Implemented Input Binding Serialisation #304
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@ -0,0 +1,52 @@
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4
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Horizontal
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0
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0
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5
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0.2
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5
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0
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2
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39
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68
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2
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37
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65
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2
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3
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16
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1
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2
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Mouse Wheel
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3
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0
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1
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0.2
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1
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0
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0
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0
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0
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0
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Mouse X
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1
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0
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1
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0.2
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1
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0
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0
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0
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0
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0
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Mouse Y
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2
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0
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1
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0.2
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1
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0
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0
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0
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0
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0
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@ -11,6 +11,7 @@
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#pragma once
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#pragma once
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#include <SHpch.h>
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#include <SHpch.h>
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#include <fstream>
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#include "SHInputManager.h"
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#include "SHInputManager.h"
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#include "../Tools/SHException.h"
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#include "../Tools/SHException.h"
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@ -99,6 +100,174 @@ namespace SHADE
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}
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}
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}
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}
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//The Binding File format presently goes as such:
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/*
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* Name
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Binding Type Enum
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Inverted Bool
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Gravity Double
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Dead Double
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Sensitivity Double
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Snap Bool
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PositiveKeyCode count
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PositiveKeyCodes
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NegativeKeyCode count
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NegativeKeyCodes
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PositiveControllerCode Count
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PositiveControllerCodes
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NegativeControllerCode Count
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NegativeControllerCodes
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*/
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void SHInputManager::SaveBindings(std::string const& targetFile) noexcept
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{
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std::ofstream file;
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file.open("../../Assets/Bindings.SHConfig");
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//File cannot be written to
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if (!file) return;
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//First write the number of bindings
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file << bindings.size() << std::endl;
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for (auto& b : bindings)
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{
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//Name
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file << b.first << std::endl;
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//Data
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auto& lbd = b.second;
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file << static_cast<int>(lbd.bindingType) << std::endl;
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file << static_cast<int>(lbd.inverted) << std::endl;
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file << lbd.gravity << std::endl;
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file << lbd.dead << std::endl;
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file << lbd.sensitivity << std::endl;
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file << static_cast<int>(lbd.snap) << std::endl;
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//Bindings
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file << lbd.positiveKeyCodes.size() << std::endl;
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for (auto kc : lbd.positiveKeyCodes)
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file << static_cast<int>(kc) << std::endl;
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file << lbd.negativeKeyCodes.size() << std::endl;
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for (auto kc : lbd.negativeKeyCodes)
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file << static_cast<int>(kc) << std::endl;
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file << lbd.positiveControllerCodes.size() << std::endl;
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for (auto cc : lbd.positiveControllerCodes)
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file << static_cast<int>(cc) << std::endl;
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file << lbd.negativeControllerCodes.size() << std::endl;
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for (auto cc : lbd.negativeControllerCodes)
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file << static_cast<int>(cc) << std::endl;
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}
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file.close();
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}
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void SHInputManager::LoadBindings(std::string const& sourceFile) noexcept
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{
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std::ifstream file;
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file.open("../../Assets/Bindings.SHConfig");
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//Check
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if (!file) return;
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//Erase
|
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ClearBindings();
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//Read
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std::string read;
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|
|
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int count = 0;
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std::getline(file, read);
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count = std::stoi(read);
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std::string bindingName;
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for (int b = 0; b < count; ++b)
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{
|
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//Name
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std::getline(file, read);
|
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SHLOGV_CRITICAL("Binding Name: {}", read);
|
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bindingName = read;
|
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AddBinding(bindingName);
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//Type
|
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std::getline(file, read);
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SHLOGV_CRITICAL("Binding Type: {}", read);
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SetBindingType(bindingName, static_cast<SH_BINDINGTYPE>(std::stoi(read)));
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//Inversion
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std::getline(file, read);
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SHLOGV_CRITICAL("Inversion: {}", read);
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SetBindingInverted(bindingName, static_cast<bool>(std::stoi(read)));
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//Gravity
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std::getline(file, read);
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SHLOGV_CRITICAL("Gravity: {}", read);
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SetBindingGravity(bindingName, std::stod(read));
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//Dead
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|
std::getline(file, read);
|
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SHLOGV_CRITICAL("Dead: {}", read);
|
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SetBindingDead(bindingName, std::stod(read));
|
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|
|
||||||
|
//Sensitivity
|
||||||
|
std::getline(file, read);
|
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|
SHLOGV_CRITICAL("Sensitivity: {}", read);
|
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|
SetBindingSensitivity(bindingName, std::stod(read));
|
||||||
|
|
||||||
|
//Snap
|
||||||
|
std::getline(file, read);
|
||||||
|
SHLOGV_CRITICAL("Snap: {}", read);
|
||||||
|
SetBindingSnap(bindingName, static_cast<bool>(std::stoi(read)));
|
||||||
|
|
||||||
|
int count = 0;
|
||||||
|
//Positive Key Codes
|
||||||
|
std::getline(file, read);
|
||||||
|
SHLOGV_CRITICAL("Positive Key Count: {}", read);
|
||||||
|
count = std::stoi(read);
|
||||||
|
for (int i = 0; i < count; ++i)
|
||||||
|
{
|
||||||
|
std::getline(file, read);
|
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|
SHLOGV_CRITICAL("Positive Key: {}", read);
|
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|
AddBindingPositiveKeyCode(bindingName, static_cast<SH_KEYCODE>(std::stoi(read)));
|
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|
}
|
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|
|
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|
//Negative Key Codes
|
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|
std::getline(file, read);
|
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|
SHLOGV_CRITICAL("Negative Key Count: {}", read);
|
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|
count = std::stoi(read);
|
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|
for (int i = 0; i < count; ++i)
|
||||||
|
{
|
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|
std::getline(file, read);
|
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|
SHLOGV_CRITICAL("Negative Key: {}", read);
|
||||||
|
AddBindingNegativeKeyCode(bindingName, static_cast<SH_KEYCODE>(std::stoi(read)));
|
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|
}
|
||||||
|
|
||||||
|
//Positive Controller Codes
|
||||||
|
std::getline(file, read);
|
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|
SHLOGV_CRITICAL("Positive Controller Count: {}", read);
|
||||||
|
count = std::stoi(read);
|
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|
for (int i = 0; i < count; ++i)
|
||||||
|
{
|
||||||
|
std::getline(file, read);
|
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|
SHLOGV_CRITICAL("Positive Controller: {}", read);
|
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|
AddBindingPositiveControllerCode(bindingName, static_cast<SH_CONTROLLERCODE>(std::stoi(read)));
|
||||||
|
}
|
||||||
|
|
||||||
|
//Negative Controller Codes
|
||||||
|
std::getline(file, read);
|
||||||
|
SHLOGV_CRITICAL("Negative Controller Count: {}", read);
|
||||||
|
count = std::stoi(read);
|
||||||
|
for (int i = 0; i < count; ++i)
|
||||||
|
{
|
||||||
|
std::getline(file, read);
|
||||||
|
SHLOGV_CRITICAL("Negative Controller: {}", read);
|
||||||
|
AddBindingNegativeControllerCode(bindingName, static_cast<SH_CONTROLLERCODE>(std::stoi(read)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
file.close();
|
||||||
|
}
|
||||||
|
|
||||||
void SHInputManager::UpdateInput(double dt) noexcept
|
void SHInputManager::UpdateInput(double dt) noexcept
|
||||||
{
|
{
|
||||||
//Keyboard and Mouse Buttons////////////////////////////////////////////////
|
//Keyboard and Mouse Buttons////////////////////////////////////////////////
|
||||||
|
|
|
@ -681,6 +681,17 @@ namespace SHADE
|
||||||
return controllersReleasedTime[controllerNum][static_cast<size_t>(code)];
|
return controllersReleasedTime[controllerNum][static_cast<size_t>(code)];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*/
|
||||||
|
/* Binding I/O */
|
||||||
|
/*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
//Save bindings registered into a file
|
||||||
|
static void SaveBindings(std::string const& targetFile = "Assets/InputBindings.SHConfig") noexcept;
|
||||||
|
|
||||||
|
//Load and register bindings from a file
|
||||||
|
//The current list of bindings will be overwritten, so save them somewhere else before loading
|
||||||
|
static void LoadBindings(std::string const& sourceFile = "Assets/InputBindings.SHConfig") noexcept;
|
||||||
|
|
||||||
/*------------------------------------------------------------------------*/
|
/*------------------------------------------------------------------------*/
|
||||||
/* Binding Functions */
|
/* Binding Functions */
|
||||||
/*------------------------------------------------------------------------*/
|
/*------------------------------------------------------------------------*/
|
||||||
|
|
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Reference in New Issue