Fixed UI Rendering #326
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@ -1185,7 +1185,7 @@ namespace SHADE
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return fontLibrary;
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}
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Handle <SHSubpass> const& SHGraphicsSystem::GetUsableSubpass(std::string const& subpassName) const noexcept
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Handle <SHSubpass> SHGraphicsSystem::GetUsableSubpass(std::string const& subpassName) const noexcept
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{
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if (usableSubpassesMapping.contains(subpassName))
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{
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@ -399,7 +399,7 @@ namespace SHADE
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uint32_t GetCurrentFrameIndex(void) const noexcept { return renderContext.GetCurrentFrame(); }
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SHFontLibrary const& GetFontLibrary (void) const noexcept;
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const SHMeshLibrary& GetMeshLibrary() const noexcept { return meshLibrary; };
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Handle <SHSubpass> const& GetUsableSubpass(std::string subpassName) const noexcept;
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Handle <SHSubpass> GetUsableSubpass(std::string const& subpassName) const noexcept;
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/*-----------------------------------------------------------------------------*/
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/* Getters */
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