Bug fixes, Scene changes and new features #376

Merged
glencelow merged 15 commits from PlayerController into main 2023-02-28 23:10:33 +08:00
8 changed files with 24 additions and 9 deletions
Showing only changes of commit 0da61aa842 - Show all commits

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@ -23,7 +23,7 @@ layout(location = 0) in struct
layout(location = 3) flat in struct
{
uint eid;
vec3 textColor;
vec4 textColor;
} In2;
@ -50,7 +50,7 @@ void main()
if (opacity < 0.2f)
discard;
else
fragColor = mix(vec4(0.0f), vec4(In2.textColor, 1.0f), min (opacity, 1.0f));
fragColor = mix(vec4(0.0f), vec4(In2.textColor.xyz, 1.0f), min (opacity, In2.textColor.a));
// fragColor = vec4 (1.0f);

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@ -21,7 +21,7 @@ layout(location = 0) out struct
layout(location = 3) out struct
{
uint eid;
vec3 textColor;
vec4 textColor;
} Out2;
// Camera data
@ -38,7 +38,7 @@ layout(std140, push_constant) uniform TestPushConstant
{
mat4 worldTransform;
uint eid;
vec3 textColor;
vec4 textColor;
} testPushConstant;
@ -91,6 +91,7 @@ void main()
// Transform the vertices to font space
vertexPos = toFontSpace * vec3(vertexPos.xy, 1.0f);
vertexPos.z = 0.0f;
Out2.textColor = testPushConstant.textColor;

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@ -599,6 +599,8 @@ namespace SHADE
component->SetText(val);
}
);
SHEditorWidgets::ColorPicker("Color", [&textComp = component]() {return textComp->GetColour(); }, [&textComp = component](SHVec4 const& newColor) {textComp->SetColour(newColor); });
}
else
{

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@ -61,6 +61,11 @@ namespace SHADE
MakeDirty();
}
void SHTextRenderableComponent::SetColour(SHColour const& newColor) noexcept
{
color = newColor;
}
/***************************************************************************/
/*!
@ -82,6 +87,11 @@ namespace SHADE
return fontHandle;
}
SHADE::SHColour const& SHTextRenderableComponent::GetColour(void) const noexcept
{
return color;
}
}
namespace rttr

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@ -51,10 +51,12 @@ namespace SHADE
/* SETTERS AND GETTERS */
/*-----------------------------------------------------------------------*/
void SetText (std::string_view newText) noexcept;
void SetFont (Handle<SHFont> font) noexcept;
void SetFont(Handle<SHFont> font) noexcept;
void SetColour(SHColour const& newColor) noexcept;
std::string const& GetText (void) const noexcept;
Handle<SHFont> GetFont (void) const noexcept;
SHColour const& GetColour (void) const noexcept;
friend class SHTextRenderingSubSystem;

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@ -138,8 +138,8 @@ namespace SHADE
.srcColorBlendFactor = vk::BlendFactor::eSrcAlpha,
.dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
.colorBlendOp = vk::BlendOp::eAdd,
.srcAlphaBlendFactor = vk::BlendFactor::eOne,
.dstAlphaBlendFactor = vk::BlendFactor::eZero,
.srcAlphaBlendFactor = vk::BlendFactor::eSrcAlpha,
.dstAlphaBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
.alphaBlendOp = vk::BlendOp::eAdd,
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA,
}
@ -217,7 +217,7 @@ namespace SHADE
cmdBuffer->SetPushConstantVariable("TestPushConstant.eid", comp.GetEID(), SH_PIPELINE_TYPE::GRAPHICS);
cmdBuffer->SetPushConstantVariable("TestPushConstant.textColor", SHVec3 (1.0f, 1.0f, 1.0f), SH_PIPELINE_TYPE::GRAPHICS);
cmdBuffer->SetPushConstantVariable("TestPushConstant.textColor", comp.color, SH_PIPELINE_TYPE::GRAPHICS);
cmdBuffer->SubmitPushConstants(SH_PIPELINE_TYPE::GRAPHICS);