Added asset browser tool tip that shows asset id #313
|
@ -104,6 +104,10 @@ namespace SHADE
|
|||
auto subPass = renderGraph->GetNode("Debug Draw")->GetSubpass("Debug Draw");
|
||||
subPass->AddExteriorDrawCalls([this](Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHRenderer> renderer, uint32_t frameIndex)
|
||||
{
|
||||
// Set line width first
|
||||
cmdBuffer->SetLineWidth(LineWidth);
|
||||
|
||||
// Draw
|
||||
const uint32_t FRAME_IDX = gfxSystem->GetCurrentFrameIndex();
|
||||
cmdBuffer->BeginLabeledSegment("SHDebugDraw (No Depth Test)");
|
||||
{
|
||||
|
@ -128,6 +132,10 @@ namespace SHADE
|
|||
auto subPassWithDepth = renderGraph->GetNode("Debug Draw with Depth")->GetSubpass("Debug Draw with Depth");
|
||||
subPassWithDepth->AddExteriorDrawCalls([this](Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHRenderer> renderer, uint32_t frameIndex)
|
||||
{
|
||||
// Set line width first
|
||||
cmdBuffer->SetLineWidth(LineWidth);
|
||||
|
||||
// Draw
|
||||
const uint32_t FRAME_IDX = gfxSystem->GetCurrentFrameIndex();
|
||||
cmdBuffer->BeginLabeledSegment("SHDebugDraw (Depth Tested)");
|
||||
{
|
||||
|
@ -506,7 +514,6 @@ namespace SHADE
|
|||
if (batch.NumPoints[frameIndex] > 0)
|
||||
{
|
||||
cmdBuffer->BindPipeline(batch.Pipeline);
|
||||
cmdBuffer->SetLineWidth(LineWidth);
|
||||
cmdBuffer->BindVertexBuffer(0, batch.VertexBuffers[frameIndex], 0);
|
||||
cmdBuffer->DrawArrays(batch.NumPoints[frameIndex], 1, 0, 0);
|
||||
}
|
||||
|
|
|
@ -205,7 +205,7 @@ namespace SHADE
|
|||
/// <param name="color"></param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void WireCapsule(const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
static void WireCapsule(const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Persistent Draw Function Class "Folder" */
|
||||
|
@ -388,7 +388,7 @@ namespace SHADE
|
|||
/// <param name="color"></param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void WireCapsule(const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
static void WireCapsule(const SHVec3& position, const SHQuaternion& rotation, float height, float radius, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Clears any persistent drawn debug primitives.
|
||||
/// </summary>
|
||||
|
|
Loading…
Reference in New Issue