Fixed crash occurring with editing collision tag file #338

Merged
direnbharwani merged 2 commits from SP3-2-Physics into main 2023-02-03 23:54:43 +08:00
1 changed files with 1 additions and 2 deletions
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@ -245,10 +245,9 @@ namespace SHADE
}
else
{
mask = static_cast<uint16_t>(std::stoi(maskString));
for (int i = 0; i < SHCollisionTag::NUM_LAYERS; ++i)
{
const bool LAYER_STATE = mask & 1U << i;
const bool LAYER_STATE = maskString[i] == '1';
collisionTags[tagIndex].SetLayerState(i, LAYER_STATE);
}
}