Refactored Raycasting, Added Layers for Raycasting to C#, Fixed Collision Tag Panel #331

Merged
direnbharwani merged 10 commits from SP3-2-Physics into main 2023-02-03 16:26:07 +08:00
75 changed files with 6707 additions and 165 deletions
Showing only changes of commit b81e71ed08 - Show all commits

2
.gitignore vendored
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Scale: {x: 1, y: 1, z: 1}
IsActive: true
Renderable Component:
Mesh: 135945648
Material: 131956078
IsActive: true
RigidBody Component:
Type: Dynamic
Drag: 0.00999999978
Angular Drag: 0.00999999978
Use Gravity: true
Interpolate: true
Sleeping Enabled: true
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: false
Freeze Rotation Y: false
Freeze Rotation Z: false
IsActive: true
Collider Component:
Colliders:
- Is Trigger: false
Collision Tag: 1
Type: Box
Half Extents: {x: 0.0500000007, y: 0.0500000007, z: 0.0500000007}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: -0.261799395}
IsActive: true
Scripts: ~
- EID: 140
Name: Piece4
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0.020128727, y: -0.0155199468, z: -0.0045747757}
Rotate: {x: 0, y: 3.6088712e-09, z: 1.97286229e-16}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Renderable Component:
Mesh: 141722646
Material: 131956078
IsActive: true
RigidBody Component:
Type: Dynamic
Drag: 0.00999999978
Angular Drag: 0.00999999978
Use Gravity: true
Interpolate: true
Sleeping Enabled: true
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: false
Freeze Rotation Y: false
Freeze Rotation Z: false
IsActive: true
Collider Component:
Colliders:
- Is Trigger: false
Collision Tag: 1
Type: Box
Half Extents: {x: 0.0500000007, y: 0.0500000007, z: 0.0500000007}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: -1.04719758}
IsActive: true
Scripts: ~
- EID: 15
Name: ====ScoreZonePool====
IsActive: true
@ -8966,8 +9485,6 @@
Scripts:
- Type: GameManager
Enabled: true
itemPool: 240
zonePool: 15
winScene: 92009475
loseScene: 91685359
currGameState: 0
@ -9087,7 +9604,7 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0.700000048, z: 0.200000286}
Translate: {x: 0, y: 0.899999976, z: 0.200000286}
Rotate: {x: 0, y: 0, z: -0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
@ -9206,7 +9723,7 @@
- Type: Breakable
Enabled: true
threshHold: 0.100000001
force: 1
ignoreRaccoon: false
- EID: 196
Name: Piece1
IsActive: true
@ -9415,7 +9932,7 @@
- Type: Breakable
Enabled: true
threshHold: 0.100000001
force: 1
ignoreRaccoon: false
- EID: 65703
Name: Piece1
IsActive: true
@ -9624,7 +10141,7 @@
- Type: Breakable
Enabled: true
threshHold: 0.100000001
force: 1
ignoreRaccoon: false
- EID: 65708
Name: Piece1
IsActive: true

View File

@ -95,6 +95,9 @@ public partial class LeafAttack : BehaviourTreeNode
//Catch player when in range for long enough
//Debug.Log("Success: Caught");
player.GetScript<PlayerController>().currentState = PlayerController.RaccoonStates.CAUGHT;
if (player.GetScript<PlayerController>().stateMachine && !player.GetScript<PlayerController>().stateMachine.IsState(typeof(PlayerCaughtState)))
player.GetScript<PlayerController>().stateMachine.SetState(typeof(PlayerCaughtState));
status = BehaviourTreeNodeStatus.SUCCESS;
onExit(BehaviourTreeNodeStatus.SUCCESS);
return status;

View File

@ -7,12 +7,13 @@ using System.Xml.Linq;
public class Breakable : Script
{
public float threshHold = 1.0f;
public float force = 2.0f;
public bool ignoreRaccoon = false;
private RigidBody rb;
private Transform trans;
private bool isBreak = false;
public bool isBreak { get; set; }
private List<GameObject> itemPieces = new List<GameObject>();
private Random ran = new Random();
protected override void awake()
{
rb = GetComponent<RigidBody>();
@ -28,6 +29,8 @@ public class Breakable : Script
itemPieces.Add(pieces);
pieces.SetActive(false);
}
isBreak = false;
}
protected override void update()
@ -38,9 +41,14 @@ public class Breakable : Script
protected override void onCollisionEnter(CollisionInfo info)
{
if (ignoreRaccoon && info.GameObject.GetScript<PlayerController>())
return;
if (rb.LinearVelocity.GetSqrMagnitude() > threshHold)
{
isBreak = true;
if(GameObject.GetScript<Item>())
GameManager.Instance.totalItemCount -= 1;
}
}
protected override void onTriggerEnter(CollisionInfo info)
@ -54,12 +62,14 @@ public class Breakable : Script
{
item.SetActive(true);
item.GetComponent<Transform>().GlobalPosition = trans.LocalPosition + item.GetComponent<Transform>().LocalPosition;
if (item.GetScript<Item>())
GameManager.Instance.totalItemCount += 1;
GameObject gO = item;
gO.Parent = GameObject.Null;
}
isBreak = false;
Audio.PlaySFXOnce2D("event:/Props/impact_break");
Owner.SetActive(false);
GameObject.SetActive(false);
}
}

View File

@ -12,33 +12,65 @@ public class Item : Script
public int Score = 10;
public ItemCategory currCategory;
private RigidBody rb;
private bool once = false;
public bool returnBack { get; set; }
private Transform transform;
private bool playSound = false;
private bool caputurePos = false;
private Vector3 firstPostion;
private Collider collider;
public float density = 1.0f;
public bool dontReturn = false;
protected override void awake()
{
rb = GetComponent<RigidBody>();
transform = GetComponent<Transform>();
collider = GetComponent<Collider>();
if(collider)
collider.GetCollisionShape(0).Density = density;
returnBack = false;
}
protected override void start()
{
GameManager.Instance.totalItemCount += 1;
}
protected override void update()
{
if (returnBack && !dontReturn)
{
transform.LocalPosition = firstPostion;
returnBack = false;
}
}
protected override void onCollisionEnter(CollisionInfo info)
{
if (once)
if (!caputurePos)
{
firstPostion = transform.LocalPosition;
caputurePos = true;
}
if (playSound)
{
if(currCategory == ItemCategory.LIGHT)
Audio.PlaySFXOnce2D("event:/Props/impact_elastic");
else if (currCategory == ItemCategory.MEDIUM || currCategory == ItemCategory.HEAVY)
Audio.PlaySFXOnce2D("event:/Props/impact_hard");
once = false;
playSound = false;
}
if (info.GameObject.GetScript<Homeowner1>())
{
returnBack = true;
}
}
protected override void onCollisionExit(CollisionInfo info)
{
once = true;
playSound = true;
}
}

View File

@ -235,7 +235,6 @@ public class PickAndThrow : Script
return false;
}
return false;
}

View File

@ -31,7 +31,7 @@ public class PlayerController : Script
public Camera cam { get; set; }
public CameraArm camArm { get; set; }
private PickAndThrow pat;
private StateMachine stateMachine;
public StateMachine stateMachine;
public bool holdItem { get; set; }
public bool isAiming { get; set; }
@ -370,6 +370,13 @@ public class PlayerController : Script
if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
stateMachine.SetState(typeof(PlayerIdleState));
tranform.LocalPosition = respawnPoint.GetComponent<Transform>().LocalPosition;
if (pat && pat.item.GetScript<Item>())
{
holdItem = false;
isAiming = false;
pat.item.GetScript<Item>().returnBack = true;
}
}
}

View File

@ -11,9 +11,6 @@ public class GameManager : Script
LOSE
}
public GameObject itemPool;
public GameObject zonePool;
public uint winScene = 92009475;
public uint loseScene = 91685359;
@ -26,49 +23,29 @@ public class GameManager : Script
[NonSerialized]
public float timer;
private IEnumerable<Item> listOfItems;
private IEnumerable<ScoringZone> listOfZone;
public GameObject scoreText;
public GameObject timeText;
private bool once = true;
public static GameManager Instance { get; private set; }
protected override void awake()
{
if (Instance != null && Instance != this)
RemoveScript<GameManager>();
else
Instance = this;
Audio.PlayBGMOnce2D("event:/Music/player_undetected");
Audio.PlayBGMOnce2D("event:/Ambience/roomtone_kitchen");
totalItemCount = 0;
Score = 0;
currGameState = GameState.START;
}
protected override void update()
{
Cheats();
if (once)
{
if (itemPool)
{
listOfItems = itemPool.GetScriptsInChildren<Item>();
if (listOfItems != null)
foreach (Item i in listOfItems)
totalItemCount += 1;
}
if (zonePool)
{
listOfZone = zonePool.GetScriptsInChildren<ScoringZone>();
if (listOfZone != null)
foreach (ScoringZone sz in listOfZone)
sz.gameManger = Owner.GetScript<GameManager>();
}
once = false;
}
if (currGameState == GameState.START)
{
timer -= Time.DeltaTimeF;
@ -77,7 +54,7 @@ public class GameManager : Script
if(timeText)
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0.00")}";
if ((timer > 0 && totalItemCount <= 0) || Input.GetKeyDown(Input.KeyCode.F1))
if ((timer > 0 && totalItemCount < 0) || Input.GetKeyDown(Input.KeyCode.F1))
{
currGameState = GameState.WIN;
Audio.StopAllSounds();
@ -94,6 +71,12 @@ public class GameManager : Script
}
}
protected override void onDestroy()
{
if (Instance == this)
Instance = null;
}
private void Cheats()
{
if (Input.GetKeyDown(Input.KeyCode.Escape))

View File

@ -2,7 +2,6 @@
using System;
public class ScoringZone : Script
{
public GameManager gameManger { get; set; }
protected override void awake()
{
@ -10,11 +9,11 @@ public class ScoringZone : Script
protected override void onTriggerEnter(CollisionInfo info)
{
if (gameManger && info.GameObject.GetScript<Item>())
if (GameManager.Instance && info.GameObject.GetScript<Item>())
{
Audio.PlaySFXOnce2D("event:/Music/stingers/item_scored");
gameManger.Score += info.GameObject.GetScript<Item>().Score;
gameManger.totalItemCount -= 1;
GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score;
GameManager.Instance.totalItemCount -= 1;
info.GameObject.SetActive(false);
}
}

View File

@ -33,18 +33,11 @@ layout (std430, set = 2, binding = 0) buffer MaterialProperties // For mater
MatPropData data[];
} MatProp;
layout(location = 0) out vec4 position;
layout(location = 0) out vec4 fragColor;
layout(location = 1) out uint outEntityID;
layout(location = 2) out uint lightLayerIndices;
layout(location = 3) out vec4 normals;
layout(location = 4) out vec4 albedo;
void main()
{
position = In.vertPos;
normals = In.normal;
albedo = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
outEntityID = In2.eid;
lightLayerIndices = In2.lightLayerIndex;
}

Binary file not shown.

View File

@ -27,6 +27,7 @@
#include "Libraries/Compilers/SHShaderSourceCompiler.h"
#include "Filesystem/SHFileSystem.h"
#include <rttr/registration.h>
namespace SHADE
{
@ -733,3 +734,25 @@ namespace SHADE
}
}
}
namespace rttr
{
using namespace SHADE;
RTTR_REGISTRATION
{
registration::enumeration<AssetType>("Asset Type")
(
value("Invalid", AssetType::INVALID),
value("Shader", AssetType::SHADER),
value("Shader [Built-In]", AssetType::SHADER_BUILT_IN),
value("Texture", AssetType::TEXTURE),
value("Model", AssetType::MODEL),
value("Scene", AssetType::SCENE),
value("Prefab", AssetType::PREFAB),
value("Material", AssetType::MATERIAL),
value("Mesh", AssetType::MESH),
value("Script", AssetType::SCRIPT),
value("Font", AssetType::FONT)
);
}
}

View File

@ -309,7 +309,7 @@ namespace SHADE
camera.orthoProjMatrix(3, 3) = 1.0f;
//camera.perspProjMatrix = SHMatrix::OrthographicLH(9.0f, 9.0f, 0.1f, 20.0f);
camera.orthoProjMatrix = SHMatrix::OrthographicRH(camera.GetWidth(), camera.GetHeight(), camera.GetNear(), camera.GetFar());
//camera.orthoProjMatrix = SHMatrix::OrthographicLH(camera.GetWidth(), camera.GetHeight(), camera.GetNear(), camera.GetFar());
//camera.perspProjMatrix = SHMatrix::OrthographicLH(5.0f, 5.0f, 0.1f, 20.0f);
//camera.projMatrix.Transpose();

View File

@ -16,6 +16,9 @@
#include "Editor/EditorWindow/SHEditorWindowManager.h"
#include "Scripting/SHVSUtilities.h"
#include "Scripting/SHScriptEngine.h"
#include "Tools/Utilities/SHStringUtilities.h"
#include <filesystem>
#include <rttr/type>
namespace SHADE
{
@ -27,6 +30,13 @@ namespace SHADE
void SHAssetBrowser::Init()
{
SHEditorWindow::Init();
rttr::array_range<rttr::string_view> typeNames = typeEnumAlign.get_names();
for(auto const& name : typeNames)
{
uint64_t val = typeEnumAlign.name_to_value(name).to_uint64();
typeFilters[val] = true;
}
}
void SHAssetBrowser::Update()
@ -34,7 +44,10 @@ namespace SHADE
SHEditorWindow::Update();
if (Begin())
{
RecursivelyDrawTree(rootFolder);
for(auto subFolder : rootFolder->subFolders)
{
RecursivelyDrawTree(subFolder);
}
DrawMenuBar();
DrawCurrentFolder();
DrawAssetBeingCreated();
@ -50,6 +63,11 @@ namespace SHADE
refreshQueued = true;
}
void SHAssetBrowser::SetScrollTo(AssetID assetid)
{
assetToScrollTo = assetid;
}
void SHAssetBrowser::Refresh() noexcept
{
SHAssetManager::RefreshDirectory();
@ -69,6 +87,7 @@ namespace SHADE
{
isAssetBeingCreated = true;
}
DrawAssetBrowserFilter();
ImGui::EndMenuBar();
}
}
@ -81,13 +100,34 @@ namespace SHADE
auto files = folder->files;
const bool isSelected = std::ranges::find(selectedFolders, folder) != selectedFolders.end();
ImGuiTreeNodeFlags flags = (subFolders.empty() && files.empty()) ? ImGuiTreeNodeFlags_Leaf : ImGuiTreeNodeFlags_OpenOnArrow;
if(!filter.empty() && (!subFolders.empty() || !files.empty()))
{
ImGui::SetNextItemOpen(true);
}
if (isSelected)
flags |= ImGuiTreeNodeFlags_Selected;
if (folder == rootFolder)
flags |= ImGuiTreeNodeFlags_DefaultOpen;
bool isOpen = ImGui::TreeNodeEx(folder, flags, "%s %s", ICON_MD_FOLDER, folder->name.data());
ImGuiID folderID = ImGui::GetItemID();
if(assetToScrollTo != 0)
{
if(auto asset = SHAssetManager::GetAsset(assetToScrollTo))
{
if(!asset->path.empty())
{
ImGui::SetNextItemOpen(SHStringUtilities::StringFindInsensitive(asset->path.string(), folder->name.data()) != std::string::npos);
}
else if(auto parent = SHAssetManager::GetAsset(asset->parent))
{
ImGui::SetNextItemOpen(SHStringUtilities::StringFindInsensitive(parent->path.string(), folder->name.data()) != std::string::npos);
}
}
}
bool isOpen = false;
if(filter.empty())
isOpen = ImGui::TreeNodeEx(folder, flags, "%s %s", ICON_MD_FOLDER, folder->name.data());
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
//if (ImGui::BeginPopupContextItem())
@ -101,7 +141,7 @@ namespace SHADE
selectedFolders.push_back(folder);
}
if (isOpen)
if (isOpen || !filter.empty())
{
const ImColor treeLineColor = ImGui::GetColorU32(ImGuiCol_CheckMark);
const float horizontalOffset = 0.0f;
@ -127,7 +167,8 @@ namespace SHADE
}
drawList->AddLine(vertLineStart, vertLineEnd, treeLineColor, 1);
ImGui::TreePop();
if(filter.empty())
ImGui::TreePop();
}
return nodeRect;
}
@ -167,8 +208,26 @@ namespace SHADE
{
ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_Leaf;
static constexpr std::string_view icon = ICON_MD_FILE_PRESENT;
bool highlighted = false;
if (!filter.empty())
{
if (SHStringUtilities::StringFindInsensitive(file.name.data(), filter) == std::string::npos)
{
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
}
else
{
highlighted = true;
ImGui::PushStyleColor(ImGuiCol_Text, highlightedColor);
}
}
ImGui::PushID(file.name.data());
bool const isOpen = ImGui::TreeNodeEx(file.name.data(), flags, "%s %s%s", icon.data(), file.name.data(), file.ext.data());
if(highlighted)
{
ImGui::PopStyleColor();
}
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
if(ImGui::BeginPopupContextItem())
{
@ -194,6 +253,27 @@ namespace SHADE
{
if (asset == nullptr)
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
if (!typeFilters[static_cast<uint64_t>(asset->type)])
{
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
}
bool highlighted = false;
if(!filter.empty())
{
ImGui::SetNextItemOpen(true);
if(SHStringUtilities::StringFindInsensitive(asset->name.data(), filter) == std::string::npos)
{
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
}
else
{
highlighted = true;
ImGui::PushStyleColor(ImGuiCol_Text, highlightedColor);
}
}
const bool isSelected = std::ranges::find(selectedAssets, asset->id) != selectedAssets.end();
ImGuiTreeNodeFlags flags = (!asset->subAssets.empty()) ? ImGuiTreeNodeFlags_OpenOnArrow : ImGuiTreeNodeFlags_Leaf;
if (isSelected)
@ -215,7 +295,33 @@ namespace SHADE
default:;
}
if(assetToScrollTo != 0)
{
if(asset->id == assetToScrollTo)
{
ImGui::SetScrollHereY();
selectedAssets.clear();
selectedAssets.push_back(asset->id);
assetToScrollTo = 0;
}
else
{
for (auto const& subAsset : asset->subAssets)
{
if(subAsset->id == assetToScrollTo)
{
ImGui::SetNextItemOpen(true);
}
}
}
}
bool const isOpen = ImGui::TreeNodeEx(asset, flags, "%s %s%s", icon.data(), asset->name.data(), ext.data());
if(highlighted)
{
ImGui::PopStyleColor();
}
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
if (SHDragDrop::BeginSource())
{
@ -339,4 +445,43 @@ namespace SHADE
// QueueRefresh();
//}
}
void SHAssetBrowser::DrawAssetBrowserFilter()
{
if (ImGui::InputTextWithHint("##hierarchyPanelFilter", "Filter", &filter))
{
}
if (ImGui::Button("x"))
{
filter.clear();
}
if(ImGui::BeginMenu("Type"))
{
if (ImGui::Button("All"))
{
for (auto& [id, value] : typeFilters)
value = true;
}
ImGui::SameLine();
if (ImGui::Button("None"))
{
for (auto& [id, value] : typeFilters)
value = false;
}
for (auto& [id, value] : typeFilters)
{
if(ImGui::Checkbox(typeEnumAlign.value_to_name(id).data(), &value))
{
}
if(ImGui::IsItemClicked(ImGuiMouseButton_Right))
{
for (auto& [id2, value2] : typeFilters)
value2 = false;
value = true;
}
}
ImGui::EndMenu();
}
}
}

View File

@ -4,18 +4,21 @@
#include "Assets/SHAsset.h"
#include "Editor/EditorWindow/SHEditorWindow.h"
#include "Filesystem/SHFolder.h"
#include <rttr/enumeration.h>
namespace SHADE
{
class SHAssetBrowser final : public SHEditorWindow
{
public:
static constexpr ImVec4 highlightedColor = ImVec4(0.f, 0.7f, 0.0f, 1.0f);
SHAssetBrowser();
void Init();
void Update();
void QueueRefresh() noexcept;
void SetScrollTo(AssetID assetid);
private:
void DrawMenuBar();
ImRect RecursivelyDrawTree(FolderPointer folder);
@ -23,6 +26,7 @@ namespace SHADE
ImRect DrawFile(SHFile& file) noexcept;
ImRect DrawAsset(SHAsset const* const asset, FileExt const& ext = "") noexcept;
void DrawAssetBeingCreated() noexcept;
void DrawAssetBrowserFilter();
void Refresh() noexcept;
@ -30,9 +34,13 @@ namespace SHADE
std::vector<FolderPointer> selectedFolders;
std::vector<AssetID> selectedAssets;
static constexpr float tileWidth = 50.0f;
static constexpr std::string_view newAssetPopup = "Create New Asset";
std::string nameOfAssetBeingCreated, filter;
rttr::enumeration typeEnumAlign = rttr::type::get<AssetType>().get_enumeration();
std::unordered_map<uint64_t, bool> typeFilters;
AssetID assetToScrollTo = 0;
bool refreshQueued = false;
bool isAssetBeingCreated = false;
static constexpr std::string_view newAssetPopup = "Create New Asset";
std::string nameOfAssetBeingCreated;
};
}

View File

@ -15,11 +15,11 @@
namespace SHADE
{
class SHSceneNode;
constexpr ImVec4 highlightedColor = ImVec4(0.f, 0.7f, 0.0f, 1.0f);
class SHHierarchyPanel final : public SHEditorWindow
{
public:
static constexpr ImVec4 highlightedColor = ImVec4(0.f, 0.7f, 0.0f, 1.0f);
SHHierarchyPanel();
void Init() override;
void Update() override;

View File

@ -25,6 +25,8 @@
#include "Animation/SHAnimatorComponent.h"
#include "Physics/Collision/Shapes/SHBox.h"
#include "Physics/Collision/Shapes/SHSphere.h"
#include "../SHEditorWindowManager.h"
#include "../AssetBrowser/SHAssetBrowser.h"
namespace SHADE
{
template<typename T>
@ -505,6 +507,15 @@ namespace SHADE
SHResourceManager::FinaliseChanges();
}, SHDragDrop::DRAG_RESOURCE);
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
{
if(Handle<SHMesh> const& mesh = component->GetMesh())
{
AssetID assetID = SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0);
SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
}
}
const auto MAT_NAME = mat ? SHResourceManager::GetAssetName<SHMaterial>(mat->GetBaseMaterial()).value_or("") : "";
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Material", MAT_NAME,
[component]()
@ -524,6 +535,15 @@ namespace SHADE
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
component->SetMaterial(gfxSystem->AddOrGetBaseMaterialInstance(SHResourceManager::LoadOrGet<SHMaterial>(id)));
}, SHDragDrop::DRAG_RESOURCE);
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
{
if(Handle<SHMaterialInstance> const& mat = component->GetMaterial())
{
AssetID assetID = SHResourceManager::GetAssetID<SHMaterial>(mat->GetBaseMaterial()).value_or(0);
SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
}
}
}
else
{
@ -561,7 +581,14 @@ namespace SHADE
component->SetFont(SHResourceManager::LoadOrGet<SHFont>(id));
SHResourceManager::FinaliseChanges();
}, SHDragDrop::DRAG_RESOURCE);
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
{
if (Handle<SHFont> const& font = component->GetFont())
{
AssetID assetID = SHResourceManager::GetAssetID<SHFont>(font).value_or(0);
SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
}
}
SHEditorWidgets::InputText("Text",
[component](void)
{
@ -609,7 +636,14 @@ namespace SHADE
component->SetRig(SHResourceManager::LoadOrGet<SHRig>(id));
SHResourceManager::FinaliseChanges();
}, SHDragDrop::DRAG_RESOURCE);
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
{
if (Handle<SHRig> const& rig = component->GetRig())
{
AssetID assetID = SHResourceManager::GetAssetID<SHRig>(rig).value_or(0);
SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
}
}
Handle<SHAnimationClip> const& clip = component->GetCurrentClip();
const auto CLIP_NAME = clip ? SHResourceManager::GetAssetName<SHAnimationClip>(clip).value_or("") : "";
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Clip", CLIP_NAME,
@ -627,6 +661,14 @@ namespace SHADE
}
component->SetClip(SHResourceManager::LoadOrGet<SHAnimationClip>(id));
}, SHDragDrop::DRAG_RESOURCE);
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
{
if (Handle<SHAnimationClip> const& clip = component->GetCurrentClip())
{
AssetID assetID = SHResourceManager::GetAssetID<SHAnimationClip>(clip).value_or(0);
SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
}
}
}
else
{

View File

@ -1,8 +1,11 @@
#include "SHpch.h"
#include <memory>
#include <imgui.h>
#include "Serialization/SHSerializationHelper.hpp"
#include "SHMaterialInspector.h"
#include "Editor/SHImGuiHelpers.hpp"
#include <imgui.h>
#include "Assets/SHAssetManager.h"
#include "Editor/IconsMaterialDesign.h"
@ -89,11 +92,17 @@ namespace SHADE
if (vertShader && fragShader && gfxSystem)
{
// - Retrieve pipeline from pipeline library
auto renderPass = gfxSystem->GetPrimaryRenderpass();
auto subPass = renderPass->GetSubpass(currentMatSpec->subpassName);
auto pipeline = renderPass->GetOrCreatePipeline({ vertShader, fragShader }, subPass);
// - Set Pipeline
matHandle->SetPipeline(pipeline);
auto subPass = gfxSystem->GetUsableSubpass(currentMatSpec->subpassName);
if (subPass)
{
// Set Pipeline if valid
auto pipeline = subPass->GetParentNode()->GetOrCreatePipeline({vertShader, fragShader}, subPass);
matHandle->SetPipeline(pipeline);
}
else
{
SHLOG_ERROR("[SHMaterialInspector] Failed to find material subpass of type \"{}\"", currentMatSpec->subpassName);
}
}
}
@ -176,7 +185,7 @@ namespace SHADE
const std::string VERT_SHADER_NAME = VERT_SHADER_INFO ? VERT_SHADER_INFO->name : "Unknown Shader";
isDirty |= SHEditorWidgets::DragDropReadOnlyField<AssetID>
(
"Fragment Shader", VERT_SHADER_NAME.data(),
"Vertex Shader", VERT_SHADER_NAME.data(),
[this]() { return currentMatSpec->vertexShader; },
[this](const AssetID& id) { currentMatSpec->vertexShader = id; },
SHDragDrop::DRAG_RESOURCE
@ -191,6 +200,37 @@ namespace SHADE
SHDragDrop::DRAG_RESOURCE
);
// Subpass
const auto& SP_NAMES = SHGraphicsConstants::RenderGraphEntityNames::USABLE_SUBPASSES;
ImGui::Text("Subpass");
ImGui::SameLine();
if (ImGui::BeginCombo("##", currentMatSpec->subpassName.data(), ImGuiComboFlags_None))
{
for (const auto& NAME : SP_NAMES)
{
const bool IS_SELECTED = currentMatSpec->subpassName == NAME;
if (ImGui::Selectable(NAME.data(), IS_SELECTED))
{
isDirty = true;
SHCommandManager::PerformCommand
(
std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<std::string>>
(
currentMatSpec->subpassName,
std::string(NAME),
[&](const std::string& newName){ currentMatSpec->subpassName = newName; }
)),
false
);
}
if (IS_SELECTED)
{
ImGui::SetItemDefaultFocus();
}
}
ImGui::EndCombo();
}
// Load the shader to access it's data
auto fragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(currentMatSpec->fragShader);
if (!fragShader)

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@ -4,6 +4,7 @@
//|| SHADE Includes ||
//#==============================================================#
#include "Editor/EditorWindow/SHEditorWindow.h"
#include "Editor/SHEditor.h"
namespace SHADE
{

View File

@ -97,7 +97,9 @@ namespace SHADE
}
}
#ifdef SHEDITOR
editorConfig = &SHConfigurationManager::LoadEditorConfig();
#endif
//Add editor windows
SHEditorWindowManager::CreateEditorWindow<SHEditorMenuBar>();
@ -131,8 +133,9 @@ namespace SHADE
InitBackend();
#ifdef SHEDITOR
SetStyle(static_cast<Style>(editorConfig->style));
#endif // SHEDITOR
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
{
@ -340,13 +343,18 @@ namespace SHADE
ImGui_ImplSDL2_Shutdown();
ImGui::DestroyContext();
#ifdef SHEDITOR
editorConfig->startMaximized = shWindow->GetWindowData().isMaximised;
SHConfigurationManager::SaveEditorConfig();
#endif // SHEDITOR
}
void SHEditor::SetStyle(Style style)
{
#ifdef SHEDITOR
editorConfig->style = static_cast<uint32_t>(style);
#endif // SHEDITOR
switch (style)
{
default:
@ -550,7 +558,10 @@ namespace SHADE
SHSceneManager::SetCurrentSceneName(newSceneName);
SHSceneManager::SetCurrentSceneAssetID(SHAssetManager::CreateNewAsset(AssetType::SCENE, newSceneName));
#ifdef SHEDITOR
editorConfig->workingSceneID = SHSceneManager::GetCurrentSceneAssetID();
#endif // SHEDITOR
}
//Get data, if data is null, asset doesn't exist, prompt for a name and create a new asset with the name
@ -559,7 +570,10 @@ namespace SHADE
{
if(shWindow->IsUnsavedChanges())
shWindow->ToggleUnsavedChanges();
#ifdef SHEDITOR
editorConfig->workingSceneID = SHSceneManager::GetCurrentSceneAssetID();
#endif // SHEDITOR
return true;
}
return false;
@ -624,7 +638,11 @@ namespace SHADE
editorState = SHEditor::State::STOP;
SHCommandManager::SwapStacks();
SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_STOP_EVENT);
#ifdef SHEDITOR
LoadScene(editorConfig->workingSceneID);
#endif // SHEDITOR
}
void SHEditor::ProcessShortcuts()
@ -679,7 +697,9 @@ namespace SHADE
if(width > 0 && height > 0)
{
auto [width, height] = shWindow->GetWindowSize();
#ifdef SHEditor
editorConfig->windowSize = { static_cast<float>(width), static_cast<float>(height) };
#endif // SHEditor
}
});
}

View File

@ -127,8 +127,9 @@ namespace SHADE
std::vector<EntityID> selectedEntities;
State editorState = State::STOP;
#ifdef SHEDITOR
SHEditorConfig* editorConfig;
#endif // SHEDITOR
private:
/**

View File

@ -98,9 +98,9 @@ namespace SHADE
static bool IsItemHovered();
/*-----------------------------------------------------------------------------*/
/* ImGui Wrapper Functions - Menu */
/*-----------------------------------------------------------------------------*/
static bool BeginMenu(const std::string& label);
/* ImGui Wrapper Functions - Menu */
/*-----------------------------------------------------------------------------*/
static bool BeginMenu(const std::string& label);
static bool BeginMenu(const std::string& label, const char* icon);
static void EndMenu();
static void BeginTooltip();
@ -164,8 +164,8 @@ namespace SHADE
/// </summary>
/// <param name="title">Text to display.</param>
/// <returns>True if button was pressed.</returns>
static bool Button(const std::string& title);
static bool Selectable(const std::string& label);
static bool Button(const std::string& title);
static bool Selectable(const std::string& label);
static bool Selectable(const std::string& label, const char* icon);
/// <summary>
/// Creates a checkbox widget for boolean input.

View File

@ -424,7 +424,7 @@ namespace SHADE
ImGui::BeginGroup();
ImGui::PushID(label.data());
TextLabel(label);
bool changed = ImGui::InputText("##inputText", &text, ImGuiInputTextFlags_ReadOnly, nullptr, nullptr);
bool changed = ImGui::InputText("##inputText", &text, ImGuiInputTextFlags_ReadOnly | ImGuiInputTextFlags_AutoSelectAll, nullptr, nullptr);
if(SHDragDrop::BeginTarget())
{
if(T* payload = SHDragDrop::AcceptPayload<T>(dragDropTag))

View File

@ -13,6 +13,7 @@ of DigiPen Institute of Technology is prohibited.
// STL Includes
#include <cstdint>
#include <string>
namespace SHADE
{
@ -114,7 +115,14 @@ namespace SHADE
static constexpr std::string_view DEFERRED_COMPOSITE_COMPUTE = "Deferred Composite";
static constexpr std::string_view GBUFFER_WRITE_SUBPASS = "G-Buffer Write";
static constexpr std::string_view UI_SUBPASS = "UI";
static constexpr std::array USABLE_SUBPASSES =
{
GBUFFER_WRITE_SUBPASS,
UI_SUBPASS
};
};
struct DescriptorSetBindings

View File

@ -133,6 +133,9 @@ namespace SHADE
//SHAssetManager::CompileAsset("../../Assets/Shaders/PureCopy_CS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_VS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_FS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/UI_VS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/UI_FS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/Text_VS.glsl", false);
// Load Built In Shaders
static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
@ -232,7 +235,7 @@ namespace SHADE
/*-----------------------------------------------------------------------*/
/* G-BUFFER SUBPASS INIT */
/*-----------------------------------------------------------------------*/
auto gBufferSubpass = gBufferNode->AddSubpass("G-Buffer Write", worldViewport, worldRenderer);
auto gBufferSubpass = gBufferNode->AddSubpass(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_WRITE_SUBPASS.data(), worldViewport, worldRenderer);
gBufferSubpass->AddColorOutput("Position");
gBufferSubpass->AddColorOutput("Entity ID");
gBufferSubpass->AddColorOutput("Light Layer Indices");
@ -241,6 +244,7 @@ namespace SHADE
gBufferSubpass->AddColorOutput("Position World Space");
gBufferSubpass->AddDepthOutput("Depth Buffer", SH_RENDER_GRAPH_RESOURCE_FLAGS::DEPTH_STENCIL);
usableSubpassesMapping.emplace (std::string (SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_WRITE_SUBPASS.data()), gBufferSubpass);
/*-----------------------------------------------------------------------*/
/* SSAO PASS AND DATA INIT */
@ -319,7 +323,7 @@ namespace SHADE
/* SCREEN SPACE PASS */
/*-----------------------------------------------------------------------*/
auto screenSpaceNode = renderGraph->AddNode(SHGraphicsConstants::RenderGraphEntityNames::SCREEN_SPACE_PASS.data(), {"Scene", "Entity ID"}, {SHGraphicsConstants::RenderGraphEntityNames::DEFERRED_COMPOSITE_PASS.data(), SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data(), SHGraphicsConstants::RenderGraphEntityNames::DEBUG_DRAW.data()});
auto uiSubpass = screenSpaceNode->AddSubpass("UI", worldViewport, screenRenderer);
auto uiSubpass = screenSpaceNode->AddSubpass(SHGraphicsConstants::RenderGraphEntityNames::UI_SUBPASS.data(), worldViewport, screenRenderer);
uiSubpass->AddColorOutput("Scene");
uiSubpass->AddColorOutput("Entity ID");
uiSubpass->AddExteriorDrawCalls([=](Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHRenderer> renderer, uint32_t frameIndex)
@ -327,6 +331,8 @@ namespace SHADE
textRenderingSubSystem->Render(cmdBuffer, renderer, frameIndex);
});
usableSubpassesMapping.emplace(SHGraphicsConstants::RenderGraphEntityNames::UI_SUBPASS.data(), uiSubpass);
/*-----------------------------------------------------------------------*/
/* RENDER TO SWAPCHAIN IMAGE FOR PRESENT PASS */
/*-----------------------------------------------------------------------*/
@ -421,7 +427,7 @@ namespace SHADE
// initialize the text renderer
auto uiNode = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::SCREEN_SPACE_PASS.data());
textRenderingSubSystem->Init(device, uiNode->GetRenderpass(), uiNode->GetSubpass("UI"), descPool, textVS, textFS);
textRenderingSubSystem->Init(device, uiNode->GetRenderpass(), uiNode->GetSubpass(SHGraphicsConstants::RenderGraphEntityNames::UI_SUBPASS), descPool, textVS, textFS);
SHGlobalDescriptorSets::SetLightingSubSystem(lightingSubSystem);
@ -448,7 +454,7 @@ namespace SHADE
defaultMaterial = AddMaterial
(
defaultVertShader, defaultFragShader,
renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data())->GetSubpass("G-Buffer Write")
renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data())->GetSubpass(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_WRITE_SUBPASS)
);
defaultMaterial->SetProperty("data.textureIndex", defaultTexture->TextureArrayIndex);
defaultAnimMaterial = AddMaterial
@ -573,7 +579,7 @@ namespace SHADE
else
renderer->UpdateData(frameIndex);
#else
renderers[renIndex]->UpdateDataAndBind(frameIndex);
renderer->UpdateData(frameIndex);
#endif
}
@ -589,16 +595,8 @@ namespace SHADE
renderGraph->Begin(frameIndex);
auto cmdBuffer = renderGraph->GetCommandBuffer(frameIndex);
// Bind all the buffers required for meshes
for (auto& [buffer, bindingPoint] : MESH_DATA)
{
if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eVertexBuffer)
cmdBuffer->BindVertexBuffer(bindingPoint, buffer, 0);
else if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eIndexBuffer)
cmdBuffer->BindIndexBuffer(buffer, 0);
}
renderGraph->Execute(frameIndex, descPool);
renderGraph->Execute(frameIndex, descPool, MESH_DATA);
renderGraph->End(frameIndex);
graphicsQueue->SubmitCommandBuffer
@ -774,7 +772,7 @@ namespace SHADE
auto const& EVENT_DATA = reinterpret_cast<const SHEventSpec<SHLightEnableShadowEvent>*>(eventPtr.get())->data;
auto* lightComp = SHComponentManager::GetComponent<SHLightComponent>(EVENT_DATA->lightEntity);
std::string resourceName = "ShadowMap " + std::to_string(EVENT_DATA->lightEntity);
Handle<SHSubpass> companionSubpass = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data())->GetSubpass("G-Buffer Write");
Handle<SHSubpass> companionSubpass = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data())->GetSubpass(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_WRITE_SUBPASS);
if (EVENT_DATA->generateRenderer)
{
@ -1196,6 +1194,16 @@ namespace SHADE
return fontLibrary;
}
Handle <SHSubpass> SHGraphicsSystem::GetUsableSubpass(std::string const& subpassName) const noexcept
{
if (usableSubpassesMapping.contains(subpassName))
{
return usableSubpassesMapping.at (subpassName);
}
else
return {};
}
Handle<SHVkPipeline> SHGraphicsSystem::createDebugDrawPipeline(Handle<SHVkRenderpass> renderPass, Handle<SHSubpass> subpass, bool filled, bool triMesh, bool instanced)
{
auto pipelineLayout = resourceManager.Create<SHVkPipelineLayout>

View File

@ -399,6 +399,7 @@ namespace SHADE
uint32_t GetCurrentFrameIndex(void) const noexcept { return renderContext.GetCurrentFrame(); }
SHFontLibrary const& GetFontLibrary (void) const noexcept;
const SHMeshLibrary& GetMeshLibrary() const noexcept { return meshLibrary; };
Handle <SHSubpass> GetUsableSubpass(std::string const& subpassName) const noexcept;
/*-----------------------------------------------------------------------------*/
/* Getters */
@ -509,6 +510,8 @@ namespace SHADE
uint32_t resizeHeight = 1;
bool restoredFromMinimize = false;
std::unordered_map<std::string, Handle<SHSubpass>> usableSubpassesMapping{};
/*---------------------------------------------------------------------------------*/
/* Helper Functions */
/*---------------------------------------------------------------------------------*/

View File

@ -565,7 +565,7 @@ namespace SHADE
// TODO: The graph scope buffers were meant to bind vertex buffers and index buffers for meshes. Find a
// better way to manage these
void SHRenderGraph::Execute(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool) noexcept
void SHRenderGraph::Execute(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool, const std::initializer_list<std::pair<Handle<SHVkBuffer>, uint32_t>> MESH_DATA) noexcept
{
auto cmdBuffer = commandBuffers[frameIndex];
cmdBuffer->BeginLabeledSegment(name);
@ -578,6 +578,7 @@ namespace SHADE
auto const& descMappings = SHGraphicsPredefinedData::GetMappings(SHGraphicsPredefinedData::SystemType::BATCHING);
for (auto& node : nodes)
{
if (node->renderpass)
@ -585,6 +586,15 @@ namespace SHADE
// bind static global data
SHGlobalDescriptorSets::BindStaticGlobalData(cmdBuffer, SH_PIPELINE_TYPE::GRAPHICS, descMappings.at(SHPredefinedDescriptorTypes::STATIC_DATA));
// Bind all the buffers required for meshes
for (auto& [buffer, bindingPoint] : MESH_DATA)
{
if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eVertexBuffer)
cmdBuffer->BindVertexBuffer(bindingPoint, buffer, 0);
else if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eIndexBuffer)
cmdBuffer->BindIndexBuffer(buffer, 0);
}
node->Execute(cmdBuffer, descPool, frameIndex);
}
}

View File

@ -143,7 +143,7 @@ namespace SHADE
void Generate (void) noexcept;
void CheckForNodeComputes (void) noexcept;
void Execute (uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool) noexcept;
void Execute (uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool, const std::initializer_list<std::pair<Handle<SHVkBuffer>, uint32_t>> MESH_DATA) noexcept;
void Begin (uint32_t frameIndex) noexcept;
void End (uint32_t frameIndex) noexcept;
void FinaliseBatch (uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);

View File

@ -474,7 +474,7 @@ namespace SHADE
*/
/***************************************************************************/
Handle<SHRenderGraphNode> const& SHSubpass::GetParentNode(void) const noexcept
Handle<SHRenderGraphNode> SHSubpass::GetParentNode(void) const noexcept
{
return parentNode;
}

View File

@ -159,7 +159,7 @@ namespace SHADE
/*-----------------------------------------------------------------------*/
void SetCompanionSubpass (Handle<SHSubpass> companion, Handle<SHVkPipeline> pipeline) noexcept;
Handle<SHRenderGraphNode> const& GetParentNode(void) const noexcept;
Handle<SHRenderGraphNode> GetParentNode(void) const noexcept;
SHSubPassIndex GetIndex() const noexcept;
Handle<SHSuperBatch> GetSuperBatch(void) const noexcept;
std::vector<vk::AttachmentReference> const& GetColorAttachmentReferences (void) const noexcept;

View File

@ -280,14 +280,8 @@ namespace SHADE
return {};
}
// Grab subpass from worldRenderer
auto renderPass = gfxSystem->GetPrimaryRenderpass();
if (!renderPass)
{
SHLOG_ERROR("[SHResourceManager] Failed to load material as RenderPass could not be found.");
return {};
}
auto subPass = renderPass->GetSubpass(assetData.subpassName);
// Grab subpass
auto subPass = gfxSystem->GetUsableSubpass(assetData.subpassName);
if (!subPass)
{
SHLOG_ERROR("[SHResourceManager] Failed to load material as SubPass could not be found.");

View File

@ -31,6 +31,9 @@ of DigiPen Institute of Technology is prohibited.
#include "Assets/SHAssetMacros.h"
#include "Tools/Utilities/SHExecUtilities.h"
#include "SHVSUtilities.h"
#include "UI/Events/SHButtonClickEvent.h"
#include "UI/SHUIComponent.h"
#include "Editor/EditorWindow/MenuBar/SHEditorMenuBar.h"
namespace SHADE
{
@ -121,6 +124,11 @@ namespace SHADE
csScriptsRemoveAllImmediately(entity, callOnDestroy);
}
void SHScriptEngine::RemoveAllScriptsFromAllImmediately(bool callOnDestroy)
{
csScriptRemoveAllForAllNow(callOnDestroy);
}
/*---------------------------------------------------------------------------------*/
/* Script Serialisation Functions */
/*---------------------------------------------------------------------------------*/
@ -346,6 +354,21 @@ namespace SHADE
return eventData->handle;
}
SHEventHandle SHScriptEngine::onUIElementRemoved(SHEventPtr eventPtr)
{
auto eventData = reinterpret_cast<const SHEventSpec<SHComponentRemovedEvent>*>(eventPtr.get());
if (eventData->data->removedComponentType == ComponentFamily::GetID<SHUIComponent>())
csUIElementOnRemoved(eventData->data->eid);
return eventData->handle;
}
SHEventHandle SHScriptEngine::onUIElementClicked(SHEventPtr eventPtr)
{
auto eventData = reinterpret_cast<const SHEventSpec<SHButtonClickEvent>*>(eventPtr.get());
csUIElementOnClicked(eventData->data->EID);
return eventData->handle;
}
SHEventHandle SHScriptEngine::onSceneNodeChildrenAdded(SHEventPtr eventPtr)
{
auto eventData = reinterpret_cast<const SHEventSpec<SHSceneGraphAddChildEvent>*>(eventPtr.get());
@ -360,6 +383,13 @@ namespace SHADE
return eventData->handle;
}
SHEventHandle SHScriptEngine::onSceneDestroyed(SHEventPtr eventPtr)
{
auto eventData = reinterpret_cast<const SHEventSpec<SHEditorStateChangeEvent>*>(eventPtr.get());
csScriptRemoveAllForAllNow(true);
return eventData->handle;
}
/*-----------------------------------------------------------------------------------*/
/* Helper Functions */
/*-----------------------------------------------------------------------------------*/
@ -460,6 +490,12 @@ namespace SHADE
DEFAULT_CSHARP_NAMESPACE + ".ScriptStore",
"RemoveAllScriptsImmediately"
);
csScriptRemoveAllForAllNow = dotNet.GetFunctionPtr<CsScriptBoolFuncPtr>
(
DEFAULT_CSHARP_LIB_NAME,
DEFAULT_CSHARP_NAMESPACE + ".ScriptStore",
"RemoveAllScriptsFromAllImmediately"
);
csScriptsSerialiseYaml = dotNet.GetFunctionPtr<CsScriptSerialiseYamlFuncPtr>
(
DEFAULT_CSHARP_LIB_NAME,
@ -490,6 +526,18 @@ namespace SHADE
DEFAULT_CSHARP_NAMESPACE + ".ChildListCache",
"OnChildrenChanged"
);
csUIElementOnRemoved = dotNet.GetFunctionPtr<CsEventRelayFuncPtr>
(
DEFAULT_CSHARP_LIB_NAME,
DEFAULT_CSHARP_NAMESPACE + ".UIElement",
"OnComponentRemoved"
);
csUIElementOnClicked = dotNet.GetFunctionPtr<CsEventRelayFuncPtr>
(
DEFAULT_CSHARP_LIB_NAME,
DEFAULT_CSHARP_NAMESPACE + ".UIElement",
"OnClicked"
);
csEditorRenderScripts = dotNet.GetFunctionPtr<CsScriptEditorFuncPtr>
(
DEFAULT_CSHARP_LIB_NAME,
@ -520,6 +568,14 @@ namespace SHADE
};
SHEventManager::SubscribeTo(SH_ENTITY_DESTROYED_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(destroyedEventReceiver));
/* Editor */
// Register for editor state change event
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> destroyedSceneEventReceiver
{
std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onSceneDestroyed)
};
SHEventManager::SubscribeTo(SH_EDITOR_ON_STOP_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(destroyedSceneEventReceiver));
/* Colliders */
// Register for collider added event
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> addedColliderEventReceiver
@ -540,6 +596,18 @@ namespace SHADE
};
SHEventManager::SubscribeTo(SH_COMPONENT_REMOVED_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(removedColliderComponentEventReceiver));
/* UI Element */
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> removedUIElementEventReceiver
{
std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onUIElementRemoved)
};
SHEventManager::SubscribeTo(SH_COMPONENT_REMOVED_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(removedUIElementEventReceiver));
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> clickedUIElementEventReceiver
{
std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onUIElementClicked)
};
SHEventManager::SubscribeTo(SH_BUTTON_CLICK_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(clickedUIElementEventReceiver));
/* SceneGraph */
// Register for SceneNode child added event
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> addChildEventReceiver

View File

@ -148,6 +148,13 @@ namespace SHADE
/// play mode.
/// </param>
void RemoveAllScriptsImmediately(EntityID entity, bool callOnDestroy);
/// <summary>
/// Removes all Scripts attached to all entities immediately. The
/// </summary>
/// <param name="callOnDestroy">
/// Whether or not to call OnDestroy on the scripts.
/// </param>
void RemoveAllScriptsFromAllImmediately(bool callOnDestroy);
/*-----------------------------------------------------------------------------*/
/* Script Serialisation Functions */
@ -235,6 +242,7 @@ namespace SHADE
using CsScriptManipFuncPtr = bool(*)(EntityID, const char*);
using CsScriptBasicFuncPtr = void(*)(EntityID);
using CsScriptOptionalFuncPtr = void(*)(EntityID, bool);
using CsScriptBoolFuncPtr = void(*)(bool);
using CsScriptSerialiseYamlFuncPtr = bool(*)(EntityID, void*);
using CsScriptDeserialiseYamlFuncPtr = bool(*)(EntityID, const void*);
using CsScriptEditorFuncPtr = void(*)(EntityID);
@ -271,12 +279,15 @@ namespace SHADE
CsScriptManipFuncPtr csScriptsAdd = nullptr;
CsScriptBasicFuncPtr csScriptsRemoveAll = nullptr;
CsScriptOptionalFuncPtr csScriptsRemoveAllImmediately = nullptr;
CsScriptBoolFuncPtr csScriptRemoveAllForAllNow = nullptr;
CsScriptSerialiseYamlFuncPtr csScriptsSerialiseYaml = nullptr;
CsScriptDeserialiseYamlFuncPtr csScriptsDeserialiseYaml = nullptr;
// - Events
CsEventRelayFuncPtr csColliderOnListChanged = nullptr;
CsEventRelayFuncPtr csColliderOnRemoved = nullptr;
CsEventRelayFuncPtr csSceneNodeChildrenChanged = nullptr;
CsEventRelayFuncPtr csUIElementOnRemoved = nullptr;
CsEventRelayFuncPtr csUIElementOnClicked = nullptr;
// - Editor
CsScriptEditorFuncPtr csEditorRenderScripts = nullptr;
CsFuncPtr csEditorUndo = nullptr;
@ -289,8 +300,11 @@ namespace SHADE
SHEventHandle onColliderAdded(SHEventPtr eventPtr);
SHEventHandle onColliderRemoved(SHEventPtr eventPtr);
SHEventHandle onColliderComponentRemoved(SHEventPtr eventPtr);
SHEventHandle onUIElementRemoved(SHEventPtr eventPtr);
SHEventHandle onUIElementClicked(SHEventPtr eventPtr);
SHEventHandle onSceneNodeChildrenAdded(SHEventPtr eventPtr);
SHEventHandle onSceneNodeChildrenRemoved(SHEventPtr eventPtr);
SHEventHandle onSceneDestroyed(SHEventPtr eventPtr);
/*-----------------------------------------------------------------------------*/
/* Helper Functions */

View File

@ -65,7 +65,7 @@ namespace SHADE
/* System Routine Functions - FrameCleanUpRoutine */
/*-----------------------------------------------------------------------------------*/
SHScriptEngine::FrameCleanUpRoutine::FrameCleanUpRoutine()
: SHSystemRoutine("Script Engine Frame Clean Up", true)
: SHSystemRoutine("Script Engine Frame Clean Up", true)
{}
void SHScriptEngine::FrameCleanUpRoutine::Execute(double) noexcept
{

View File

@ -182,7 +182,7 @@ namespace SHADE
mousePos.x = x;
mousePos.y = y;
auto ws = SHSystemManager::GetSystem<SHGraphicsSystem>()->GetWindow()->GetWindowSize();
windowSize = { ws.first,ws.second };
windowSize = { static_cast<float>(ws.first), static_cast<float>(ws.second) };
mousePos /= windowSize;
#endif
@ -300,7 +300,7 @@ namespace SHADE
mousePos.x = x;
mousePos.y = y;
auto ws = SHSystemManager::GetSystem<SHGraphicsSystem>()->GetWindow()->GetWindowSize();
windowSize = { ws.first,ws.second };
windowSize = { static_cast<float>(ws.first), static_cast<float>(ws.second) };
mousePos /= windowSize;
#endif

View File

@ -41,6 +41,8 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
Asset::operator bool(Asset asset)
{
static_assert(INVALID_ASSET_ID == 0,
"This must be 0 due to the way structs are default initialized to ensure Assets are invalid if default constructed.");
return asset.NativeAssetID != INVALID_ASSET_ID;
}
}

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@ -22,7 +22,8 @@ of DigiPen Institute of Technology is prohibited.
namespace SHADE
{
/// <summary>
/// Struct that contains native asset information.
/// Struct that contains native asset information. Default constructed assets have
/// an internval value of 0 which is the invalid ID.
/// </summary>
public value struct Asset
{

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@ -30,34 +30,36 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
/* Properties */
/*---------------------------------------------------------------------------------*/
SHADE::MeshAsset^ Renderable::Mesh::get()
MeshAsset Renderable::Mesh::get()
{
return gcnew SHADE::MeshAsset(GetNativeComponent()->GetMesh());
auto mesh = GetNativeComponent()->GetMesh();
return mesh ? MeshAsset(mesh) : MeshAsset();
}
void Renderable::Mesh::set(SHADE::MeshAsset^ value)
void Renderable::Mesh::set(MeshAsset value)
{
if (value == nullptr)
if (value)
{
GetNativeComponent()->SetMesh(Handle<SHMesh>());
}
else
{
GetNativeComponent()->SetMesh(value->NativeObject);
GetNativeComponent()->SetMesh(value.NativeObject);
}
}
SHADE::Material^ Renderable::Material::get()
SHADE::Material Renderable::Material::get()
{
return gcnew SHADE::Material(GetNativeComponent()->GetMaterial());
auto mat = GetNativeComponent()->GetMaterial();
return mat ? SHADE::Material(mat) : SHADE::Material();
}
void Renderable::Material::set(SHADE::Material^ value)
void Renderable::Material::set(SHADE::Material value)
{
if (value == nullptr)
if (value)
{
GetNativeComponent()->SetMaterial(Handle<SHMaterialInstance>());
}
else
{
GetNativeComponent()->SetMaterial(Handle<SHMaterialInstance>(Convert::ToNative(value->NativeObjectHandle)));
GetNativeComponent()->SetMaterial(Handle<SHMaterialInstance>(Convert::ToNative(value.NativeObjectHandle)));
}
}
System::Byte Renderable::LightLayer::get()

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@ -49,18 +49,18 @@ namespace SHADE
/// <summary>
/// Mesh used to render this Renderable.
/// </summary>
property SHADE::MeshAsset^ Mesh
property MeshAsset Mesh
{
SHADE::MeshAsset^ get();
void set(SHADE::MeshAsset^ value);
MeshAsset get();
void set(MeshAsset value);
}
/// <summary>
/// Material used to render this Renderable.
/// </summary>
property SHADE::Material^ Material
property SHADE::Material Material
{
SHADE::Material^ get();
void set(SHADE::Material^ value);
SHADE::Material get();
void set(SHADE::Material value);
}
/// <summary>
/// Material used to render this Renderable.

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@ -39,19 +39,20 @@ namespace SHADE
{
GetNativeComponent()->SetText(Convert::ToNative(value));
}
SHADE::FontAsset^ TextRenderable::Font::get()
FontAsset TextRenderable::Font::get()
{
return gcnew SHADE::FontAsset(GetNativeComponent()->GetFont());
auto font = GetNativeComponent()->GetFont();
return font ? FontAsset(font) : FontAsset();
}
void TextRenderable::Font::set(SHADE::FontAsset^ value)
void TextRenderable::Font::set(FontAsset value)
{
if (value == nullptr)
if (value)
{
GetNativeComponent()->SetFont(Handle<SHFont>());
}
else
{
GetNativeComponent()->SetFont(value->NativeObject);
GetNativeComponent()->SetFont(value.NativeObject);
}
}
}

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@ -55,10 +55,10 @@ namespace SHADE
/// <summary>
/// Font to use to render using this TextRenderable.
/// </summary>
property SHADE::FontAsset^ Font
property FontAsset Font
{
SHADE::FontAsset^ get();
void set(SHADE::FontAsset^ value);
FontAsset get();
void set(FontAsset value);
}
};
}

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@ -0,0 +1,75 @@
/************************************************************************************//*!
\file UIElement.cxx
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Jan 30, 2023
\brief Contains the definition of the functions of the managed UIElement class.
Note: This file is written in C++17/CLI.
Copyright (C) 2023 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
// Precompiled Headers
#include "SHpch.h"
// Primary Header
#include "UIElement.hxx"
#include "Assets/NativeAsset.hxx"
#include "Utility/Convert.hxx"
#include "Utility/Debug.hxx"
namespace SHADE
{
/*---------------------------------------------------------------------------------*/
/* Constructors */
/*---------------------------------------------------------------------------------*/
UIElement::UIElement(Entity entity)
: Component(entity)
{}
/*---------------------------------------------------------------------------------*/
/* Properties */
/*---------------------------------------------------------------------------------*/
CallbackEvent^ UIElement::OnClick::get()
{
// Create map if it wasn't before
if (onClickEventMap == nullptr)
{
onClickEventMap = gcnew System::Collections::Generic::Dictionary<Entity, CallbackEvent ^>();
}
// Create event if it wasn't before
if (!onClickEventMap->ContainsKey(owner.EntityId))
{
onClickEventMap->Add(owner.EntityId, gcnew CallbackEvent());
}
// Return the event
return onClickEventMap[owner.EntityId];
}
/*---------------------------------------------------------------------------------*/
/* Event Handling Functions */
/*-----------------------------------------------------------------------------a----*/
void UIElement::OnComponentRemoved(EntityID entity)
{
SAFE_NATIVE_CALL_BEGIN
// Remove the event if it contained an event
if (onClickEventMap != nullptr && onClickEventMap->ContainsKey(entity))
{
onClickEventMap->Remove(entity);
}
SAFE_NATIVE_CALL_END("UIElement.OnComponentRemoved")
}
void UIElement::OnClicked(EntityID entity)
{
SAFE_NATIVE_CALL_BEGIN
// Remove the event if it contained an event
if (onClickEventMap != nullptr && onClickEventMap->ContainsKey(entity))
{
onClickEventMap[entity]->Invoke();
}
SAFE_NATIVE_CALL_END("UIElement.OnClicked")
}
}

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@ -0,0 +1,75 @@
/************************************************************************************//*!
\file UIElement.hxx
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Jan 30, 2023
\brief Contains the definition of the managed UIElement class with the
declaration of functions for working with it.
Note: This file is written in C++17/CLI.
Copyright (C) 2023 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#pragma once
// Project Includes
#include "Components/Component.hxx"
#include "Math/Vector3.hxx"
#include "Math/Quaternion.hxx"
// External Dependencies
#include "UI/SHUIComponent.h"
namespace SHADE
{
/// <summary>
/// CLR version of the SHADE Engine's SHUIComponent.
/// </summary>
public ref class UIElement : public Component<SHUIComponent>
{
internal:
/*-----------------------------------------------------------------------------*/
/* Constructors */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Constructs a UIElement Component that represents a native SHUIComponent
/// tied to the specified Entity.
/// </summary>
/// <param name="entity">Entity that this Component will be tied to.</param>
UIElement(Entity entity);
public:
/*-----------------------------------------------------------------------------*/
/* Properties */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Event that is raised when this UIElement is clicked.
/// </summary>
property CallbackEvent^ OnClick
{
CallbackEvent^ get();
}
private:
/*-----------------------------------------------------------------------------*/
/* Event Handling Functions */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// To be called from native code when this component is removed.
/// </summary>
/// <param name="entity">The entity which has it's component removed.</param>
static void OnComponentRemoved(EntityID entity);
/// <summary>
/// To be called from native code when this component is clicked.
/// </summary>
/// <param name="entity">The entity which was clicked.</param>
static void OnClicked(EntityID entity);
/*-----------------------------------------------------------------------------*/
/* Static Data Members */
/*-----------------------------------------------------------------------------*/
static System::Collections::Generic::Dictionary<Entity, CallbackEvent^>^ onClickEventMap;
};
}

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@ -29,6 +29,7 @@ of DigiPen Institute of Technology is prohibited.
#include "Tools/Logger/SHLog.h"
#include "Graphics\MiddleEnd\Interface\SHRenderable.h"
#include "Graphics\MiddleEnd\TextRendering\SHTextRenderableComponent.h"
#include "UI\SHUIComponent.h"
// Project Headers
#include "Utility/Convert.hxx"
#include "Utility/Debug.hxx"
@ -40,6 +41,7 @@ of DigiPen Institute of Technology is prohibited.
#include "Components/Light.hxx"
#include "Components\Renderable.hxx"
#include "Components\TextRenderable.hxx"
#include "Components\UIElement.hxx"
namespace SHADE
{
@ -324,6 +326,7 @@ namespace SHADE
componentMap.Add(createComponentSet<SHCameraArmComponent, CameraArm>());
componentMap.Add(createComponentSet<SHLightComponent, Light>());
componentMap.Add(createComponentSet<SHTextRenderableComponent, TextRenderable>());
componentMap.Add(createComponentSet<SHUIComponent, UIElement>());
}
/*---------------------------------------------------------------------------------*/

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@ -259,6 +259,13 @@ namespace SHADE
ScriptStore::RemoveScript<T>(entity);
}
void GameObject::RemoveScript(Script^ script)
{
if (!valid)
throw gcnew System::NullReferenceException();
ScriptStore::RemoveScript(entity, script);
}
/*---------------------------------------------------------------------------------*/
/* Scene Graph Functions */
/*---------------------------------------------------------------------------------*/

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@ -259,6 +259,12 @@ namespace SHADE
/// <typeparam name="T">Type of Scripts to remove.</typeparam>
generic<typename T> where T : ref class, Script
void RemoveScript();
/// <summary>
/// Removes a specific script from this script's parent.
/// </summary>
/// <param name="script">The script to remove.</param>
/// <returns>True if successfully removed. False otherwise.</returns>
void RemoveScript(Script^ script);
/*-----------------------------------------------------------------------------*/
/* Scene Graph Functions */

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@ -126,6 +126,11 @@ namespace SHADE
ScriptStore::RemoveScript<T>(owner.GetEntity());
}
void Script::RemoveScript(Script^ script)
{
ScriptStore::RemoveScript(owner.GetEntity(), script);
}
Script::operator bool(Script^ s)
{
return s != nullptr;

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@ -198,6 +198,12 @@ namespace SHADE
/// </typeparam>
generic<typename T> where T : ref class, Script
void RemoveScript();
/// <summary>
/// Removes a specific script from this script's parent.
/// </summary>
/// <param name="script">The script to remove.</param>
/// <returns>True if successfully removed. False otherwise.</returns>
void RemoveScript(Script^ script);
/*-----------------------------------------------------------------------------*/
/* Operator Overloads */

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@ -400,21 +400,21 @@ namespace SHADE
return;
// Clear all
System::Collections::Generic::List<Script^>^ scriptList = scripts[entity];
for each (Script ^ script in scriptList)
{
// Call OnDestroy only if indicated and also if the game has run
if (callOnDestroy && Application::IsPlaying || Application::IsPaused)
{
script->OnDestroy();
}
script->OnDetached();
removeAllScriptsImmediately(entity, callOnDestroy && Application::IsPlaying || Application::IsPaused);
SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
}
// Remove scripts from awakening if they were not woken up to begin with
awakeList.Remove(script);
startList.Remove(script);
void ScriptStore::RemoveAllScriptsFromAllImmediately(bool callOnDestroy)
{
SAFE_NATIVE_CALL_BEGIN
// Clear all
for each (System::Collections::Generic::KeyValuePair<Entity, ScriptList^>^ pair in scripts)
{
removeAllScriptsImmediately(pair->Key, callOnDestroy);
}
scriptList->Clear();
awakeList.Clear();
startList.Clear();
disposalQueue.Clear();
SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
}
@ -798,6 +798,25 @@ namespace SHADE
script->OnDetached();
}
void ScriptStore::removeAllScriptsImmediately(Entity entity, bool callOnDestroy)
{
System::Collections::Generic::List<Script^>^ scriptList = scripts[entity];
for each (Script ^ script in scriptList)
{
// Call OnDestroy only if indicated and also if the game has run
if (callOnDestroy)
{
script->OnDestroy();
}
script->OnDetached();
// Remove scripts from awakening if they were not woken up to begin with
awakeList.Remove(script);
startList.Remove(script);
}
scriptList->Clear();
}
namespace
{
/* Select Many */

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@ -203,7 +203,7 @@ namespace SHADE
generic<typename T> where T : ref class, Script
static void RemoveScript(Entity entity);
/// <summary>
/// Removes a specific script from the
/// Removes a specific script from the specified entity.
/// </summary>
/// <param name="entity">The entity to remove the script from.</param>
/// <param name="script">The script to remove.</param>
@ -228,6 +228,13 @@ namespace SHADE
/// play mode.
/// </param>
static void RemoveAllScriptsImmediately(Entity entity, bool callOnDestroy);
/// <summary>
/// Removes all Scripts attached to all entities immediately. The
/// </summary>
/// <param name="callOnDestroy">
/// Whether or not to call OnDestroy on the scripts.
/// </param>
static void RemoveAllScriptsFromAllImmediately(bool callOnDestroy);
internal:
/*-----------------------------------------------------------------------------*/
@ -343,6 +350,7 @@ namespace SHADE
/* Helper Functions */
/*-----------------------------------------------------------------------------*/
static void removeScript(Script^ script);
static void removeAllScriptsImmediately(Entity script, bool callOnDestroy);
static void refreshScriptTypeList();
static void getGenericMethods();
static System::Type^ getScriptType(System::String^ scriptName);