Added TweenThreadVec3. Updated UI elements to use new textures and fonts. Gameplay UI WIP #380
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||||
|
@ -4613,7 +4625,7 @@
|
|||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 144128170
|
||||
Material: 131956078
|
||||
Material: 122370915
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
|
@ -4648,6 +4660,10 @@
|
|||
currCategory: 0
|
||||
density: 1
|
||||
dontReturn: false
|
||||
soundDistance: 10
|
||||
highlightSpeed: 200
|
||||
highlightThickness: 600
|
||||
highlightLowerClamp: 0.25
|
||||
- EID: 229
|
||||
Name: ====ScoreZonePool====
|
||||
IsActive: true
|
||||
|
@ -4967,7 +4983,7 @@
|
|||
- EID: 217
|
||||
Name: ===Anims===
|
||||
IsActive: true
|
||||
NumberOfChildren: 5
|
||||
NumberOfChildren: 4
|
||||
Components: ~
|
||||
Scripts: ~
|
||||
- EID: 221
|
||||
|
@ -5055,7 +5071,7 @@
|
|||
- EID: 65775
|
||||
Name: Player
|
||||
IsActive: true
|
||||
NumberOfChildren: 3
|
||||
NumberOfChildren: 5
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -8, y: 1.142977, z: -4}
|
||||
|
@ -5104,6 +5120,7 @@
|
|||
maxJumpHeight: 2
|
||||
maxJumpTime: 0.75
|
||||
fallMultipler: 3
|
||||
jumpPadMultiplayer: 2
|
||||
lightMultiper: 0.75
|
||||
mediumMultiper: 0.5
|
||||
heavyMultiper: 0.25
|
||||
|
@ -5114,7 +5131,12 @@
|
|||
delayTimer: 1
|
||||
aimingLength: 0.899999976
|
||||
throwItem: false
|
||||
silhouettePlayer: 462
|
||||
silhouetteBag: 465
|
||||
rayDistance: 0.5
|
||||
rayHeight: 0.100000001
|
||||
aimingFOV: 50
|
||||
defaultFOV: 45
|
||||
- EID: 65733
|
||||
Name: HoldingPoint
|
||||
IsActive: true
|
||||
|
@ -5142,10 +5164,10 @@
|
|||
Yaw: 360
|
||||
Roll: 1.28065994e-06
|
||||
Width: 1920
|
||||
Height: 1080
|
||||
Near: 0.00999999978
|
||||
Far: 10000
|
||||
Perspective: true
|
||||
FOV: 90
|
||||
IsActive: true
|
||||
Camera Arm Component:
|
||||
Arm Pitch: 0
|
||||
|
@ -5161,10 +5183,10 @@
|
|||
armLength: 2
|
||||
turnSpeedPitch: 0.300000012
|
||||
turnSpeedYaw: 0.5
|
||||
pitchClamp: 45
|
||||
inverseXControls: true
|
||||
inverseYControls: true
|
||||
lowerClamp: 5
|
||||
pitchUpperClamp: 45
|
||||
pitchLowerClamp: 5
|
||||
- EID: 65731
|
||||
Name: PlayerBag
|
||||
IsActive: true
|
||||
|
@ -5180,6 +5202,36 @@
|
|||
Material: 123745521
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 462
|
||||
Name: SilouettePlayer
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1.00000012, y: 1, z: 1.00000012}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 149697411
|
||||
Material: 126391182
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 465
|
||||
Name: SilouetteBag
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1.00000012, y: 1, z: 1.00000012}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 144838771
|
||||
Material: 126391182
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 65732
|
||||
Name: RespawnPoint
|
||||
IsActive: true
|
||||
|
@ -5191,3 +5243,86 @@
|
|||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 464
|
||||
Name: Canvas
|
||||
IsActive: true
|
||||
NumberOfChildren: 1
|
||||
Components:
|
||||
Canvas Component:
|
||||
Canvas Width: 1920
|
||||
Canvas Height: 1080
|
||||
Scale by canvas width: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 460
|
||||
Name: StealFoodLogo
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 0, y: 0, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 127459277
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 464
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.StealFoodPopUp
|
||||
Enabled: true
|
||||
popInDuration: 0.5
|
||||
popOutDuration: 0.5
|
||||
stayDuration: 1
|
||||
rotationAmt: 1800
|
||||
scaleAmtX: 538
|
||||
scaleAmtY: 377
|
||||
- EID: 463
|
||||
Name: TweenManager
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components: ~
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.TweenManager
|
||||
Enabled: true
|
||||
- EID: 461
|
||||
Name: TransitionCanvas
|
||||
IsActive: true
|
||||
NumberOfChildren: 1
|
||||
Components:
|
||||
Canvas Component:
|
||||
Canvas Width: 1920
|
||||
Canvas Height: 1080
|
||||
Scale by canvas width: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 459
|
||||
Name: Transition
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1920, y: 1080, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 120016136
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 461
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.SceneFadeInOut
|
||||
Enabled: true
|
||||
alphaValue: 1
|
||||
fadeInTime: 0.5
|
||||
fadeOutTime: 0.5
|
|
@ -1,3 +1,3 @@
|
|||
Name: Level1Scene
|
||||
Name: Level1
|
||||
ID: 96668835
|
||||
Type: 5
|
File diff suppressed because it is too large
Load Diff
|
@ -1,3 +1,3 @@
|
|||
Name: MainGame
|
||||
Name: Level2
|
||||
ID: 86098106
|
||||
Type: 5
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,3 @@
|
|||
Name: Level3
|
||||
ID: 88928066
|
||||
Type: 5
|
|
@ -12,7 +12,7 @@ namespace SHADE_Scripting.Audio
|
|||
public static Dictionary<string, AudioClipHandler> audioClipHandlers = new Dictionary<string, AudioClipHandler>();
|
||||
|
||||
//Functions here, maybe
|
||||
public static void stopAllSounds(bool fadeOut)
|
||||
public static void StopAllSounds(bool fadeOut)
|
||||
{
|
||||
foreach (KeyValuePair<string, AudioClipHandler> h in audioClipHandlers)
|
||||
{
|
||||
|
@ -20,7 +20,7 @@ namespace SHADE_Scripting.Audio
|
|||
}
|
||||
}
|
||||
|
||||
public static void pauseAllSounds(bool pause)
|
||||
public static void PauseAllSounds(bool pause)
|
||||
{
|
||||
foreach (KeyValuePair<string, AudioClipHandler> h in audioClipHandlers)
|
||||
{
|
||||
|
|
|
@ -50,8 +50,11 @@ public class Breakable : Script
|
|||
if (rb.LinearVelocity.GetSqrMagnitude() > threshHold && !info.GameObject.GetScript<PlayerController>())
|
||||
{
|
||||
isBreak = true;
|
||||
if(GameObject.GetScript<Item>())
|
||||
if (GameObject.GetScript<Item>())
|
||||
{
|
||||
GameManager.Instance.totalItemCount -= 1;
|
||||
GameManager.Instance.itemShatter = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override void onTriggerEnter(CollisionInfo info)
|
||||
|
@ -71,6 +74,7 @@ public class Breakable : Script
|
|||
gO.Parent = GameObject.Null;
|
||||
}
|
||||
|
||||
GameManager.Instance.itemShatter = false;
|
||||
isBreak = false;
|
||||
AudioHandler.audioClipHandlers["SFXBreak"].Play();
|
||||
GameObject.SetActive(false);
|
||||
|
|
|
@ -27,6 +27,12 @@ public class Item : Script
|
|||
private bool checkSound = false;
|
||||
public float soundDistance = 10;
|
||||
|
||||
private float highlightPos = 0.0f;
|
||||
private Renderable rend;
|
||||
public float highlightSpeed = 200.0f;
|
||||
public float highlightThickness = 600.0f;
|
||||
public float highlightLowerClamp = 0.25f;
|
||||
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
|
@ -36,6 +42,10 @@ public class Item : Script
|
|||
if(collider)
|
||||
collider.GetCollisionShape(0).Density = density;
|
||||
|
||||
rend = GetComponent<Renderable>();
|
||||
if (!rend)
|
||||
Debug.Log("NO RENDERABLE");
|
||||
|
||||
returnBack = false;
|
||||
|
||||
AudioHandler.audioClipHandlers["SFXImpactElastic"] = Audio.CreateAudioClip("event:/Props/impact_elastic");
|
||||
|
@ -45,10 +55,35 @@ public class Item : Script
|
|||
protected override void start()
|
||||
{
|
||||
GameManager.Instance.totalItemCount += 1;
|
||||
|
||||
if (rend)
|
||||
{
|
||||
if (currCategory == ItemCategory.LIGHT)
|
||||
{
|
||||
highlightThickness /= 10;
|
||||
}
|
||||
|
||||
if (currCategory == ItemCategory.MEDIUM)
|
||||
{
|
||||
highlightThickness /= 5;
|
||||
}
|
||||
|
||||
rend.Material.SetProperty<float>("data.thickness", highlightThickness);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (rend)
|
||||
{
|
||||
Vector3 dis = Camera.GetMainCamera().Position - transform.LocalPosition;
|
||||
float disSqr = dis.GetSqrMagnitude();
|
||||
float ratio = System.Math.Clamp(1 - (disSqr / (1 + disSqr)), highlightLowerClamp, 1.0f);
|
||||
highlightPos += highlightSpeed * Time.DeltaTimeF * ratio;
|
||||
rend.Material.SetProperty<float>("data.highlightPosition", highlightPos);
|
||||
}
|
||||
|
||||
if (returnBack && !dontReturn)
|
||||
{
|
||||
if(transform)
|
||||
|
|
|
@ -28,13 +28,20 @@ public class PickAndThrow : Script
|
|||
public bool throwItem = false;
|
||||
private Vector3 prevTargetOffSet;
|
||||
|
||||
public GameObject silhouettePlayer;
|
||||
public Renderable silhouettePlayerRend;
|
||||
public GameObject silhouetteBag;
|
||||
public Renderable silhouetteBagRend;
|
||||
|
||||
[Tooltip("Lenght of ray")]
|
||||
public float rayDistance = 1;
|
||||
|
||||
[Tooltip("Height of ray")]
|
||||
public float rayHeight = 0.1f;
|
||||
|
||||
[Tooltip("FOV when you aim")]
|
||||
public float aimingFOV = 50;
|
||||
[Tooltip("Default FOV")]
|
||||
public float defaultFOV = 45;
|
||||
|
||||
protected override void awake()
|
||||
|
@ -51,6 +58,16 @@ public class PickAndThrow : Script
|
|||
if(!tpc)
|
||||
Debug.LogError("TPC EMPTY");
|
||||
|
||||
if(!silhouettePlayer)
|
||||
Debug.LogError("silhouettePlayer EMPTY");
|
||||
else
|
||||
silhouettePlayerRend = silhouettePlayer.GetComponent<Renderable>();
|
||||
|
||||
if (!silhouetteBag)
|
||||
Debug.LogError("silhouetteBag EMPTY");
|
||||
else
|
||||
silhouetteBagRend = silhouetteBag.GetComponent<Renderable>();
|
||||
|
||||
AudioHandler.audioClipHandlers["SFXThrow"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_throw");
|
||||
|
||||
timer = delayTimer;
|
||||
|
@ -62,6 +79,20 @@ public class PickAndThrow : Script
|
|||
return;
|
||||
}
|
||||
|
||||
if (silhouettePlayerRend && silhouetteBagRend)
|
||||
{
|
||||
//wait for daniel
|
||||
//0.00075f;
|
||||
Vector3 dis = Camera.GetMainCamera().Position - GameObject.GetComponent<Transform>().LocalPosition;
|
||||
float disSqr = dis.GetSqrMagnitude();
|
||||
float ratio = System.Math.Clamp(1 - (disSqr / (1 + disSqr)), 0, 1.0f);
|
||||
float temp = (1 - ratio) * 0.00075f;
|
||||
if (temp <= 0.0006f)
|
||||
temp = 0.1f;
|
||||
silhouettePlayerRend.Material.SetProperty<float>("data.offset", temp);
|
||||
silhouetteBagRend.Material.SetProperty<float>("data.offset", temp);
|
||||
}
|
||||
|
||||
if (timer <= delayTimer)
|
||||
timer += Time.DeltaTimeF;
|
||||
|
||||
|
|
|
@ -56,9 +56,9 @@ namespace SHADE_Scripting
|
|||
arm.Pitch += vel.y * turnSpeedPitch * Time.DeltaTimeF;
|
||||
|
||||
if (inverseXControls)
|
||||
arm.Yaw += vel.x * turnSpeedYaw * Time.DeltaTimeF;
|
||||
else
|
||||
arm.Yaw -= vel.x * turnSpeedYaw * Time.DeltaTimeF;
|
||||
else
|
||||
arm.Yaw += vel.x * turnSpeedYaw * Time.DeltaTimeF;
|
||||
|
||||
if (arm.Pitch > pitchUpperClamp)
|
||||
{
|
||||
|
|
|
@ -42,9 +42,37 @@ public class GameManager : Script
|
|||
|
||||
public bool GamePause { get; set; }
|
||||
|
||||
public bool itemShatter { get; set; }
|
||||
|
||||
//For scene transitions
|
||||
private bool goingToWin;
|
||||
private bool goingToLose;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
if (Instance != null && Instance != this)
|
||||
RemoveScript<GameManager>();
|
||||
else
|
||||
Instance = this;
|
||||
|
||||
totalItemCount = 0;
|
||||
Score = 0;
|
||||
currGameState = GameState.START;
|
||||
itemScored = false;
|
||||
currMultiplierCombo = 1;
|
||||
currMultiplierDuration = 0;
|
||||
fontScalar = new Vector3(multiplierFont / maxMultiplierDuration, multiplierFont / maxMultiplierDuration , multiplierFont / maxMultiplierDuration);
|
||||
itemShatter = false;
|
||||
|
||||
AudioHandler.audioClipHandlers["BGMWin"] = Audio.CreateAudioClip("event:/Music/stingers/game_win");
|
||||
AudioHandler.audioClipHandlers["BGMLose"] = Audio.CreateAudioClip("event:/Music/stingers/game_lose");
|
||||
|
||||
goingToWin = false;
|
||||
goingToLose = false;
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
|
||||
AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive");
|
||||
AudioHandler.audioClipHandlers["BGMAdaptive"].Play();
|
||||
|
||||
|
@ -58,31 +86,6 @@ public class GameManager : Script
|
|||
AudioHandler.audioClipHandlers["SFXHumming"].Play();
|
||||
}
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
if (Instance != null && Instance != this)
|
||||
RemoveScript<GameManager>();
|
||||
else
|
||||
Instance = this;
|
||||
|
||||
|
||||
//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f);
|
||||
//Audio.PlayBGMOnce2D("event:/Music/player_undetected");
|
||||
|
||||
//Audio.PlayBGMOnce2D("event:/Ambience/roomtone_kitchen");
|
||||
|
||||
totalItemCount = 0;
|
||||
Score = 0;
|
||||
currGameState = GameState.START;
|
||||
itemScored = false;
|
||||
currMultiplierCombo = 1;
|
||||
currMultiplierDuration = 0;
|
||||
fontScalar = new Vector3(multiplierFont / maxMultiplierDuration, multiplierFont / maxMultiplierDuration , multiplierFont / maxMultiplierDuration);
|
||||
|
||||
AudioHandler.audioClipHandlers["BGMWin"] = Audio.CreateAudioClip("event:/Music/stingers/game_win");
|
||||
AudioHandler.audioClipHandlers["BGMLose"] = Audio.CreateAudioClip("event:/Music/stingers/game_lose");
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (GamePause)
|
||||
|
@ -117,25 +120,34 @@ public class GameManager : Script
|
|||
//multiplierText.GetComponent<Transform>().LocalScale = Vector3.Zero;
|
||||
}
|
||||
|
||||
if ((timer > 0 && totalItemCount <= 0) || Input.GetKeyDown(Input.KeyCode.F1))
|
||||
if (!goingToLose && ((timer > 0 && totalItemCount <= 0 && !itemShatter) || Input.GetKeyDown(Input.KeyCode.F1)))
|
||||
{
|
||||
currGameState = GameState.WIN;
|
||||
//Audio.StopAllSounds(); //Calling this outright breaks audio clip handlers
|
||||
AudioHandler.stopAllSounds(false);
|
||||
AudioHandler.StopAllSounds(false);
|
||||
AudioHandler.audioClipHandlers["BGMWin"].Play();
|
||||
SceneManager.ChangeScene(winScene);
|
||||
//Audio.PlaySFXOnce2D("event:/Music/stingers/game_win");
|
||||
|
||||
goingToWin = true;
|
||||
SceneFadeInOut.Instance.CallFadeIn();
|
||||
}
|
||||
else if(timer < 0 || Input.GetKeyDown(Input.KeyCode.F2))
|
||||
else if(!goingToWin && (timer < 0 || Input.GetKeyDown(Input.KeyCode.F2)))
|
||||
{
|
||||
currGameState = GameState.LOSE;
|
||||
//Audio.StopAllSounds();
|
||||
AudioHandler.stopAllSounds(false);
|
||||
AudioHandler.StopAllSounds(false);
|
||||
AudioHandler.audioClipHandlers["BGMLose"].Play();
|
||||
SceneManager.ChangeScene(loseScene);
|
||||
//Audio.PlaySFXOnce2D("event:/Music/stingers/game_lose");
|
||||
goingToLose = true;
|
||||
SceneFadeInOut.Instance.CallFadeIn();
|
||||
}
|
||||
}
|
||||
|
||||
//Handling transitions
|
||||
if (SceneFadeInOut.Instance.FadeInFinished())
|
||||
{
|
||||
if (goingToWin)
|
||||
{
|
||||
SceneManager.ChangeScene(winScene);
|
||||
}
|
||||
if (goingToLose)
|
||||
{
|
||||
SceneManager.ChangeScene(loseScene);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,10 +1,19 @@
|
|||
using System;
|
||||
using System.Reflection.Metadata.Ecma335;
|
||||
using SHADE;
|
||||
using SHADE_Scripting.UI;
|
||||
|
||||
public class ChangeSceneButton : Script
|
||||
{
|
||||
public uint sceneID = 0;
|
||||
|
||||
//Whether the scene changing button has been clicked
|
||||
private bool clickedFlag;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
clickedFlag = false;
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
|
@ -17,8 +26,11 @@ public class ChangeSceneButton : Script
|
|||
if (sceneID != 0)
|
||||
{
|
||||
Audio.PlaySFXOnce2D("event:/UI/success");
|
||||
SceneManager.ChangeScene(sceneID);
|
||||
|
||||
Audio.StopAllSounds();
|
||||
|
||||
SceneFadeInOut.Instance.CallFadeIn();
|
||||
clickedFlag = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -30,6 +42,9 @@ public class ChangeSceneButton : Script
|
|||
}
|
||||
protected override void update()
|
||||
{
|
||||
|
||||
if (clickedFlag && sceneID != 0 && SceneFadeInOut.Instance.FadeInFinished())
|
||||
{
|
||||
SceneManager.ChangeScene(sceneID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,570 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using SHADE;
|
||||
|
||||
|
||||
public class Cutscene : Script
|
||||
{
|
||||
|
||||
public float duration = 3.0f;
|
||||
private float oldDuration = 0.0f;
|
||||
|
||||
private Renderable pic1aRenderable;
|
||||
private Renderable pic1bRenderable;
|
||||
private Renderable pic1cRenderable;
|
||||
private Renderable pic2aRenderable;
|
||||
private Renderable pic2bRenderable;
|
||||
private Renderable pic2cRenderable;
|
||||
private Renderable pic3aRenderable;
|
||||
private Renderable pic3bRenderable;
|
||||
private Renderable pic3cRenderable;
|
||||
private Renderable pic3dRenderable;
|
||||
private Renderable pic3eRenderable;
|
||||
|
||||
private Transform pic1aTran;
|
||||
private Transform pic1bTran;
|
||||
private Transform pic1cTran;
|
||||
private Transform pic2aTran;
|
||||
private Transform pic2bTran;
|
||||
private Transform pic2cTran;
|
||||
private Transform pic3aTran;
|
||||
private Transform pic3bTran;
|
||||
private Transform pic3cTran;
|
||||
private Transform pic3dTran;
|
||||
private Transform pic3eTran;
|
||||
|
||||
private float alphaIn = 0.0f;
|
||||
private float time = 0.0f;
|
||||
private bool showPic1a = true;
|
||||
private bool showPic1b = false;
|
||||
private bool showPic1c = false;
|
||||
private bool showPic2a = true;
|
||||
private bool showPic2b = false;
|
||||
private bool showPic2c = false;
|
||||
private bool showPic3a = true;
|
||||
private bool showPic3b = false;
|
||||
private bool showPic3c = false;
|
||||
private bool showPic3e = false;
|
||||
private bool showPic3d = false;
|
||||
|
||||
private bool skip = false;
|
||||
|
||||
public GameObject cutscene1Points;
|
||||
private List<Transform> listOfCutscene1Points;
|
||||
|
||||
public GameObject cutscene1Pics;
|
||||
private List<Renderable> listOfCutscene1Pics;
|
||||
|
||||
public GameObject cutscene2Points;
|
||||
private List<Transform> listOfCutscene2Points;
|
||||
|
||||
public GameObject cutscene2Pics;
|
||||
private List<Renderable> listOfCutscene2Pics;
|
||||
|
||||
public GameObject cutscene3Points;
|
||||
private List<Transform> listOfCutscene3Points;
|
||||
|
||||
public GameObject cutscene3Pics;
|
||||
private List<Renderable> listOfCutscene3Pics;
|
||||
|
||||
private TextRenderable text1;
|
||||
private TextRenderable text2;
|
||||
private TextRenderable text3;
|
||||
|
||||
public GameObject canvas1;
|
||||
public GameObject canvas2;
|
||||
public GameObject canvas3;
|
||||
|
||||
private bool cutscene1Done = false;
|
||||
private bool cutscene2Done = false;
|
||||
private bool cutscene3Done = false;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
initCutscene1();
|
||||
initCutscene2();
|
||||
initCutscene3();
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
Canvas1();
|
||||
Canvas2();
|
||||
Canvas3();
|
||||
|
||||
if (Input.GetKeyDown(Input.KeyCode.Space) && !skip && (!cutscene1Done || !cutscene2Done || !cutscene3Done))
|
||||
{
|
||||
skip = true;
|
||||
oldDuration = duration;
|
||||
duration = 0.1f;
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(Input.KeyCode.Space) && cutscene1Done && canvas1.IsActiveSelf)
|
||||
{
|
||||
canvas1.SetActive(false);
|
||||
canvas2.SetActive(true);
|
||||
duration = oldDuration;
|
||||
skip = false;
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(Input.KeyCode.Space) && cutscene2Done && canvas2.IsActiveSelf)
|
||||
{
|
||||
canvas2.SetActive(false);
|
||||
canvas3.SetActive(true);
|
||||
duration = oldDuration;
|
||||
skip = false;
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(Input.KeyCode.Space) && cutscene3Done && canvas3.IsActiveSelf)
|
||||
{
|
||||
//change scene
|
||||
}
|
||||
}
|
||||
|
||||
private void Canvas1()
|
||||
{
|
||||
if (canvas1.IsActiveSelf)
|
||||
{
|
||||
if (showPic1a)
|
||||
{
|
||||
if (time < duration)
|
||||
{
|
||||
pic1aTran.LocalPosition = Vector3.Lerp(pic1aTran.LocalPosition, listOfCutscene1Points[0].LocalPosition, time / duration);
|
||||
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
|
||||
time += Time.DeltaTimeF;
|
||||
}
|
||||
else
|
||||
{
|
||||
pic1aTran.LocalPosition = listOfCutscene1Points[0].LocalPosition;
|
||||
alphaIn = 1.0f;
|
||||
}
|
||||
|
||||
pic1aRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
|
||||
if (alphaIn >= 1.0f)
|
||||
{
|
||||
showPic1a = false;
|
||||
showPic1b = true;
|
||||
time = 0;
|
||||
alphaIn = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (showPic1b)
|
||||
{
|
||||
if (time < duration)
|
||||
{
|
||||
pic1bTran.LocalPosition = Vector3.Lerp(pic1bTran.LocalPosition, listOfCutscene1Points[1].LocalPosition, time / duration);
|
||||
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
|
||||
time += Time.DeltaTimeF;
|
||||
}
|
||||
else
|
||||
{
|
||||
pic1bTran.LocalPosition = listOfCutscene1Points[1].LocalPosition;
|
||||
alphaIn = 1.0f;
|
||||
}
|
||||
|
||||
pic1bRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
|
||||
if (alphaIn >= 1.0f)
|
||||
{
|
||||
showPic1b = false;
|
||||
showPic1c = true;
|
||||
time = 0;
|
||||
alphaIn = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (showPic1c)
|
||||
{
|
||||
if (time < duration)
|
||||
{
|
||||
pic1cTran.LocalPosition = Vector3.Lerp(pic1cTran.LocalPosition, listOfCutscene1Points[2].LocalPosition, time / duration);
|
||||
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
|
||||
time += Time.DeltaTimeF;
|
||||
}
|
||||
else
|
||||
{
|
||||
pic1cTran.LocalPosition = listOfCutscene1Points[2].LocalPosition;
|
||||
alphaIn = 1.0f;
|
||||
}
|
||||
|
||||
pic1cRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
|
||||
if (alphaIn >= 1.0f)
|
||||
{
|
||||
showPic1c = false;
|
||||
cutscene1Done = true;
|
||||
text1.Enabled = true;
|
||||
time = 0;
|
||||
alphaIn = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Canvas2()
|
||||
{
|
||||
if (canvas2.IsActiveSelf)
|
||||
{
|
||||
if (showPic2a)
|
||||
{
|
||||
if (time < duration)
|
||||
{
|
||||
pic2aTran.LocalPosition = Vector3.Lerp(pic2aTran.LocalPosition, listOfCutscene2Points[0].LocalPosition, time / duration);
|
||||
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
|
||||
time += Time.DeltaTimeF;
|
||||
}
|
||||
else
|
||||
{
|
||||
pic2aTran.LocalPosition = listOfCutscene2Points[0].LocalPosition;
|
||||
alphaIn = 1.0f;
|
||||
}
|
||||
|
||||
pic2aRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
|
||||
if (alphaIn >= 1.0f)
|
||||
{
|
||||
showPic2a = false;
|
||||
showPic2b = true;
|
||||
time = 0;
|
||||
alphaIn = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (showPic2b)
|
||||
{
|
||||
if (time < duration)
|
||||
{
|
||||
pic2bTran.LocalPosition = Vector3.Lerp(pic2bTran.LocalPosition, listOfCutscene2Points[1].LocalPosition, time / duration);
|
||||
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
|
||||
time += Time.DeltaTimeF;
|
||||
}
|
||||
else
|
||||
{
|
||||
pic2bTran.LocalPosition = listOfCutscene2Points[1].LocalPosition;
|
||||
alphaIn = 1.0f;
|
||||
}
|
||||
|
||||
pic2bRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
|
||||
if (alphaIn >= 1.0f)
|
||||
{
|
||||
showPic2b = false;
|
||||
showPic2c = true;
|
||||
time = 0;
|
||||
alphaIn = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (showPic2c)
|
||||
{
|
||||
if (time < duration)
|
||||
{
|
||||
pic2cTran.LocalPosition = Vector3.Lerp(pic2cTran.LocalPosition, listOfCutscene2Points[2].LocalPosition, time / duration);
|
||||
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
|
||||
time += Time.DeltaTimeF;
|
||||
}
|
||||
else
|
||||
{
|
||||
pic2cTran.LocalPosition = listOfCutscene2Points[2].LocalPosition;
|
||||
alphaIn = 1.0f;
|
||||
}
|
||||
|
||||
pic2cRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
|
||||
if (alphaIn >= 1.0f)
|
||||
{
|
||||
showPic2c = false;
|
||||
cutscene2Done = true;
|
||||
text2.Enabled = true;
|
||||
time = 0;
|
||||
alphaIn = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Canvas3()
|
||||
{
|
||||
if (canvas3.IsActiveSelf)
|
||||
{
|
||||
if (showPic3a)
|
||||
{
|
||||
if (time < duration)
|
||||
{
|
||||
pic3aTran.LocalPosition = Vector3.Lerp(pic3aTran.LocalPosition, listOfCutscene3Points[0].LocalPosition, time / duration);
|
||||
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
|
||||
time += Time.DeltaTimeF;
|
||||
}
|
||||
else
|
||||
{
|
||||
pic3aTran.LocalPosition = listOfCutscene3Points[0].LocalPosition;
|
||||
alphaIn = 1.0f;
|
||||
}
|
||||
|
||||
pic3aRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
|
||||
if (alphaIn >= 1.0f)
|
||||
{
|
||||
showPic3a = false;
|
||||
showPic3b = true;
|
||||
time = 0;
|
||||
alphaIn = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (showPic3b)
|
||||
{
|
||||
if (time < duration)
|
||||
{
|
||||
pic3bTran.LocalPosition = Vector3.Lerp(pic3bTran.LocalPosition, listOfCutscene3Points[1].LocalPosition, time / duration);
|
||||
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
|
||||
time += Time.DeltaTimeF;
|
||||
}
|
||||
else
|
||||
{
|
||||
pic3bTran.LocalPosition = listOfCutscene3Points[1].LocalPosition;
|
||||
alphaIn = 1.0f;
|
||||
}
|
||||
|
||||
pic3bRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
|
||||
if (alphaIn >= 1.0f)
|
||||
{
|
||||
showPic3b = false;
|
||||
showPic3c = true;
|
||||
time = 0;
|
||||
alphaIn = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (showPic3c)
|
||||
{
|
||||
if (time < duration)
|
||||
{
|
||||
pic3cTran.LocalPosition = Vector3.Lerp(pic3cTran.LocalPosition, listOfCutscene3Points[2].LocalPosition, time / duration);
|
||||
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
|
||||
time += Time.DeltaTimeF;
|
||||
}
|
||||
else
|
||||
{
|
||||
pic3cTran.LocalPosition = listOfCutscene3Points[2].LocalPosition;
|
||||
alphaIn = 1.0f;
|
||||
}
|
||||
|
||||
pic3cRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
|
||||
if (alphaIn >= 1.0f)
|
||||
{
|
||||
showPic3c = false;
|
||||
showPic3d = true;
|
||||
time = 0;
|
||||
alphaIn = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (showPic3d)
|
||||
{
|
||||
if (time < duration)
|
||||
{
|
||||
pic3dTran.LocalPosition = Vector3.Lerp(pic3dTran.LocalPosition, listOfCutscene3Points[3].LocalPosition, time / duration);
|
||||
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
|
||||
time += Time.DeltaTimeF;
|
||||
}
|
||||
else
|
||||
{
|
||||
pic3dTran.LocalPosition = listOfCutscene3Points[3].LocalPosition;
|
||||
alphaIn = 1.0f;
|
||||
}
|
||||
|
||||
pic3dRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
|
||||
if (alphaIn >= 1.0f)
|
||||
{
|
||||
showPic3d = false;
|
||||
showPic3e = true;
|
||||
time = 0;
|
||||
alphaIn = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (showPic3e)
|
||||
{
|
||||
if (time < duration)
|
||||
{
|
||||
pic3eTran.LocalPosition = Vector3.Lerp(pic3eTran.LocalPosition, listOfCutscene3Points[4].LocalPosition, time / duration);
|
||||
alphaIn = SHADE.Math.Lerp(0.0f, 1.0f, time / duration);
|
||||
time += Time.DeltaTimeF;
|
||||
}
|
||||
else
|
||||
{
|
||||
pic3eTran.LocalPosition = listOfCutscene3Points[4].LocalPosition;
|
||||
alphaIn = 1.0f;
|
||||
}
|
||||
|
||||
pic3eRenderable.Material.SetProperty<float>("data.alpha", alphaIn);
|
||||
if (alphaIn >= 1.0f)
|
||||
{
|
||||
showPic3e = false;
|
||||
cutscene3Done = true;
|
||||
text3.Enabled = true;
|
||||
time = 0;
|
||||
alphaIn = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void initCutscene1()
|
||||
{
|
||||
listOfCutscene1Points = cutscene1Points.GetComponentsInChildren<Transform>().ToList();
|
||||
if (listOfCutscene1Points.Count == 0)
|
||||
Debug.LogError("Cutscene1Points Empty");
|
||||
|
||||
listOfCutscene1Pics = cutscene1Pics.GetComponentsInChildren<Renderable>().ToList();
|
||||
if (listOfCutscene1Pics.Count == 0)
|
||||
Debug.LogError("Cutscene1Pics Empty");
|
||||
|
||||
if (listOfCutscene1Pics[0])
|
||||
{
|
||||
pic1aRenderable = listOfCutscene1Pics[0].GetComponent<Renderable>();
|
||||
pic1aTran = listOfCutscene1Pics[0].GetComponent<Transform>();
|
||||
pic1aRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
|
||||
}
|
||||
else
|
||||
Debug.LogError("SCENE 1 PIC1 MISSING");
|
||||
|
||||
if (listOfCutscene1Pics[1])
|
||||
{
|
||||
pic1bRenderable = listOfCutscene1Pics[1].GetComponent<Renderable>();
|
||||
pic1bTran = listOfCutscene1Pics[1].GetComponent<Transform>();
|
||||
pic1bRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
|
||||
}
|
||||
else
|
||||
Debug.LogError("SCENE 1 PIC2 MISSING");
|
||||
|
||||
if (listOfCutscene1Pics[2])
|
||||
{
|
||||
pic1cRenderable = listOfCutscene1Pics[2].GetComponent<Renderable>();
|
||||
pic1cTran = listOfCutscene1Pics[2].GetComponent<Transform>();
|
||||
pic1cRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
|
||||
}
|
||||
else
|
||||
Debug.LogError("SCENE 1 PIC3 MISSING");
|
||||
|
||||
if (canvas1)
|
||||
{
|
||||
text1 = canvas1.GetComponentInChildren<TextRenderable>();
|
||||
text1.Enabled = false;
|
||||
}
|
||||
else
|
||||
Debug.LogError("Canvas 1 missing");
|
||||
}
|
||||
|
||||
private void initCutscene2()
|
||||
{
|
||||
listOfCutscene2Points = cutscene2Points.GetComponentsInChildren<Transform>().ToList();
|
||||
if (listOfCutscene2Points.Count == 0)
|
||||
Debug.LogError("Cutscene2Points Empty");
|
||||
|
||||
listOfCutscene2Pics = cutscene2Pics.GetComponentsInChildren<Renderable>().ToList();
|
||||
if (listOfCutscene2Pics.Count == 0)
|
||||
Debug.LogError("Cutscene2Pics Empty");
|
||||
|
||||
if (listOfCutscene2Pics[0])
|
||||
{
|
||||
pic2aRenderable = listOfCutscene2Pics[0].GetComponent<Renderable>();
|
||||
pic2aTran = listOfCutscene2Pics[0].GetComponent<Transform>();
|
||||
pic2aRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
|
||||
}
|
||||
else
|
||||
Debug.LogError("SCENE 2 PIC1 MISSING");
|
||||
|
||||
if (listOfCutscene2Pics[1])
|
||||
{
|
||||
pic2bRenderable = listOfCutscene2Pics[1].GetComponent<Renderable>();
|
||||
pic2bTran = listOfCutscene2Pics[1].GetComponent<Transform>();
|
||||
pic2bRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
|
||||
}
|
||||
else
|
||||
Debug.LogError("SCENE 2 PIC2 MISSING");
|
||||
|
||||
if (listOfCutscene2Pics[2])
|
||||
{
|
||||
pic2cRenderable = listOfCutscene2Pics[2].GetComponent<Renderable>();
|
||||
pic2cTran = listOfCutscene2Pics[2].GetComponent<Transform>();
|
||||
pic2cRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
|
||||
}
|
||||
else
|
||||
Debug.LogError("SCENE 2 PIC3 MISSING");
|
||||
|
||||
if (canvas2)
|
||||
{
|
||||
text2 = canvas2.GetComponentInChildren<TextRenderable>();
|
||||
text2.Enabled = false;
|
||||
canvas2.SetActive(false);
|
||||
}
|
||||
else
|
||||
Debug.LogError("Canvas 2 missing");
|
||||
|
||||
}
|
||||
|
||||
private void initCutscene3()
|
||||
{
|
||||
listOfCutscene3Points = cutscene3Points.GetComponentsInChildren<Transform>().ToList();
|
||||
if (listOfCutscene3Points.Count == 0)
|
||||
Debug.LogError("Cutscene3Points Empty");
|
||||
|
||||
listOfCutscene3Pics = cutscene3Pics.GetComponentsInChildren<Renderable>().ToList();
|
||||
if (listOfCutscene3Pics.Count == 0)
|
||||
Debug.LogError("Cutscene3Pics Empty");
|
||||
|
||||
if (listOfCutscene3Pics[0])
|
||||
{
|
||||
pic3aRenderable = listOfCutscene3Pics[0].GetComponent<Renderable>();
|
||||
pic3aTran = listOfCutscene3Pics[0].GetComponent<Transform>();
|
||||
pic3aRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
|
||||
}
|
||||
else
|
||||
Debug.LogError("SCENE 3 PIC1 MISSING");
|
||||
|
||||
if (listOfCutscene3Pics[1])
|
||||
{
|
||||
pic3bRenderable = listOfCutscene3Pics[1].GetComponent<Renderable>();
|
||||
pic3bTran = listOfCutscene3Pics[1].GetComponent<Transform>();
|
||||
pic3bRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
|
||||
}
|
||||
else
|
||||
Debug.LogError("SCENE 3 PIC2 MISSING");
|
||||
|
||||
if (listOfCutscene3Pics[2])
|
||||
{
|
||||
pic3cRenderable = listOfCutscene3Pics[2].GetComponent<Renderable>();
|
||||
pic3cTran = listOfCutscene3Pics[2].GetComponent<Transform>();
|
||||
pic3cRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
|
||||
}
|
||||
else
|
||||
Debug.LogError("SCENE 3 PIC3 MISSING");
|
||||
|
||||
if (listOfCutscene3Pics[3])
|
||||
{
|
||||
pic3dRenderable = listOfCutscene3Pics[3].GetComponent<Renderable>();
|
||||
pic3dTran = listOfCutscene3Pics[3].GetComponent<Transform>();
|
||||
pic3dRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
|
||||
}
|
||||
else
|
||||
Debug.LogError("SCENE 3 PIC4 MISSING");
|
||||
|
||||
if (listOfCutscene3Pics[4])
|
||||
{
|
||||
pic3eRenderable = listOfCutscene3Pics[4].GetComponent<Renderable>();
|
||||
pic3eTran = listOfCutscene3Pics[4].GetComponent<Transform>();
|
||||
pic3eRenderable.Material.SetProperty<float>("data.alpha", 0.0f);
|
||||
}
|
||||
else
|
||||
Debug.LogError("SCENE 2 PIC5 MISSING");
|
||||
|
||||
if (canvas3)
|
||||
{
|
||||
text3 = canvas3.GetComponentInChildren<TextRenderable>();
|
||||
text3.Enabled = false;
|
||||
canvas3.SetActive(false);
|
||||
}
|
||||
else
|
||||
Debug.LogError("Canvas 3 missing");
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_Cutscene
|
||||
ID: 157565851
|
||||
Type: 9
|
|
@ -23,7 +23,7 @@ public class EndScene : Script
|
|||
{
|
||||
//Audio.PlaySFXOnce2D("event:/UI/success");
|
||||
//Audio.StopAllSounds();
|
||||
AudioHandler.stopAllSounds(false);
|
||||
AudioHandler.StopAllSounds(false);
|
||||
AudioHandler.audioClipHandlers["SFXUISuccess"].Play();
|
||||
SceneManager.ChangeScene(mainGameScene);
|
||||
}
|
||||
|
@ -37,7 +37,7 @@ public class EndScene : Script
|
|||
{
|
||||
//Audio.PlaySFXOnce2D("event:/UI/success");
|
||||
//Audio.StopAllSounds();
|
||||
AudioHandler.stopAllSounds(false);
|
||||
AudioHandler.StopAllSounds(false);
|
||||
AudioHandler.audioClipHandlers["SFXUISuccess"].Play();
|
||||
SceneManager.ChangeScene(mainMainScene);
|
||||
}
|
||||
|
|
|
@ -18,6 +18,7 @@ public class MainMenu : Script
|
|||
AudioHandler.audioClipHandlers["BGMMainMenu"].Play();
|
||||
|
||||
renderable = obj.GetComponent<Renderable>();
|
||||
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
|
@ -25,21 +26,17 @@ public class MainMenu : Script
|
|||
}
|
||||
protected override void update()
|
||||
{
|
||||
if (Input.GetKeyDown(Input.KeyCode.K) && obj)
|
||||
/* if (Input.GetKeyDown(Input.KeyCode.K) && obj)
|
||||
{
|
||||
if (renderable.Material.GetProperty<float>("data.alpha") == 1)
|
||||
if (testRenderable.Material.GetProperty<float>("data.alpha") == 1)
|
||||
{
|
||||
Debug.Log("ALPHA ZERO");
|
||||
Debug.Log($"{obj.EntityId}");
|
||||
obj.GetComponent<Renderable>().Material.SetProperty<float>("data.alpha", 0);
|
||||
testRenderable.Material.SetProperty<float>("data.alpha", 0);
|
||||
}
|
||||
else if (renderable.Material.GetProperty<float>("data.alpha") == 0)
|
||||
else if (testRenderable.Material.GetProperty<float>("data.alpha") == 0)
|
||||
{
|
||||
Debug.Log("ALPHA ONE");
|
||||
Debug.Log($"{obj.EntityId}");
|
||||
obj.GetComponent<Renderable>().Material.SetProperty<float>("data.alpha", 1);
|
||||
testRenderable.Material.SetProperty<float>("data.alpha", 1);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
if (Input.GetKeyDown(Input.KeyCode.Space))
|
||||
{
|
||||
|
|
|
@ -39,7 +39,7 @@ public class PauseMenu : Script
|
|||
if (GameManager.Instance.GamePause)
|
||||
{
|
||||
GameManager.Instance.GamePause = false;
|
||||
AudioHandler.pauseAllSounds(false);
|
||||
AudioHandler.PauseAllSounds(false);
|
||||
if (gamePauseText)
|
||||
gamePauseText.GetComponent<TextRenderable>().Enabled = false;
|
||||
if (canvas)
|
||||
|
@ -89,7 +89,7 @@ public class PauseMenu : Script
|
|||
if (Input.GetKeyDown(Input.KeyCode.Escape) && !GameManager.Instance.GamePause)
|
||||
{
|
||||
GameManager.Instance.GamePause = true;
|
||||
AudioHandler.pauseAllSounds(true);
|
||||
AudioHandler.PauseAllSounds(true);
|
||||
if (gamePauseText)
|
||||
gamePauseText.GetComponent<TextRenderable>().Enabled = true;
|
||||
if (canvas)
|
||||
|
|
|
@ -0,0 +1,118 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SHADE_Scripting.UI
|
||||
{
|
||||
public class SceneFadeInOut : Script
|
||||
{
|
||||
//[Tooltip("If true, the panel fadeUI fades in (increasing alpha). If false, no fading. Mutually exclusive with fadeIn")]
|
||||
private bool fadeIn;
|
||||
|
||||
//[Tooltip("If true, the panel fadeUI fades out (decreasing alpha). If false, no fading. Mutually exclusive with fadeIn")]
|
||||
private bool fadeOut;
|
||||
|
||||
[Tooltip("The initial alpha value of the UI that is faded. Between 0 and 1 inclusive.")]
|
||||
public float alphaValue;
|
||||
|
||||
[SerializeField]
|
||||
private float fadeInTime;
|
||||
|
||||
[SerializeField]
|
||||
private float fadeOutTime;
|
||||
|
||||
private Renderable fadeR;
|
||||
|
||||
public static SceneFadeInOut Instance { get; private set; }
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
if (Instance != null && Instance != this)
|
||||
RemoveScript<SceneFadeInOut>();
|
||||
else
|
||||
Instance = this;
|
||||
|
||||
fadeR = GameObject.GetComponent<Renderable>();
|
||||
fadeR.Material.SetProperty<float>("data.alpha", alphaValue);
|
||||
//alphaValue = fadeR.Material.GetProperty<float>("data.alpha");
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
CallFadeOut();
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (fadeR != null)
|
||||
{
|
||||
if (fadeIn) //fading in
|
||||
{
|
||||
fadeOut = false;
|
||||
if (fadeInTime == 0.0f)
|
||||
{
|
||||
alphaValue = 1.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
alphaValue += (1.0f / fadeInTime) * Time.DeltaTimeF;
|
||||
}
|
||||
if (alphaValue >= 1.0f) alphaValue = 1.0f;
|
||||
}
|
||||
|
||||
if (fadeOut) //fading out
|
||||
{
|
||||
fadeIn = false;
|
||||
if (fadeOutTime == 0.0f)
|
||||
{
|
||||
alphaValue = 0.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
alphaValue -= (1.0f / fadeOutTime) * Time.DeltaTimeF;
|
||||
}
|
||||
if (alphaValue <= 0.0f) alphaValue = 0.0f;
|
||||
}
|
||||
|
||||
fadeR.Material.SetProperty<float>("data.alpha", alphaValue);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void onDestroy()
|
||||
{
|
||||
if (Instance == this)
|
||||
Instance = null;
|
||||
}
|
||||
|
||||
public void CallFadeIn()
|
||||
{
|
||||
fadeIn = true;
|
||||
fadeOut = false;
|
||||
}
|
||||
|
||||
public void CallFadeOut()
|
||||
{
|
||||
fadeOut = true;
|
||||
fadeIn = false;
|
||||
}
|
||||
|
||||
public void CallFadeStop()
|
||||
{
|
||||
fadeOut = false;
|
||||
fadeIn = false;
|
||||
}
|
||||
|
||||
public bool FadeOutFinished()
|
||||
{
|
||||
return (alphaValue <= 0.0f);
|
||||
}
|
||||
|
||||
public bool FadeInFinished()
|
||||
{
|
||||
return (alphaValue >= 1.0f);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_SceneFadeInOut
|
||||
ID: 153328192
|
||||
Type: 9
|
|
@ -0,0 +1,90 @@
|
|||
using System;
|
||||
using SHADE;
|
||||
|
||||
namespace SHADE_Scripting.UI
|
||||
{
|
||||
public class StealFoodPopUp : Script
|
||||
{
|
||||
[NonSerialized]
|
||||
private TweenThread rot;
|
||||
[NonSerialized]
|
||||
private TweenThread scaleX;
|
||||
[NonSerialized]
|
||||
private TweenThread scaleY;
|
||||
[NonSerialized]
|
||||
private TweenThread scaleOutX;
|
||||
[NonSerialized]
|
||||
private TweenThread scaleOutY;
|
||||
|
||||
private Transform tran;
|
||||
|
||||
public float popInDuration = 0.3f;
|
||||
public float popOutDuration = 0.3f;
|
||||
public float stayDuration = 1.0f;
|
||||
public float rotationAmt = 1800;
|
||||
public float scaleAmtX = 538;
|
||||
public float scaleAmtY = 377;
|
||||
|
||||
private bool popInDone = false;
|
||||
private bool stayDone = false;
|
||||
|
||||
private bool createThreadOnce = true;
|
||||
|
||||
private float timer = 0;
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
rot = TweenManager.CreateTweenThread(popInDuration, 0, rotationAmt, EASING_METHOD.EASE_IN_SINE);
|
||||
scaleX = TweenManager.CreateTweenThread(popInDuration, 0, scaleAmtX, EASING_METHOD.EASE_IN_SINE);
|
||||
scaleY = TweenManager.CreateTweenThread(popInDuration, 0, scaleAmtY, EASING_METHOD.EASE_IN_SINE);
|
||||
|
||||
tran = GetComponent<Transform>();
|
||||
if (!tran)
|
||||
Debug.LogError("Missing Transform");
|
||||
else
|
||||
{
|
||||
tran.LocalScale = new Vector3(0.0f,0.0f,1.0f);
|
||||
tran.LocalEulerAngles = new Vector3(0.0f,0.0f,0.0f);
|
||||
}
|
||||
|
||||
}
|
||||
//538x377
|
||||
protected override void update()
|
||||
{
|
||||
|
||||
if (!popInDone)
|
||||
{
|
||||
tran.LocalEulerAngles = new Vector3(0.0f, 0.0f, SHADE.Math.DegreesToRadians(rot.GetValue()));
|
||||
tran.LocalScale = new Vector3(scaleX.GetValue(), scaleY.GetValue(), 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
timer += Time.DeltaTimeF;
|
||||
if (timer >= stayDuration)
|
||||
stayDone = true;
|
||||
}
|
||||
|
||||
if (rot.IsCompleted() && scaleX.IsCompleted() && scaleY.IsCompleted())
|
||||
popInDone = true;
|
||||
|
||||
if (stayDone)
|
||||
{
|
||||
if (createThreadOnce)
|
||||
{
|
||||
scaleOutX = TweenManager.CreateTweenThread(popOutDuration, scaleAmtX, 0, EASING_METHOD.EASE_IN_SINE);
|
||||
scaleOutY = TweenManager.CreateTweenThread(popOutDuration, scaleAmtY, 0, EASING_METHOD.EASE_IN_SINE);
|
||||
createThreadOnce = false;
|
||||
}
|
||||
tran.LocalScale = new Vector3(scaleOutX.GetValue(), scaleOutY.GetValue(), 1);
|
||||
if (scaleOutX.IsCompleted() && scaleOutY.IsCompleted())
|
||||
{
|
||||
GameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_StealFoodPopUp
|
||||
ID: 159004097
|
||||
Type: 9
|
|
@ -28,10 +28,11 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
public void Update(float deltaTime)
|
||||
{
|
||||
if (timer > duration)
|
||||
if (timer >= duration)
|
||||
return;
|
||||
|
||||
timer += deltaTime;
|
||||
if (timer > duration)
|
||||
if (timer >= duration)
|
||||
timer = duration;
|
||||
|
||||
value = EasingHelper.EaseHelp(timer/duration, method) * (endValue - startValue) + startValue ;
|
||||
|
@ -96,7 +97,6 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
|
||||
foreach (TweenThread thread in threadList)
|
||||
{
|
||||
thread.Update(Time.DeltaTimeF);
|
||||
|
|
|
@ -7,6 +7,7 @@ struct MatPropData
|
|||
{
|
||||
int textureIndex;
|
||||
float highlightPosition;
|
||||
float thickness;
|
||||
};
|
||||
|
||||
struct GenericData
|
||||
|
@ -77,9 +78,9 @@ void main()
|
|||
outEntityID = In2.eid;
|
||||
lightLayerIndices = In2.lightLayerIndex;
|
||||
|
||||
float vpHeight = (float (In2.screenSpacePos.y) - (genericDataBuffer.data.elapsedTime * 4000.0f * (1.0f - In2.screenSpacePos.z)));
|
||||
float vpHeight = float (In2.screenSpacePos.y) - MatProp.data[In2.materialIndex].highlightPosition;
|
||||
vpHeight = float (int (vpHeight) % genericDataBuffer.data.viewportHeight);
|
||||
float scanlineScale = 2500.0f * (1.0f - In2.screenSpacePos.z);
|
||||
float scanlineScale = MatProp.data[In2.materialIndex].thickness * (1.0f - In2.screenSpacePos.z) * 100.0f;
|
||||
|
||||
float lowerLimit = vpHeight - scanlineScale;
|
||||
float upperLimit = vpHeight + scanlineScale;
|
||||
|
|
Binary file not shown.
|
@ -6,6 +6,7 @@
|
|||
struct MatPropData
|
||||
{
|
||||
vec4 color;
|
||||
float offset;
|
||||
};
|
||||
|
||||
struct GenericData
|
||||
|
@ -55,8 +56,8 @@ layout(input_attachment_index = 0, set = 3, binding = 0) uniform subpassInput de
|
|||
|
||||
void main()
|
||||
{
|
||||
// Sample depth buffer using UV and save it
|
||||
float currentDepth = subpassLoad (depthBuffer).r;
|
||||
// Sample depth buffer using UV and save it MatProp.data[In2.materialIndex].offsets
|
||||
float currentDepth = subpassLoad (depthBuffer).r + MatProp.data[In2.materialIndex].offset;
|
||||
|
||||
// Use depth buffer to check against current fragment's depth. If fragment is behind depth buffer, render fragment.
|
||||
if (currentDepth > gl_FragCoord.z)
|
||||
|
|
Binary file not shown.
|
@ -23,7 +23,7 @@ layout(location = 0) in struct
|
|||
layout(location = 3) flat in struct
|
||||
{
|
||||
uint eid;
|
||||
vec3 textColor;
|
||||
vec4 textColor;
|
||||
} In2;
|
||||
|
||||
|
||||
|
@ -50,7 +50,7 @@ void main()
|
|||
if (opacity < 0.2f)
|
||||
discard;
|
||||
else
|
||||
fragColor = mix(vec4(0.0f), vec4(In2.textColor, 1.0f), min (opacity, 1.0f));
|
||||
fragColor = mix(vec4(0.0f), vec4(In2.textColor.xyz, 1.0f), min (opacity, In2.textColor.a));
|
||||
|
||||
// fragColor = vec4 (1.0f);
|
||||
|
||||
|
|
Binary file not shown.
|
@ -21,7 +21,7 @@ layout(location = 0) out struct
|
|||
layout(location = 3) out struct
|
||||
{
|
||||
uint eid;
|
||||
vec3 textColor;
|
||||
vec4 textColor;
|
||||
} Out2;
|
||||
|
||||
// Camera data
|
||||
|
@ -38,7 +38,7 @@ layout(std140, push_constant) uniform TestPushConstant
|
|||
{
|
||||
mat4 worldTransform;
|
||||
uint eid;
|
||||
vec3 textColor;
|
||||
vec4 textColor;
|
||||
|
||||
} testPushConstant;
|
||||
|
||||
|
@ -91,6 +91,7 @@ void main()
|
|||
|
||||
// Transform the vertices to font space
|
||||
vertexPos = toFontSpace * vec3(vertexPos.xy, 1.0f);
|
||||
vertexPos.z = 0.0f;
|
||||
|
||||
Out2.textColor = testPushConstant.textColor;
|
||||
|
||||
|
|
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|
@ -0,0 +1,49 @@
|
|||
#version 450
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#extension GL_ARB_shading_language_420pack : enable
|
||||
#extension GL_EXT_nonuniform_qualifier : require
|
||||
|
||||
struct MatPropData
|
||||
{
|
||||
vec4 color;
|
||||
int textureIndex;
|
||||
float alpha;
|
||||
};
|
||||
|
||||
layout(location = 0) in struct
|
||||
{
|
||||
vec4 vertPos; // location 0
|
||||
vec2 uv; // location = 1
|
||||
vec4 normal; // location = 2
|
||||
|
||||
} In;
|
||||
|
||||
// material stuff
|
||||
layout(location = 3) flat in struct
|
||||
{
|
||||
int materialIndex;
|
||||
uint eid;
|
||||
uint lightLayerIndex;
|
||||
} In2;
|
||||
|
||||
layout (set = 0, binding = 1) uniform sampler2D textures[]; // for textures (global)
|
||||
layout (std430, set = 2, binding = 0) buffer MaterialProperties // For materials
|
||||
{
|
||||
MatPropData data[];
|
||||
} MatProp;
|
||||
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
layout(location = 1) out uint outEntityID;
|
||||
|
||||
void main()
|
||||
{
|
||||
fragColor = MatProp.data[In2.materialIndex].color;
|
||||
if (fragColor.a < 0.01f)
|
||||
{
|
||||
discard;
|
||||
}
|
||||
fragColor.a = MatProp.data[In2.materialIndex].alpha;
|
||||
|
||||
// fragColor.a = 1.0f;
|
||||
outEntityID = In2.eid;
|
||||
}
|
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|
@ -0,0 +1,3 @@
|
|||
Name: UI_Black_FS
|
||||
ID: 50110174
|
||||
Type: 2
|
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|
@ -0,0 +1,3 @@
|
|||
Name: TX_cutscene_01a
|
||||
ID: 65439157
|
||||
Type: 3
|
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|
@ -0,0 +1,3 @@
|
|||
Name: TX_cutscene_01b
|
||||
ID: 54232941
|
||||
Type: 3
|
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|
@ -0,0 +1,3 @@
|
|||
Name: TX_cutscene_01c
|
||||
ID: 61642935
|
||||
Type: 3
|
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Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: TX_cutscene_02a
|
||||
ID: 56583306
|
||||
Type: 3
|
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Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: TX_cutscene_02b
|
||||
ID: 65259204
|
||||
Type: 3
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: TX_cutscene_02c
|
||||
ID: 66222856
|
||||
Type: 3
|
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Reference in New Issue