Animation WIP merge #321
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@ -520,7 +520,6 @@ namespace SHADE
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const auto& BONE_MATRICES = animator->GetBoneMatrices();
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boneMatrixData.insert(boneMatrixData.end(), BONE_MATRICES.cbegin(), BONE_MATRICES.cend());
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}
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}
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}
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@ -558,23 +557,7 @@ namespace SHADE
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// - Material Properties Buffer
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rebuildMaterialBuffers(frameIndex, descPool);
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// - Bone Buffers
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if (!boneMatrixIndices.empty())
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{
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const uint32_t BONE_IDX_DATA_BYTES = static_cast<uint32_t>(boneMatrixIndices.size() * sizeof(uint32_t));
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SHVkUtil::EnsureBufferAndCopyHostVisibleData
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(
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device, boneFirstIndexBuffer[frameIndex], boneMatrixIndices.data(), BONE_IDX_DATA_BYTES,
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BuffUsage::eVertexBuffer,
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"Batch Bone Index Buffer"
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);
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const uint32_t BONE_MTX_DATA_BYTES = static_cast<uint32_t>(boneMatrixData.size() * sizeof(uint32_t));
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SHVkUtil::EnsureBufferAndCopyHostVisibleData
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(
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device, boneMatrixBuffer[frameIndex], boneMatrixData.data(), BONE_MTX_DATA_BYTES,
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BuffUsage::eStorageBuffer,
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"Batch Bone Matrix Buffer"
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);
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}
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rebuildBoneBuffers(frameIndex, descPool);
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}
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// Mark this frame as no longer dirty
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@ -615,7 +598,13 @@ namespace SHADE
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if (boneMatrixBuffer[frameIndex] && boneFirstIndexBuffer[frameIndex])
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{
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cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::BONE_INDICES, boneFirstIndexBuffer[frameIndex], 0);
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// TODO: Bind storage buffer
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cmdBuffer->BindDescriptorSet
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(
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boneMatricesDescSet[frameIndex],
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SH_PIPELINE_TYPE::GRAPHICS,
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SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
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dynamicOffset
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);
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}
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cmdBuffer->DrawMultiIndirect(drawDataBuffer[frameIndex], static_cast<uint32_t>(drawData.size()));
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cmdBuffer->EndLabeledSegment();
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@ -673,4 +662,62 @@ namespace SHADE
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}
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}
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void SHBatch::rebuildBoneBuffers(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool)
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{
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// Using Declarations
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using BuffUsage = vk::BufferUsageFlagBits;
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// Nothing to rebuild
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if (boneMatrixData.empty())
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return;
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// Update GPU Buffers
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const uint32_t BONE_IDX_DATA_BYTES = static_cast<uint32_t>(boneMatrixIndices.size() * sizeof(uint32_t));
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SHVkUtil::EnsureBufferAndCopyHostVisibleData
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(
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device, boneFirstIndexBuffer[frameIndex], boneMatrixIndices.data(), BONE_IDX_DATA_BYTES,
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BuffUsage::eVertexBuffer,
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"Batch Bone Index Buffer"
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);
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const uint32_t BONE_MTX_DATA_BYTES = static_cast<uint32_t>(boneMatrixData.size() * sizeof(uint32_t));
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SHVkUtil::EnsureBufferAndCopyHostVisibleData
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(
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device, boneMatrixBuffer[frameIndex], boneMatrixData.data(), BONE_MTX_DATA_BYTES,
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BuffUsage::eStorageBuffer,
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"Batch Bone Matrix Buffer"
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);
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// Update descriptor set buffer
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if (!boneMatricesDescSet[frameIndex])
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{
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boneMatricesDescSet[frameIndex] = descPool->Allocate
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(
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{ SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE] },
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{ 0 }
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);
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#ifdef _DEBUG
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const auto& DESC_SETS = boneMatricesDescSet[frameIndex]->GetVkHandle();
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for (auto descSet : DESC_SETS)
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{
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SET_VK_OBJ_NAME(device, vk::ObjectType::eDescriptorSet, descSet, "[Descriptor Set] Batch Bone Data");
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}
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#endif
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}
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std::array<Handle<SHVkBuffer>, 1> bufferList = { boneMatrixBuffer[frameIndex] };
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boneMatricesDescSet[frameIndex]->ModifyWriteDescBuffer
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(
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SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
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SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA,
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bufferList,
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0, static_cast<uint32_t>(boneMatrixData.size() * sizeof(SHMatrix))
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);
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boneMatricesDescSet[frameIndex]->UpdateDescriptorSetBuffer
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(
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SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
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SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA
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);
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// TODO: Need to merge this with the material one
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}
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}
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@ -141,5 +141,6 @@ namespace SHADE
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/*-----------------------------------------------------------------------------*/
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void setAllDirtyFlags();
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void rebuildMaterialBuffers(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
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void rebuildBoneBuffers(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
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};
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}
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Reference in New Issue