Done with Audio Implementation via C# #347

Merged
mushgunAX merged 14 commits from AudioImplementation into main 2023-02-04 10:18:26 +08:00
1 changed files with 1 additions and 1 deletions
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@ -13,7 +13,7 @@ public class ScoringZone : Script
{ {
if (GameManager.Instance && info.GameObject.GetScript<Item>() && info.GameObject.IsActiveSelf) if (GameManager.Instance && info.GameObject.GetScript<Item>() && info.GameObject.IsActiveSelf)
{ {
Audio.PlaySFXOnce2D("event:/Music/stingers/item_scored"); AudioHandler.audioClipHandlers["SFXItemScore"].Play();
GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score * GameManager.Instance.currMultiplierCombo; GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score * GameManager.Instance.currMultiplierCombo;
GameManager.Instance.ItemScored(); GameManager.Instance.ItemScored();
info.GameObject.SetActive(false); info.GameObject.SetActive(false);