Implemented a custom physics engine #316

Merged
direnbharwani merged 95 commits from SHPhysics into main 2023-01-23 15:55:45 +08:00
8 changed files with 34 additions and 34 deletions
Showing only changes of commit 136b7e7bfc - Show all commits

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@ -159,7 +159,7 @@ namespace SHADE
for (int i = 0; i < NUM_FACES; ++i)
{
SHHalfEdgeDS::Face newFace;
SHHalfEdgeStructure::Face newFace;
newFace.normal = FACE_NORMALS[i];
for (int j = 0; j < NUM_VERTICES_PER_FACE; ++j)
@ -168,7 +168,7 @@ namespace SHADE
boxHalfEdgeDS.AddFace(newFace);
}
boxHalfEdgeDS.BuildPolyhedron();
boxHalfEdgeDS.Build();
}
} // namespace SHADE

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@ -92,7 +92,7 @@ namespace SHADE
/* Data Members */
/*---------------------------------------------------------------------------------*/
SHHalfEdgeDS boxHalfEdgeDS;
SHHalfEdgeStructure boxHalfEdgeDS;
Spheres spheres;
Boxes boxes;

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@ -93,7 +93,7 @@ namespace SHADE
/* Getter Function Definitions */
/*-----------------------------------------------------------------------------------*/
const SHHalfEdgeDS* SHConvexPolyhedronCollisionShape::GetHalfEdgeStructure() const noexcept
const SHHalfEdgeStructure* SHConvexPolyhedronCollisionShape::GetHalfEdgeStructure() const noexcept
{
return halfEdgeStructure;
}

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@ -12,7 +12,7 @@
// Project Headers
#include "SHCollisionShape.h"
#include "SHHalfEdgeDS.h"
#include "SHHalfEdgeStructure.h"
namespace SHADE
{
@ -57,7 +57,7 @@ namespace SHADE
/* Getter Functions */
/*---------------------------------------------------------------------------------*/
[[nodiscard]] const SHHalfEdgeDS* GetHalfEdgeStructure () const noexcept;
[[nodiscard]] const SHHalfEdgeStructure* GetHalfEdgeStructure () const noexcept;
[[nodiscard]] virtual SHVec3 GetVertex (int index) const = 0;
[[nodiscard]] virtual SHVec3 GetNormal (int faceIndex) const = 0;
@ -66,7 +66,7 @@ namespace SHADE
/* Data Members */
/*---------------------------------------------------------------------------------*/
SHHalfEdgeDS* halfEdgeStructure; // Defines the polyhedron by it's half edges.
SHHalfEdgeStructure* halfEdgeStructure; // Defines the polyhedron by it's half edges.
};
} // namespace SHADE

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@ -1,5 +1,5 @@
/****************************************************************************************
* \file SHHalfEdgeDS.cpp
* \file SHHalfEdgeStructure.cpp
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Implementation for a half-edge data structure to represent polyhedra.
*
@ -11,7 +11,7 @@
#include <SHpch.h>
// Primary Header
#include "SHHalfEdgeDS.h"
#include "SHHalfEdgeStructure.h"
// Helper Macros
@ -23,7 +23,7 @@ namespace SHADE
/* Constructors & Destructor Definitions */
/*-----------------------------------------------------------------------------------*/
SHHalfEdgeDS::HalfEdge::HalfEdge() noexcept
SHHalfEdgeStructure::HalfEdge::HalfEdge() noexcept
: tailVertexIndex { -1 }
, headVertexIndex { -1 }
, edgeIndex { -1 }
@ -31,7 +31,7 @@ namespace SHADE
, faceIndex { -1 }
{}
SHHalfEdgeDS::HalfEdge::HalfEdge(const HalfEdge& rhs) noexcept
SHHalfEdgeStructure::HalfEdge::HalfEdge(const HalfEdge& rhs) noexcept
: tailVertexIndex { rhs.tailVertexIndex }
, headVertexIndex { rhs.headVertexIndex }
, edgeIndex { rhs.edgeIndex }
@ -39,7 +39,7 @@ namespace SHADE
, faceIndex { rhs.faceIndex }
{}
SHHalfEdgeDS::HalfEdge::HalfEdge(HalfEdge&& rhs) noexcept
SHHalfEdgeStructure::HalfEdge::HalfEdge(HalfEdge&& rhs) noexcept
: tailVertexIndex { rhs.tailVertexIndex }
, headVertexIndex { rhs.headVertexIndex }
, edgeIndex { rhs.edgeIndex }
@ -47,13 +47,13 @@ namespace SHADE
, faceIndex { rhs.faceIndex }
{}
SHHalfEdgeDS::Face::Face(const Face& rhs) noexcept
SHHalfEdgeStructure::Face::Face(const Face& rhs) noexcept
: normal { rhs.normal }
{
std::ranges::copy(rhs.vertexIndices.begin(), rhs.vertexIndices.end(), std::back_inserter(vertexIndices));
}
SHHalfEdgeDS::Face::Face(Face&& rhs) noexcept
SHHalfEdgeStructure::Face::Face(Face&& rhs) noexcept
: normal { rhs.normal }
{
std::ranges::copy(rhs.vertexIndices.begin(), rhs.vertexIndices.end(), std::back_inserter(vertexIndices));
@ -63,7 +63,7 @@ namespace SHADE
/* Operator Overload Definitions */
/*-----------------------------------------------------------------------------------*/
SHHalfEdgeDS::HalfEdge& SHHalfEdgeDS::HalfEdge::operator=(const HalfEdge& rhs) noexcept
SHHalfEdgeStructure::HalfEdge& SHHalfEdgeStructure::HalfEdge::operator=(const HalfEdge& rhs) noexcept
{
if (this == &rhs)
return *this;
@ -77,7 +77,7 @@ namespace SHADE
return *this;
}
SHHalfEdgeDS::HalfEdge& SHHalfEdgeDS::HalfEdge::operator=(HalfEdge&& rhs) noexcept
SHHalfEdgeStructure::HalfEdge& SHHalfEdgeStructure::HalfEdge::operator=(HalfEdge&& rhs) noexcept
{
tailVertexIndex = rhs.tailVertexIndex;
headVertexIndex = rhs.headVertexIndex;
@ -88,7 +88,7 @@ namespace SHADE
return *this;
}
SHHalfEdgeDS::Face& SHHalfEdgeDS::Face::operator=(const Face& rhs) noexcept
SHHalfEdgeStructure::Face& SHHalfEdgeStructure::Face::operator=(const Face& rhs) noexcept
{
if (this == &rhs)
return *this;
@ -101,7 +101,7 @@ namespace SHADE
return *this;
}
SHHalfEdgeDS::Face& SHHalfEdgeDS::Face::operator=(Face&& rhs) noexcept
SHHalfEdgeStructure::Face& SHHalfEdgeStructure::Face::operator=(Face&& rhs) noexcept
{
normal = rhs.normal;
@ -115,17 +115,17 @@ namespace SHADE
/* Getter Function Definitions */
/*-----------------------------------------------------------------------------------*/
int32_t SHHalfEdgeDS::GetFaceCount() const noexcept
int32_t SHHalfEdgeStructure::GetFaceCount() const noexcept
{
return static_cast<int32_t>(faces.size());
}
int32_t SHHalfEdgeDS::GetHalfEdgeCount() const noexcept
int32_t SHHalfEdgeStructure::GetHalfEdgeCount() const noexcept
{
return static_cast<int32_t>(halfEdges.size());
}
const SHHalfEdgeDS::Face& SHHalfEdgeDS::GetFace(int32_t index) const
const SHHalfEdgeStructure::Face& SHHalfEdgeStructure::GetFace(int32_t index) const
{
if (index < 0 || index >= static_cast<int32_t>(faces.size()))
throw std::invalid_argument("Index out-of-range!");
@ -133,7 +133,7 @@ namespace SHADE
return faces[index];
}
const SHHalfEdgeDS::HalfEdge& SHHalfEdgeDS::GetHalfEdge(int32_t index) const
const SHHalfEdgeStructure::HalfEdge& SHHalfEdgeStructure::GetHalfEdge(int32_t index) const
{
if (index < 0 || index >= static_cast<int32_t>(halfEdges.size()))
throw std::invalid_argument("Index out-of-range!");
@ -145,12 +145,12 @@ namespace SHADE
/* Public Member Function Definitions */
/*-----------------------------------------------------------------------------------*/
void SHHalfEdgeDS::AddFace(const Face& face)
void SHHalfEdgeStructure::AddFace(const Face& face)
{
faces.emplace_back(face);
}
void SHHalfEdgeDS::BuildPolyhedron() noexcept
void SHHalfEdgeStructure::Build() noexcept
{
// We use the pair of vertex IDs on a half-edge to prevent duplicates
std::unordered_map<uint64_t, HalfEdge> edgeMap;

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@ -1,5 +1,5 @@
/****************************************************************************************
* \file SHHalfEdgeDS.h
* \file SHHalfEdgeStructure.h
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Interface for a half-edge data structure to represent polyhedra.
*
@ -25,7 +25,7 @@ namespace SHADE
* @brief
* Encapsulates data for a convex polyhedron's geometry represented as faces & half edges.
*/
class SH_API SHHalfEdgeDS
class SH_API SHHalfEdgeStructure
{
public:
/*---------------------------------------------------------------------------------*/
@ -127,7 +127,7 @@ namespace SHADE
* Before this method is invoked, there must be some faces.
* @return
*/
void BuildPolyhedron() noexcept;
void Build() noexcept;
private:
/*---------------------------------------------------------------------------------*/

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@ -61,7 +61,7 @@ namespace SHADE
int32_t closestPointIndex = -1;
float bestDistance = std::numeric_limits<float>::lowest();
const SHHalfEdgeDS* HALF_EDGE_STRUCTURE = CONVEX.GetHalfEdgeStructure();
const SHHalfEdgeStructure* HALF_EDGE_STRUCTURE = CONVEX.GetHalfEdgeStructure();
/*
* Test against each face.
@ -72,7 +72,7 @@ namespace SHADE
*/
for (int32_t i = 0; i < HALF_EDGE_STRUCTURE->GetFaceCount(); ++i)
{
const SHHalfEdgeDS::Face& FACE = HALF_EDGE_STRUCTURE->GetFace(i);
const SHHalfEdgeStructure::Face& FACE = HALF_EDGE_STRUCTURE->GetFace(i);
// Build plane equation
@ -128,7 +128,7 @@ namespace SHADE
* / / regionC
*/
const SHHalfEdgeDS::Face& FACE = HALF_EDGE_STRUCTURE->GetFace(closestFaceIndex);
const SHHalfEdgeStructure::Face& FACE = HALF_EDGE_STRUCTURE->GetFace(closestFaceIndex);
const SHVec3& NORMAL = CONVEX.GetNormal(closestFaceIndex);
const int32_t NUM_VERTICES_ON_FACE = static_cast<int32_t>(FACE.vertexIndices.size());