Added spatial audio #374
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@ -85,8 +85,6 @@ namespace SHADE
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LoadBank((AUDIO_FOLDER_PATH + "Master.bank").data());
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LoadBank((AUDIO_FOLDER_PATH + "Master.bank").data());
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LoadBank((AUDIO_FOLDER_PATH + "Master.strings.bank").data());
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LoadBank((AUDIO_FOLDER_PATH + "Master.strings.bank").data());
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//LoadBank((AUDIO_FOLDER_PATH + "Music.bank").data());
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//LoadBank((AUDIO_FOLDER_PATH + "footsteps.bank").data());
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LoadBank((AUDIO_FOLDER_PATH + "Music.bank").data());
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LoadBank((AUDIO_FOLDER_PATH + "Music.bank").data());
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LoadBank((AUDIO_FOLDER_PATH + "SFX.bank").data());
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LoadBank((AUDIO_FOLDER_PATH + "SFX.bank").data());
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LoadBank((AUDIO_FOLDER_PATH + "UI.bank").data());
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LoadBank((AUDIO_FOLDER_PATH + "UI.bank").data());
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@ -112,8 +110,6 @@ namespace SHADE
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void SHADE::SHAudioSystem::Run(double dt)
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void SHADE::SHAudioSystem::Run(double dt)
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{
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{
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static_cast<void>(dt);
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static_cast<void>(dt);
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//if (GetKeyState(VK_SPACE) & 0x8000)
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// PlayEventOnce("event:/Characters/sfx_footsteps_raccoon");
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fmodStudioSystem->update();
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fmodStudioSystem->update();
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//int listenerID = 0;
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//int listenerID = 0;
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