Bug fixes, Scene changes and new features #376
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@ -909,7 +909,7 @@ namespace SHADE
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SHGraphicsPredefinedData::SystemType::BATCHING,
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SHGraphicsPredefinedData::GetShadowMapViState(), rasterState
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);
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shadowMapPipeline = tempLibrary.GetGraphicsPipeline({ shadowMapVS, shadowMapFS });
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shadowMapPipeline = tempLibrary.GetGraphicsPipeline({ shadowMapVS, shadowMapFS, newSubpass });
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}
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newSubpass->SetCompanionSubpass(companionSubpass, shadowMapPipeline); // set companion subpass and pipeline
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@ -44,8 +44,8 @@ namespace SHADE
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.srcColorBlendFactor = vk::BlendFactor::eSrcAlpha,
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.dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
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.colorBlendOp = vk::BlendOp::eAdd,
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.srcAlphaBlendFactor = vk::BlendFactor::eOne,
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.dstAlphaBlendFactor = vk::BlendFactor::eZero,
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.srcAlphaBlendFactor = vk::BlendFactor::eSrcAlpha,
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.dstAlphaBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
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.alphaBlendOp = vk::BlendOp::eAdd,
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.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA,
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}
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@ -60,7 +60,7 @@ namespace SHADE
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newPipeline->ConstructPipeline();
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// Emplace the new pipeline
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graphicsPipelines.emplace (vsFsPair, newPipeline);
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graphicsPipelines.emplace (std::make_tuple(vsFsPair.first, vsFsPair.second, subpass), newPipeline);
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return newPipeline;
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}
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@ -70,19 +70,19 @@ namespace SHADE
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logicalDevice = device;
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}
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Handle<SHVkPipeline> SHPipelineLibrary::GetGraphicsPipeline(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair) noexcept
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Handle<SHVkPipeline> SHPipelineLibrary::GetGraphicsPipeline(PipelineCombo const& pipelineCombo) noexcept
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{
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// return the pipeline requested for
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if (graphicsPipelines.contains(vsFsPair))
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return graphicsPipelines.at(vsFsPair);
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if (graphicsPipelines.contains(pipelineCombo))
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return graphicsPipelines.at(pipelineCombo);
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else
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return {};
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}
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bool SHPipelineLibrary::CheckGraphicsPipelineExistence(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair) noexcept
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bool SHPipelineLibrary::CheckGraphicsPipelineExistence(PipelineCombo const& pipelineCombo) noexcept
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{
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// Returns if a pipeline exists or not
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return graphicsPipelines.contains(vsFsPair);
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return graphicsPipelines.contains(pipelineCombo);
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}
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}
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@ -20,11 +20,13 @@ namespace SHADE
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private:
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// TOOD: Move this somewhere eventually. Can use for other things
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using PipelineCombo = std::tuple<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>, Handle<SHSubpass>>;
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//! Logical Device required for creation of pipelines
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Handle<SHVkLogicalDevice> logicalDevice;
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//! a map of pipelines that are hashed using a pair of shader module handles
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std::unordered_map<std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>>, Handle<SHVkPipeline>> graphicsPipelines;
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std::unordered_map<PipelineCombo, Handle<SHVkPipeline>> graphicsPipelines;
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public:
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void Init (Handle<SHVkLogicalDevice> device) noexcept;
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@ -38,8 +40,8 @@ namespace SHADE
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SHVertexInputState const& viState = SHGraphicsPredefinedData::GetDefaultViState(),
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SHRasterizationState const& rasterState = SHRasterizationState{}
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) noexcept;
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Handle<SHVkPipeline> GetGraphicsPipeline (std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair) noexcept;
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bool CheckGraphicsPipelineExistence (std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair) noexcept;
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Handle<SHVkPipeline> GetGraphicsPipeline (PipelineCombo const& pipelineCombo) noexcept;
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bool CheckGraphicsPipelineExistence (PipelineCombo const& pipelineCombo) noexcept;
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};
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}
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@ -688,7 +688,7 @@ namespace SHADE
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}
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Handle<SHVkPipeline> pipeline = pipelineLibrary.GetGraphicsPipeline(vsFsPair);
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Handle<SHVkPipeline> pipeline = pipelineLibrary.GetGraphicsPipeline(std::make_tuple(vsFsPair.first, vsFsPair.second, subpass));
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if (!pipeline)
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{
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// default to batching system type
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@ -37,6 +37,7 @@ namespace SHADE
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case vk::Format::eR32G32Sfloat:
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case vk::Format::eR32G32B32Sfloat:
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case vk::Format::eR32G32B32A32Sfloat:
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case vk::Format::eB8G8R8A8Unorm:
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return true;
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}
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return false;
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@ -284,6 +284,16 @@ namespace std
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{
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std::size_t operator() (std::pair<SHADE::Handle<T1>, SHADE::Handle<T2>> const& pair) const;
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};
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/// <summary>
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/// std::hash template specialization for std::pair<Handle<T1>, Handle<T2>>
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/// </summary>
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/// <typeparam name="T">Type for the first Handle.</typeparam>
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/// <typeparam name="T">Type for the second Handle.</typeparam>
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template<typename T1, typename T2, typename T3>
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struct hash<std::tuple<SHADE::Handle<T1>, SHADE::Handle<T2>, SHADE::Handle<T3>>>
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{
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std::size_t operator() (std::tuple<SHADE::Handle<T1>, SHADE::Handle<T2>, SHADE::Handle<T3>> const& tuple) const;
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};
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}
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#include "SHHandle.hpp"
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@ -163,4 +163,15 @@ namespace std
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{
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return std::hash<uint64_t>{}(pair.first.GetId().Raw) ^ std::hash<uint64_t>{}(pair.second.GetId().Raw);
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}
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template <typename T1, typename T2, typename T3>
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std::size_t hash<tuple<SHADE::Handle<T1>, SHADE::Handle<T2>, SHADE::Handle<T3>>>::operator()(
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std::tuple<SHADE::Handle<T1>, SHADE::Handle<T2>, SHADE::Handle<T3>> const& tuple) const
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{
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return std::hash<uint64_t>{}(std::get<0>(tuple).GetId().Raw)
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^
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std::hash<uint64_t>{}(std::get<1>(tuple).GetId().Raw)
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^
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std::hash<uint64_t>{}(std::get<2>(tuple).GetId().Raw);
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}
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}
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