Added open by default for component inspector toggle headers, Added drag/drop receiving for all uint32_t fields #315
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@ -101,12 +101,12 @@ namespace SHADE
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//Add editor windows
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//Add editor windows
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SHEditorWindowManager::CreateEditorWindow<SHEditorMenuBar>();
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SHEditorWindowManager::CreateEditorWindow<SHEditorMenuBar>();
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SHEditorWindowManager::CreateEditorWindow<SHHierarchyPanel>();
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SHEditorWindowManager::CreateEditorWindow<SHEditorInspector>();
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SHEditorWindowManager::CreateEditorWindow<SHEditorProfiler>();
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SHEditorWindowManager::CreateEditorWindow<SHEditorProfiler>();
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SHEditorWindowManager::CreateEditorWindow<SHAssetBrowser>();
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SHEditorWindowManager::CreateEditorWindow<SHAssetBrowser>();
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SHEditorWindowManager::CreateEditorWindow<SHMaterialInspector>();
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SHEditorWindowManager::CreateEditorWindow<SHMaterialInspector>();
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SHEditorWindowManager::CreateEditorWindow<SHColliderTagPanel>();
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SHEditorWindowManager::CreateEditorWindow<SHColliderTagPanel>();
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SHEditorWindowManager::CreateEditorWindow<SHHierarchyPanel>();
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SHEditorWindowManager::CreateEditorWindow<SHEditorInspector>();
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SHEditorWindowManager::CreateEditorWindow<SHEditorViewport>();
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SHEditorWindowManager::CreateEditorWindow<SHEditorViewport>();
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