Added spatial audio #374

Merged
srishamharan merged 4 commits from SP3-129-AudioSystem into main 2023-02-28 13:17:19 +08:00
1 changed files with 0 additions and 4 deletions
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@ -85,8 +85,6 @@ namespace SHADE
LoadBank((AUDIO_FOLDER_PATH + "Master.bank").data()); LoadBank((AUDIO_FOLDER_PATH + "Master.bank").data());
LoadBank((AUDIO_FOLDER_PATH + "Master.strings.bank").data()); LoadBank((AUDIO_FOLDER_PATH + "Master.strings.bank").data());
//LoadBank((AUDIO_FOLDER_PATH + "Music.bank").data());
//LoadBank((AUDIO_FOLDER_PATH + "footsteps.bank").data());
LoadBank((AUDIO_FOLDER_PATH + "Music.bank").data()); LoadBank((AUDIO_FOLDER_PATH + "Music.bank").data());
LoadBank((AUDIO_FOLDER_PATH + "SFX.bank").data()); LoadBank((AUDIO_FOLDER_PATH + "SFX.bank").data());
LoadBank((AUDIO_FOLDER_PATH + "UI.bank").data()); LoadBank((AUDIO_FOLDER_PATH + "UI.bank").data());
@ -112,8 +110,6 @@ namespace SHADE
void SHADE::SHAudioSystem::Run(double dt) void SHADE::SHAudioSystem::Run(double dt)
{ {
static_cast<void>(dt); static_cast<void>(dt);
//if (GetKeyState(VK_SPACE) & 0x8000)
// PlayEventOnce("event:/Characters/sfx_footsteps_raccoon");
fmodStudioSystem->update(); fmodStudioSystem->update();
//int listenerID = 0; //int listenerID = 0;