Implemented Input Binding Panel via Editor #318
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#include "SHpch.h"
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#include "SHInputBindingsPanel.h"
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#include "Input/SHInputManager.h"
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#include "Editor/SHEditorWidgets.hpp"
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namespace SHADE
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{
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void SHInputBindingsPanel::Update()
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{
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if (Begin())
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{
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}
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}
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}
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#pragma once
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#include "Editor/EditorWindow/SHEditorWindow.h"
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#include <imgui.h>
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namespace SHADE
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{
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class SH_API SHInputBindingsPanel final : public SHEditorWindow
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{
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public:
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SHInputBindingsPanel() : SHEditorWindow("Input Bindings Panel", ImGuiWindowFlags_MenuBar) {}
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void Update() override;
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};
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}
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