Added spatial audio #374
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@ -16,6 +16,7 @@
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#include <FMOD/fmod.hpp>
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#include <FMOD/fmod_studio.hpp>
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#include <SDL_keyboard.h>
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#include "Camera/SHCameraSystem.h"
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const std::string AUDIO_FOLDER_PATH{ std::string(ASSET_ROOT)+ "/Audio/" };
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@ -53,8 +54,9 @@ namespace SHADE
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denseListener = &SHComponentManager::GetDense<SHAudioListenerComponent>();
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fmodStudioSystem->getCoreSystem(&fmodSystem);
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fmodSystem->setSoftwareFormat(0, FMOD_SPEAKERMODE_5POINT1, 0);
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result = fmodStudioSystem->initialize(AUDIO_SYS_MAX_CHANNELS, AUDIO_SYS_MAX_CHANNELS, FMOD_STUDIO_INIT_NORMAL | FMOD_INIT_NORMAL, extraDriverData);
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result = fmodStudioSystem->initialize(AUDIO_SYS_MAX_CHANNELS, AUDIO_SYS_MAX_CHANNELS, FMOD_STUDIO_INIT_NORMAL, extraDriverData);
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ErrorCheck();
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fmodSystem->setSoftwareFormat(0, speakerMode, 0);
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@ -83,17 +85,10 @@ namespace SHADE
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LoadBank((AUDIO_FOLDER_PATH + "Master.bank").data());
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LoadBank((AUDIO_FOLDER_PATH + "Master.strings.bank").data());
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//LoadBank((AUDIO_FOLDER_PATH + "Music.bank").data());
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//LoadBank((AUDIO_FOLDER_PATH + "footsteps.bank").data());
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LoadBank((AUDIO_FOLDER_PATH + "Music.bank").data());
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LoadBank((AUDIO_FOLDER_PATH + "SFX.bank").data());
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LoadBank((AUDIO_FOLDER_PATH + "UI.bank").data());
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//auto clip = CreateAudioClip("event:/Characters/sfx_footsteps_human");
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//clip->Play();
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//PlayEventOnce("event:/Characters/sfx_footsteps_raccoon");
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//PlayEventOnce("event:/SFX/Dawn/Dawn_Attack");
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#ifdef SHEDITOR
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// Subscribe to Editor State Change Events
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@ -115,35 +110,65 @@ namespace SHADE
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void SHADE::SHAudioSystem::Run(double dt)
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{
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static_cast<void>(dt);
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//if (GetKeyState(VK_SPACE) & 0x8000)
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// PlayEventOnce("event:/Characters/sfx_footsteps_raccoon");
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fmodStudioSystem->update();
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if (!denseListener->empty())
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//int listenerID = 0;
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//for(auto& listener : *denseListener)
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//{
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// if(!listener.isActive)
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// continue;
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// //SHAudioListenerComponent& listener = denseListener->at(0); //Loop through dense
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// SHTransformComponent* listenerTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(listener.GetEID());
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// if (listenerTransform)
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// {
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// listener.SetPos(listenerTransform->GetWorldPosition());
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// SHQuaternion worldOrientation = listenerTransform->GetWorldOrientation();
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// SHVec3 orientatedFoward = (worldOrientation * SHQuaternion::FromEuler(SHVec3::Forward) * SHQuaternion::Conjugate(worldOrientation)).ToEuler();
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// SHVec3 orientatedUp = (worldOrientation * SHQuaternion::FromEuler(SHVec3::Up) * SHQuaternion::Conjugate(worldOrientation)).ToEuler();
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// listener.SetForward(orientatedFoward);
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// listener.SetUp(orientatedUp);
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// FMOD_3D_ATTRIBUTES attribs{ { 0 } };
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// attribs.position = { listener.pos.x, listener.pos.y, listener.pos.z };
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// attribs.forward = { orientatedFoward.x, orientatedFoward.y, orientatedFoward.z };
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// attribs.up = { orientatedUp.x, orientatedUp.y, orientatedUp.z };
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//
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// fmodStudioSystem->setListenerAttributes(listenerID++, &attribs);
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// }
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//}
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if(auto camSystem = SHSystemManager::GetSystem<SHCameraSystem>())
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{
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SHAudioListenerComponent& listener = denseListener->at(0);
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SHTransformComponent* listenerTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(listener.GetEID());
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if (listenerTransform)
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auto mainCamEID = camSystem->GetMainCameraEID();
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if(auto camComponent = SHComponentManager::GetComponent_s<SHCameraComponent>(mainCamEID))
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{
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listener.SetPos(listenerTransform->GetWorldPosition()); // TODO: Clean up listener
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listener.SetForward({ (listenerTransform->GetLocalScale()[0] > 0.f) ? 1.f : -1.f, 0.f, 0.f }); //TODO: USE CORRECT FORWARD
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FMOD_VECTOR pos = { listener.pos[0] ,listener.pos[1] ,0.f };
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FMOD_VECTOR forward = { listener.forward[0] ,listener.forward[1] ,listener.forward[2] };
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FMOD_VECTOR up = { listener.up[0] ,listener.up[1] ,listener.up[2] };
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fmodSystem->set3DListenerAttributes(0, &pos, nullptr, &forward, &up);
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FMOD_3D_ATTRIBUTES attribs{ { 0 } };
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SHVec3 pos = camComponent->GetPosition();
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SHVec3 forward, up, right;
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camSystem->GetCameraAxis(*camComponent, forward, right, up);
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attribs.position = { pos.x, pos.y, pos.z };
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attribs.forward = { forward.x, forward.y, forward.z };
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attribs.up = { up.x, up.y, up.z };
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fmodStudioSystem->setListenerAttributes(0, &attribs);
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}
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}
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auto [begin, end] = audioClipLibrary.GetDenseAccess();
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for(auto it = begin; it != end; ++it)
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for (auto& it = begin; it != end; ++it)
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{
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if(it->instance && (it->transformRef != MAX_EID))
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{
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if(SHTransformComponent* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(it->transformRef))
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{
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FMOD_3D_ATTRIBUTES attribs{}; //TODO: Set other attribs
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FMOD_3D_ATTRIBUTES attribs{ { 0 } };
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auto pos = transformComponent->GetWorldPosition();
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SHQuaternion worldOrientation = transformComponent->GetWorldOrientation();
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SHVec3 orientatedFoward = (worldOrientation * SHQuaternion::FromEuler(SHVec3::Forward) * SHQuaternion::Conjugate(worldOrientation)).ToEuler();
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SHVec3 orientatedUp = (worldOrientation * SHQuaternion::FromEuler(SHVec3::Up) * SHQuaternion::Conjugate(worldOrientation)).ToEuler();
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attribs.position = {pos.x, pos.y, pos.z};
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attribs.forward = {orientatedFoward.x, orientatedFoward.y, orientatedFoward.z};
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attribs.up = {orientatedUp.x, orientatedUp.y, orientatedUp.z};
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it->instance->set3DAttributes(&attribs);
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}
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}
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@ -13,3 +13,4 @@
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#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
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#include "Physics/Interface/SHColliderComponent.h"
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#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
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#include "AudioSystem/SHAudioListenerComponent.h"
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@ -171,10 +171,15 @@ namespace SHADE
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if (auto toggleButton = SHComponentManager::GetComponent_s<SHToggleButtonComponent>(eid))
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{
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DrawComponent(toggleButton);
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}if (auto slider = SHComponentManager::GetComponent_s<SHSliderComponent>(eid))
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}
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if (auto slider = SHComponentManager::GetComponent_s<SHSliderComponent>(eid))
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{
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DrawComponent(slider);
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}
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if(auto listenerComponent = SHComponentManager::GetComponent_s<SHAudioListenerComponent>(eid))
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{
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DrawComponent(listenerComponent);
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}
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ImGui::Separator();
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// Render Scripts
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SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
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@ -198,7 +203,7 @@ namespace SHADE
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DrawAddComponentWithEnforcedComponentButton<SHColliderComponent, SHTransformComponent>(eid);
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DrawAddComponentWithEnforcedComponentButton<SHTextRenderableComponent, SHTransformComponent>(eid);
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DrawAddComponentWithEnforcedComponentButton<SHAnimatorComponent, SHTransformComponent, SHRenderable>(eid);
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DrawAddComponentWithEnforcedComponentButton<SHAudioListenerComponent, SHTransformComponent>(eid);
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ImGui::EndMenu();
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}
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@ -246,6 +246,7 @@ namespace SHADE
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AddComponentToComponentNode<SHTextRenderableComponent>(components, eid);
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AddComponentToComponentNode<SHAnimatorComponent>(components, eid);
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AddComponentToComponentNode<SHUIComponent>(components, eid);
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AddComponentToComponentNode<SHAudioListenerComponent>(components, eid);
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node[ComponentsNode] = components;
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@ -306,6 +307,7 @@ namespace SHADE
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AddComponentID<SHTextRenderableComponent>(componentIDList, componentsNode);
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AddComponentID<SHAnimatorComponent>(componentIDList, componentsNode);
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AddComponentID<SHUIComponent>(componentIDList, componentsNode);
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AddComponentID<SHAudioListenerComponent>(componentIDList, componentsNode);
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return componentIDList;
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}
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@ -392,5 +394,6 @@ namespace SHADE
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SHSerializationHelper::InitializeComponentFromNode<SHLightComponent>(componentsNode, eid);
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SHSerializationHelper::InitializeComponentFromNode<SHAnimatorComponent>(componentsNode, eid);
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SHSerializationHelper::InitializeComponentFromNode<SHUIComponent>(componentsNode, eid);
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SHSerializationHelper::InitializeComponentFromNode<SHAudioListenerComponent>(componentsNode, eid);
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}
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}
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