Potential fix for incorrect collision states #350
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@ -105,16 +105,14 @@ namespace SHADE
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* TODO: Test if the scene graph transforms abides by setting world position. Collisions will ignore the scene graph hierarchy.
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*/
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}
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// Since this function never runs when editor in not in play, execute the function anyway
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physicsSystem->collisionListener.CleanContainers();
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}
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// Collision & Trigger messages
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if (scriptingSystem != nullptr)
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scriptingSystem->ExecuteCollisionFunctions();
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// Since this function never runs when editor in not in play, execute the function anyway
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physicsSystem->collisionListener.CleanContainers();
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}
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} // namespace SHADE
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