Added 3 button event. Changed hovered and clicked boolean to be stored in UIComponent instead. Fixed Canvas Scaling matrix. #356
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@ -1,4 +1,4 @@
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||||||
Start Maximized: true
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Start Maximized: true
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||||||
Working Scene ID: 86098106
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Working Scene ID: 97158628
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||||||
Window Size: {x: 1920, y: 1013}
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Window Size: {x: 1920, y: 1013}
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||||||
Style: 0
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Style: 0
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@ -6,6 +6,7 @@
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||||||
Canvas Component:
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Canvas Component:
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||||||
Canvas Width: 1920
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Canvas Width: 1920
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||||||
Canvas Height: 1080
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Canvas Height: 1080
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||||||
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Scale by canvas width: false
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||||||
IsActive: true
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IsActive: true
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Scripts: ~
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Scripts: ~
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- EID: 1
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- EID: 1
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||||||
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@ -24,6 +25,8 @@
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IsActive: true
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IsActive: true
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UI Component:
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UI Component:
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||||||
Canvas ID: 0
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Canvas ID: 0
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Hovered: false
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Clicked: false
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IsActive: true
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IsActive: true
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Scripts: ~
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Scripts: ~
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- EID: 5
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- EID: 5
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||||||
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@ -47,6 +50,8 @@
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IsActive: true
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IsActive: true
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UI Component:
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UI Component:
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Canvas ID: 0
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Canvas ID: 0
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Hovered: false
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Clicked: false
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IsActive: true
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IsActive: true
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Scripts:
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Scripts:
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- Type: ChangeSceneButton
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- Type: ChangeSceneButton
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@ -73,6 +78,8 @@
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IsActive: true
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IsActive: true
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UI Component:
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UI Component:
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Canvas ID: 0
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Canvas ID: 0
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Hovered: false
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Clicked: false
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IsActive: true
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IsActive: true
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Scripts:
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Scripts:
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- Type: QuitButton
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- Type: QuitButton
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@ -106,11 +113,12 @@
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Pitch: 0
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Pitch: 0
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Yaw: 0
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Yaw: 0
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Roll: 0
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Roll: 0
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Width: 1920
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Width: 1319
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Height: 1080
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Height: 622
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Near: 0.00999999978
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Near: 0.00999999978
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Far: 10000
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Far: 10000
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Perspective: true
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Perspective: true
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FOV: 90
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IsActive: true
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IsActive: true
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Scripts: ~
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Scripts: ~
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- EID: 4
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- EID: 4
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@ -26,4 +26,7 @@ constexpr SHEventIdentifier SH_GRAPHICS_LIGHT_ENABLE_SHADOW_EVENT { 17 };
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constexpr SHEventIdentifier SH_BUTTON_CLICK_EVENT { 18 };
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constexpr SHEventIdentifier SH_BUTTON_CLICK_EVENT { 18 };
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constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_DRAW_EVENT { 19 };
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constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_DRAW_EVENT { 19 };
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constexpr SHEventIdentifier SH_WINDOW_RESIZE_EVENT { 20 };
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constexpr SHEventIdentifier SH_WINDOW_RESIZE_EVENT { 20 };
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constexpr SHEventIdentifier SH_BUTTON_RELEASE_EVENT { 21 };
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constexpr SHEventIdentifier SH_BUTTON_HOVER_ENTER_EVENT { 22 };
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constexpr SHEventIdentifier SH_BUTTON_HOVER_EXIT_EVENT { 23 };
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@ -6,8 +6,7 @@
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namespace SHADE
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namespace SHADE
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{
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{
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SHButtonComponent::SHButtonComponent()
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SHButtonComponent::SHButtonComponent()
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:size(1.0f), isHovered(false), isClicked(false),
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: defaultTexture(0), hoveredTexture(0), clickedTexture(0), currentTexture(0)
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defaultTexture(0), hoveredTexture(0), clickedTexture(0), currentTexture(0)
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{
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{
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}
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}
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@ -41,6 +40,9 @@ namespace SHADE
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clickedTexture = texture;
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clickedTexture = texture;
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}
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}
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}
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}
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@ -17,8 +17,6 @@ namespace SHADE
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SHButtonComponent();
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SHButtonComponent();
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virtual ~SHButtonComponent() = default;
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virtual ~SHButtonComponent() = default;
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SHVec2 size;
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AssetID GetClickedTexture() const noexcept;
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AssetID GetClickedTexture() const noexcept;
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AssetID GetDefaultTexture() const noexcept;
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AssetID GetDefaultTexture() const noexcept;
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AssetID GetHoveredTexture() const noexcept;
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AssetID GetHoveredTexture() const noexcept;
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@ -32,11 +30,7 @@ namespace SHADE
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friend class SHUISystem;
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friend class SHUISystem;
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private:
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private:
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//Set to true when mouse is hovering over the button.
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bool isHovered;
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//This is set to true when the mouse clicks down, and set back to false when mouse releases.
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//The event for the button click will be broadcasted when mouse release.
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bool isClicked;
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AssetID defaultTexture;
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AssetID defaultTexture;
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AssetID hoveredTexture;
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AssetID hoveredTexture;
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AssetID clickedTexture;
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AssetID clickedTexture;
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@ -6,7 +6,7 @@ namespace SHADE
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{
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{
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SHCanvasComponent::SHCanvasComponent()
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SHCanvasComponent::SHCanvasComponent()
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:width(1),height(1), dirtyMatrix(false), canvasMatrix()
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:width(1), height(1), dirtyMatrix(false), canvasMatrix(), scaleByCanvasWidth(false)
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{
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{
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}
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}
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@ -28,6 +28,8 @@ namespace SHADE
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}
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}
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SHCanvasComponent::CanvasSizeType SHCanvasComponent::GetCanvasWidth() const noexcept
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SHCanvasComponent::CanvasSizeType SHCanvasComponent::GetCanvasWidth() const noexcept
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{
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{
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return width;
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return width;
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@ -43,6 +45,8 @@ namespace SHADE
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return canvasMatrix;
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return canvasMatrix;
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}
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}
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}
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}
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@ -54,6 +58,7 @@ RTTR_REGISTRATION
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registration::class_<SHCanvasComponent>("Canvas Component")
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registration::class_<SHCanvasComponent>("Canvas Component")
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.property("Canvas Width", &SHCanvasComponent::GetCanvasWidth, &SHCanvasComponent::SetCanvasWidth)
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.property("Canvas Width", &SHCanvasComponent::GetCanvasWidth, &SHCanvasComponent::SetCanvasWidth)
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.property("Canvas Height", &SHCanvasComponent::GetCanvasHeight, &SHCanvasComponent::SetCanvasHeight)
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.property("Canvas Height", &SHCanvasComponent::GetCanvasHeight, &SHCanvasComponent::SetCanvasHeight)
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.property("Scale by canvas width", &SHCanvasComponent::scaleByCanvasWidth)
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;
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;
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@ -21,15 +21,18 @@ namespace SHADE
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SHCanvasComponent();
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SHCanvasComponent();
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~SHCanvasComponent() = default;
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~SHCanvasComponent() = default;
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bool scaleByCanvasWidth;
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void SetCanvasSize(CanvasSizeType width, CanvasSizeType height) noexcept;
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void SetCanvasSize(CanvasSizeType width, CanvasSizeType height) noexcept;
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void SetCanvasWidth(CanvasSizeType width) noexcept;
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void SetCanvasWidth(CanvasSizeType width) noexcept;
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void SetCanvasHeight(CanvasSizeType height) noexcept;
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void SetCanvasHeight(CanvasSizeType height) noexcept;
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|
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CanvasSizeType GetCanvasWidth() const noexcept;
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CanvasSizeType GetCanvasWidth() const noexcept;
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CanvasSizeType GetCanvasHeight() const noexcept;
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CanvasSizeType GetCanvasHeight() const noexcept;
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SHMatrix const& GetMatrix() const noexcept;
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SHMatrix const& GetMatrix() const noexcept;
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private:
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private:
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CanvasSizeType width;
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CanvasSizeType width;
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CanvasSizeType height;
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CanvasSizeType height;
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@ -5,8 +5,7 @@
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namespace SHADE
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namespace SHADE
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{
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{
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SHToggleButtonComponent::SHToggleButtonComponent()
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SHToggleButtonComponent::SHToggleButtonComponent()
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:size(1.0f), isHovered(false), isClicked(false), value(false),
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:value(false), defaultTexture(0), toggledTexture(0), currentTexture(0)
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defaultTexture(0), toggledTexture(0), currentTexture(0)
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|
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{
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{
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}
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}
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@ -17,8 +17,6 @@ namespace SHADE
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SHToggleButtonComponent();
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SHToggleButtonComponent();
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virtual ~SHToggleButtonComponent() = default;
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virtual ~SHToggleButtonComponent() = default;
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SHVec2 size;
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AssetID GetToggledTexture() const noexcept;
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AssetID GetToggledTexture() const noexcept;
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AssetID GetDefaultTexture() const noexcept;
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AssetID GetDefaultTexture() const noexcept;
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bool GetValue() const noexcept;
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bool GetValue() const noexcept;
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@ -33,11 +31,7 @@ namespace SHADE
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friend class SHUISystem;
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friend class SHUISystem;
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private:
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private:
|
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|
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//Set to true when mouse is hovering over the button.
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|
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bool isHovered;
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|
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//This is set to true when the mouse clicks down, and set back to false when mouse releases.
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|
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//The event for the button click will be broadcasted when mouse release.
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|
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bool isClicked;
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bool value;
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bool value;
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AssetID defaultTexture;
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AssetID defaultTexture;
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AssetID toggledTexture;
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AssetID toggledTexture;
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@ -7,6 +7,7 @@ namespace SHADE
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{
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{
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SHUIComponent::SHUIComponent()
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SHUIComponent::SHUIComponent()
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:size(1.0f), isHovered(false), isClicked(false)
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{
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{
|
||||||
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|
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}
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}
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@ -27,6 +28,20 @@ namespace SHADE
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(void)id;
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(void)id;
|
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}
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}
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|
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bool SHUIComponent::GetIsHovered() const noexcept
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{
|
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return isHovered;
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}
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|
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bool SHUIComponent::GetIsClicked() const noexcept
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{
|
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return isClicked;
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|
}
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|
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void SHUIComponent::SetEmptyHoveredClick(bool value) noexcept
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{
|
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(void)value;
|
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|
}
|
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}
|
}
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|
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|
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@ -37,6 +52,8 @@ RTTR_REGISTRATION
|
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|
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registration::class_<SHUIComponent>("UI Component")
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registration::class_<SHUIComponent>("UI Component")
|
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.property("Canvas ID", &SHUIComponent::GetCanvasID, &SHUIComponent::SetCanvasID)
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.property("Canvas ID", &SHUIComponent::GetCanvasID, &SHUIComponent::SetCanvasID)
|
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.property("Hovered", &SHUIComponent::GetIsHovered, &SHUIComponent::SetEmptyHoveredClick)
|
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.property("Clicked", &SHUIComponent::GetIsClicked, &SHUIComponent::SetEmptyHoveredClick)
|
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;
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;
|
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|
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|
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|
@ -5,6 +5,7 @@
|
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#include "SH_API.h"
|
#include "SH_API.h"
|
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#include "ECS_Base/Components/SHComponent.h"
|
#include "ECS_Base/Components/SHComponent.h"
|
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#include "Math/SHMatrix.h"
|
#include "Math/SHMatrix.h"
|
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|
#include "Math/Vector/SHVec2.h"
|
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|
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|
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namespace SHADE
|
namespace SHADE
|
||||||
|
@ -17,14 +18,29 @@ namespace SHADE
|
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SHUIComponent();
|
SHUIComponent();
|
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~SHUIComponent() = default;
|
~SHUIComponent() = default;
|
||||||
|
|
||||||
|
|
||||||
|
SHVec2 size;
|
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|
|
||||||
|
|
||||||
SHMatrix const& GetMatrix() const noexcept;
|
SHMatrix const& GetMatrix() const noexcept;
|
||||||
EntityID GetCanvasID() const noexcept;
|
EntityID GetCanvasID() const noexcept;
|
||||||
void SetCanvasID(EntityID id) noexcept;
|
void SetCanvasID(EntityID id) noexcept;
|
||||||
|
|
||||||
|
bool GetIsHovered() const noexcept;
|
||||||
|
bool GetIsClicked() const noexcept;
|
||||||
|
|
||||||
|
void SetEmptyHoveredClick(bool value)noexcept;
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
SHMatrix localToCanvasMatrix;
|
SHMatrix localToCanvasMatrix;
|
||||||
EntityID canvasID;
|
EntityID canvasID;
|
||||||
|
|
||||||
|
//Set to true when mouse is hovering over the button. Only set if there is a Button/Slider/ToggleButton comp.
|
||||||
|
bool isHovered;
|
||||||
|
//This is set to true when the mouse clicks down, and set back to false when mouse releases. Only set if there is a Button/Slider/ToggleButton comp.
|
||||||
|
bool isClicked;
|
||||||
|
|
||||||
|
|
||||||
RTTR_ENABLE()
|
RTTR_ENABLE()
|
||||||
};
|
};
|
||||||
|
|
|
@ -131,8 +131,17 @@ namespace SHADE
|
||||||
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||||
SHVec2 camSize = cameraSystem->GetCameraWidthHeight(0);
|
SHVec2 camSize = cameraSystem->GetCameraWidthHeight(0);
|
||||||
comp.canvasMatrix = SHMatrix::Identity;
|
comp.canvasMatrix = SHMatrix::Identity;
|
||||||
comp.canvasMatrix(0, 0) = camSize.x * 0.5f / (comp.GetCanvasWidth() * 0.5f);
|
float scale = camSize.y / comp.GetCanvasHeight();
|
||||||
comp.canvasMatrix(1, 1) = camSize.y * 0.5f / (comp.GetCanvasHeight() * 0.5f);
|
if (comp.scaleByCanvasWidth)
|
||||||
|
{
|
||||||
|
scale = camSize.x / comp.GetCanvasWidth();
|
||||||
|
}
|
||||||
|
|
||||||
|
comp.canvasMatrix(0, 0) = scale;
|
||||||
|
comp.canvasMatrix(1, 1) = scale;
|
||||||
|
|
||||||
|
//comp.canvasMatrix(0, 0) = camSize.x * 0.5f / (comp.GetCanvasWidth() * 0.5f);
|
||||||
|
//comp.canvasMatrix(1, 1) = camSize.y * 0.5f / (comp.GetCanvasHeight() * 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHUISystem::UpdateCanvasMatrixRoutine::Execute(double dt) noexcept
|
void SHUISystem::UpdateCanvasMatrixRoutine::Execute(double dt) noexcept
|
||||||
|
@ -146,25 +155,15 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool SHUISystem::CheckButtonHoveredOrClicked(SHUIComponent& comp) noexcept
|
||||||
void SHUISystem::UpdateButtonComponent(SHButtonComponent& comp) noexcept
|
|
||||||
{
|
{
|
||||||
if (!SHComponentManager::HasComponent<SHUIComponent>(comp.GetEID()))
|
SHVec4 topExtent4 = SHMatrix::Translate(-comp.size.x * 0.5f, comp.size.y * 0.5f, 0.0f) * comp.GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||||
{
|
SHVec4 btmExtent4 = SHMatrix::Translate(comp.size.x * 0.5f, -comp.size.y * 0.5f, 0.0f) * comp.GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||||
return;
|
|
||||||
}
|
|
||||||
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
|
||||||
auto uiComp = SHComponentManager::GetComponent<SHUIComponent>(comp.GetEID());
|
|
||||||
//auto canvasComp = SHComponentManager::GetComponent_s<SHCanvasComponent>(uiComp->canvasID);
|
|
||||||
|
|
||||||
SHVec4 topExtent4 = SHMatrix::Translate(-comp.size.x * 0.5f, comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
||||||
SHVec4 btmExtent4 = SHMatrix::Translate(comp.size.x * 0.5f, -comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f,0.0f, 0.0f,1.0f);
|
|
||||||
|
|
||||||
|
|
||||||
SHVec2 topExtent{ topExtent4.x,topExtent4.y };
|
SHVec2 topExtent{ topExtent4.x,topExtent4.y };
|
||||||
SHVec2 btmExtent{ btmExtent4.x,btmExtent4.y };
|
SHVec2 btmExtent{ btmExtent4.x,btmExtent4.y };
|
||||||
|
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||||
|
|
||||||
SHVec2 mousePos;
|
SHVec2 mousePos;
|
||||||
SHVec2 windowSize;
|
SHVec2 windowSize;
|
||||||
#ifdef SHEDITOR
|
#ifdef SHEDITOR
|
||||||
|
@ -188,11 +187,11 @@ namespace SHADE
|
||||||
mousePos /= windowSize;
|
mousePos /= windowSize;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
SHVec2 camSize{ cameraSystem->GetCameraWidthHeight(0)};
|
SHVec2 camSize{ cameraSystem->GetCameraWidthHeight(0) };
|
||||||
//SHLOG_INFO("TopExtent: {}, {}", topExtent.x, topExtent.y)
|
//SHLOG_INFO("TopExtent: {}, {}", topExtent.x, topExtent.y)
|
||||||
|
|
||||||
topExtent = CanvasToScreenPoint(topExtent,true);
|
topExtent = CanvasToScreenPoint(topExtent, true);
|
||||||
btmExtent = CanvasToScreenPoint(btmExtent,true);
|
btmExtent = CanvasToScreenPoint(btmExtent, true);
|
||||||
//SHLOG_INFO("TopExtent: {}, {} Btm Extent: {}, {}", topExtent.x, topExtent.y, btmExtent.x, btmExtent.y)
|
//SHLOG_INFO("TopExtent: {}, {} Btm Extent: {}, {}", topExtent.x, topExtent.y, btmExtent.x, btmExtent.y)
|
||||||
|
|
||||||
|
|
||||||
|
@ -200,26 +199,48 @@ namespace SHADE
|
||||||
if (mousePos.x >= topExtent.x && mousePos.x <= btmExtent.x
|
if (mousePos.x >= topExtent.x && mousePos.x <= btmExtent.x
|
||||||
&& mousePos.y >= topExtent.y && mousePos.y <= btmExtent.y)
|
&& mousePos.y >= topExtent.y && mousePos.y <= btmExtent.y)
|
||||||
{
|
{
|
||||||
|
if (comp.isHovered == false)
|
||||||
|
{
|
||||||
|
SHButtonClickEvent clickEvent;
|
||||||
|
clickEvent.EID = comp.GetEID();
|
||||||
|
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_HOVER_ENTER_EVENT);
|
||||||
|
}
|
||||||
comp.isHovered = true;
|
comp.isHovered = true;
|
||||||
#ifdef SHEDITOR
|
|
||||||
//if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::PLAY)
|
|
||||||
{
|
|
||||||
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::LMB))
|
#ifdef SHEDITOR
|
||||||
{
|
//if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::PLAY)
|
||||||
comp.isClicked = true;
|
{
|
||||||
}
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::LMB))
|
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::LMB))
|
||||||
{
|
{
|
||||||
comp.isClicked = true;
|
comp.isClicked = true;
|
||||||
|
SHButtonClickEvent clickEvent;
|
||||||
|
clickEvent.EID = comp.GetEID();
|
||||||
|
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
|
||||||
}
|
}
|
||||||
#endif
|
}
|
||||||
|
#else
|
||||||
|
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::LMB))
|
||||||
|
{
|
||||||
|
comp.isClicked = true;
|
||||||
|
SHButtonClickEvent clickEvent;
|
||||||
|
clickEvent.EID = comp.GetEID();
|
||||||
|
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
//SHLOG_INFO("HOVERED")
|
//SHLOG_INFO("HOVERED")
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
if (comp.isHovered == true)
|
||||||
|
{
|
||||||
|
SHButtonClickEvent clickEvent;
|
||||||
|
clickEvent.EID = comp.GetEID();
|
||||||
|
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_HOVER_EXIT_EVENT);
|
||||||
|
}
|
||||||
|
|
||||||
comp.isHovered = false;
|
comp.isHovered = false;
|
||||||
//SHLOG_INFO("NOT HOVERED")
|
//SHLOG_INFO("NOT HOVERED")
|
||||||
}
|
}
|
||||||
|
@ -228,9 +249,31 @@ namespace SHADE
|
||||||
comp.isClicked = false;
|
comp.isClicked = false;
|
||||||
SHButtonClickEvent clickEvent;
|
SHButtonClickEvent clickEvent;
|
||||||
clickEvent.EID = comp.GetEID();
|
clickEvent.EID = comp.GetEID();
|
||||||
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
|
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_RELEASE_EVENT);
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
return false;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void SHUISystem::UpdateButtonComponent(SHButtonComponent& comp) noexcept
|
||||||
|
{
|
||||||
|
if (!SHComponentManager::HasComponent<SHUIComponent>(comp.GetEID()))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||||
|
auto uiComp = SHComponentManager::GetComponent<SHUIComponent>(comp.GetEID());
|
||||||
|
//auto canvasComp = SHComponentManager::GetComponent_s<SHCanvasComponent>(uiComp->canvasID);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
CheckButtonHoveredOrClicked(*uiComp);
|
||||||
|
|
||||||
if (SHComponentManager::HasComponent<SHRenderable>(comp.GetEID()))
|
if (SHComponentManager::HasComponent<SHRenderable>(comp.GetEID()))
|
||||||
{
|
{
|
||||||
auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(comp.GetEID());
|
auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(comp.GetEID());
|
||||||
|
@ -238,7 +281,7 @@ namespace SHADE
|
||||||
|
|
||||||
|
|
||||||
AssetID textureID = 0;
|
AssetID textureID = 0;
|
||||||
if (!comp.isHovered && !comp.isClicked)
|
if (!uiComp->isHovered && !uiComp->isClicked)
|
||||||
{
|
{
|
||||||
if (comp.GetDefaultTexture() != 0 && SHAssetManager::GetType(comp.GetDefaultTexture()) == AssetType::TEXTURE)
|
if (comp.GetDefaultTexture() != 0 && SHAssetManager::GetType(comp.GetDefaultTexture()) == AssetType::TEXTURE)
|
||||||
{
|
{
|
||||||
|
@ -247,7 +290,7 @@ namespace SHADE
|
||||||
//SHLOG_INFO("SETTING DEFAULT TEXTURE")
|
//SHLOG_INFO("SETTING DEFAULT TEXTURE")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (comp.isClicked)
|
else if (uiComp->isClicked)
|
||||||
{
|
{
|
||||||
if (comp.GetClickedTexture() != 0 && SHAssetManager::GetType(comp.GetClickedTexture()) == AssetType::TEXTURE)
|
if (comp.GetClickedTexture() != 0 && SHAssetManager::GetType(comp.GetClickedTexture()) == AssetType::TEXTURE)
|
||||||
{
|
{
|
||||||
|
@ -288,80 +331,10 @@ namespace SHADE
|
||||||
auto uiComp = SHComponentManager::GetComponent<SHUIComponent>(comp.GetEID());
|
auto uiComp = SHComponentManager::GetComponent<SHUIComponent>(comp.GetEID());
|
||||||
//auto canvasComp = SHComponentManager::GetComponent_s<SHCanvasComponent>(uiComp->canvasID);
|
//auto canvasComp = SHComponentManager::GetComponent_s<SHCanvasComponent>(uiComp->canvasID);
|
||||||
|
|
||||||
SHVec4 topExtent4 = SHMatrix::Translate(-comp.size.x * 0.5f, comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
||||||
SHVec4 btmExtent4 = SHMatrix::Translate(comp.size.x * 0.5f, -comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
||||||
|
|
||||||
|
|
||||||
SHVec2 topExtent{ topExtent4.x,topExtent4.y };
|
if (CheckButtonHoveredOrClicked(*uiComp))
|
||||||
SHVec2 btmExtent{ btmExtent4.x,btmExtent4.y };
|
|
||||||
|
|
||||||
|
|
||||||
SHVec2 mousePos;
|
|
||||||
SHVec2 windowSize;
|
|
||||||
#ifdef SHEDITOR
|
|
||||||
windowSize = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->beginContentRegionAvailable;
|
|
||||||
mousePos = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->viewportMousePos;
|
|
||||||
//mousePos.y = windowSize.y - mousePos.y;
|
|
||||||
//SHLOG_INFO("mouse pos: {}, {}", mousePos.x, mousePos.y)
|
|
||||||
mousePos /= windowSize;
|
|
||||||
//SHLOG_INFO("mouse pos normalized: {}, {}", mousePos.x, mousePos.y)
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#else
|
|
||||||
|
|
||||||
int x, y;
|
|
||||||
SHInputManager::GetMouseScreenPosition(&x, &y);
|
|
||||||
mousePos.x = x;
|
|
||||||
mousePos.y = y;
|
|
||||||
auto ws = SHSystemManager::GetSystem<SHGraphicsSystem>()->GetWindow()->GetWindowSize();
|
|
||||||
windowSize = { static_cast<float>(ws.first), static_cast<float>(ws.second) };
|
|
||||||
mousePos /= windowSize;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
SHVec2 camSize{ cameraSystem->GetCameraWidthHeight(0) };
|
|
||||||
//SHLOG_INFO("TopExtent: {}, {}", topExtent.x, topExtent.y)
|
|
||||||
|
|
||||||
topExtent = CanvasToScreenPoint(topExtent, true);
|
|
||||||
btmExtent = CanvasToScreenPoint(btmExtent, true);
|
|
||||||
//SHLOG_INFO("TopExtent: {}, {} Btm Extent: {}, {}", topExtent.x, topExtent.y, btmExtent.x, btmExtent.y)
|
|
||||||
|
|
||||||
|
|
||||||
//comp.isClicked = false;
|
|
||||||
if (mousePos.x >= topExtent.x && mousePos.x <= btmExtent.x
|
|
||||||
&& mousePos.y >= topExtent.y && mousePos.y <= btmExtent.y)
|
|
||||||
{
|
|
||||||
comp.isHovered = true;
|
|
||||||
#ifdef SHEDITOR
|
|
||||||
//if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::PLAY)
|
|
||||||
{
|
|
||||||
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::LMB))
|
|
||||||
{
|
|
||||||
comp.isClicked = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::LMB))
|
|
||||||
{
|
|
||||||
comp.isClicked = true;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//SHLOG_INFO("HOVERED")
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
comp.isHovered = false;
|
|
||||||
//SHLOG_INFO("NOT HOVERED")
|
|
||||||
}
|
|
||||||
if (comp.isClicked && SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
|
|
||||||
{
|
|
||||||
comp.isClicked = false;
|
|
||||||
comp.value = !comp.value;
|
comp.value = !comp.value;
|
||||||
SHButtonClickEvent clickEvent;
|
|
||||||
clickEvent.EID = comp.GetEID();
|
|
||||||
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (SHComponentManager::HasComponent<SHRenderable>(comp.GetEID()))
|
if (SHComponentManager::HasComponent<SHRenderable>(comp.GetEID()))
|
||||||
{
|
{
|
||||||
|
|
|
@ -73,6 +73,11 @@ namespace SHADE
|
||||||
void UpdateToggleButtonComponent(SHToggleButtonComponent& comp) noexcept;
|
void UpdateToggleButtonComponent(SHToggleButtonComponent& comp) noexcept;
|
||||||
void UpdateCanvasComponent(SHCanvasComponent& comp) noexcept;
|
void UpdateCanvasComponent(SHCanvasComponent& comp) noexcept;
|
||||||
|
|
||||||
|
//returns true on button release.
|
||||||
|
bool CheckButtonHoveredOrClicked(SHUIComponent& comp) noexcept;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
SHVec2 CanvasToScreenPoint(SHVec2& const canvasPoint, bool normalized) noexcept;
|
SHVec2 CanvasToScreenPoint(SHVec2& const canvasPoint, bool normalized) noexcept;
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue