Animation WIP merge #321
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@ -58,9 +58,10 @@ namespace SHADE
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file.seekg(0);
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//TODO Update to new mesh header with anim count when animation saving is done
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file.read(
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reinterpret_cast<char*>(&model.header),
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sizeof(SHModelAssetHeader)
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reinterpret_cast<char*>(&model.header.meshCount),
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sizeof(model.header.meshCount)
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);
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std::vector<SHMeshLoaderHeader> headers(model.header.meshCount);
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