Done with Audio Implementation via C# #347
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@ -1,10 +1,10 @@
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|||
0 1 1111111000000000
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||||
1 2 1111111000000000
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2 3 1111010000000000
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3 4 1111110000000000
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4 5 1101110000000000
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5 6 1111111000000000
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6 7 1100011000000000
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0 StaticObject 1100000000000000
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||||
1 Player 1100000000000000
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2 Food 1000000000000000
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3 Breakable 1100000000000000
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4 ScoringWallCollider 0100000000000000
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5 Homeowner 1100000000000000
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6 Camera 1100000000000000
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||||
7 8 0000000000000000
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||||
8 9 0000000000000000
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9 10 0000000000000000
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||||
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
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@ -151,6 +151,8 @@ public class PlayerController : Script
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camArm = GetComponentInChildren<CameraArm>();
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Rotation();
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MoveKey();
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Sprint();
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Jump();
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GotCaught();
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//Debug.Log($"{currentState}");
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@ -161,10 +163,7 @@ public class PlayerController : Script
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protected override void fixedUpdate()
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{
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||||
MoveKey();
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||||
Move();
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Sprint();
|
||||
Gravity();
|
||||
//Debug.Log($"X: {rb.LinearVelocity.x}" + $" Z: {rb.LinearVelocity.z}");
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||||
}
|
||||
|
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Loading…
Reference in New Issue