Refactored Raycasting, Added Layers for Raycasting to C#, Fixed Collision Tag Panel #331
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@ -80,7 +80,7 @@ namespace SHADE
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const std::shared_ptr EVENT_RECEIVER = std::make_shared<SHEventReceiverSpec<SHPhysicsDebugDrawSystem>>(this, &SHPhysicsDebugDrawSystem::onColliderDraw);
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const ReceiverPtr EVENT_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(EVENT_RECEIVER);
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//SHEventManager::SubscribeTo(SH_PHYSICS_COLLIDER_DRAW_EVENT, EVENT_RECEIVER_PTR);
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SHEventManager::SubscribeTo(SH_PHYSICS_COLLIDER_DRAW_EVENT, EVENT_RECEIVER_PTR);
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}
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void SHPhysicsDebugDrawSystem::Exit()
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