------------------------------------*/
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/* Persistent Draw Functions */
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/*-----------------------------------------------------------------------------------*/
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@ -264,6 +269,12 @@ namespace SHADE
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markPersistentDrawsDirty();
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}
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void SHDebugDrawSystem::DrawPersistentWireCapsule(const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color, bool depthTested)
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{
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drawWireCapsule(getPersistentLineBatch(depthTested), getPersistentMeshBatch(false, depthTested), position, rotation, height, radius, color);
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markPersistentDrawsDirty();
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}
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void SHDebugDrawSystem::ClearPersistentDraws()
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{
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for (auto& batch : persistentLineBatches)
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@ -348,6 +359,53 @@ namespace SHADE
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);
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}
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void SHDebugDrawSystem::drawWireCapsule(LinesBatch& lineBatch, MeshBatch& meshBatch, const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color)
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{
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// Get local axis vectors
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const SHVec3 LOCAL_UP = SHVec3::Up;
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const SHVec3 LOCAL_RIGHT = SHVec3::Right;
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const SHVec3 LOCAL_FORWARD = SHVec3::Forward;
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// Rotate the circle
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SHQuaternion circleOrientation = SHQuaternion::FromEuler(SHVec3(SHMath::DegreesToRadians(90.0), 0.0f, 0.0f));
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// Compute top and bottom of the cylinder
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const SHVec3 HALF_UP = LOCAL_UP * (height * 0.5f - radius);
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const SHVec3 TOP_POS = position + HALF_UP;
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const SHVec3 BOT_POS = position - HALF_UP;
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// Render circles
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const SHVec3 CIRCLE_SCALE = SHVec3(radius * 2.0f, radius * 2.0, radius * 2.0);
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drawCircle(meshBatch, SHMatrix::Transform(TOP_POS, circleOrientation, CIRCLE_SCALE), color);
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drawCircle(meshBatch, SHMatrix::Transform(BOT_POS, circleOrientation, CIRCLE_SCALE), color);
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// Render connecting lines
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drawLine(lineBatch, TOP_POS + LOCAL_RIGHT * radius, BOT_POS + LOCAL_RIGHT * radius, color);
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drawLine(lineBatch, TOP_POS - LOCAL_RIGHT * radius, BOT_POS - LOCAL_RIGHT * radius, color);
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drawLine(lineBatch, TOP_POS + LOCAL_FORWARD * radius, BOT_POS + LOCAL_FORWARD * radius, color);
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drawLine(lineBatch, TOP_POS - LOCAL_FORWARD * radius, BOT_POS - LOCAL_FORWARD * radius, color);
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// Render caps
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const SHVec3 RADIUS_SCALE = SHVec3(radius * 2.0, radius * 2.0f, radius * 2.0);
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const SHMatrix TOP_CAP_MAT = SHMatrix::Transform(TOP_POS, rotation, RADIUS_SCALE);
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drawMesh
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(
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gfxSystem->GetMeshPrimitive(PrimitiveType::LineCapsuleCap),
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meshBatch, TOP_CAP_MAT, color
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);
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const SHMatrix BOT_CAP_MAT = SHMatrix::Transform
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(
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BOT_POS,
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rotation * SHQuaternion::FromEuler(SHVec3(SHMath::DegreesToRadians(180.0), 0.0f, 0.0f)),
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RADIUS_SCALE
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);
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drawMesh
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(
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gfxSystem->GetMeshPrimitive(PrimitiveType::LineCapsuleCap),
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meshBatch, BOT_CAP_MAT, color
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);
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}
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/*-----------------------------------------------------------------------------------*/
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/* Helper Batch Functions - Lines */
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/*-----------------------------------------------------------------------------------*/
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@ -163,6 +163,17 @@ namespace SHADE
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/// <param name="color">Colour to draw with.</param>
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/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
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void DrawSphere(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
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/// <summary>
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/// Draws the outline of a capsule.
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/// </summary>
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/// <param name="position">Position of the wireframe capsule.</param>
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/// <param name="rotation">Rotation of the capsule.</param>
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/// <param name="height">Height of the overall capsule.</param>
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/// <param name="radius">Radius of the capsule.</param>
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/// <param name="color"></param>
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/// <param name="color">Colour to draw with.</param>
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/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
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void DrawWireCapsule(const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color = SHColour::WHITE, bool depthTested = false);
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/*---------------------------------------------------------------------------------*/
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/* Persistent Draw Functions */
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@ -269,6 +280,17 @@ namespace SHADE
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/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
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void DrawPersistentSphere(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
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/// <summary>
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/// Draws a persistent outline of a capsule.
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/// </summary>
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/// <param name="position">Position of the wireframe capsule.</param>
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/// <param name="rotation">Rotation of the capsule.</param>
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/// <param name="height">Height of the overall capsule.</param>
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/// <param name="radius">Radius of the capsule.</param>
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/// <param name="color"></param>
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/// <param name="color">Colour to draw with.</param>
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/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
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void DrawPersistentWireCapsule(const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color = SHColour::WHITE, bool depthTested = false);
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/// <summary>
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/// Clears any persistent drawn debug primitives.
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/// </summary>
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void ClearPersistentDraws();
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@ -386,6 +408,7 @@ namespace SHADE
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void drawCube(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color);
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void drawSphere(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color);
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void drawCircle(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color);
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void drawWireCapsule(LinesBatch& lineBatch, MeshBatch& meshBatch, const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color);
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/*---------------------------------------------------------------------------------*/
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/* Helper Batch Functions - Lines */
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@ -419,6 +419,7 @@ namespace SHADE
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primitiveMeshes[static_cast<int>(PrimitiveType::Sphere)] = SHPrimitiveGenerator::Sphere(meshLibrary);
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primitiveMeshes[static_cast<int>(PrimitiveType::LineCube)] = SHPrimitiveGenerator::LineCube(meshLibrary);
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primitiveMeshes[static_cast<int>(PrimitiveType::LineCircle)] = SHPrimitiveGenerator::LineCircle(meshLibrary);
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primitiveMeshes[static_cast<int>(PrimitiveType::LineCapsuleCap)] = SHPrimitiveGenerator::LineCapsuleCap(meshLibrary);
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BuildMeshBuffers();
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// Create default materials
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@ -819,6 +820,7 @@ namespace SHADE
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case PrimitiveType::Sphere:
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case PrimitiveType::LineCube:
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case PrimitiveType::LineCircle:
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case PrimitiveType::LineCapsuleCap:
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return primitiveMeshes[static_cast<int>(type)];
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default:
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return {};
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@ -72,9 +72,10 @@ namespace SHADE
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Cube,
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Sphere,
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LineCube,
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LineCircle
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LineCircle,
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LineCapsuleCap
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};
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static constexpr int MAX_PRIMITIVE_TYPES = 4;
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static constexpr int MAX_PRIMITIVE_TYPES = 5;
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enum class DebugDrawPipelineType
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{
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LineNoDepthTest,
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@ -29,6 +29,7 @@ namespace SHADE
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SHMeshData SHPrimitiveGenerator::sphereMesh;
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SHMeshData SHPrimitiveGenerator::lineCubeMesh;
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SHMeshData SHPrimitiveGenerator::lineCircleMesh;
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SHMeshData SHPrimitiveGenerator::lineCapsuleCapMesh;
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/*-----------------------------------------------------------------------------------*/
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/* Primitive Generation Functions */
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@ -392,6 +393,64 @@ namespace SHADE
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return addMeshDataTo(lineCircleMesh, gfxSystem);
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}
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SHADE::SHMeshData SHPrimitiveGenerator::LineCapsuleCap() noexcept
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{
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SHMeshData mesh;
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// Have multiple semi-circles for the cap
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static constexpr int SPLITS = 36;
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static constexpr float ANGLE_INCREMENTS = (std::numbers::pi_v<float> * 2.0f) / static_cast<float>(SPLITS);
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/* X-Axis */
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// Generate points of the circle
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for (int i = 0; i <= SPLITS / 2; ++i)
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{
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const float ANGLE = ANGLE_INCREMENTS * i;
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mesh.VertexPositions.emplace_back(cos(ANGLE) * 0.5f, sin(ANGLE) * 0.5f, 0.0f);
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}
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// Generate lines of the circle
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for (int i = 1; i <= SPLITS / 2; ++i)
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{
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mesh.Indices.emplace_back(static_cast<uint32_t>(i - 1));
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mesh.Indices.emplace_back(static_cast<uint32_t>(i));
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}
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/* Z-Axis */
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// Generate points of the circle
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for (int i = 0; i <= SPLITS / 2; ++i)
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{
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const float ANGLE = ANGLE_INCREMENTS * i;
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mesh.VertexPositions.emplace_back(0.0f, sin(ANGLE) * 0.5f, cos(ANGLE) * 0.5f);
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}
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// Generate lines of the circle
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for (int i = 2 + SPLITS / 2; i <= SPLITS + 1; ++i)
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{
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mesh.Indices.emplace_back(static_cast<uint32_t>(i - 1));
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mesh.Indices.emplace_back(static_cast<uint32_t>(i));
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}
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mesh.VertexNormals.resize(mesh.VertexPositions.size());
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mesh.VertexTangents.resize(mesh.VertexPositions.size());
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mesh.VertexTexCoords.resize(mesh.VertexPositions.size());
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return mesh;
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}
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Handle<SHADE::SHMesh> SHPrimitiveGenerator::LineCapsuleCap(SHMeshLibrary& meshLibrary) noexcept
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{
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if (lineCapsuleCapMesh.VertexPositions.empty())
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lineCapsuleCapMesh = LineCapsuleCap();
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return addMeshDataTo(lineCapsuleCapMesh, meshLibrary);
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}
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Handle<SHADE::SHMesh> SHPrimitiveGenerator::LineCapsuleCap(SHGraphicsSystem& gfxSystem) noexcept
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{
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if (lineCapsuleCapMesh.VertexPositions.empty())
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lineCapsuleCapMesh = LineCapsuleCap();
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return addMeshDataTo(lineCapsuleCapMesh, gfxSystem);
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}
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/*-----------------------------------------------------------------------------------*/
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/* Helper Functions */
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/*-----------------------------------------------------------------------------------*/
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@ -194,6 +194,46 @@ namespace SHADE
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*/
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/***********************************************************************************/
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[[nodiscard]] static Handle<SHMesh> LineCircle(SHGraphicsSystem& gfxSystem) noexcept;
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/***********************************************************************************/
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/*!
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\brief
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Produces a circle that is comprised only of lines with no diagonal lines and
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store the data in a SHMeshData object.
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\return
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SHMeshData object containing vertex data for the line circle.
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*/
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/***********************************************************************************/
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[[nodiscard]] static SHMeshData LineCapsuleCap() noexcept;
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/***********************************************************************************/
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/*!
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\brief
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Produces a line circle and constructs a SHMesh using the SHGraphicsSystem
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provided.
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\param meshLibrary
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Reference to the SHMeshLibrary to produce and store a line circle mesh in.
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\return
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SHMesh object that points to the generated line circle mesh in the SHMeshLibrary.
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*/
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/***********************************************************************************/
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[[nodiscard]] static Handle<SHMesh> LineCapsuleCap(SHMeshLibrary& meshLibrary) noexcept;
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/***********************************************************************************/
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/*!
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\brief
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Produces a line circle and constructs a SHMesh using the SHGraphicsSystem
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provided.
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\param gfxSystem
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Reference to the SHGraphicsSystem to produce and store a line circle mesh in.
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\return
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SHMesh object that points to the generated line circle mesh in the
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SHGraphicsSystem.
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*/
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/***********************************************************************************/
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[[nodiscard]] static Handle<SHMesh> LineCapsuleCap(SHGraphicsSystem& gfxSystem) noexcept;
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private:
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/*---------------------------------------------------------------------------------*/
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@ -209,5 +249,6 @@ namespace SHADE
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static SHMeshData sphereMesh;
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static SHMeshData lineCubeMesh;
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static SHMeshData lineCircleMesh;
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static SHMeshData lineCapsuleCapMesh;
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};
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}
|
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@ -128,6 +128,10 @@ namespace SHADE
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dbgDrawSys->DrawWireSphere(SHMatrix::Transform(center, SHQuaternion(), scale), color, depthTested);
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}
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void SHDebugDraw::WireCapsule(const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color, bool depthTested)
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{
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dbgDrawSys->DrawWireCapsule(position, rotation, height, radius, color, depthTested);
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}
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/*-----------------------------------------------------------------------------------*/
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/* Persistent Draw Functions */
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/*-----------------------------------------------------------------------------------*/
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@ -216,6 +220,10 @@ namespace SHADE
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dbgDrawSys->DrawPersistentWireSphere(SHMatrix::Transform(center, SHQuaternion(), scale), color, depthTested);
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}
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void SHDebugDraw::Persistent::WireCapsule(const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color, bool depthTested)
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{
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dbgDrawSys->DrawPersistentWireCapsule(position, rotation, height, radius, color, depthTested);
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}
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void SHDebugDraw::Persistent::ClearDraws()
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{
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dbgDrawSys->ClearPersistentDraws();
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|
|
|
@ -194,6 +194,18 @@ namespace SHADE
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/// <param name="color">Colour to draw with.</param>
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/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
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static void WireSphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
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/// <summary>
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/// Draws the outline of a capsule.
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/// This will remain drawn until ClearDraws() is called.
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/// </summary>
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/// <param name="position">Position of the wireframe capsule.</param>
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/// <param name="rotation">Rotation of the capsule.</param>
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/// <param name="height">Height of the overall capsule.</param>
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/// <param name="radius">Radius of the capsule.</param>
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/// <param name="color"></param>
|
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/// <param name="color">Colour to draw with.</param>
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/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
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void WireCapsule(const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color = SHColour::WHITE, bool depthTested = false);
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/*---------------------------------------------------------------------------------*/
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/* Persistent Draw Function Class "Folder" */
|
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|
@ -366,6 +378,18 @@ namespace SHADE
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/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void WireSphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
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/// <summary>
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/// Draws the outline of a capsule.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
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/// </summary>
|
||||
/// <param name="position">Position of the wireframe capsule.</param>
|
||||
/// <param name="rotation">Rotation of the capsule.</param>
|
||||
/// <param name="height">Height of the overall capsule.</param>
|
||||
/// <param name="radius">Radius of the capsule.</param>
|
||||
/// <param name="color"></param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void WireCapsule(const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Clears any persistent drawn debug primitives.
|
||||
/// </summary>
|
||||
static void ClearDraws();
|
||||
|
|
Loading…
Reference in New Issue