Implemented a custom physics engine #316
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@ -1,7 +1,7 @@
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#include "SHpch.h"
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#include "SHColliderTagPanel.h"
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#include "ECS_Base/Managers/SHSystemManager.h"
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#include "Physics/Collision/SHCollisionTagMatrix.h"
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#include "Physics/Collision/CollisionTags/SHCollisionTagMatrix.h"
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#include "Editor/SHEditorWidgets.hpp"
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namespace SHADE
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@ -18,7 +18,7 @@
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#include "Physics/Interface/SHColliderComponent.h"
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#include "Reflection/SHReflectionMetadata.h"
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#include "Resource/SHResourceManager.h"
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#include "Physics/Collision/SHCollisionTagMatrix.h"
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#include "Physics/Collision/CollisionTags/SHCollisionTagMatrix.h"
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namespace SHADE
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{
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template<typename T>
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@ -12,7 +12,7 @@
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#include "Physics/Interface/SHColliderComponent.h"
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#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
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#include "Graphics/MiddleEnd/TextRendering/SHFont.h"
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#include "Physics/Collision/SHCollisionTagMatrix.h"
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#include "Physics/Collision/CollisionTags/SHCollisionTagMatrix.h"
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namespace YAML
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{
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