Done with Audio Implementation via C# #347

Merged
mushgunAX merged 14 commits from AudioImplementation into main 2023-02-04 10:18:26 +08:00
92 changed files with 841 additions and 476 deletions
Showing only changes of commit a7238c6eba - Show all commits

1
.gitignore vendored
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@ -366,3 +366,4 @@ MigrationBackup/
JSON/Schemas/Catalog/ JSON/Schemas/Catalog/
Assets/Editor/Editor.SHConfig Assets/Editor/Editor.SHConfig
Assets/Editor/Layouts/UserLayout.ini

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Renderable Component:
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Components: Components:
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UI Component:
Canvas ID: 1
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UI Component:
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IsActive: true
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sceneID: 97158628
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UI Component:
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Scripts:
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Collider Component: Collider Component:
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Colliders: Colliders:
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ignoreRaccoon: true ignoreRaccoon: true
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Collider Component:
Colliders:
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Colliders:
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@ -9762,6 +9810,7 @@
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threshHold: 0.100000001 threshHold: 0.100000001
ignoreRaccoon: false ignoreRaccoon: false
print: false
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@ -9781,7 +9830,7 @@
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Collision Tag: 1 Collision Tag: 4
Type: Box Type: Box
Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.150000006} Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.150000006}
Friction: 0.400000006 Friction: 0.400000006
@ -9822,7 +9871,7 @@
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Use Gravity: true Use Gravity: true
Interpolate: true Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
Freeze Position X: false Freeze Position X: false
Freeze Position Y: false Freeze Position Y: false
@ -9834,7 +9883,7 @@
Collider Component: Collider Component:
Colliders: Colliders:
- Is Trigger: false - Is Trigger: false
Collision Tag: 1 Collision Tag: 4
Type: Box Type: Box
Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.200000003} Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.200000003}
Friction: 0.400000006 Friction: 0.400000006
@ -9863,7 +9912,7 @@
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Use Gravity: true Use Gravity: true
Interpolate: true Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
Freeze Position X: false Freeze Position X: false
Freeze Position Y: false Freeze Position Y: false
@ -9875,7 +9924,7 @@
Collider Component: Collider Component:
Colliders: Colliders:
- Is Trigger: false - Is Trigger: false
Collision Tag: 1 Collision Tag: 4
Type: Box Type: Box
Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.150000006} Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.150000006}
Friction: 0.400000006 Friction: 0.400000006
@ -9904,7 +9953,7 @@
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Use Gravity: true Use Gravity: true
Interpolate: true Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
Freeze Position X: false Freeze Position X: false
Freeze Position Y: false Freeze Position Y: false
@ -9916,7 +9965,7 @@
Collider Component: Collider Component:
Colliders: Colliders:
- Is Trigger: false - Is Trigger: false
Collision Tag: 1 Collision Tag: 4
Type: Box Type: Box
Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.150000006} Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.150000006}
Friction: 0.400000006 Friction: 0.400000006
@ -9945,7 +9994,7 @@
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Use Gravity: true Use Gravity: true
Interpolate: true Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
Freeze Position X: false Freeze Position X: false
Freeze Position Y: false Freeze Position Y: false
@ -9957,7 +10006,7 @@
Collider Component: Collider Component:
Colliders: Colliders:
- Is Trigger: false - Is Trigger: false
Collision Tag: 1 Collision Tag: 4
Type: Box Type: Box
Half Extents: {x: 0.200000003, y: 0.100000001, z: 0.200000003} Half Extents: {x: 0.200000003, y: 0.100000001, z: 0.200000003}
Friction: 0.400000006 Friction: 0.400000006
@ -9971,6 +10020,7 @@
Enabled: true Enabled: true
threshHold: 0.100000001 threshHold: 0.100000001
ignoreRaccoon: false ignoreRaccoon: false
print: false
- EID: 65703 - EID: 65703
Name: Piece1 Name: Piece1
IsActive: true IsActive: true
@ -9990,7 +10040,7 @@
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Use Gravity: true Use Gravity: true
Interpolate: true Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
Freeze Position X: false Freeze Position X: false
Freeze Position Y: false Freeze Position Y: false
@ -10002,7 +10052,7 @@
Collider Component: Collider Component:
Colliders: Colliders:
- Is Trigger: false - Is Trigger: false
Collision Tag: 1 Collision Tag: 4
Type: Box Type: Box
Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.150000006} Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.150000006}
Friction: 0.400000006 Friction: 0.400000006
@ -10031,7 +10081,7 @@
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Use Gravity: true Use Gravity: true
Interpolate: true Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
Freeze Position X: false Freeze Position X: false
Freeze Position Y: false Freeze Position Y: false
@ -10043,7 +10093,7 @@
Collider Component: Collider Component:
Colliders: Colliders:
- Is Trigger: false - Is Trigger: false
Collision Tag: 1 Collision Tag: 4
Type: Box Type: Box
Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.200000003} Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.200000003}
Friction: 0.400000006 Friction: 0.400000006
@ -10072,7 +10122,7 @@
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Use Gravity: true Use Gravity: true
Interpolate: true Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
Freeze Position X: false Freeze Position X: false
Freeze Position Y: false Freeze Position Y: false
@ -10084,7 +10134,7 @@
Collider Component: Collider Component:
Colliders: Colliders:
- Is Trigger: false - Is Trigger: false
Collision Tag: 1 Collision Tag: 4
Type: Box Type: Box
Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.150000006} Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.150000006}
Friction: 0.400000006 Friction: 0.400000006
@ -10113,7 +10163,7 @@
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Use Gravity: true Use Gravity: true
Interpolate: true Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
Freeze Position X: false Freeze Position X: false
Freeze Position Y: false Freeze Position Y: false
@ -10125,7 +10175,7 @@
Collider Component: Collider Component:
Colliders: Colliders:
- Is Trigger: false - Is Trigger: false
Collision Tag: 1 Collision Tag: 4
Type: Box Type: Box
Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.150000006} Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.150000006}
Friction: 0.400000006 Friction: 0.400000006
@ -10154,7 +10204,7 @@
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Use Gravity: true Use Gravity: true
Interpolate: true Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
Freeze Position X: false Freeze Position X: false
Freeze Position Y: false Freeze Position Y: false
@ -10166,7 +10216,7 @@
Collider Component: Collider Component:
Colliders: Colliders:
- Is Trigger: false - Is Trigger: false
Collision Tag: 1 Collision Tag: 4
Type: Box Type: Box
Half Extents: {x: 0.200000003, y: 0.100000001, z: 0.200000003} Half Extents: {x: 0.200000003, y: 0.100000001, z: 0.200000003}
Friction: 0.400000006 Friction: 0.400000006
@ -10180,6 +10230,7 @@
Enabled: true Enabled: true
threshHold: 0.100000001 threshHold: 0.100000001
ignoreRaccoon: false ignoreRaccoon: false
print: false
- EID: 65708 - EID: 65708
Name: Piece1 Name: Piece1
IsActive: true IsActive: true
@ -10199,7 +10250,7 @@
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Use Gravity: true Use Gravity: true
Interpolate: true Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
Freeze Position X: false Freeze Position X: false
Freeze Position Y: false Freeze Position Y: false
@ -10211,7 +10262,7 @@
Collider Component: Collider Component:
Colliders: Colliders:
- Is Trigger: false - Is Trigger: false
Collision Tag: 1 Collision Tag: 4
Type: Box Type: Box
Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.150000006} Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.150000006}
Friction: 0.400000006 Friction: 0.400000006
@ -10240,7 +10291,7 @@
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Use Gravity: true Use Gravity: true
Interpolate: true Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
Freeze Position X: false Freeze Position X: false
Freeze Position Y: false Freeze Position Y: false
@ -10252,7 +10303,7 @@
Collider Component: Collider Component:
Colliders: Colliders:
- Is Trigger: false - Is Trigger: false
Collision Tag: 1 Collision Tag: 4
Type: Box Type: Box
Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.200000003} Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.200000003}
Friction: 0.400000006 Friction: 0.400000006
@ -10281,7 +10332,7 @@
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Use Gravity: true Use Gravity: true
Interpolate: true Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
Freeze Position X: false Freeze Position X: false
Freeze Position Y: false Freeze Position Y: false
@ -10293,7 +10344,7 @@
Collider Component: Collider Component:
Colliders: Colliders:
- Is Trigger: false - Is Trigger: false
Collision Tag: 1 Collision Tag: 4
Type: Box Type: Box
Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.150000006} Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.150000006}
Friction: 0.400000006 Friction: 0.400000006
@ -10322,7 +10373,7 @@
Drag: 0.00999999978 Drag: 0.00999999978
Angular Drag: 0.100000001 Angular Drag: 0.100000001
Use Gravity: true Use Gravity: true
Interpolate: true Interpolate: false
Sleeping Enabled: true Sleeping Enabled: true
Freeze Position X: false Freeze Position X: false
Freeze Position Y: false Freeze Position Y: false
@ -10334,7 +10385,7 @@
Collider Component: Collider Component:
Colliders: Colliders:
- Is Trigger: false - Is Trigger: false
Collision Tag: 1 Collision Tag: 4
Type: Box Type: Box
Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.150000006} Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.150000006}
Friction: 0.400000006 Friction: 0.400000006

View File

@ -1,7 +1,7 @@
- EID: 0 - EID: 0
Name: Canvas Name: Canvas
IsActive: true IsActive: true
NumberOfChildren: 1 NumberOfChildren: 3
Components: Components:
Canvas Component: Canvas Component:
Canvas Width: 1920 Canvas Width: 1920
@ -9,7 +9,7 @@
IsActive: true IsActive: true
Scripts: ~ Scripts: ~
- EID: 1 - EID: 1
Name: Default Name: Background
IsActive: true IsActive: true
NumberOfChildren: 0 NumberOfChildren: 0
Components: Components:
@ -22,7 +22,61 @@
Mesh: 141771688 Mesh: 141771688
Material: 121834459 Material: 121834459
IsActive: true IsActive: true
UI Component:
Canvas ID: 0
IsActive: true
Scripts: ~ Scripts: ~
- EID: 5
Name: Start Game Button
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 75, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 400, y: 200, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 52901020
Hovered Texture: 62235279
Clicked Texture: 64722619
IsActive: true
UI Component:
Canvas ID: 0
IsActive: true
Scripts:
- Type: ChangeSceneButton
Enabled: true
sceneID: 96668835
- EID: 6
Name: Quit Game Button
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -200, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 400, y: 200, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 66477839
Hovered Texture: 65045286
Clicked Texture: 58607560
IsActive: true
UI Component:
Canvas ID: 0
IsActive: true
Scripts:
- Type: QuitButton
Enabled: true
- EID: 2 - EID: 2
Name: Light Name: Light
IsActive: true IsActive: true

View File

@ -15,7 +15,7 @@
- EID: 1 - EID: 1
Name: Canvas Name: Canvas
IsActive: true IsActive: true
NumberOfChildren: 1 NumberOfChildren: 3
Components: Components:
Canvas Component: Canvas Component:
Canvas Width: 1920 Canvas Width: 1920
@ -23,7 +23,7 @@
IsActive: true IsActive: true
Scripts: ~ Scripts: ~
- EID: 2 - EID: 2
Name: Default Name: Background
IsActive: true IsActive: true
NumberOfChildren: 0 NumberOfChildren: 0
Components: Components:
@ -37,6 +37,51 @@
Material: 129138332 Material: 129138332
IsActive: true IsActive: true
Scripts: ~ Scripts: ~
- EID: 5
Name: Main Menu Button
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 75, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 400, y: 200, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 65788519
Hovered Texture: 55999018
Clicked Texture: 66382894
IsActive: true
Scripts:
- Type: ChangeSceneButton
Enabled: true
sceneID: 97158628
- EID: 6
Name: Quit Button
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -200, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 400, y: 200, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Button Component:
Default Texture: 66477839
Hovered Texture: 65045286
Clicked Texture: 58607560
IsActive: true
Scripts:
- Type: QuitButton
Enabled: true
- EID: 3 - EID: 3
Name: Camera Name: Camera
IsActive: true IsActive: true

View File

@ -13,6 +13,7 @@ public class Breakable : Script
private Transform trans; private Transform trans;
public bool isBreak { get; set; } public bool isBreak { get; set; }
private List<GameObject> itemPieces = new List<GameObject>(); private List<GameObject> itemPieces = new List<GameObject>();
public bool print = false;
protected override void awake() protected override void awake()
{ {
@ -46,6 +47,9 @@ public class Breakable : Script
if (ignoreRaccoon && info.GameObject.GetScript<PlayerController>()) if (ignoreRaccoon && info.GameObject.GetScript<PlayerController>())
return; return;
if (print)
Debug.Log($"{info.GameObject.Name}");
if (rb.LinearVelocity.GetSqrMagnitude() > threshHold && !info.GameObject.GetScript<PlayerController>()) if (rb.LinearVelocity.GetSqrMagnitude() > threshHold && !info.GameObject.GetScript<PlayerController>())
{ {
isBreak = true; isBreak = true;

View File

@ -11,11 +11,11 @@ public class ScoringZone : Script
protected override void onTriggerEnter(CollisionInfo info) protected override void onTriggerEnter(CollisionInfo info)
{ {
if (GameManager.Instance && info.GameObject.GetScript<Item>()) if (GameManager.Instance && info.GameObject.GetScript<Item>() && info.GameObject.IsActiveSelf)
{ {
AudioHandler.audioClipHandlers["SFXItemScore"].Play(); Audio.PlaySFXOnce2D("event:/Music/stingers/item_scored");
GameManager.Instance.ItemScored();
GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score * GameManager.Instance.currMultiplierCombo; GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score * GameManager.Instance.currMultiplierCombo;
GameManager.Instance.ItemScored();
info.GameObject.SetActive(false); info.GameObject.SetActive(false);
} }
} }

View File

@ -0,0 +1,33 @@
using System;
using SHADE;
public class ChangeSceneButton : Script
{
public uint sceneID = 0;
protected override void start()
{
UIElement ui = GetComponent<UIElement>();
if (ui != null)
{
ui.OnClick.RegisterAction(() =>
{
if (sceneID != 0)
{
Audio.PlaySFXOnce2D("event:/UI/success");
SceneManager.ChangeScene(sceneID);
Audio.StopAllSounds();
}
});
}
else
{
Debug.LogError("Failed to register button action for ChangeSceneButton.");
}
}
protected override void update()
{
}
}

View File

@ -0,0 +1,3 @@
Name: SC_ChangeSceneButton
ID: 155329160
Type: 9

View File

@ -0,0 +1,31 @@
using System;
using SHADE;
public class QuitButton : Script
{
protected override void start()
{
UIElement ui = GetComponent<UIElement>();
if (ui != null)
{
ui.OnClick.RegisterAction(() =>
{
ui.OnClick.RegisterAction(() =>
{
Audio.StopAllSounds();
Application.Quit();
});
});
}
else
{
Debug.LogError("Failed to register button action for QuitButton.");
}
}
protected override void update()
{
}
}

View File

@ -0,0 +1,3 @@
Name: SC_QuitButton
ID: 163136401
Type: 9

View File

@ -39,5 +39,10 @@ layout(location = 1) out uint outEntityID;
void main() void main()
{ {
fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv); fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
if (fragColor.a < 0.01f)
{
discard;
}
outEntityID = In2.eid; outEntityID = In2.eid;
} }

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@ -0,0 +1,3 @@
Name: howToPlay_default
ID: 65084899
Type: 3

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@ -0,0 +1,3 @@
Name: howToPlay_hover
ID: 58647112
Type: 3

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View File

@ -0,0 +1,3 @@
Name: howToPlay_pressed
ID: 55758383
Type: 3

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View File

@ -0,0 +1,3 @@
Name: mainMenu_default
ID: 65788519
Type: 3

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@ -0,0 +1,3 @@
Name: mainMenu_hover
ID: 55999018
Type: 3

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@ -0,0 +1,3 @@
Name: mainMenu_pressed
ID: 66382894
Type: 3

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@ -0,0 +1,3 @@
Name: quit_default
ID: 66477839
Type: 3

Binary file not shown.

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View File

@ -0,0 +1,3 @@
Name: quit_hover
ID: 65045286
Type: 3

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@ -0,0 +1,3 @@
Name: quit_pressed
ID: 58607560
Type: 3

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View File

@ -0,0 +1,3 @@
Name: retry_default
ID: 55782622
Type: 3

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View File

@ -0,0 +1,3 @@
Name: retry_hover
ID: 58972174
Type: 3

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@ -0,0 +1,3 @@
Name: retry_pressed
ID: 55224464
Type: 3

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View File

@ -0,0 +1,3 @@
Name: settings_default
ID: 58593104
Type: 3

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@ -0,0 +1,3 @@
Name: settings_hover
ID: 64495732
Type: 3

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@ -0,0 +1,3 @@
Name: settings_pressed
ID: 63138015
Type: 3

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@ -0,0 +1,3 @@
Name: startGame_default
ID: 52901020
Type: 3

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View File

@ -0,0 +1,3 @@
Name: startGame_hover
ID: 62235279
Type: 3

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@ -0,0 +1,3 @@
Name: startGame_pressed
ID: 64722619
Type: 3

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@ -117,10 +117,11 @@ namespace SHADE
/// </summary> /// </summary>
public void Invoke() public void Invoke()
{ {
foreach (CallbackAction action in actions) for (int i = 0; i < actions.Count; ++i)
{ {
try try
{ {
var action = actions[i] as CallbackAction;
action.Invoke(); action.Invoke();
} }
catch (Exception e) catch (Exception e)
@ -203,10 +204,11 @@ namespace SHADE
/// </summary> /// </summary>
public void Invoke(T1 t1) public void Invoke(T1 t1)
{ {
foreach (CallbackAction<T1> action in actions) for (int i = 0; i < actions.Count; ++i)
{ {
try try
{ {
var action = actions[i] as CallbackAction<T1>;
action.Invoke(t1); action.Invoke(t1);
} }
catch (Exception e) catch (Exception e)
@ -289,10 +291,11 @@ namespace SHADE
/// </summary> /// </summary>
public void Invoke(T1 t1, T2 t2) public void Invoke(T1 t1, T2 t2)
{ {
foreach (CallbackAction<T1, T2> action in actions) for (int i = 0; i < actions.Count; ++i)
{ {
try try
{ {
var action = actions[i] as CallbackAction<T1, T2>;
action.Invoke(t1, t2); action.Invoke(t1, t2);
} }
catch (Exception e) catch (Exception e)
@ -375,10 +378,11 @@ namespace SHADE
/// </summary> /// </summary>
public void Invoke(T1 t1, T2 t2, T3 t3) public void Invoke(T1 t1, T2 t2, T3 t3)
{ {
foreach (CallbackAction<T1, T2, T3> action in actions) for (int i = 0; i < actions.Count; ++i)
{ {
try try
{ {
var action = actions[i] as CallbackAction<T1, T2, T3>;
action.Invoke(t1, t2, t3); action.Invoke(t1, t2, t3);
} }
catch (Exception e) catch (Exception e)
@ -461,10 +465,11 @@ namespace SHADE
/// </summary> /// </summary>
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4) public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4)
{ {
foreach (CallbackAction<T1, T2, T3, T4> action in actions) for (int i = 0; i < actions.Count; ++i)
{ {
try try
{ {
var action = actions[i] as CallbackAction<T1, T2, T3, T4>;
action.Invoke(t1, t2, t3, t4); action.Invoke(t1, t2, t3, t4);
} }
catch (Exception e) catch (Exception e)
@ -547,10 +552,11 @@ namespace SHADE
/// </summary> /// </summary>
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5) public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5)
{ {
foreach (CallbackAction<T1, T2, T3, T4, T5> action in actions) for (int i = 0; i < actions.Count; ++i)
{ {
try try
{ {
var action = actions[i] as CallbackAction<T1, T2, T3, T4, T5>;
action.Invoke(t1, t2, t3, t4, t5); action.Invoke(t1, t2, t3, t4, t5);
} }
catch (Exception e) catch (Exception e)
@ -633,10 +639,11 @@ namespace SHADE
/// </summary> /// </summary>
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6) public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6)
{ {
foreach (CallbackAction<T1, T2, T3, T4, T5, T6> action in actions) for (int i = 0; i < actions.Count; ++i)
{ {
try try
{ {
var action = actions[i] as CallbackAction<T1, T2, T3, T4, T5, T6>;
action.Invoke(t1, t2, t3, t4, t5, t6); action.Invoke(t1, t2, t3, t4, t5, t6);
} }
catch (Exception e) catch (Exception e)
@ -719,10 +726,11 @@ namespace SHADE
/// </summary> /// </summary>
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7) public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7)
{ {
foreach (CallbackAction<T1, T2, T3, T4, T5, T6, T7> action in actions) for (int i = 0; i < actions.Count; ++i)
{ {
try try
{ {
var action = actions[i] as CallbackAction<T1, T2, T3, T4, T5, T6, T7>;
action.Invoke(t1, t2, t3, t4, t5, t6, t7); action.Invoke(t1, t2, t3, t4, t5, t6, t7);
} }
catch (Exception e) catch (Exception e)
@ -805,10 +813,11 @@ namespace SHADE
/// </summary> /// </summary>
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7, T8 t8) public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7, T8 t8)
{ {
foreach (CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8> action in actions) for (int i = 0; i < actions.Count; ++i)
{ {
try try
{ {
var action = actions[i] as CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8>;
action.Invoke(t1, t2, t3, t4, t5, t6, t7, t8); action.Invoke(t1, t2, t3, t4, t5, t6, t7, t8);
} }
catch (Exception e) catch (Exception e)
@ -891,10 +900,11 @@ namespace SHADE
/// </summary> /// </summary>
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7, T8 t8, T9 t9) public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7, T8 t8, T9 t9)
{ {
foreach (CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9> action in actions) for (int i = 0; i < actions.Count; ++i)
{ {
try try
{ {
var action = actions[i] as CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9>;
action.Invoke(t1, t2, t3, t4, t5, t6, t7, t8, t9); action.Invoke(t1, t2, t3, t4, t5, t6, t7, t8, t9);
} }
catch (Exception e) catch (Exception e)
@ -977,10 +987,11 @@ namespace SHADE
/// </summary> /// </summary>
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7, T8 t8, T9 t9, T10 t10) public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7, T8 t8, T9 t9, T10 t10)
{ {
foreach (CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10> action in actions) for (int i = 0; i < actions.Count; ++i)
{ {
try try
{ {
var action = actions[i] as CallbackAction<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>;
action.Invoke(t1, t2, t3, t4, t5, t6, t7, t8, t9, t10); action.Invoke(t1, t2, t3, t4, t5, t6, t7, t8, t9, t10);
} }
catch (Exception e) catch (Exception e)

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@ -134,10 +134,11 @@ namespace SHADE
/// </summary> /// </summary>
public void Invoke(<# if (i != 0) { for (int t = 1; t < i + 1; ++t) { #>T<#=t#> t<#=t#><# if (t != i) { #>, <# } #><# } } #>) public void Invoke(<# if (i != 0) { for (int t = 1; t < i + 1; ++t) { #>T<#=t#> t<#=t#><# if (t != i) { #>, <# } #><# } } #>)
{ {
foreach (CallbackAction<# if (i != 0) { #><<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>><# } #> action in actions) for (int i = 0; i < actions.Count; ++i)
{ {
try try
{ {
var action = actions[i] as CallbackAction<# if (i != 0) { #><<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>><# } #>;
action.Invoke(<# for (int t = 1; t < i + 1; ++t) { #>t<#=t#><# if (t != i) { #>, <# } #><# } #>); action.Invoke(<# for (int t = 1; t < i + 1; ++t) { #>t<#=t#><# if (t != i) { #>, <# } #><# } #>);
} }
catch (Exception e) catch (Exception e)

View File

@ -50,7 +50,14 @@ namespace SHADE
ImGui::TableNextColumn(); ImGui::TableNextColumn();
ImGui::PushID(i); ImGui::PushID(i);
SHEditorWidgets::InputText("##", [i]{return SHCollisionTagMatrix::GetTagName(i);}, [i](std::string const& value){SHCollisionTagMatrix::GetTag(i)->SetName(value);}, tagName.data(), ImGuiInputTextFlags_EnterReturnsTrue); if (SHEditorWidgets::InputText("##", [i]{return SHCollisionTagMatrix::GetTagName(i);}, [i](std::string const& value){SHCollisionTagMatrix::GetTag(i)->SetName(value);}, tagName.data(), ImGuiInputTextFlags_EnterReturnsTrue))
{
isDirty = true;
std::filesystem::path defaultCollisionTagNameFilePath{ ASSET_ROOT };
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
SHCollisionTagMatrix::SaveToFile(defaultCollisionTagNameFilePath);
}
ImGui::PopID(); ImGui::PopID();
// The checkboxes are just to set the layers of each tag // The checkboxes are just to set the layers of each tag
@ -60,10 +67,13 @@ namespace SHADE
{ {
ImGui::TableNextColumn(); ImGui::TableNextColumn();
std::string label = std::format("##{}, Layer {}", tagName, j); std::string label = std::format("##{}, Layer {}", tagName, j+1);
if (SHEditorWidgets::CheckBox(label, [tag, &j] {return tag->GetLayerState(j); }, [tag, j](bool const& value) {tag->SetLayerState(j, value); }, label.substr(2))) if (SHEditorWidgets::CheckBox(label, [tag, &j] {return tag->GetLayerState(j); }, [tag, j](bool const& value) {tag->SetLayerState(j, value); }, label.substr(2)))
{ {
isDirty = true; isDirty = true;
std::filesystem::path defaultCollisionTagNameFilePath{ ASSET_ROOT };
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
SHCollisionTagMatrix::SaveToFile(defaultCollisionTagNameFilePath);
} }
} }
} }

View File

@ -199,7 +199,7 @@ namespace SHADE
// Check material usage // Check material usage
for (const auto& rendId : sb.Renderables) for (const auto& rendId : sb.Renderables)
{ {
auto rend = SHComponentManager::GetComponent<SHRenderable>(rendId); auto rend = SHComponentManager::GetComponent_s<SHRenderable>(rendId);
if (rend) if (rend)
{ {
if (rend->GetMaterial() == matToCheck) if (rend->GetMaterial() == matToCheck)
@ -210,7 +210,7 @@ namespace SHADE
} }
else else
{ {
SHLOG_WARNING("[SHBatch] Entity with a missing SHRenderable found!"); SHLOG_WARNING("[SHBatch] Entity #{} with a missing SHRenderable found!", rendId);
} }
} }
} }
@ -290,20 +290,20 @@ namespace SHADE
// Build CPU Buffer // Build CPU Buffer
char* propsCurrPtr = matPropsData.get(); char* propsCurrPtr = matPropsData.get();
for (auto& subBatch : subBatches) for (auto& subBatch : subBatches)
for (auto rendId : subBatch.Renderables) for (auto rendId : subBatch.Renderables)
{
const SHRenderable* renderable = SHComponentManager::GetComponent_s<SHRenderable>(rendId);
if (renderable)
{ {
const SHRenderable* renderable = SHComponentManager::GetComponent<SHRenderable>(rendId); renderable->GetMaterial()->ExportProperties(propsCurrPtr);
if (renderable)
{
renderable->GetMaterial()->ExportProperties(propsCurrPtr);
}
else
{
SHLOG_WARNING("[SHBatch] Entity with a missing SHRenderable found!");
}
//propsCurrPtr += singleMatPropAlignedSize;
propsCurrPtr += singleMatPropSize;
} }
else
{
SHLOG_WARNING("[SHBatch] Entity #{} with a missing SHRenderable found!", rendId);
}
//propsCurrPtr += singleMatPropAlignedSize;
propsCurrPtr += singleMatPropSize;
}
// Transfer to GPU // Transfer to GPU
rebuildDescriptorSetBuffers(frameIndex, descPool); rebuildDescriptorSetBuffers(frameIndex, descPool);
@ -328,7 +328,7 @@ namespace SHADE
for (auto rendId : subBatch.Renderables) for (auto rendId : subBatch.Renderables)
{ {
// Transform // Transform
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(rendId); auto transform = SHComponentManager::GetComponent_s<SHTransformComponent>(rendId);
if (transform) if (transform)
{ {
if (SHSceneManager::CheckNodeAndComponentsActive<SHRenderable>(rendId)) if (SHSceneManager::CheckNodeAndComponentsActive<SHRenderable>(rendId))
@ -357,7 +357,7 @@ namespace SHADE
} }
else else
{ {
SHLOG_WARNING("[SHBatch] Entity contianing a SHRenderable with no SHTransformComponent found!"); SHLOG_WARNING("[SHBatch] Entity #{} containing a SHRenderable with no SHTransformComponent found!", rendId);
transformData.emplace_back(); transformData.emplace_back();
} }
} }
@ -382,12 +382,15 @@ namespace SHADE
for (auto& subBatch : subBatches) for (auto& subBatch : subBatches)
for (auto rendId : subBatch.Renderables) for (auto rendId : subBatch.Renderables)
{ {
auto* renderable = SHComponentManager::GetComponent<SHRenderable>(rendId); auto* renderable = SHComponentManager::GetComponent_s<SHRenderable>(rendId);
instancedIntegerData.emplace_back(SHInstancedIntegerData if (renderable)
{ {
rendId, instancedIntegerData.emplace_back(SHInstancedIntegerData
renderable->GetLightLayer() {
}); rendId,
renderable->GetLightLayer()
});
}
} }
// Transfer to GPU // Transfer to GPU
@ -575,17 +578,21 @@ namespace SHADE
} }
else else
{ {
SHLOG_WARNING("[SHBatch] Entity contianing a SHRenderable with no SHTransformComponent found!"); SHLOG_WARNING("[SHBatch] Entity #{} contianing a SHRenderable with no SHTransformComponent found!", rendId);
transformData.emplace_back(); transformData.emplace_back();
} }
const SHRenderable* renderable = SHComponentManager::GetComponent<SHRenderable>(rendId); const SHRenderable* renderable = SHComponentManager::GetComponent_s<SHRenderable>(rendId);
instancedIntegerData.emplace_back(SHInstancedIntegerData if (renderable)
{ {
rendId, instancedIntegerData.emplace_back(SHInstancedIntegerData
renderable->GetLightLayer() {
} rendId,
); renderable->GetLightLayer()
}
);
}
// Material Properties // Material Properties
if (!EMPTY_MAT_PROPS) if (!EMPTY_MAT_PROPS)
@ -596,7 +603,7 @@ namespace SHADE
} }
else else
{ {
SHLOG_WARNING("[SHBatch] Entity with a missing SHRenderable found!"); SHLOG_WARNING("[SHBatch] Entity #{} with a missing SHRenderable found!", rendId);
} }
propsCurrPtr += singleMatPropSize; propsCurrPtr += singleMatPropSize;
} }

View File

@ -1065,7 +1065,7 @@ namespace SHADE
for (auto& renderable : renderables) for (auto& renderable : renderables)
{ {
// Check if the material instance is now unused // Check if the material instance is now unused
renderable.CleanUpMaterials(); renderable.CleanUpMaterials();
if (!renderable.HasChanged()) if (!renderable.HasChanged())
continue; continue;

View File

@ -99,6 +99,8 @@ namespace SHADE
{ {
SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>(); SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
material = gfxSystem->AddMaterialInstanceCopy(sharedMaterial); material = gfxSystem->AddMaterialInstanceCopy(sharedMaterial);
oldMaterial = sharedMaterial;
oldMatIsShared = true;
matChanged = true; matChanged = true;
} }

View File

@ -205,6 +205,7 @@ namespace SHADE
AddComponentToComponentNode<SHTextRenderableComponent>(components, eid); AddComponentToComponentNode<SHTextRenderableComponent>(components, eid);
AddComponentToComponentNode<SHAnimatorComponent>(components, eid); AddComponentToComponentNode<SHAnimatorComponent>(components, eid);
AddComponentToComponentNode<SHUIComponent>(components, eid);
node[ComponentsNode] = components; node[ComponentsNode] = components;
@ -263,6 +264,7 @@ namespace SHADE
AddComponentID<SHToggleButtonComponent>(componentIDList, componentsNode); AddComponentID<SHToggleButtonComponent>(componentIDList, componentsNode);
AddComponentID<SHTextRenderableComponent>(componentIDList, componentsNode); AddComponentID<SHTextRenderableComponent>(componentIDList, componentsNode);
AddComponentID<SHAnimatorComponent>(componentIDList, componentsNode); AddComponentID<SHAnimatorComponent>(componentIDList, componentsNode);
AddComponentID<SHUIComponent>(componentIDList, componentsNode);
return componentIDList; return componentIDList;
} }
@ -347,5 +349,6 @@ namespace SHADE
SHSerializationHelper::InitializeComponentFromNode<SHTextRenderableComponent>(componentsNode, eid); SHSerializationHelper::InitializeComponentFromNode<SHTextRenderableComponent>(componentsNode, eid);
SHSerializationHelper::InitializeComponentFromNode<SHLightComponent>(componentsNode, eid); SHSerializationHelper::InitializeComponentFromNode<SHLightComponent>(componentsNode, eid);
SHSerializationHelper::InitializeComponentFromNode<SHAnimatorComponent>(componentsNode, eid); SHSerializationHelper::InitializeComponentFromNode<SHAnimatorComponent>(componentsNode, eid);
SHSerializationHelper::InitializeComponentFromNode<SHUIComponent>(componentsNode, eid);
} }
} }

View File

@ -137,7 +137,7 @@ namespace YAML
Node node; Node node;
node[IsTrigger] = rhs.IsTrigger(); node[IsTrigger] = rhs.IsTrigger();
node[CollisionTag] = rhs.GetCollisionTag().GetName(); node[CollisionTag] = SHCollisionTagMatrix::GetTagIndex(rhs.GetCollisionTag().GetName());
rttr::type const shapeRttrType = rttr::type::get<SHCollisionShape::Type>(); rttr::type const shapeRttrType = rttr::type::get<SHCollisionShape::Type>();
rttr::enumeration const enumAlign = shapeRttrType.get_enumeration(); rttr::enumeration const enumAlign = shapeRttrType.get_enumeration();
SHCollisionShape::Type colliderType = rhs.GetType(); SHCollisionShape::Type colliderType = rhs.GetType();
@ -176,7 +176,7 @@ namespace YAML
rhs.SetIsTrigger(node[IsTrigger].as<bool>()); rhs.SetIsTrigger(node[IsTrigger].as<bool>());
if(node[CollisionTag].IsDefined()) if(node[CollisionTag].IsDefined())
rhs.SetCollisionTag(SHCollisionTagMatrix::GetTag(node[CollisionTag].as<std::string>())); rhs.SetCollisionTag(SHCollisionTagMatrix::GetTag(node[CollisionTag].as<int>()));
if (!node[Type].IsDefined()) if (!node[Type].IsDefined())
return false; return false;

View File

@ -1,12 +1,13 @@
#include "SHpch.h" #include "SHpch.h"
#include "SHButtonComponent.h" #include "SHButtonComponent.h"
#include "Resource/SHResourceManager.h"
#include "Graphics/MiddleEnd/Textures/SHTextureLibrary.h"
namespace SHADE namespace SHADE
{ {
SHButtonComponent::SHButtonComponent() SHButtonComponent::SHButtonComponent()
:size(1.0f), isHovered(false), isClicked(false), :size(1.0f), isHovered(false), isClicked(false),
defaultTexture(0), hoveredTexture(0), clickedTexture(0) defaultTexture(0), hoveredTexture(0), clickedTexture(0), currentTexture(0)
{ {
} }

View File

@ -40,6 +40,8 @@ namespace SHADE
AssetID defaultTexture; AssetID defaultTexture;
AssetID hoveredTexture; AssetID hoveredTexture;
AssetID clickedTexture; AssetID clickedTexture;
AssetID currentTexture;
RTTR_ENABLE() RTTR_ENABLE()

View File

@ -6,7 +6,7 @@ namespace SHADE
{ {
SHToggleButtonComponent::SHToggleButtonComponent() SHToggleButtonComponent::SHToggleButtonComponent()
:size(1.0f), isHovered(false), isClicked(false), value(false), :size(1.0f), isHovered(false), isClicked(false), value(false),
defaultTexture(0), toggledTexture(0) defaultTexture(0), toggledTexture(0), currentTexture(0)
{ {
} }

View File

@ -41,6 +41,8 @@ namespace SHADE
bool value; bool value;
AssetID defaultTexture; AssetID defaultTexture;
AssetID toggledTexture; AssetID toggledTexture;
AssetID currentTexture;

View File

@ -28,6 +28,8 @@ namespace SHADE
SHComponentManager::CreateComponentSparseSet<SHCanvasComponent>(); SHComponentManager::CreateComponentSparseSet<SHCanvasComponent>();
SHComponentManager::CreateComponentSparseSet<SHUIComponent>(); SHComponentManager::CreateComponentSparseSet<SHUIComponent>();
SHComponentManager::CreateComponentSparseSet<SHButtonComponent>(); SHComponentManager::CreateComponentSparseSet<SHButtonComponent>();
SHComponentManager::CreateComponentSparseSet<SHToggleButtonComponent>();
SHComponentManager::CreateComponentSparseSet<SHSliderComponent>();
} }
void SHUISystem::Exit() void SHUISystem::Exit()
@ -234,18 +236,23 @@ namespace SHADE
auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(comp.GetEID()); auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(comp.GetEID());
//auto texture = SHResourceManager::Get<SHTexture>(comp.GetDefaultTexture()); //auto texture = SHResourceManager::Get<SHTexture>(comp.GetDefaultTexture());
auto material = renderable->GetModifiableMaterial();
if(!comp.isHovered && !comp.isClicked) AssetID textureID = 0;
if (comp.GetDefaultTexture() != 0 && SHAssetManager::GetType(comp.GetDefaultTexture()) == AssetType::TEXTURE) if (!comp.isHovered && !comp.isClicked)
{ {
material->SetProperty("data.textureIndex", comp.GetDefaultTexture()); if (comp.GetDefaultTexture() != 0 && SHAssetManager::GetType(comp.GetDefaultTexture()) == AssetType::TEXTURE)
//SHLOG_INFO("SETTING DEFAULT TEXTURE") {
} textureID = comp.GetDefaultTexture();
//material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>(comp.GetDefaultTexture()));
//SHLOG_INFO("SETTING DEFAULT TEXTURE")
}
}
else if (comp.isClicked) else if (comp.isClicked)
{ {
if (comp.GetClickedTexture() != 0 && SHAssetManager::GetType(comp.GetClickedTexture()) == AssetType::TEXTURE) if (comp.GetClickedTexture() != 0 && SHAssetManager::GetType(comp.GetClickedTexture()) == AssetType::TEXTURE)
{ {
material->SetProperty("data.textureIndex", comp.GetClickedTexture()); textureID = comp.GetClickedTexture();
//material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>(comp.GetClickedTexture()));
//SHLOG_INFO("SETTING CLICKED TEXTURE") //SHLOG_INFO("SETTING CLICKED TEXTURE")
} }
} }
@ -253,10 +260,17 @@ namespace SHADE
{ {
if (comp.GetHoveredTexture() != 0 && SHAssetManager::GetType(comp.GetHoveredTexture()) == AssetType::TEXTURE) if (comp.GetHoveredTexture() != 0 && SHAssetManager::GetType(comp.GetHoveredTexture()) == AssetType::TEXTURE)
{ {
material->SetProperty("data.textureIndex", comp.GetHoveredTexture()); textureID = comp.GetHoveredTexture();
//material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>( comp.GetHoveredTexture()));
//SHLOG_INFO("SETTING HOVERED TEXTURE") //SHLOG_INFO("SETTING HOVERED TEXTURE")
} }
} }
if (textureID != 0 && textureID != comp.currentTexture)
{
auto material = renderable->GetModifiableMaterial();
comp.currentTexture = textureID;
material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>(textureID));
}
@ -272,6 +286,7 @@ namespace SHADE
} }
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>(); auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
auto uiComp = SHComponentManager::GetComponent<SHUIComponent>(comp.GetEID()); auto uiComp = SHComponentManager::GetComponent<SHUIComponent>(comp.GetEID());
//auto canvasComp = SHComponentManager::GetComponent_s<SHCanvasComponent>(uiComp->canvasID);
SHVec4 topExtent4 = SHMatrix::Translate(-comp.size.x * 0.5f, comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f); SHVec4 topExtent4 = SHMatrix::Translate(-comp.size.x * 0.5f, comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
SHVec4 btmExtent4 = SHMatrix::Translate(comp.size.x * 0.5f, -comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f); SHVec4 btmExtent4 = SHMatrix::Translate(comp.size.x * 0.5f, -comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
@ -280,15 +295,15 @@ namespace SHADE
SHVec2 topExtent{ topExtent4.x,topExtent4.y }; SHVec2 topExtent{ topExtent4.x,topExtent4.y };
SHVec2 btmExtent{ btmExtent4.x,btmExtent4.y }; SHVec2 btmExtent{ btmExtent4.x,btmExtent4.y };
SHVec2 mousePos; SHVec2 mousePos;
SHVec2 windowSize; SHVec2 windowSize;
#ifdef SHEDITOR #ifdef SHEDITOR
windowSize = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->beginContentRegionAvailable; windowSize = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->beginContentRegionAvailable;
mousePos = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->viewportMousePos; mousePos = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->viewportMousePos;
//mousePos.y = windowSize.y - mousePos.y; //mousePos.y = windowSize.y - mousePos.y;
//SHLOG_INFO("mouse pos: {}, {}", mousePos.x, mousePos.y) //SHLOG_INFO("mouse pos: {}, {}", mousePos.x, mousePos.y)
mousePos /= windowSize; mousePos /= windowSize;
//SHLOG_INFO("mouse pos normalized: {}, {}", mousePos.x, mousePos.y) //SHLOG_INFO("mouse pos normalized: {}, {}", mousePos.x, mousePos.y)
@ -305,21 +320,20 @@ namespace SHADE
#endif #endif
SHVec2 camSize{ cameraSystem->GetCameraWidthHeight(0) }; SHVec2 camSize{ cameraSystem->GetCameraWidthHeight(0) };
//SHLOG_INFO("TopExtent: {}, {}", topExtent.x, topExtent.y)
topExtent = CanvasToScreenPoint(topExtent, true);
topExtent = CanvasToScreenPoint(topExtent,true);
btmExtent = CanvasToScreenPoint(btmExtent, true); btmExtent = CanvasToScreenPoint(btmExtent, true);
//SHLOG_INFO("TopExtent: {}, {} Btm Extent: {}, {}", topExtent.x, topExtent.y, btmExtent.x, btmExtent.y)
//comp.isClicked = false;
comp.isClicked = false;
if (mousePos.x >= topExtent.x && mousePos.x <= btmExtent.x if (mousePos.x >= topExtent.x && mousePos.x <= btmExtent.x
&& mousePos.y >= topExtent.y && mousePos.y <= btmExtent.y) && mousePos.y >= topExtent.y && mousePos.y <= btmExtent.y)
{ {
comp.isHovered = true; comp.isHovered = true;
#ifdef SHEDITOR #ifdef SHEDITOR
if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::PLAY) //if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::PLAY)
{ {
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::LMB)) if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::LMB))
{ {
@ -330,22 +344,22 @@ namespace SHADE
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::LMB)) if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::LMB))
{ {
comp.isClicked = true; comp.isClicked = true;
} }
#endif #endif
}
//SHLOG_INFO("HOVERED")
}
else else
{ {
comp.isHovered = false; comp.isHovered = false;
//SHLOG_INFO("NOT HOVERED")
} }
if (comp.isClicked && SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB)) if (comp.isClicked && SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
{ {
comp.isClicked = false; comp.isClicked = false;
comp.value = !comp.value; comp.value = !comp.value;
SHButtonClickEvent clickEvent; SHButtonClickEvent clickEvent;
clickEvent.EID = comp.GetEID(); clickEvent.EID = comp.GetEID();
clickEvent.value = comp.value;
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT); SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
} }
@ -354,12 +368,14 @@ namespace SHADE
auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(comp.GetEID()); auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(comp.GetEID());
//auto texture = SHResourceManager::Get<SHTexture>(comp.GetDefaultTexture()); //auto texture = SHResourceManager::Get<SHTexture>(comp.GetDefaultTexture());
auto material = renderable->GetModifiableMaterial(); //auto material = renderable->GetModifiableMaterial();
AssetID textureID = 0;
if (comp.GetValue() == false) if (comp.GetValue() == false)
{ {
if (comp.GetDefaultTexture()!= 0 && SHAssetManager::GetType(comp.GetDefaultTexture()) == AssetType::TEXTURE) if (comp.GetDefaultTexture()!= 0 && SHAssetManager::GetType(comp.GetDefaultTexture()) == AssetType::TEXTURE)
{ {
material->SetProperty("data.textureIndex", comp.GetDefaultTexture()); textureID = comp.GetDefaultTexture();
//material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>(comp.GetDefaultTexture()));
//SHLOG_INFO("SETTING DEFAULT TEXTURE") //SHLOG_INFO("SETTING DEFAULT TEXTURE")
} }
} }
@ -367,11 +383,20 @@ namespace SHADE
{ {
if (comp.GetToggledTexture() != 0 && SHAssetManager::GetType(comp.GetToggledTexture()) == AssetType::TEXTURE) if (comp.GetToggledTexture() != 0 && SHAssetManager::GetType(comp.GetToggledTexture()) == AssetType::TEXTURE)
{ {
material->SetProperty("data.textureIndex", comp.GetToggledTexture()); textureID = comp.GetToggledTexture();
//material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>(comp.GetToggledTexture()));
//SHLOG_INFO("SETTING DEFAULT TEXTURE") //SHLOG_INFO("SETTING DEFAULT TEXTURE")
} }
} }
if (textureID != 0 && textureID != comp.currentTexture)
{
auto material = renderable->GetModifiableMaterial();
comp.currentTexture = textureID;
material->SetProperty("data.textureIndex", SHResourceManager::LoadOrGet<SHTexture>(textureID));
}
} }
} }

View File

@ -103,19 +103,19 @@ project "SHADE_Managed"
filter "configurations:Debug" filter "configurations:Debug"
symbols "On" symbols "On"
defines {"_DEBUG"} defines {"_DEBUG", "SHEDITOR"}
links{"librttr_core_d.lib"} links{"librttr_core_d.lib"}
links{"fmodstudioL_vc.lib", "fmodL_vc.lib"} links{"fmodstudioL_vc.lib", "fmodL_vc.lib"}
filter "configurations:Release" filter "configurations:Release"
optimize "On" optimize "On"
defines{"_RELEASE"} defines{"_RELEASE", "SHEDITOR"}
links{"librttr_core.lib"} links{"librttr_core.lib"}
links{"fmodstudio_vc.lib", "fmod_vc.lib"} links{"fmodstudio_vc.lib", "fmod_vc.lib"}
filter "configurations:Publish" filter "configurations:Publish"
optimize "On" optimize "On"
defines{"_RELEASE"} defines{"_RELEASE", "_PUBLISH"}
links{"librttr_core.lib"} links{"librttr_core.lib"}
links{"fmodstudio_vc.lib", "fmod_vc.lib"} links{"fmodstudio_vc.lib", "fmod_vc.lib"}