Done with Audio Implementation via C# #347
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[Window][Material Inspector]
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[Window][Save scene as...]
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[Window][Create New Asset]
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[Window][Input Bindings Panel]
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[Window][Save Scene As]
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[Table][0x9D40AE32,17]
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Column 0 Weight=1.0696
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Column 2 Weight=0.9945
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Column 3 Weight=1.0320
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Column 4 Weight=0.9570
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Column 5 Weight=0.9945
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Column 6 Weight=0.9945
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Column 7 Weight=0.9945
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Column 16 Weight=1.3510
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[Docking][Data]
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DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=0,71 Size=2560,941 Split=X
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DockNode ID=0x00000005 Parent=0xC5C9B8AB SizeRef=1432,1036 Split=X
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DockNode ID=0x00000001 Parent=0x00000005 SizeRef=300,1036 Split=Y Selected=0x1E6EB881
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DockNode ID=0x00000003 Parent=0x00000001 SizeRef=225,147 Selected=0x1E6EB881
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DockNode ID=0x00000004 Parent=0x00000001 SizeRef=225,863 Selected=0xE096E5AE
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DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1130,1036 Split=Y Selected=0xB41284E7
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DockNode ID=0x00000007 Parent=0x00000002 SizeRef=1501,672 Split=Y Selected=0xB41284E7
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DockNode ID=0x00000009 Parent=0x00000007 SizeRef=1501,700 Split=Y Selected=0xB41284E7
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DockNode ID=0x0000000B Parent=0x00000009 SizeRef=1501,705 CentralNode=1 Selected=0xB41284E7
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DockNode ID=0x0000000C Parent=0x00000009 SizeRef=1501,234 Selected=0xB128252A
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DockNode ID=0x0000000A Parent=0x00000007 SizeRef=1501,310 Selected=0xD446F7B6
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DockNode ID=0x00000008 Parent=0x00000002 SizeRef=1501,338 Selected=0xD9F31532
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DockNode ID=0x00000006 Parent=0xC5C9B8AB SizeRef=486,1036 Selected=0xE7039252
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|
@ -4317,7 +4317,7 @@
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Scripts:
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- Type: GameManager
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Enabled: true
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winScene: 92009475
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winScene: 86098106
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loseScene: 91685359
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currGameState: 0
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totalItemCount: 0
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@ -4944,7 +4944,7 @@
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- EID: 217
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Name: ===Anims===
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IsActive: true
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NumberOfChildren: 4
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NumberOfChildren: 5
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Components: ~
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Scripts: ~
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- EID: 221
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|
@ -5089,7 +5089,7 @@
|
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throwForce: [8, 10, 8]
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cameraArmOffSet: [0, 0.25, 0]
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delayTimer: 1
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aimingLength: 0.5
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aimingLength: 0.899999976
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throwItem: false
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rayDistance: 0.5
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- EID: 65733
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|
@ -5135,7 +5135,7 @@
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Scripts:
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- Type: SHADE_Scripting.ThirdPersonCamera
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Enabled: true
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armLength: 1
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armLength: 2
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turnSpeedPitch: 0.300000012
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turnSpeedYaw: 0.5
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pitchClamp: 45
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|
|
|
@ -8994,7 +8994,7 @@
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Collider Component:
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Colliders:
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- Is Trigger: false
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Collision Tag: 0
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Collision Tag: 2
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Type: Box
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Half Extents: {x: 0.25, y: 0.25, z: 0.100000001}
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Friction: 0.400000006
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@ -9041,7 +9041,7 @@
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Collider Component:
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Colliders:
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- Is Trigger: false
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Collision Tag: 0
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Collision Tag: 2
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Type: Box
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Half Extents: {x: 0.300000012, y: 0.200000003, z: 0.200000003}
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Friction: 0.400000006
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|
@ -9088,7 +9088,7 @@
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Collider Component:
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Colliders:
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Collision Tag: 2
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Type: Box
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Half Extents: {x: 0.200000003, y: 0.0799999982, z: 0.200000003}
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Friction: 0.400000006
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@ -9135,7 +9135,7 @@
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Collider Component:
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Colliders:
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- Is Trigger: false
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Collision Tag: 0
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Collision Tag: 2
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Type: Box
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Half Extents: {x: 0.200000003, y: 0.0500000007, z: 0.200000003}
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Friction: 0.400000006
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@ -9182,7 +9182,7 @@
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Collider Component:
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Colliders:
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- Is Trigger: false
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Collision Tag: 0
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Collision Tag: 2
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Type: Box
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Half Extents: {x: 0.25, y: 0.0500000007, z: 0.200000003}
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Friction: 0.400000006
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|
@ -9281,7 +9281,7 @@
|
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Collider Component:
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Colliders:
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- Is Trigger: false
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Collision Tag: 0
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Collision Tag: 3
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Type: Box
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Half Extents: {x: 0.0500000007, y: 0.0500000007, z: 0.0500000007}
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Friction: 0.400000006
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|
@ -9322,7 +9322,7 @@
|
|||
Collider Component:
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||||
Colliders:
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||||
- Is Trigger: false
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Collision Tag: 0
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Collision Tag: 3
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Type: Box
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Half Extents: {x: 0.0500000007, y: 0.0500000007, z: 0.0500000007}
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Friction: 0.400000006
|
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|
@ -9363,7 +9363,7 @@
|
|||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
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Collision Tag: 0
|
||||
Collision Tag: 3
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Type: Box
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Half Extents: {x: 0.0500000007, y: 0.0500000007, z: 0.0500000007}
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Friction: 0.400000006
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|
@ -9404,7 +9404,7 @@
|
|||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
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Collision Tag: 0
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Collision Tag: 3
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Type: Box
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Half Extents: {x: 0.0500000007, y: 0.0500000007, z: 0.0500000007}
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Friction: 0.400000006
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|
@ -9627,8 +9627,8 @@
|
|||
NumberOfChildren: 3
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Components:
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||||
Transform Component:
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Translate: {x: 2.12735963, y: 0.362327814, z: 6.98932981}
|
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Rotate: {x: 0, y: 0, z: 0}
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Translate: {x: 2.35245037, y: 0.38365531, z: 7.10571432}
|
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Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 0.999999881, y: 1, z: 0.999999881}
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IsActive: true
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Renderable Component:
|
||||
|
@ -9681,7 +9681,7 @@
|
|||
throwForce: [8, 10, 8]
|
||||
cameraArmOffSet: [0, 0.25, 0]
|
||||
delayTimer: 1
|
||||
aimingLength: 0.5
|
||||
aimingLength: 1
|
||||
throwItem: false
|
||||
rayDistance: 0.5
|
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- EID: 3
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|
@ -9701,7 +9701,7 @@
|
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 0, y: -2.98023224e-08, z: 4.76837158e-07}
|
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Translate: {x: 0, y: -5.96046448e-08, z: 0}
|
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Rotate: {x: 0, y: 6.28318548, z: 2.23517329e-08}
|
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Scale: {x: 1, y: 1, z: 1}
|
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IsActive: true
|
||||
|
@ -9719,7 +9719,7 @@
|
|||
Camera Arm Component:
|
||||
Arm Pitch: 0
|
||||
Arm Yaw: 0
|
||||
Arm Length: 1
|
||||
Arm Length: 3
|
||||
Look At Camera Origin: true
|
||||
Target Offset: {x: 0, y: 0, z: 0}
|
||||
Camera Collision: true
|
||||
|
@ -9727,12 +9727,13 @@
|
|||
Scripts:
|
||||
- Type: SHADE_Scripting.ThirdPersonCamera
|
||||
Enabled: true
|
||||
armLength: 1
|
||||
armLength: 3
|
||||
turnSpeedPitch: 0.300000012
|
||||
turnSpeedYaw: 0.5
|
||||
pitchClamp: 45
|
||||
inverseXControls: true
|
||||
inverseYControls: true
|
||||
inverseXControls: false
|
||||
inverseYControls: false
|
||||
lowerClamp: 5
|
||||
- EID: 9
|
||||
Name: PlayerBag
|
||||
IsActive: true
|
||||
|
|
|
@ -36,6 +36,9 @@
|
|||
Mesh: 141771688
|
||||
Material: 129138332
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 1
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 5
|
||||
Name: Main Menu Button
|
||||
|
@ -56,6 +59,9 @@
|
|||
Hovered Texture: 55999018
|
||||
Clicked Texture: 66382894
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 1
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: ChangeSceneButton
|
||||
Enabled: true
|
||||
|
@ -79,6 +85,9 @@
|
|||
Hovered Texture: 65045286
|
||||
Clicked Texture: 58607560
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 1
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: QuitButton
|
||||
Enabled: true
|
||||
|
|
|
@ -17,6 +17,7 @@ namespace SHADE_Scripting
|
|||
public float pitchClamp = 45.0f;
|
||||
public bool inverseXControls = false;
|
||||
public bool inverseYControls = false;
|
||||
public float lowerClamp = 5.0f;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
|
@ -58,9 +59,9 @@ namespace SHADE_Scripting
|
|||
{
|
||||
arm.Pitch = pitchClamp;
|
||||
}
|
||||
else if (arm.Pitch < 0)
|
||||
else if (arm.Pitch < lowerClamp)
|
||||
{
|
||||
arm.Pitch = 0;
|
||||
arm.Pitch = lowerClamp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -23,6 +23,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/SHVkUtil.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
|
||||
#include "Tools/SHDebugDraw.h"
|
||||
|
||||
namespace SHADE
|
||||
|
@ -98,7 +99,7 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
if (rig && currClip)
|
||||
if (rig && rig->GetRootNode() && currClip)
|
||||
{
|
||||
updatePoseWithClip(0.0f);
|
||||
}
|
||||
|
@ -109,8 +110,11 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHAnimatorComponent::Update(float dt)
|
||||
{
|
||||
//Reset matrices
|
||||
std::fill(boneMatrices.begin(), boneMatrices.end(), SHMatrix::Identity);
|
||||
|
||||
// Nothing to animate
|
||||
if (!currClip || !isPlaying || !rig)
|
||||
if (!currClip || !isPlaying || !rig || !rig->GetRootNode())
|
||||
return;
|
||||
|
||||
// Update time on the playback
|
||||
|
@ -120,12 +124,6 @@ namespace SHADE
|
|||
currPlaybackTime = currPlaybackTime - currClip->GetTotalTime();
|
||||
}
|
||||
|
||||
// Reset all matrices
|
||||
for (auto& mat : boneMatrices)
|
||||
{
|
||||
mat = SHMatrix::Identity;
|
||||
}
|
||||
|
||||
// Play the clip
|
||||
updatePoseWithClip(currPlaybackTime);
|
||||
}
|
||||
|
|
|
@ -142,10 +142,10 @@ namespace SHADE
|
|||
|
||||
|
||||
|
||||
SHVec3 offset{ 0.0f,0.0f, pivot.GetArmLength() };
|
||||
SHVec3 offset{ 0.0f,0.0f, 1.0f };
|
||||
offset = SHVec3::RotateX(offset, -(SHMath::DegreesToRadians(pivot.GetPitch())));
|
||||
offset = SHVec3::RotateY(offset, (SHMath::DegreesToRadians(pivot.GetYaw())));
|
||||
|
||||
offset = SHVec3::Normalise(offset) * pivot.armLength;
|
||||
|
||||
//pivot.rtMatrix = SHMatrix::RotateX(SHMath::DegreesToRadians(pivot.GetPitch()))
|
||||
// * SHMatrix::RotateY(SHMath::DegreesToRadians(pivot.GetYaw()))
|
||||
|
@ -165,7 +165,7 @@ namespace SHADE
|
|||
return;
|
||||
|
||||
|
||||
/*if (SHComponentManager::HasComponent<SHTransformComponent>(camera->GetEID()) == true && camera != &editorCamera)
|
||||
if (SHComponentManager::HasComponent<SHTransformComponent>(camera->GetEID()) == true && camera != &editorCamera)
|
||||
{
|
||||
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(camera->GetEID());
|
||||
SHVec3 rotation = transform->GetWorldRotation();
|
||||
|
@ -174,14 +174,47 @@ namespace SHADE
|
|||
camera->roll = SHMath::RadiansToDegrees(rotation.z);
|
||||
camera->position = transform->GetWorldPosition();
|
||||
camera->dirtyView = true;
|
||||
}*/
|
||||
|
||||
pivot.ray.position = camera->GetPosition() + pivot.targetOffset;
|
||||
pivot.ray.direction = SHVec3::Normalise((camera->position + offset)- pivot.ray.position);
|
||||
}
|
||||
|
||||
//SHLOG_INFO("Ray position: {},{},{} direction:{},{},{}",pivot.ray.position.x, pivot.ray.position.y, pivot.ray.position.z,pivot.ray.direction.x, pivot.ray.direction.y, pivot.ray.direction.z)
|
||||
|
||||
//auto result = physicsSystem->Raycast(pivot.ray);
|
||||
SHVec3 cameraPos = camera->position + pivot.offset;
|
||||
SHVec3 cameraTarget = camera->position;
|
||||
|
||||
//SHLOG_INFO("Ray position: {},{},{} direction:{},{},{}",pivot.ray.position.x, pivot.ray.position.y, pivot.ray.position.z,pivot.ray.direction.x, pivot.ray.direction.y, pivot.ray.direction.z)
|
||||
SHRaycaster::RaycastInfo info;
|
||||
//info.layers = (SHCollisionTagMatrix::GetTag("7")->GetMask());
|
||||
info.layers = (uint16_t)(SHCollisionTagMatrix::GetTag("Camera")->GetMask());
|
||||
info.distance = pivot.armLength;
|
||||
info.continuous = false;
|
||||
info.ray.position = cameraTarget;
|
||||
info.SetColliderID(2);
|
||||
info.ray.direction = SHVec3::Normalise(cameraPos - cameraTarget);
|
||||
auto result = physicsSystem->Raycast(info);
|
||||
for (auto hitResult : result)
|
||||
{
|
||||
if (hitResult.distance < pivot.armLength)
|
||||
{
|
||||
|
||||
SHVec3 newOffset{ 0.0f,0.0f, 1.0f };
|
||||
newOffset = SHVec3::RotateX(newOffset, -(SHMath::DegreesToRadians(pivot.GetPitch())));
|
||||
newOffset = SHVec3::RotateY(newOffset, (SHMath::DegreesToRadians(pivot.GetYaw())));
|
||||
newOffset = SHVec3::Normalise(newOffset) * (hitResult.distance * 0.95f);
|
||||
pivot.offset = newOffset;
|
||||
//cameraPos = camera->position + pivot.offset;
|
||||
//SHLOG_INFO("CAMERA COLLISION HIT, {} armlength: {}, true armlength: {}", hitResult.distance, hitResult.distance, (cameraPos - camera->position).Length());
|
||||
//SHLOG_INFO("Racoon Position {}, {}, {}, Camera Position: {}, {}, {}, Distance {}", cameraTarget.x, cameraTarget.y, cameraTarget.z, cameraPos.x, cameraPos.y, cameraPos.z, SHVec3::Distance(cameraTarget, cameraPos));
|
||||
//SHLOG_INFO("Camera Position: {}, {}, {}", cameraPos.x, cameraPos.y, cameraPos.z);
|
||||
auto otherTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(hitResult.entityHit);
|
||||
SHVec3 otherPos = hitResult.position;
|
||||
|
||||
|
||||
|
||||
//SHLOG_INFO("hit distance{} other pos: {},{},{}, distance between: {}", hitResult.distance, otherPos.x, otherPos.y, otherPos.z, SHVec3::Distance(cameraTarget,otherPos));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
////auto result = physicsSystem->Raycast(pivot.ray);
|
||||
//if (result && result.distance < pivot.GetArmLength())
|
||||
//{
|
||||
//
|
||||
|
@ -196,8 +229,6 @@ namespace SHADE
|
|||
// //SHLOG_INFO("CAMERA COLLISION CANT HIT CAMERA");
|
||||
//}
|
||||
|
||||
//
|
||||
//
|
||||
|
||||
// pivot.rtMatrix = SHMatrix::Inverse(pivot.rtMatrix);
|
||||
|
||||
|
@ -234,7 +265,8 @@ namespace SHADE
|
|||
{
|
||||
camera.offset = arm->GetOffset();
|
||||
if (arm->lookAtCameraOrigin)
|
||||
CameraLookAt(camera, camera.position + arm->GetTargetOffset());
|
||||
CameraLookAt(camera, camera.position);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -418,7 +450,7 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
void SHCameraSystem::DecomposeViewMatrix(SHMatrix const& viewMatrix, float& pitch, float& yaw, float& roll, SHVec3& pos) noexcept
|
||||
void SHCameraSystem::DecomposeViewMatrix(SHMatrix const& viewMatrix, float& pitch, float& yaw, float& roll, SHVec3& pos, bool takePos) noexcept
|
||||
{
|
||||
|
||||
float initPitch = pitch;
|
||||
|
@ -441,15 +473,18 @@ namespace SHADE
|
|||
mtx = SHMatrix::Inverse(mtx);
|
||||
SHVec4 translate = mtx* dotPos;
|
||||
|
||||
pos.x = translate.x;
|
||||
pos.y = translate.y;
|
||||
pos.z = translate.z;
|
||||
if (takePos)
|
||||
{
|
||||
pos.x = translate.x;
|
||||
pos.y = translate.y;
|
||||
pos.z = translate.z;
|
||||
}
|
||||
|
||||
}
|
||||
void SHCameraSystem::SetCameraViewMatrix(SHCameraComponent& camera, SHMatrix const& viewMatrix) noexcept
|
||||
void SHCameraSystem::SetCameraViewMatrix(SHCameraComponent& camera, SHMatrix const& viewMatrix, bool takePos) noexcept
|
||||
{
|
||||
SHVec3 pos;
|
||||
DecomposeViewMatrix(viewMatrix, camera.pitch, camera.yaw, camera.roll, camera.position);
|
||||
DecomposeViewMatrix(viewMatrix, camera.pitch, camera.yaw, camera.roll, camera.position, takePos);
|
||||
|
||||
camera.dirtyView = true;
|
||||
}
|
||||
|
@ -457,7 +492,7 @@ namespace SHADE
|
|||
void SHCameraSystem::CameraLookAt(SHCameraComponent& camera, SHVec3 target) noexcept
|
||||
{
|
||||
|
||||
if (camera.position == target)
|
||||
if (camera.position + camera.offset == target)
|
||||
{
|
||||
//lets off set it abit so the view is nt fked
|
||||
target.z -= 0.0001f;
|
||||
|
@ -499,7 +534,7 @@ namespace SHADE
|
|||
viewMtx(2, 3) = -forward.Dot(camera.position + camera.offset);
|
||||
|
||||
|
||||
SetCameraViewMatrix(camera, viewMtx);
|
||||
SetCameraViewMatrix(camera, viewMtx,false);
|
||||
}
|
||||
|
||||
SHVec2 SHCameraSystem::GetCameraWidthHeight(size_t index) noexcept
|
||||
|
|
|
@ -54,8 +54,8 @@ namespace SHADE
|
|||
void ClampCameraRotation(SHCameraComponent& camera) noexcept;
|
||||
void UpdateEditorCamera(double dt) noexcept;
|
||||
void SetMainCamera(EntityID eid, size_t directorIndex) noexcept;
|
||||
void DecomposeViewMatrix(SHMatrix const& matrix, float& pitch, float& yaw, float& roll, SHVec3& pos) noexcept;
|
||||
void SetCameraViewMatrix(SHCameraComponent& camera, SHMatrix const& viewMatrix) noexcept;
|
||||
void DecomposeViewMatrix(SHMatrix const& matrix, float& pitch, float& yaw, float& roll, SHVec3& pos, bool takePos) noexcept;
|
||||
void SetCameraViewMatrix(SHCameraComponent& camera, SHMatrix const& viewMatrix, bool takePos) noexcept;
|
||||
void CameraLookAt(SHCameraComponent& camera, SHVec3 target) noexcept;
|
||||
void UpdateEditorArm(double dt,bool active ,SHVec3 const& targetPos) noexcept;
|
||||
|
||||
|
|
Loading…
Reference in New Issue