Fixed Buttons, Added Button events, Added Toggle Buttons, Added Sliders(WIP no graphics), Rework backend #308
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@ -0,0 +1,4 @@
|
|||
Start Maximized: true
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Working Scene ID: 97161771
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Window Size: {x: 1920, y: 1080}
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Style: 0
|
|
@ -1,7 +1,7 @@
|
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- EID: 0
|
||||
Name: Canvas
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IsActive: true
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NumberOfChildren: 1
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NumberOfChildren: 2
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Components:
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Canvas Component:
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Canvas Width: 10
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@ -14,7 +14,7 @@
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 0, y: 0, z: 0}
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Translate: {x: -3.5999999, y: 3.0999999, z: 0}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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||||
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@ -28,6 +28,26 @@
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Clicked Texture: 0
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IsActive: true
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Scripts: ~
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- EID: 5
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Name: Default
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IsActive: true
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NumberOfChildren: 0
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Components:
|
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Transform Component:
|
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Translate: {x: 0, y: -3.9000001, z: 0}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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Renderable Component:
|
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Mesh: 141771688
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Material: 129340704
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IsActive: true
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Toggle Button Component:
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Non Toggled Texture: 0
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Toggled Texture: 0
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Value: true
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IsActive: true
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Scripts: ~
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- EID: 1
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Name: Camera
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IsActive: true
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||||
|
|
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@ -1,3 +1,3 @@
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Name: UI_Test
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ID: 87707373
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ID: 87244611
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Type: 5
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@ -21,6 +21,7 @@
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#include "UI/SHUIComponent.h"
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#include "UI/SHCanvasComponent.h"
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#include "UI/SHButtonComponent.h"
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#include "UI/SHToggleButtonComponent.h"
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#include "SHEditorComponentView.h"
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#include "AudioSystem/SHAudioListenerComponent.h"
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#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
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@ -154,6 +155,10 @@ namespace SHADE
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{
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DrawComponent(buttonComponent);
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}
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if (auto toggleButton = SHComponentManager::GetComponent_s<SHToggleButtonComponent>(eid))
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{
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DrawComponent(toggleButton);
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}
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ImGui::Separator();
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// Render Scripts
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SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
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@ -167,6 +172,7 @@ namespace SHADE
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DrawAddComponentButton<SHLightComponent>(eid);
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DrawAddComponentButton<SHCanvasComponent>(eid);
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DrawAddComponentButton<SHButtonComponent>(eid);
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DrawAddComponentButton<SHToggleButtonComponent>(eid);
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// Components that require Transforms
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@ -23,4 +23,5 @@ constexpr SHEventIdentifier SH_SCENE_INIT_POST { 14 };
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constexpr SHEventIdentifier SH_SCENE_EXIT_PRE { 15 };
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constexpr SHEventIdentifier SH_SCENE_EXIT_POST { 16 };
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constexpr SHEventIdentifier SH_GRAPHICS_LIGHT_ENABLE_SHADOW_EVENT { 17 };
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constexpr SHEventIdentifier SH_BUTTON_CLICK_EVENT { 18 };
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@ -18,6 +18,7 @@
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#include "Physics/Interface/SHRigidBodyComponent.h"
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#include "UI/SHCanvasComponent.h"
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#include "UI/SHButtonComponent.h"
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#include "UI/SHToggleButtonComponent.h"
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#include "ECS_Base/Managers/SHSystemManager.h"
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#include "Graphics/MiddleEnd/Lights/SHLightComponent.h"
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#include "Scripting/SHScriptEngine.h"
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@ -208,6 +209,7 @@ namespace SHADE
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AddComponentToComponentNode<SHCanvasComponent>(components, eid);
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AddComponentToComponentNode<SHButtonComponent>(components, eid);
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AddComponentToComponentNode<SHToggleButtonComponent>(components, eid);
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AddComponentToComponentNode<SHTextRenderableComponent>(components, eid);
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@ -265,6 +267,7 @@ namespace SHADE
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AddComponentID<SHCanvasComponent>(componentIDList, componentsNode);
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AddComponentID<SHButtonComponent>(componentIDList, componentsNode);
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AddComponentID<SHToggleButtonComponent>(componentIDList, componentsNode);
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AddComponentID<SHTextRenderableComponent>(componentIDList, componentsNode);
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return componentIDList;
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@ -346,6 +349,7 @@ namespace SHADE
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SHSerializationHelper::InitializeComponentFromNode<SHCanvasComponent>(componentsNode, eid);
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SHSerializationHelper::InitializeComponentFromNode<SHButtonComponent>(componentsNode, eid);
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SHSerializationHelper::InitializeComponentFromNode<SHToggleButtonComponent>(componentsNode, eid);
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SHSerializationHelper::InitializeComponentFromNode<SHTextRenderableComponent>(componentsNode, eid);
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SHSerializationHelper::InitializeComponentFromNode<SHLightComponent>(componentsNode, eid);
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}
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@ -0,0 +1,16 @@
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#pragma once
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#include "ECS_Base/SHECSMacros.h"
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namespace SHADE
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{
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struct SHButtonClickEvent
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{
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EntityID EID;
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// value of the toggle button, default to false if its a button and not a toggle button
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bool value{false};
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};
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|
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}
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@ -5,7 +5,7 @@
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namespace SHADE
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{
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SHButtonComponent::SHButtonComponent()
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:size(1.0f), offset(0.0f), isHovered(false), isClicked(false),
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:size(1.0f), isHovered(false), isClicked(false),
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defaultTexture(0), hoveredTexture(0), clickedTexture(0)
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{
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}
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@ -18,7 +18,6 @@ namespace SHADE
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virtual ~SHButtonComponent() = default;
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SHVec2 size;
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SHVec2 offset;
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AssetID GetClickedTexture() const noexcept;
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AssetID GetDefaultTexture() const noexcept;
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@ -0,0 +1,39 @@
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#include "SHpch.h"
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#include "SHSliderComponent.h"
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namespace SHADE
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{
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SHSliderComponent::SHSliderComponent()
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:size(1.0f), isHovered(false), isClicked(false), value(0.0f)
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{
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}
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float SHSliderComponent::GetValue() const noexcept
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{
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return value;
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}
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void SHSliderComponent::SetValue(float value) noexcept
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{
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this->value = value;
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}
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|
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}
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|
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RTTR_REGISTRATION
|
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{
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using namespace SHADE;
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using namespace rttr;
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registration::class_<SHSliderComponent>("Slider Component")
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.property("Slider Value", &SHSliderComponent::GetValue, &SHSliderComponent::SetValue)
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;
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}
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@ -0,0 +1,41 @@
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#pragma once
|
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#include <rttr/registration>
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#include "SH_API.h"
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#include "ECS_Base/Components/SHComponent.h"
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#include "Math/Vector/SHVec3.h"
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#include "Math/Vector/SHVec2.h"
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#include "Assets/SHAssetMacros.h"
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|
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namespace SHADE
|
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{
|
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|
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class SH_API SHSliderComponent final: public SHComponent
|
||||
{
|
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public:
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SHSliderComponent();
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virtual ~SHSliderComponent() = default;
|
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|
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SHVec2 size;
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|
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|
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float GetValue() const noexcept;
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void SetValue(float value) noexcept;
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|
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|
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friend class SHUISystem;
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private:
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|
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bool isHovered;
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bool isClicked;
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|
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float value;
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RTTR_ENABLE()
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};
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}
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@ -0,0 +1,59 @@
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#include "SHpch.h"
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#include "SHToggleButtonComponent.h"
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namespace SHADE
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{
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SHToggleButtonComponent::SHToggleButtonComponent()
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:size(1.0f), isHovered(false), isClicked(false), value(false),
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defaultTexture(0), toggledTexture(0)
|
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{
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}
|
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|
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AssetID SHToggleButtonComponent::GetDefaultTexture() const noexcept
|
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{
|
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return defaultTexture;
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}
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AssetID SHToggleButtonComponent::GetToggledTexture() const noexcept
|
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{
|
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return toggledTexture;
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}
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|
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bool SHToggleButtonComponent::GetValue() const noexcept
|
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{
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return value;
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}
|
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|
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|
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void SHToggleButtonComponent::SetDefaultTexture(AssetID texture) noexcept
|
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{
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defaultTexture = texture;
|
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}
|
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|
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void SHToggleButtonComponent::SetToggledTexture(AssetID texture) noexcept
|
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{
|
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toggledTexture = texture;
|
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}
|
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|
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void SHToggleButtonComponent::SetValue(bool value) noexcept
|
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{
|
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this->value = value;
|
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}
|
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|
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}
|
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|
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|
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RTTR_REGISTRATION
|
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{
|
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using namespace SHADE;
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using namespace rttr;
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|
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registration::class_<SHToggleButtonComponent>("Toggle Button Component")
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.property("Non Toggled Texture", &SHToggleButtonComponent::GetDefaultTexture, &SHToggleButtonComponent::SetDefaultTexture)
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.property("Toggled Texture", &SHToggleButtonComponent::GetToggledTexture, &SHToggleButtonComponent::SetToggledTexture)
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.property("Value", &SHToggleButtonComponent::GetValue, &SHToggleButtonComponent::SetValue)
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;
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|
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|
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}
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@ -0,0 +1,48 @@
|
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#pragma once
|
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|
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#include <rttr/registration>
|
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|
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#include "SH_API.h"
|
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#include "ECS_Base/Components/SHComponent.h"
|
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#include "Math/Vector/SHVec3.h"
|
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#include "Math/Vector/SHVec2.h"
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#include "Assets/SHAssetMacros.h"
|
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|
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namespace SHADE
|
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{
|
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|
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class SH_API SHToggleButtonComponent final: public SHComponent
|
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{
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public:
|
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SHToggleButtonComponent();
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virtual ~SHToggleButtonComponent() = default;
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|
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SHVec2 size;
|
||||
|
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AssetID GetToggledTexture() const noexcept;
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AssetID GetDefaultTexture() const noexcept;
|
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bool GetValue() const noexcept;
|
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|
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|
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void SetDefaultTexture(AssetID texture) noexcept;
|
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void SetToggledTexture(AssetID texture) noexcept;
|
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void SetValue(bool value) noexcept;
|
||||
|
||||
|
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|
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friend class SHUISystem;
|
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private:
|
||||
|
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bool isHovered;
|
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bool isClicked;
|
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bool value;
|
||||
AssetID defaultTexture;
|
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AssetID toggledTexture;
|
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|
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|
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|
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RTTR_ENABLE()
|
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};
|
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|
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|
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}
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@ -10,6 +10,13 @@
|
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#include "Editor/SHEditor.h"
|
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#include "Resource/SHResourceManager.h"
|
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#include "Input/SHInputManager.h"
|
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#include "SHUIComponent.h"
|
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#include "SHButtonComponent.h"
|
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#include "SHToggleButtonComponent.h"
|
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#include "SHSliderComponent.h"
|
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#include "SHCanvasComponent.h"
|
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#include "Events/SHEventManager.hpp"
|
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#include "Events/SHButtonClickEvent.h"
|
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|
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namespace SHADE
|
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{
|
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|
@ -103,7 +110,7 @@ namespace SHADE
|
|||
{
|
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auto transform = SHComponentManager::GetComponent<SHTransformComponent>(comp.GetEID());
|
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if (canvasComp != nullptr)
|
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comp.localToCanvasMatrix = canvasComp->GetMatrix()* transform->GetTRS();
|
||||
comp.localToCanvasMatrix = transform->GetTRS() * canvasComp->GetMatrix();
|
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else
|
||||
comp.localToCanvasMatrix = transform->GetTRS();
|
||||
}
|
||||
|
@ -139,77 +146,195 @@ namespace SHADE
|
|||
|
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void SHUISystem::UpdateButtonComponent(SHButtonComponent& comp) noexcept
|
||||
{
|
||||
if (!SHComponentManager::HasComponent<SHTransformComponent>(comp.GetEID()) || !SHComponentManager::HasComponent<SHUIComponent>(comp.GetEID()))
|
||||
if (!SHComponentManager::HasComponent<SHUIComponent>(comp.GetEID()))
|
||||
{
|
||||
return;
|
||||
}
|
||||
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||
auto uiComp = SHComponentManager::GetComponent<SHUIComponent>(comp.GetEID());
|
||||
//auto canvasComp = SHComponentManager::GetComponent_s<SHCanvasComponent>(uiComp->canvasID);
|
||||
|
||||
SHVec4 topExtent4 = SHMatrix::Translate(-comp.size.x * 0.5f, comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
SHVec4 btmExtent4 = SHMatrix::Translate(comp.size.x * 0.5f, -comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f,0.0f, 0.0f,1.0f);
|
||||
|
||||
|
||||
SHVec2 topExtent{ topExtent4.x,topExtent4.y };
|
||||
SHVec2 btmExtent{ btmExtent4.x,btmExtent4.y };
|
||||
|
||||
|
||||
SHVec2 mousePos;
|
||||
SHVec2 windowSize;
|
||||
#ifdef SHEDITOR
|
||||
windowSize = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->beginContentRegionAvailable;
|
||||
mousePos = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->viewportMousePos;
|
||||
//mousePos.y = windowSize.y - mousePos.y;
|
||||
SHLOG_INFO("mouse pos: {}, {}", mousePos.x, mousePos.y)
|
||||
mousePos /= windowSize;
|
||||
SHLOG_INFO("mouse pos normalized: {}, {}", mousePos.x, mousePos.y)
|
||||
|
||||
|
||||
|
||||
#else
|
||||
|
||||
int x, y;
|
||||
SHInputManager::GetMouseScreenPosition(&x, &y);
|
||||
mousePos.x = x;
|
||||
mousePos.y = y;
|
||||
auto ws = SHSystemManager::GetSystem<SHGraphicsSystem>()->GetWindow()->GetWindowSize();
|
||||
windowSize = { ws.first,ws.second };
|
||||
mousePos /= windowSize;
|
||||
#endif
|
||||
|
||||
SHVec2 camSize{ cameraSystem->GetCameraWidthHeight(0)};
|
||||
//SHLOG_INFO("TopExtent: {}, {}", topExtent.x, topExtent.y)
|
||||
|
||||
topExtent = CanvasToScreenPoint(topExtent,true);
|
||||
btmExtent = CanvasToScreenPoint(btmExtent,true);
|
||||
//SHLOG_INFO("TopExtent: {}, {} Btm Extent: {}, {}", topExtent.x, topExtent.y, btmExtent.x, btmExtent.y)
|
||||
|
||||
|
||||
comp.isClicked = false;
|
||||
if (mousePos.x >= topExtent.x && mousePos.x <= btmExtent.x
|
||||
&& mousePos.y >= topExtent.y && mousePos.y <= btmExtent.y)
|
||||
{
|
||||
comp.isHovered = true;
|
||||
#ifdef SHEDITOR
|
||||
if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::PLAY)
|
||||
{
|
||||
if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
|
||||
{
|
||||
comp.isClicked = true;
|
||||
SHButtonClickEvent clickEvent;
|
||||
clickEvent.EID = comp.GetEID();
|
||||
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
|
||||
}
|
||||
}
|
||||
#else
|
||||
if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
|
||||
{
|
||||
comp.isClicked = true;
|
||||
SHButtonClickEvent clickEvent;
|
||||
clickEvent.EID = comp.GetEID();
|
||||
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
|
||||
}
|
||||
#endif
|
||||
|
||||
//SHLOG_INFO("HOVERED")
|
||||
}
|
||||
else
|
||||
{
|
||||
comp.isHovered = false;
|
||||
//SHLOG_INFO("NOT HOVERED")
|
||||
}
|
||||
|
||||
|
||||
if (SHComponentManager::HasComponent<SHRenderable>(comp.GetEID()))
|
||||
{
|
||||
/*auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(comp.GetEID());
|
||||
auto texture = SHResourceManager::Get<SHTexture>(comp.GetDefaultTexture());
|
||||
|
||||
auto material = renderable->GetModifiableMaterial();
|
||||
material->SetProperty("texture", comp.GetDefaultTexture());*/
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SHUISystem::UpdateToggleButtonComponent(SHToggleButtonComponent& comp) noexcept
|
||||
{
|
||||
if (!SHComponentManager::HasComponent<SHUIComponent>(comp.GetEID()))
|
||||
{
|
||||
return;
|
||||
}
|
||||
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||
auto uiComp = SHComponentManager::GetComponent<SHUIComponent>(comp.GetEID());
|
||||
|
||||
SHVec4 topExtent4 = uiComp->GetMatrix() * SHVec4(-comp.size.x * 0.5f, comp.size.y * 0.5f , 0.0f,1.0f);
|
||||
SHVec4 btmExtent4 = uiComp->GetMatrix() * SHVec4(comp.size.x * 0.5f , -comp.size.y * 0.5f , 0.0f, 1.0f);
|
||||
|
||||
SHVec2 topExtent{ topExtent4.x,-topExtent4.y };
|
||||
SHVec2 btmExtent{ btmExtent4.x,-btmExtent4.y };
|
||||
SHVec4 topExtent4 = SHMatrix::Translate(-comp.size.x * 0.5f, comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
SHVec4 btmExtent4 = SHMatrix::Translate(comp.size.x * 0.5f, -comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
|
||||
SHVec2 topExtent{ topExtent4.x,topExtent4.y };
|
||||
SHVec2 btmExtent{ btmExtent4.x,btmExtent4.y };
|
||||
|
||||
SHVec2 windowSize;
|
||||
SHVec2 mousePos;
|
||||
SHVec2 windowSize;
|
||||
|
||||
#ifdef SHEDITOR
|
||||
|
||||
windowSize = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->windowSize;
|
||||
windowSize = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->beginContentRegionAvailable;
|
||||
mousePos = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->viewportMousePos;
|
||||
//mousePos.y = windowSize.y - mousePos.y;
|
||||
SHLOG_INFO("mouse pos: {}, {}", mousePos.x, mousePos.y)
|
||||
mousePos /= windowSize;
|
||||
SHLOG_INFO("mouse pos normalized: {}, {}", mousePos.x, mousePos.y)
|
||||
|
||||
|
||||
|
||||
#else
|
||||
|
||||
int x, y;
|
||||
SHInputManager::GetMouseScreenPosition(&x, &y);
|
||||
mousePos.x = x;
|
||||
mousePos.y = y;
|
||||
auto ws = SHSystemManager::GetSystem<SHGraphicsSystem>()->GetWindow()->GetWindowSize();
|
||||
windowSize = { ws.first,ws.second };
|
||||
mousePos /= windowSize;
|
||||
#endif
|
||||
|
||||
SHVec2 camSize{ cameraSystem->GetCameraWidthHeight(0) };
|
||||
|
||||
|
||||
SHVec2 camSize{ cameraSystem->GetCameraWidthHeight(0).x , cameraSystem->GetCameraWidthHeight(0).y };
|
||||
|
||||
topExtent += camSize * 0.5f;
|
||||
btmExtent += camSize * 0.5f;
|
||||
topExtent = CanvasToScreenPoint(topExtent,true);
|
||||
btmExtent = CanvasToScreenPoint(btmExtent, true);
|
||||
|
||||
//Convert everything to using ratios
|
||||
topExtent /= camSize;
|
||||
btmExtent /= camSize;
|
||||
|
||||
mousePos /= windowSize;
|
||||
|
||||
//SHLOG_INFO("mousePos: {} , {}", mousePos.x, mousePos.y);
|
||||
comp.isClicked = false;
|
||||
if (mousePos.x >= topExtent.x && mousePos.x <= btmExtent.x
|
||||
&& mousePos.y >= topExtent.y && mousePos.y <= btmExtent.y)
|
||||
{
|
||||
comp.isHovered = true;
|
||||
#ifdef SHEDITOR
|
||||
if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::PLAY)
|
||||
{
|
||||
if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
|
||||
{
|
||||
comp.isClicked = true;
|
||||
comp.value = !comp.value;
|
||||
SHButtonClickEvent clickEvent;
|
||||
clickEvent.EID = comp.GetEID();
|
||||
clickEvent.value = comp.value;
|
||||
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
|
||||
}
|
||||
//SHLOG_INFO("BUTTON HOVERED");
|
||||
|
||||
|
||||
}
|
||||
#else
|
||||
if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
|
||||
{
|
||||
comp.isClicked = true;
|
||||
comp.value = !comp.value;
|
||||
SHButtonClickEvent clickEvent;
|
||||
clickEvent.EID = comp.GetEID();
|
||||
clickEvent.value = comp.value;
|
||||
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
comp.isHovered = false;
|
||||
|
||||
//SHLOG_INFO("BUTTON NOT HOVERED")
|
||||
}
|
||||
|
||||
|
||||
if (SHComponentManager::HasComponent<SHRenderable>(comp.GetEID()))
|
||||
{
|
||||
//auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(comp.GetEID());
|
||||
//auto texture = SHResourceManager::Get<SHTexture>(comp.GetDefaultTexture());
|
||||
/*auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(comp.GetEID());
|
||||
auto texture = SHResourceManager::Get<SHTexture>(comp.GetDefaultTexture());
|
||||
|
||||
//auto material = renderable->GetModifiableMaterial();
|
||||
//material->SetProperty("texture", comp.GetDefaultTexture());
|
||||
auto material = renderable->GetModifiableMaterial();
|
||||
material->SetProperty("texture", comp.GetDefaultTexture());*/
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SHUISystem::UpdateButtonsRoutine::Execute(double dt) noexcept
|
||||
{
|
||||
SHUISystem* system = (SHUISystem*)GetSystem();
|
||||
|
@ -219,6 +344,34 @@ namespace SHADE
|
|||
if (SHSceneManager::CheckNodeAndComponentsActive<SHButtonComponent>(comp.GetEID()))
|
||||
system->UpdateButtonComponent(comp);
|
||||
}
|
||||
|
||||
auto& toggleButtonDense = SHComponentManager::GetDense<SHToggleButtonComponent>();
|
||||
for (auto& comp : toggleButtonDense)
|
||||
{
|
||||
if (SHSceneManager::CheckNodeAndComponentsActive<SHToggleButtonComponent>(comp.GetEID()))
|
||||
system->UpdateToggleButtonComponent(comp);
|
||||
}
|
||||
}
|
||||
|
||||
SHVec2 SHUISystem::CanvasToScreenPoint(SHVec2& const canvasPoint, bool normalized) noexcept
|
||||
{
|
||||
SHVec2 result{canvasPoint};
|
||||
|
||||
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||
|
||||
SHVec2 camSize{ cameraSystem->GetCameraWidthHeight(0) };
|
||||
//camSize.y *= -1.0f;
|
||||
|
||||
result.y *= -1.0f;
|
||||
result += camSize * 0.5f;
|
||||
|
||||
if (normalized)
|
||||
return result / camSize;
|
||||
else
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}//end namespace
|
||||
|
|
|
@ -3,14 +3,20 @@
|
|||
#include "SH_API.h"
|
||||
#include "ECS_Base/System/SHSystem.h"
|
||||
#include "ECS_Base/System/SHSystemRoutine.h"
|
||||
#include "SHUIComponent.h"
|
||||
#include "SHButtonComponent.h"
|
||||
#include "SHCanvasComponent.h"
|
||||
|
||||
#include "Scene/SHSceneGraph.h"
|
||||
#include "Scene/SHSceneManager.h"
|
||||
#include "Math/Vector/SHVec2.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
class SHButtonComponent;
|
||||
class SHUIComponent;
|
||||
class SHToggleButtonComponent;
|
||||
class SHSliderComponent;
|
||||
class SHCanvasComponent;
|
||||
|
||||
class SH_API SHUISystem final: public SHSystem
|
||||
{
|
||||
public:
|
||||
|
@ -64,8 +70,12 @@ namespace SHADE
|
|||
private:
|
||||
void UpdateUIComponent(SHUIComponent& comp) noexcept;
|
||||
void UpdateButtonComponent(SHButtonComponent& comp) noexcept;
|
||||
void UpdateToggleButtonComponent(SHToggleButtonComponent& comp) noexcept;
|
||||
void UpdateCanvasComponent(SHCanvasComponent& comp) noexcept;
|
||||
|
||||
SHVec2 CanvasToScreenPoint(SHVec2& const canvasPoint, bool normalized) noexcept;
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue