Implemented Input Binding Serialisation #304
|
@ -207,6 +207,11 @@ namespace SHADE
|
|||
drawSphere(getMeshBatch(true, depthTested), matrix, color);
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawWireCapsule(const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color, bool depthTested)
|
||||
{
|
||||
drawWireCapsule(getLineBatch(depthTested), getMeshBatch(false, depthTested), position, rotation, height, radius, color);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Persistent Draw Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -264,6 +269,12 @@ namespace SHADE
|
|||
markPersistentDrawsDirty();
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawPersistentWireCapsule(const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color, bool depthTested)
|
||||
{
|
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drawWireCapsule(getPersistentLineBatch(depthTested), getPersistentMeshBatch(false, depthTested), position, rotation, height, radius, color);
|
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markPersistentDrawsDirty();
|
||||
}
|
||||
|
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void SHDebugDrawSystem::ClearPersistentDraws()
|
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{
|
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for (auto& batch : persistentLineBatches)
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|
@ -348,6 +359,53 @@ namespace SHADE
|
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);
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}
|
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|
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void SHDebugDrawSystem::drawWireCapsule(LinesBatch& lineBatch, MeshBatch& meshBatch, const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color)
|
||||
{
|
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// Get local axis vectors
|
||||
const SHVec3 LOCAL_UP = SHVec3::Rotate(SHVec3::Up, rotation);
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const SHVec3 LOCAL_RIGHT = SHVec3::Rotate(SHVec3::Right, rotation);
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const SHVec3 LOCAL_FORWARD = SHVec3::Rotate(SHVec3::Forward, rotation);
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// Rotate the circle
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SHQuaternion circleOrientation = SHQuaternion::FromEuler(SHVec3(SHMath::DegreesToRadians(90.0), 0.0f, 0.0f)) * rotation;
|
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|
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// Compute top and bottom of the cylinder
|
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const SHVec3 HALF_UP = LOCAL_UP * (height * 0.5f - radius);
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const SHVec3 TOP_POS = position + HALF_UP;
|
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const SHVec3 BOT_POS = position - HALF_UP;
|
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// Render circles
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const SHVec3 CIRCLE_SCALE = SHVec3(radius * 2.0f, radius * 2.0, radius * 2.0);
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drawCircle(meshBatch, SHMatrix::Transform(TOP_POS, circleOrientation, CIRCLE_SCALE), color);
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drawCircle(meshBatch, SHMatrix::Transform(BOT_POS, circleOrientation, CIRCLE_SCALE), color);
|
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// Render connecting lines
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drawLine(lineBatch, TOP_POS + LOCAL_RIGHT * radius, BOT_POS + LOCAL_RIGHT * radius, color);
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drawLine(lineBatch, TOP_POS - LOCAL_RIGHT * radius, BOT_POS - LOCAL_RIGHT * radius, color);
|
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drawLine(lineBatch, TOP_POS + LOCAL_FORWARD * radius, BOT_POS + LOCAL_FORWARD * radius, color);
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drawLine(lineBatch, TOP_POS - LOCAL_FORWARD * radius, BOT_POS - LOCAL_FORWARD * radius, color);
|
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// Render caps
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const SHVec3 RADIUS_SCALE = SHVec3(radius * 2.0, radius * 2.0f, radius * 2.0);
|
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const SHMatrix TOP_CAP_MAT = SHMatrix::Transform(TOP_POS, rotation, RADIUS_SCALE);
|
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drawMesh
|
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(
|
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gfxSystem->GetMeshPrimitive(PrimitiveType::LineCapsuleCap),
|
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meshBatch, TOP_CAP_MAT, color
|
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);
|
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const SHMatrix BOT_CAP_MAT = SHMatrix::Transform
|
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(
|
||||
BOT_POS,
|
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SHQuaternion::FromEuler(SHVec3(SHMath::DegreesToRadians(180.0), 0.0f, 0.0f)) * rotation,
|
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RADIUS_SCALE
|
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);
|
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drawMesh
|
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(
|
||||
gfxSystem->GetMeshPrimitive(PrimitiveType::LineCapsuleCap),
|
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meshBatch, BOT_CAP_MAT, color
|
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);
|
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}
|
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/*-----------------------------------------------------------------------------------*/
|
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/* Helper Batch Functions - Lines */
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/*-----------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -163,6 +163,17 @@ namespace SHADE
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/// <param name="color">Colour to draw with.</param>
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/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
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void DrawSphere(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
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/// <summary>
|
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/// Draws the outline of a capsule.
|
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/// </summary>
|
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/// <param name="position">Position of the wireframe capsule.</param>
|
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/// <param name="rotation">Rotation of the capsule.</param>
|
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/// <param name="height">Height of the overall capsule.</param>
|
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/// <param name="radius">Radius of the capsule.</param>
|
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/// <param name="color"></param>
|
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/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
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void DrawWireCapsule(const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
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/* Persistent Draw Functions */
|
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|
@ -269,6 +280,17 @@ namespace SHADE
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/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
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void DrawPersistentSphere(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
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/// <summary>
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/// Draws a persistent outline of a capsule.
|
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/// </summary>
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/// <param name="position">Position of the wireframe capsule.</param>
|
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/// <param name="rotation">Rotation of the capsule.</param>
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/// <param name="height">Height of the overall capsule.</param>
|
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/// <param name="radius">Radius of the capsule.</param>
|
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/// <param name="color"></param>
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/// <param name="color">Colour to draw with.</param>
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/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
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void DrawPersistentWireCapsule(const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
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/// <summary>
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/// Clears any persistent drawn debug primitives.
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/// </summary>
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void ClearPersistentDraws();
|
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|
@ -386,6 +408,7 @@ namespace SHADE
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|||
void drawCube(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color);
|
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void drawSphere(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color);
|
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void drawCircle(MeshBatch& batch, const SHMatrix& transformMatrix, const SHColour& color);
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void drawWireCapsule(LinesBatch& lineBatch, MeshBatch& meshBatch, const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color);
|
||||
|
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/*---------------------------------------------------------------------------------*/
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/* Helper Batch Functions - Lines */
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|
|
|
@ -419,6 +419,7 @@ namespace SHADE
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|||
primitiveMeshes[static_cast<int>(PrimitiveType::Sphere)] = SHPrimitiveGenerator::Sphere(meshLibrary);
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primitiveMeshes[static_cast<int>(PrimitiveType::LineCube)] = SHPrimitiveGenerator::LineCube(meshLibrary);
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primitiveMeshes[static_cast<int>(PrimitiveType::LineCircle)] = SHPrimitiveGenerator::LineCircle(meshLibrary);
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primitiveMeshes[static_cast<int>(PrimitiveType::LineCapsuleCap)] = SHPrimitiveGenerator::LineCapsuleCap(meshLibrary);
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BuildMeshBuffers();
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|
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// Create default materials
|
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|
@ -819,6 +820,7 @@ namespace SHADE
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|||
case PrimitiveType::Sphere:
|
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case PrimitiveType::LineCube:
|
||||
case PrimitiveType::LineCircle:
|
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case PrimitiveType::LineCapsuleCap:
|
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return primitiveMeshes[static_cast<int>(type)];
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default:
|
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return {};
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|
|
|
@ -72,9 +72,10 @@ namespace SHADE
|
|||
Cube,
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Sphere,
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LineCube,
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LineCircle
|
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LineCircle,
|
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LineCapsuleCap
|
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};
|
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static constexpr int MAX_PRIMITIVE_TYPES = 4;
|
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static constexpr int MAX_PRIMITIVE_TYPES = 5;
|
||||
enum class DebugDrawPipelineType
|
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{
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LineNoDepthTest,
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|
|
|
@ -29,6 +29,7 @@ namespace SHADE
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SHMeshData SHPrimitiveGenerator::sphereMesh;
|
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SHMeshData SHPrimitiveGenerator::lineCubeMesh;
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SHMeshData SHPrimitiveGenerator::lineCircleMesh;
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SHMeshData SHPrimitiveGenerator::lineCapsuleCapMesh;
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||||
|
||||
/*-----------------------------------------------------------------------------------*/
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||||
/* Primitive Generation Functions */
|
||||
|
@ -392,6 +393,64 @@ namespace SHADE
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|||
return addMeshDataTo(lineCircleMesh, gfxSystem);
|
||||
}
|
||||
|
||||
SHADE::SHMeshData SHPrimitiveGenerator::LineCapsuleCap() noexcept
|
||||
{
|
||||
SHMeshData mesh;
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||||
|
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// Have multiple semi-circles for the cap
|
||||
static constexpr int SPLITS = 36;
|
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static constexpr float ANGLE_INCREMENTS = (std::numbers::pi_v<float> * 2.0f) / static_cast<float>(SPLITS);
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||||
|
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/* X-Axis */
|
||||
// Generate points of the circle
|
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for (int i = 0; i <= SPLITS / 2; ++i)
|
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{
|
||||
const float ANGLE = ANGLE_INCREMENTS * i;
|
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mesh.VertexPositions.emplace_back(cos(ANGLE) * 0.5f, sin(ANGLE) * 0.5f, 0.0f);
|
||||
}
|
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|
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// Generate lines of the circle
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for (int i = 1; i <= SPLITS / 2; ++i)
|
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{
|
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mesh.Indices.emplace_back(static_cast<uint32_t>(i - 1));
|
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mesh.Indices.emplace_back(static_cast<uint32_t>(i));
|
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}
|
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/* Z-Axis */
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// Generate points of the circle
|
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for (int i = 0; i <= SPLITS / 2; ++i)
|
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{
|
||||
const float ANGLE = ANGLE_INCREMENTS * i;
|
||||
mesh.VertexPositions.emplace_back(0.0f, sin(ANGLE) * 0.5f, cos(ANGLE) * 0.5f);
|
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}
|
||||
|
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// Generate lines of the circle
|
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for (int i = 2 + SPLITS / 2; i <= SPLITS + 1; ++i)
|
||||
{
|
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mesh.Indices.emplace_back(static_cast<uint32_t>(i - 1));
|
||||
mesh.Indices.emplace_back(static_cast<uint32_t>(i));
|
||||
}
|
||||
|
||||
mesh.VertexNormals.resize(mesh.VertexPositions.size());
|
||||
mesh.VertexTangents.resize(mesh.VertexPositions.size());
|
||||
mesh.VertexTexCoords.resize(mesh.VertexPositions.size());
|
||||
|
||||
return mesh;
|
||||
}
|
||||
Handle<SHADE::SHMesh> SHPrimitiveGenerator::LineCapsuleCap(SHMeshLibrary& meshLibrary) noexcept
|
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{
|
||||
if (lineCapsuleCapMesh.VertexPositions.empty())
|
||||
lineCapsuleCapMesh = LineCapsuleCap();
|
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|
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return addMeshDataTo(lineCapsuleCapMesh, meshLibrary);
|
||||
}
|
||||
Handle<SHADE::SHMesh> SHPrimitiveGenerator::LineCapsuleCap(SHGraphicsSystem& gfxSystem) noexcept
|
||||
{
|
||||
if (lineCapsuleCapMesh.VertexPositions.empty())
|
||||
lineCapsuleCapMesh = LineCapsuleCap();
|
||||
|
||||
return addMeshDataTo(lineCapsuleCapMesh, gfxSystem);
|
||||
}
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -194,6 +194,46 @@ namespace SHADE
|
|||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static Handle<SHMesh> LineCircle(SHGraphicsSystem& gfxSystem) noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Produces a cap of a wireframe capsule that is comprised only of lines and
|
||||
store the data in a SHMeshData object.
|
||||
|
||||
\return
|
||||
SHMeshData object containing vertex data for the line circle.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static SHMeshData LineCapsuleCap() noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Produces a cap of a wireframe capsule that is comprised only of lines and
|
||||
constructs a SHMesh using the SHGraphicsSystem provided.
|
||||
|
||||
\param meshLibrary
|
||||
Reference to the SHMeshLibrary to produce and store a line circle mesh in.
|
||||
|
||||
\return
|
||||
SHMesh object that points to the generated line circle mesh in the SHMeshLibrary.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static Handle<SHMesh> LineCapsuleCap(SHMeshLibrary& meshLibrary) noexcept;
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Produces a cap of a wireframe capsule that is comprised only of lines and
|
||||
constructs a SHMesh using the SHGraphicsSystem provided.
|
||||
|
||||
\param gfxSystem
|
||||
Reference to the SHGraphicsSystem to produce and store a line circle mesh in.
|
||||
|
||||
\return
|
||||
SHMesh object that points to the generated line circle mesh in the
|
||||
SHGraphicsSystem.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
[[nodiscard]] static Handle<SHMesh> LineCapsuleCap(SHGraphicsSystem& gfxSystem) noexcept;
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -209,5 +249,6 @@ namespace SHADE
|
|||
static SHMeshData sphereMesh;
|
||||
static SHMeshData lineCubeMesh;
|
||||
static SHMeshData lineCircleMesh;
|
||||
static SHMeshData lineCapsuleCapMesh;
|
||||
};
|
||||
}
|
|
@ -35,7 +35,17 @@ namespace SHADE
|
|||
: position { pos }
|
||||
, orientation { SHQuaternion::FromEuler(rot) }
|
||||
, scale { scl }
|
||||
{}
|
||||
{
|
||||
ComputeTRS();
|
||||
}
|
||||
|
||||
SHTransform::SHTransform(const SHVec3& pos, const SHQuaternion& quat, const SHVec3& scl) noexcept
|
||||
: position { pos }
|
||||
, orientation { quat }
|
||||
, scale { scl }
|
||||
{
|
||||
ComputeTRS();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Operator Overload Definitions */
|
||||
|
|
|
@ -128,6 +128,10 @@ namespace SHADE
|
|||
dbgDrawSys->DrawWireSphere(SHMatrix::Transform(center, SHQuaternion(), scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::WireCapsule(const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawWireCapsule(position, rotation, height, radius, color, depthTested);
|
||||
}
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Persistent Draw Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -216,6 +220,10 @@ namespace SHADE
|
|||
dbgDrawSys->DrawPersistentWireSphere(SHMatrix::Transform(center, SHQuaternion(), scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Persistent::WireCapsule(const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentWireCapsule(position, rotation, height, radius, color, depthTested);
|
||||
}
|
||||
void SHDebugDraw::Persistent::ClearDraws()
|
||||
{
|
||||
dbgDrawSys->ClearPersistentDraws();
|
||||
|
|
|
@ -194,6 +194,18 @@ namespace SHADE
|
|||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void WireSphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws the outline of a capsule.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="position">Position of the wireframe capsule.</param>
|
||||
/// <param name="rotation">Rotation of the capsule.</param>
|
||||
/// <param name="height">Height of the overall capsule.</param>
|
||||
/// <param name="radius">Radius of the capsule.</param>
|
||||
/// <param name="color"></param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void WireCapsule(const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Persistent Draw Function Class "Folder" */
|
||||
|
@ -366,6 +378,18 @@ namespace SHADE
|
|||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void WireSphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws the outline of a capsule.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="position">Position of the wireframe capsule.</param>
|
||||
/// <param name="rotation">Rotation of the capsule.</param>
|
||||
/// <param name="height">Height of the overall capsule.</param>
|
||||
/// <param name="radius">Radius of the capsule.</param>
|
||||
/// <param name="color"></param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void WireCapsule(const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Clears any persistent drawn debug primitives.
|
||||
/// </summary>
|
||||
static void ClearDraws();
|
||||
|
|
|
@ -107,8 +107,7 @@ namespace SHADE
|
|||
|
||||
Vector3 Transform::Forward::get()
|
||||
{
|
||||
const SHVec3 DIRECTION = SHVec3::Rotate(-SHVec3::UnitZ, Convert::ToNative(GlobalRotation));
|
||||
return Convert::ToCLI(DIRECTION);
|
||||
return Vector3::Rotate(Vector3::Forward, GlobalRotation);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -167,6 +167,10 @@ namespace SHADE
|
|||
{
|
||||
return Convert::ToCLI(SHVec3::Rotate(Convert::ToNative(vec), Convert::ToNative(axis), radians));
|
||||
}
|
||||
Vector3 Vector3::Rotate(Vector3 vec, Quaternion quat)
|
||||
{
|
||||
return Convert::ToCLI(SHVec3::Rotate(Convert::ToNative(vec), Convert::ToNative(quat)));
|
||||
}
|
||||
Vector3 Vector3::Min(Vector3 lhs, Vector3 rhs)
|
||||
{
|
||||
float lx = lhs.x, rx = rhs.x;
|
||||
|
|
|
@ -19,10 +19,17 @@ of DigiPen Institute of Technology is prohibited.
|
|||
// Project Includes
|
||||
#include "Vector2.hxx"
|
||||
|
||||
value struct Quaternion;
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*-------------------------------------------------------------------------- --- */
|
||||
value struct Quaternion;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-------------------------------------------------------------------------- --- */
|
||||
|
||||
///<summary>
|
||||
/// CLR version of SHADE Engine's Vector3 class that represents a 3-Dimensional Vector.
|
||||
/// Designed to closely match Unity's Vector3 struct.
|
||||
|
@ -308,6 +315,12 @@ namespace SHADE
|
|||
/// <returns>The Vector3 that represents the rotated vector.</returns>
|
||||
static Vector3 Rotate(Vector3 vec, Vector3 axis, float radians);
|
||||
/// <summary>
|
||||
/// Rotates a Vector3 using a Quaternion.
|
||||
/// </summary>
|
||||
/// <param name="vec">A Vector3 to rotate.</param>
|
||||
/// <param name="quat">A Quaternion to rotate the vector with.</param>
|
||||
static Vector3 Rotate(Vector3 vec, Quaternion quat);
|
||||
/// <summary>
|
||||
/// Computes and returns a Vector3 that is made from the smallest components of
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/// the two specified Vector3s.
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/// </summary>
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Reference in New Issue