Implemented Input Functions via C# #358
|
@ -47,6 +47,8 @@ namespace SHADE
|
|||
if (SHEditorWindow::Begin())
|
||||
{
|
||||
//ImGui::ShowDemoWindow();
|
||||
if (bindingRenames.size() != SHInputManager::CountBindings())
|
||||
resizeVectors(SHInputManager::CountBindings());
|
||||
|
||||
//Binding count
|
||||
ImGui::Text("Binding Count: %d", SHInputManager::CountBindings());
|
||||
|
@ -127,6 +129,8 @@ namespace SHADE
|
|||
{
|
||||
SHInputManager::RenameBinding(binding.first, bindingRenames[entryNumber]);
|
||||
bindingRenames[entryNumber].clear();
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
if (ImGui::Button(labelConcat("Delete Binding##", entryNumber).c_str()))
|
||||
|
|
|
@ -14,6 +14,9 @@
|
|||
#include <fstream>
|
||||
#include "SHInputManager.h"
|
||||
#include "../Tools/SHException.h"
|
||||
#include <Graphics/Windowing/SHWindow.h>
|
||||
#include <Graphics/MiddleEnd/Interface/SHGraphicsSystem.h>
|
||||
#include <Graphics/MiddleEnd/Interface/SHGraphicsSystemInterface.h>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -21,6 +24,7 @@ namespace SHADE
|
|||
/* Static defines */
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
bool SHInputManager::mouseCentering = false;
|
||||
bool SHInputManager::controllerInUse = false;
|
||||
|
||||
std::map<std::string, SHInputManager::SHLogicalBindingData> SHInputManager::bindings;
|
||||
|
@ -751,6 +755,7 @@ namespace SHADE
|
|||
{
|
||||
++keyCount;
|
||||
keys[i] = true;
|
||||
controllerInUse = false;
|
||||
}
|
||||
else keys[i] = false;
|
||||
|
||||
|
@ -801,6 +806,25 @@ namespace SHADE
|
|||
mouseVelocityX = static_cast<double>(mouseScreenX - mouseScreenXLast) / dt;
|
||||
mouseVelocityY = static_cast<double>(mouseScreenY - mouseScreenYLast) / dt;
|
||||
|
||||
|
||||
//Mouse Centering
|
||||
if (mouseCentering)
|
||||
{
|
||||
uint32_t width = SHADE::SHGraphicsSystemInterface::GetWindowWidth();
|
||||
uint32_t height = SHADE::SHGraphicsSystemInterface::GetWindowHeight();
|
||||
SetMouseWindowPosition(width / 2, height / 2);
|
||||
|
||||
//These four lines help a lot
|
||||
POINT p;
|
||||
GetCursorPos(&p);
|
||||
mouseVelocityX -= static_cast<double>(p.x - mouseScreenX) / dt;
|
||||
mouseVelocityY -= static_cast<double>(p.y - mouseScreenY) / dt;
|
||||
}
|
||||
|
||||
if (mouseVelocityX != 0.0 || mouseVelocityY != 0.0)
|
||||
controllerInUse = false;
|
||||
|
||||
|
||||
//Mouse wheel vertical delta updating
|
||||
mouseWheelVerticalDelta = 0;
|
||||
mouseWheelVerticalDelta = mouseWheelVerticalDeltaPoll;
|
||||
|
|
|
@ -1074,6 +1074,18 @@ namespace SHADE
|
|||
SetCursorPos(p.x, p.y);
|
||||
}
|
||||
|
||||
//Call to set the flag to start mouse centering every frame
|
||||
static inline void SetMouseCentering(bool state) noexcept
|
||||
{
|
||||
mouseCentering = state;
|
||||
}
|
||||
|
||||
//Get the flag whether mouse centering is on or not
|
||||
static inline bool GetMouseCentering() noexcept
|
||||
{
|
||||
return mouseCentering;
|
||||
}
|
||||
|
||||
private:
|
||||
/*------------------------------------------------------------------------*/
|
||||
/* Constants */
|
||||
|
@ -1097,6 +1109,9 @@ namespace SHADE
|
|||
/* Data Members */
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
//Whether mouse centering will be called every frame or not
|
||||
static bool mouseCentering;
|
||||
|
||||
//If the last input is from controller(s) or KB/M
|
||||
//True if from controller(s), False if from KB/M
|
||||
//Useful for switching control hints between controllers and KB/M
|
||||
|
|
|
@ -30,10 +30,29 @@ namespace SHADE
|
|||
{
|
||||
return SHInputManager::GetMouseWheelVerticalDelta();
|
||||
}
|
||||
bool Input::ControllerInUse::get()
|
||||
{
|
||||
return SHInputManager::GetControllerInUse();
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
bool Input::AnyKey()
|
||||
{
|
||||
return SHInputManager::AnyKey();
|
||||
}
|
||||
|
||||
bool Input::AnyKeyDown()
|
||||
{
|
||||
return SHInputManager::AnyKeyDown();
|
||||
}
|
||||
|
||||
bool Input::AnyKeyUp()
|
||||
{
|
||||
return SHInputManager::AnyKeyUp();
|
||||
}
|
||||
|
||||
bool Input::GetKey(KeyCode key)
|
||||
{
|
||||
return SHInputManager::GetKey(static_cast<SHInputManager::SH_KEYCODE>(key));
|
||||
|
@ -64,6 +83,50 @@ namespace SHADE
|
|||
return SHInputManager::GetKeyUp(static_cast<SHInputManager::SH_KEYCODE>(mouseButton));
|
||||
}
|
||||
|
||||
bool Input::AnyControllerInput()
|
||||
{
|
||||
return SHInputManager::AnyControllerInput();
|
||||
}
|
||||
bool Input::AnyControllerInputDown()
|
||||
{
|
||||
return SHInputManager::AnyControllerInputDown();
|
||||
}
|
||||
bool Input::AnyControllerInputUp()
|
||||
{
|
||||
return SHInputManager::AnyControllerInputUp();
|
||||
}
|
||||
bool Input::AnyControllerButton()
|
||||
{
|
||||
return SHInputManager::AnyControllerButton();
|
||||
}
|
||||
bool Input::AnyControllerButtonDown()
|
||||
{
|
||||
return SHInputManager::AnyControllerButtonDown();
|
||||
}
|
||||
bool Input::AnyControllerButtonUp()
|
||||
{
|
||||
return SHInputManager::AnyControllerButtonUp();
|
||||
}
|
||||
|
||||
bool Input::GetControllerInput(Input::ControllerCode code)
|
||||
{
|
||||
return SHInputManager::GetControllerInput(static_cast<SHInputManager::SH_CONTROLLERCODE>(code));
|
||||
}
|
||||
double Input::GetControllerInputNormalisedValue(Input::ControllerCode code)
|
||||
{
|
||||
double toReturn = 0.0;
|
||||
SHInputManager::GetControllerInput(static_cast<SHInputManager::SH_CONTROLLERCODE>(code), &toReturn);
|
||||
return toReturn;
|
||||
}
|
||||
bool Input::GetControllerInputDown(Input::ControllerCode code)
|
||||
{
|
||||
return SHInputManager::GetControllerInputDown(static_cast<SHInputManager::SH_CONTROLLERCODE>(code));
|
||||
}
|
||||
bool Input::GetControllerInputUp(Input::ControllerCode code)
|
||||
{
|
||||
return SHInputManager::GetControllerInputUp(static_cast<SHInputManager::SH_CONTROLLERCODE>(code));
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Cursor Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -76,6 +139,24 @@ namespace SHADE
|
|||
);
|
||||
}
|
||||
|
||||
Vector2 Input::GetMousePosition()
|
||||
{
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
SHInputManager::GetMouseWindowPosition(&x, &y);
|
||||
return Convert::ToCLI(SHVec2{ (float)x,(float)y });
|
||||
}
|
||||
|
||||
void Input::SetMouseCentering(bool state)
|
||||
{
|
||||
SHInputManager::SetMouseCentering(state);
|
||||
}
|
||||
|
||||
bool Input::GetMouseCentering()
|
||||
{
|
||||
return SHInputManager::GetMouseCentering();
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Time Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -106,4 +187,220 @@ namespace SHADE
|
|||
|
||||
return Convert::ToCLI(SHVec2{ (float)velX,(float)velY });
|
||||
}
|
||||
|
||||
double Input::GetControllerInputHeldTime(Input::ControllerCode code)
|
||||
{
|
||||
return SHInputManager::GetControllerInputHeldTime(static_cast<SHInputManager::SH_CONTROLLERCODE>(code));
|
||||
}
|
||||
double Input::GetControllerInputReleasedTime(Input::ControllerCode code)
|
||||
{
|
||||
return SHInputManager::GetControllerInputReleasedTime(static_cast<SHInputManager::SH_CONTROLLERCODE>(code));
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Binding Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void Input::SaveBindings()
|
||||
{
|
||||
SHInputManager::SaveBindings();
|
||||
}
|
||||
|
||||
void Input::SaveBindings(System::String^ targetFile)
|
||||
{
|
||||
SHInputManager::SaveBindings(Convert::ToNative(targetFile));
|
||||
}
|
||||
|
||||
void Input::LoadBindings()
|
||||
{
|
||||
SHInputManager::LoadBindings();
|
||||
}
|
||||
|
||||
void Input::LoadBindings(System::String^ sourceFile)
|
||||
{
|
||||
SHInputManager::LoadBindings(Convert::ToNative(sourceFile));
|
||||
}
|
||||
|
||||
bool Input::GetBindingInverted(System::String^ bindingName)
|
||||
{
|
||||
return SHInputManager::GetBindingInverted(Convert::ToNative(bindingName));
|
||||
}
|
||||
void Input::SetBindingInverted(System::String^ bindingName, bool newValue)
|
||||
{
|
||||
SHInputManager::SetBindingInverted(Convert::ToNative(bindingName), newValue);
|
||||
}
|
||||
double Input::GetBindingGravity(System::String^ bindingName)
|
||||
{
|
||||
return SHInputManager::GetBindingGravity(Convert::ToNative(bindingName));
|
||||
}
|
||||
void Input::SetBindingGravity(System::String^ bindingName, double newValue)
|
||||
{
|
||||
SHInputManager::SetBindingGravity(Convert::ToNative(bindingName), newValue);
|
||||
}
|
||||
double Input::GetBindingDead(System::String^ bindingName)
|
||||
{
|
||||
return SHInputManager::GetBindingDead(Convert::ToNative(bindingName));
|
||||
}
|
||||
void Input::SetBindingDead(System::String^ bindingName, double newValue)
|
||||
{
|
||||
SHInputManager::SetBindingDead(Convert::ToNative(bindingName), newValue);
|
||||
}
|
||||
double Input::GetBindingSensitivity(System::String^ bindingName)
|
||||
{
|
||||
return SHInputManager::GetBindingSensitivity(Convert::ToNative(bindingName));
|
||||
}
|
||||
void Input::SetBindingSensitivity(System::String^ bindingName, double newValue)
|
||||
{
|
||||
SHInputManager::SetBindingSensitivity(Convert::ToNative(bindingName), newValue);
|
||||
}
|
||||
bool Input::GetBindingSnap(System::String^ bindingName)
|
||||
{
|
||||
return SHInputManager::GetBindingSnap(Convert::ToNative(bindingName));
|
||||
}
|
||||
void Input::SetBindingSnap(System::String^ bindingName, bool newValue)
|
||||
{
|
||||
SHInputManager::SetBindingSnap(Convert::ToNative(bindingName), newValue);
|
||||
}
|
||||
|
||||
|
||||
System::Collections::Generic::HashSet<Input::KeyCode>^ Input::GetBindingPositiveKeyCodes(System::String^ bindingName)
|
||||
{
|
||||
System::Collections::Generic::HashSet<Input::KeyCode>^ toReturn = gcnew System::Collections::Generic::HashSet<Input::KeyCode>();
|
||||
std::set<SHInputManager::SH_KEYCODE> list = SHInputManager::GetBindingPositiveKeyCodes(Convert::ToNative(bindingName));
|
||||
for (auto kc : list)
|
||||
{
|
||||
toReturn->Add(static_cast<Input::KeyCode>(kc));
|
||||
}
|
||||
return toReturn;
|
||||
}
|
||||
void Input::AddBindingPositiveKeyCode(System::String^ bindingName, Input::KeyCode toAdd)
|
||||
{
|
||||
SHInputManager::AddBindingPositiveKeyCode(Convert::ToNative(bindingName), static_cast<SHInputManager::SH_KEYCODE>(toAdd));
|
||||
}
|
||||
void Input::RemoveBindingPositiveKeyCode(System::String^ bindingName, Input::KeyCode toRemove)
|
||||
{
|
||||
SHInputManager::RemoveBindingPositiveKeyCode(Convert::ToNative(bindingName), static_cast<SHInputManager::SH_KEYCODE>(toRemove));
|
||||
}
|
||||
void Input::ClearBindingPositiveKeyCodes(System::String^ bindingName)
|
||||
{
|
||||
SHInputManager::ClearBindingPositiveKeyCodes(Convert::ToNative(bindingName));
|
||||
}
|
||||
|
||||
System::Collections::Generic::HashSet<Input::KeyCode>^ Input::GetBindingNegativeKeyCodes(System::String^ bindingName)
|
||||
{
|
||||
System::Collections::Generic::HashSet<Input::KeyCode>^ toReturn = gcnew System::Collections::Generic::HashSet<Input::KeyCode>();
|
||||
std::set<SHInputManager::SH_KEYCODE> list = SHInputManager::GetBindingNegativeKeyCodes(Convert::ToNative(bindingName));
|
||||
for (auto kc : list)
|
||||
{
|
||||
toReturn->Add(static_cast<Input::KeyCode>(kc));
|
||||
}
|
||||
return toReturn;
|
||||
}
|
||||
void Input::AddBindingNegativeKeyCode(System::String^ bindingName, Input::KeyCode toAdd)
|
||||
{
|
||||
SHInputManager::AddBindingNegativeKeyCode(Convert::ToNative(bindingName), static_cast<SHInputManager::SH_KEYCODE>(toAdd));
|
||||
}
|
||||
void Input::RemoveBindingNegativeKeyCode(System::String^ bindingName, Input::KeyCode toRemove)
|
||||
{
|
||||
SHInputManager::RemoveBindingNegativeKeyCode(Convert::ToNative(bindingName), static_cast<SHInputManager::SH_KEYCODE>(toRemove));
|
||||
}
|
||||
void Input::ClearBindingNegativeKeyCodes(System::String^ bindingName)
|
||||
{
|
||||
SHInputManager::ClearBindingNegativeKeyCodes(Convert::ToNative(bindingName));
|
||||
}
|
||||
|
||||
System::Collections::Generic::HashSet<Input::ControllerCode>^ Input::GetBindingPositiveControllerCodes(System::String^ bindingName)
|
||||
{
|
||||
System::Collections::Generic::HashSet<Input::ControllerCode>^ toReturn = gcnew System::Collections::Generic::HashSet<Input::ControllerCode>();
|
||||
std::set<SHInputManager::SH_CONTROLLERCODE> list = SHInputManager::GetBindingPositiveControllerCodes(Convert::ToNative(bindingName));
|
||||
for (auto kc : list)
|
||||
{
|
||||
toReturn->Add(static_cast<Input::ControllerCode>(kc));
|
||||
}
|
||||
return toReturn;
|
||||
}
|
||||
void Input::AddBindingPositiveControllerCode(System::String^ bindingName, Input::ControllerCode toAdd)
|
||||
{
|
||||
SHInputManager::AddBindingPositiveControllerCode(Convert::ToNative(bindingName), static_cast<SHInputManager::SH_CONTROLLERCODE>(toAdd));
|
||||
}
|
||||
void Input::RemoveBindingPositiveControllerCode(System::String^ bindingName, Input::ControllerCode toRemove)
|
||||
{
|
||||
SHInputManager::RemoveBindingPositiveControllerCode(Convert::ToNative(bindingName), static_cast<SHInputManager::SH_CONTROLLERCODE>(toRemove));
|
||||
}
|
||||
void Input::ClearBindingPositiveControllerCodes(System::String^ bindingName)
|
||||
{
|
||||
SHInputManager::ClearBindingPositiveControllerCodes(Convert::ToNative(bindingName));
|
||||
}
|
||||
|
||||
System::Collections::Generic::HashSet<Input::ControllerCode>^ Input::GetBindingNegativeControllerCodes(System::String^ bindingName)
|
||||
{
|
||||
System::Collections::Generic::HashSet<Input::ControllerCode>^ toReturn = gcnew System::Collections::Generic::HashSet<Input::ControllerCode>();
|
||||
std::set<SHInputManager::SH_CONTROLLERCODE> list = SHInputManager::GetBindingNegativeControllerCodes(Convert::ToNative(bindingName));
|
||||
for (auto kc : list)
|
||||
{
|
||||
toReturn->Add(static_cast<Input::ControllerCode>(kc));
|
||||
}
|
||||
return toReturn;
|
||||
}
|
||||
void Input::AddBindingNegativeControllerCode(System::String^ bindingName, Input::ControllerCode toAdd)
|
||||
{
|
||||
SHInputManager::AddBindingNegativeControllerCode(Convert::ToNative(bindingName), static_cast<SHInputManager::SH_CONTROLLERCODE>(toAdd));
|
||||
}
|
||||
void Input::RemoveBindingNegativeControllerCode(System::String^ bindingName, Input::ControllerCode toRemove)
|
||||
{
|
||||
SHInputManager::RemoveBindingNegativeControllerCode(Convert::ToNative(bindingName), static_cast<SHInputManager::SH_CONTROLLERCODE>(toRemove));
|
||||
}
|
||||
void Input::ClearBindingNegativeControllerCodes(System::String^ bindingName)
|
||||
{
|
||||
SHInputManager::ClearBindingNegativeControllerCodes(Convert::ToNative(bindingName));
|
||||
}
|
||||
|
||||
double Input::GetBindingAxis(System::String^ bindingName)
|
||||
{
|
||||
return SHInputManager::GetBindingAxis(Convert::ToNative(bindingName));
|
||||
}
|
||||
double Input::GetBindingAxisRaw(System::String^ bindingName)
|
||||
{
|
||||
return SHInputManager::GetBindingAxisRaw(Convert::ToNative(bindingName));
|
||||
}
|
||||
bool Input::GetBindingPositiveButton(System::String^ bindingName)
|
||||
{
|
||||
return SHInputManager::GetBindingPositiveButton(Convert::ToNative(bindingName));
|
||||
}
|
||||
bool Input::GetBindingNegativeButton(System::String^ bindingName)
|
||||
{
|
||||
return SHInputManager::GetBindingNegativeButton(Convert::ToNative(bindingName));
|
||||
}
|
||||
bool Input::GetBindingPositiveButtonDown(System::String^ bindingName)
|
||||
{
|
||||
return SHInputManager::GetBindingPositiveButtonDown(Convert::ToNative(bindingName));
|
||||
}
|
||||
bool Input::GetBindingNegativeButtonDown(System::String^ bindingName)
|
||||
{
|
||||
return SHInputManager::GetBindingNegativeButtonDown(Convert::ToNative(bindingName));
|
||||
}
|
||||
bool Input::GetBindingPositiveButtonUp(System::String^ bindingName)
|
||||
{
|
||||
return SHInputManager::GetBindingPositiveButtonUp(Convert::ToNative(bindingName));
|
||||
}
|
||||
bool Input::GetBindingNegativeButtonUp(System::String^ bindingName)
|
||||
{
|
||||
return SHInputManager::GetBindingNegativeButtonUp(Convert::ToNative(bindingName));
|
||||
}
|
||||
|
||||
double Input::GetBindingPositiveHeldTime(System::String^ bindingName)
|
||||
{
|
||||
return SHInputManager::GetBindingPositiveHeldTime(Convert::ToNative(bindingName));
|
||||
}
|
||||
double Input::GetBindingNegativeHeldTime(System::String^ bindingName)
|
||||
{
|
||||
return SHInputManager::GetBindingNegativeHeldTime(Convert::ToNative(bindingName));
|
||||
}
|
||||
double Input::GetBindingPositiveReleasedTime(System::String^ bindingName)
|
||||
{
|
||||
return SHInputManager::GetBindingPositiveReleasedTime(Convert::ToNative(bindingName));
|
||||
}
|
||||
double Input::GetBindingNegativeReleasedTime(System::String^ bindingName)
|
||||
{
|
||||
return SHInputManager::GetBindingNegativeReleasedTime(Convert::ToNative(bindingName));
|
||||
}
|
||||
}
|
|
@ -181,7 +181,6 @@ namespace SHADE
|
|||
//Break
|
||||
//Menu
|
||||
//Mouse buttons use mouse codes, which are enums declared later
|
||||
//TODO Controller input
|
||||
#if 0
|
||||
Space = static_cast<int>(SHInputManager::SH_KEYCODE::SPACE),
|
||||
//Apostrophe = static_cast<int>(SHInputManager::SH_KEYCODE::APOSTROPHE),
|
||||
|
@ -355,6 +354,35 @@ namespace SHADE
|
|||
Button3 = static_cast<int>(SHInputManager::SH_KEYCODE::XMB1),
|
||||
Button4 = static_cast<int>(SHInputManager::SH_KEYCODE::XMB2)
|
||||
};
|
||||
enum class ControllerCode : int
|
||||
{
|
||||
DpadUp = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::DPAD_UP),
|
||||
DpadDown = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::DPAD_DOWN),
|
||||
DpadLeft = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::DPAD_LEFT),
|
||||
DpadRight = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::DPAD_RIGHT),
|
||||
Start = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::START),
|
||||
Back = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::BACK),
|
||||
LeftThumbstickButton = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::LEFT_THUMBSTICK),
|
||||
RightThumbstickButton = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::RIGHT_THUMBSTICK),
|
||||
LeftShoulder = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::LEFT_SHOULDER),
|
||||
RightShoulder = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::RIGHT_SHOULDER),
|
||||
AButton = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::A),
|
||||
BButton = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::B),
|
||||
XButton = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::X),
|
||||
YButton = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::Y),
|
||||
LeftTrigger = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::LEFT_TRIGGER),
|
||||
RightTrigger = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::RIGHT_TRIGGER),
|
||||
LeftThumbStickX = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::LEFT_THUMBSTICK_X),
|
||||
LeftThumbStickY = static_cast<int>(SHInputManager::SH_CONTROLLERCODE::LEFT_THUMBSTICK_Y)
|
||||
};
|
||||
|
||||
enum class BindingType : int
|
||||
{
|
||||
KbMbController = static_cast<int>(SHInputManager::SH_BINDINGTYPE::KB_MB_CONTROLLER),
|
||||
mouseX = static_cast<int>(SHInputManager::SH_BINDINGTYPE::MOUSE_X),
|
||||
mouseY = static_cast<int>(SHInputManager::SH_BINDINGTYPE::MOUSE_Y),
|
||||
mouseScroll = static_cast<int>(SHInputManager::SH_BINDINGTYPE::MOUSE_SCROLL)
|
||||
};
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Properites */
|
||||
|
@ -376,9 +404,25 @@ namespace SHADE
|
|||
int get();
|
||||
}
|
||||
|
||||
static property bool ControllerInUse
|
||||
{
|
||||
bool get();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
||||
/// <summary>
|
||||
/// Checks if any key is being held down.
|
||||
/// This will also be true if GetKeyDown() is true.
|
||||
/// </summary>
|
||||
/// <param name="firstKey">KeyCode of the first key that was detected to be pressed.</param>
|
||||
/// <returns>True while the user holds down the key specified.</returns>
|
||||
static bool AnyKey();
|
||||
static bool AnyKeyDown();
|
||||
static bool AnyKeyUp();
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a specified key is being held down.
|
||||
/// This will also be true if GetKeyDown() is true.
|
||||
|
@ -427,6 +471,20 @@ namespace SHADE
|
|||
/// True during the frame the user releases the given mouse button.
|
||||
/// </returns>
|
||||
static bool GetMouseButtonUp(MouseCode mouseButton);
|
||||
|
||||
//For controller
|
||||
|
||||
static bool AnyControllerInput();
|
||||
static bool AnyControllerInputDown();
|
||||
static bool AnyControllerInputUp();
|
||||
static bool AnyControllerButton();
|
||||
static bool AnyControllerButtonDown();
|
||||
static bool AnyControllerButtonUp();
|
||||
|
||||
static bool GetControllerInput(ControllerCode code);
|
||||
static double GetControllerInputNormalisedValue(ControllerCode code);
|
||||
static bool GetControllerInputDown(ControllerCode code);
|
||||
static bool GetControllerInputUp(ControllerCode code);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Cursor Functions */
|
||||
|
@ -440,6 +498,11 @@ namespace SHADE
|
|||
/// </param>
|
||||
static void SetMousePosition(Vector2 pos);
|
||||
|
||||
static Vector2 GetMousePosition();
|
||||
|
||||
static void SetMouseCentering(bool state);
|
||||
static bool GetMouseCentering();
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Timing Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -472,6 +535,66 @@ namespace SHADE
|
|||
/// <returns>Time in seconds that the key was held.</returns>
|
||||
static double GetMouseReleasedTime(MouseCode mouseButton);
|
||||
|
||||
static double GetControllerInputHeldTime(ControllerCode code);
|
||||
static double GetControllerInputReleasedTime(ControllerCode code);
|
||||
|
||||
static Vector2 GetMouseVelocity();
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Binding Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
static void SaveBindings(); //To default file
|
||||
static void SaveBindings(System::String^ targetFile);
|
||||
static void LoadBindings(); //From default file
|
||||
static void LoadBindings(System::String^ sourceFile);
|
||||
|
||||
static bool GetBindingInverted(System::String^ bindingName);
|
||||
static void SetBindingInverted(System::String^ bindingName, bool newValue);
|
||||
static double GetBindingGravity(System::String^ bindingName);
|
||||
static void SetBindingGravity(System::String^ bindingName, double newValue);
|
||||
static double GetBindingDead(System::String^ bindingName);
|
||||
static void SetBindingDead(System::String^ bindingName, double newValue);
|
||||
static double GetBindingSensitivity(System::String^ bindingName);
|
||||
static void SetBindingSensitivity(System::String^ bindingName, double newValue);
|
||||
static bool GetBindingSnap(System::String^ bindingName);
|
||||
static void SetBindingSnap(System::String^ bindingName, bool newValue);
|
||||
|
||||
static System::Collections::Generic::HashSet<KeyCode>^ GetBindingPositiveKeyCodes(System::String^ bindingName);
|
||||
static void AddBindingPositiveKeyCode(System::String^ bindingName, Input::KeyCode toAdd);
|
||||
static void RemoveBindingPositiveKeyCode(System::String^ bindingName, Input::KeyCode toRemove);
|
||||
static void ClearBindingPositiveKeyCodes(System::String^ bindingName);
|
||||
|
||||
static System::Collections::Generic::HashSet<KeyCode>^ GetBindingNegativeKeyCodes(System::String^ bindingName);
|
||||
static void AddBindingNegativeKeyCode(System::String^ bindingName, Input::KeyCode toAdd);
|
||||
static void RemoveBindingNegativeKeyCode(System::String^ bindingName, Input::KeyCode toRemove);
|
||||
static void ClearBindingNegativeKeyCodes(System::String^ bindingName);
|
||||
|
||||
static System::Collections::Generic::HashSet<ControllerCode>^ GetBindingPositiveControllerCodes(System::String^ bindingName);
|
||||
static void AddBindingPositiveControllerCode(System::String^ bindingName, Input::ControllerCode toAdd);
|
||||
static void RemoveBindingPositiveControllerCode(System::String^ bindingName, Input::ControllerCode toRemove);
|
||||
static void ClearBindingPositiveControllerCodes(System::String^ bindingName);
|
||||
|
||||
static System::Collections::Generic::HashSet<ControllerCode>^ GetBindingNegativeControllerCodes(System::String^ bindingName);
|
||||
static void AddBindingNegativeControllerCode(System::String^ bindingName, Input::ControllerCode toAdd);
|
||||
static void RemoveBindingNegativeControllerCode(System::String^ bindingName, Input::ControllerCode toRemove);
|
||||
static void ClearBindingNegativeControllerCodes(System::String^ bindingName);
|
||||
|
||||
//Binding states
|
||||
|
||||
static double GetBindingAxis(System::String^ bindingName);
|
||||
static double GetBindingAxisRaw(System::String^ bindingName);
|
||||
static bool GetBindingPositiveButton(System::String^ bindingName);
|
||||
static bool GetBindingNegativeButton(System::String^ bindingName);
|
||||
static bool GetBindingPositiveButtonDown(System::String^ bindingName);
|
||||
static bool GetBindingNegativeButtonDown(System::String^ bindingName);
|
||||
static bool GetBindingPositiveButtonUp(System::String^ bindingName);
|
||||
static bool GetBindingNegativeButtonUp(System::String^ bindingName);
|
||||
|
||||
//Binding times
|
||||
|
||||
static double GetBindingPositiveHeldTime(System::String^ bindingName);
|
||||
static double GetBindingNegativeHeldTime(System::String^ bindingName);
|
||||
static double GetBindingPositiveReleasedTime(System::String^ bindingName);
|
||||
static double GetBindingNegativeReleasedTime(System::String^ bindingName);
|
||||
};
|
||||
}
|
Loading…
Reference in New Issue