Implemented a custom physics engine #316
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@ -249,7 +249,7 @@ namespace YAML
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switch (colliderType)
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{
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case SHCollisionShape::Type::SPHERE: collider->AddSphereCollisionShape(1.0f); break;
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case SHCollisionShape::Type::BOX: break;
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case SHCollisionShape::Type::BOX: collider->AddBoxCollisionShape(SHVec3::One); break;
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case SHCollisionShape::Type::CAPSULE: break;
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default:;
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}
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