Add Set audio param with label functionality #385
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@ -113,7 +113,8 @@ public partial class LeafChase : BehaviourTreeNode
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if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == true)
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if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == true)
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{
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{
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//AudioHandler.audioClipHandlers["BGMAdpative"].SetParameter("Detected", 0.0f);
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//AudioHandler.audioClipHandlers["BGMAdpative"].SetParameter("Detected", 0.0f);
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Audio.SetParameter("Detected", 0.0f);
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//Audio.SetParameter("Detected", 0.0f);
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Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
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AudioHandler.audioClipHandlers["SFXHumming"].Play();
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AudioHandler.audioClipHandlers["SFXHumming"].Play();
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}
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}
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SetNodeData("isAlert", false);
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SetNodeData("isAlert", false);
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@ -245,7 +245,8 @@ public partial class LeafPatrol : BehaviourTreeNode
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AudioHandler.audioClipHandlers["SFXHumming"].Play();
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AudioHandler.audioClipHandlers["SFXHumming"].Play();
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//AudioHandler.audioClipHandlers["BGMUnalert"].Play();
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//AudioHandler.audioClipHandlers["BGMUnalert"].Play();
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//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f);
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//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f);
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Audio.SetParameter("Detected", 0.0f);
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//Audio.SetParameter("Detected", 0.0f);
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Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
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}
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}
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SetNodeData("isAlert", false);
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SetNodeData("isAlert", false);
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}
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}
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@ -26,6 +26,7 @@ public partial class LeafSearch : BehaviourTreeNode
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private Vector3 eyeOffset;
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private Vector3 eyeOffset;
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private float sightDistance;
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private float sightDistance;
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private GameObject? player; //To be searched for and marked
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private GameObject? player; //To be searched for and marked
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private bool screamOnce;
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}
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}
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//FUNCTIONS HERE
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//FUNCTIONS HERE
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@ -67,7 +68,8 @@ public partial class LeafSearch : BehaviourTreeNode
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if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == true)
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if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == true)
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{
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{
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//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f);
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//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 0.0f);
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Audio.SetParameter("Detected", 0.0f);
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//Audio.SetParameter("Detected", 0.0f);
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Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
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AudioHandler.audioClipHandlers["SFXHumming"].Play();
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AudioHandler.audioClipHandlers["SFXHumming"].Play();
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reevaluateWaypoint();
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reevaluateWaypoint();
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}
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}
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@ -97,6 +99,7 @@ public partial class LeafSearch : BehaviourTreeNode
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//Search for player
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//Search for player
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player = GameObject.Find("Player");
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player = GameObject.Find("Player");
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screamOnce = false;
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//Automatically fail if no player is found
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//Automatically fail if no player is found
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if (player == null)
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if (player == null)
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@ -188,31 +191,41 @@ public partial class LeafSearch : BehaviourTreeNode
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if (GetNodeData("isAlert") == null)
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if (GetNodeData("isAlert") == null)
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{
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{
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SetNodeData("isAlert", true);
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SetNodeData("isAlert", true);
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screamOnce = true;
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//Audio.StopAllSounds();
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//Audio.StopAllSounds();
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AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
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//AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
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AudioHandler.audioClipHandlers["SFXDetectSting"].Play();
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AudioHandler.audioClipHandlers["SFXDetectSting"].Play();
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//AudioHandler.audioClipHandlers["BGMAlert"].Play();
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//AudioHandler.audioClipHandlers["BGMAlert"].Play();
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AudioHandler.audioClipHandlers["SFXHumming"].Stop(false);
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AudioHandler.audioClipHandlers["SFXHumming"].Stop(false);
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//AudioHandler.audioClipHandlers["BGMUnalert"].Stop(true);
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//AudioHandler.audioClipHandlers["BGMUnalert"].Stop(true);
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//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 1.0f);
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//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 1.0f);
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Audio.SetParameter("Detected", 1.0f);
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//Audio.SetParameter("Detected", 1.0f);
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Audio.SetParameterWithLabel("PlayerDetection", "Detected");
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}
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}
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else
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else
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{
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{
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if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == false)
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if (GetNodeData("isAlert") != null && (bool)GetNodeData("isAlert") == false)
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{
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{
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//Audio.StopAllSounds();
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//Audio.StopAllSounds();
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AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
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screamOnce = true;
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//AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
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AudioHandler.audioClipHandlers["SFXDetectSting"].Play();
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AudioHandler.audioClipHandlers["SFXDetectSting"].Play();
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//AudioHandler.audioClipHandlers["BGMAlert"].Play();
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//AudioHandler.audioClipHandlers["BGMAlert"].Play();
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AudioHandler.audioClipHandlers["SFXHumming"].Stop(false);
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AudioHandler.audioClipHandlers["SFXHumming"].Stop(false);
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//AudioHandler.audioClipHandlers["BGMUnalert"].Stop(true);
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//AudioHandler.audioClipHandlers["BGMUnalert"].Stop(true);
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//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 1.0f);
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//AudioHandler.audioClipHandlers["BGMAdaptive"].SetParameter("Detected", 1.0f);
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Audio.SetParameter("Detected", 1.0f);
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//Audio.SetParameter("Detected", 1.0f);
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Audio.SetParameterWithLabel("PlayerDetection", "Detected");
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}
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}
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SetNodeData("isAlert", true);
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SetNodeData("isAlert", true);
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}
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}
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if (screamOnce)
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{
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screamOnce = false;
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AudioHandler.audioClipHandlers["SFXDetectAh"].Play();
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}
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status = BehaviourTreeNodeStatus.SUCCESS;
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status = BehaviourTreeNodeStatus.SUCCESS;
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onExit(BehaviourTreeNodeStatus.SUCCESS);
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onExit(BehaviourTreeNodeStatus.SUCCESS);
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return status;
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return status;
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@ -83,10 +83,10 @@ public class GameManager : Script
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protected override void start()
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protected override void start()
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{
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{
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AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive");
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AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive_new");
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AudioHandler.audioClipHandlers["BGMAdaptive"].Play();
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AudioHandler.audioClipHandlers["BGMAdaptive"].Play();
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Audio.SetParameter("Detected", 0.0f);
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Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
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AudioHandler.audioClipHandlers["KitchenAmbience"] = Audio.CreateAudioClip("event:/Ambience/roomtone_kitchen");
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AudioHandler.audioClipHandlers["KitchenAmbience"] = Audio.CreateAudioClip("event:/Ambience/roomtone_kitchen");
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AudioHandler.audioClipHandlers["KitchenAmbience"].Play();
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AudioHandler.audioClipHandlers["KitchenAmbience"].Play();
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@ -656,6 +656,15 @@ namespace SHADE
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}
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}
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}
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}
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void SHAudioSystem::SetParameterWithLabel(const char* path, const char* label)
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{
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result = fmodStudioSystem->setParameterByNameWithLabel(path, label);
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if (result != FMOD_OK)
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{
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ErrorCheck();
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}
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}
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void AudioClip::Play()
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void AudioClip::Play()
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{
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{
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if(!instance)
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if(!instance)
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@ -734,12 +743,16 @@ namespace SHADE
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}
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}
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}
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}
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//void AudioClip::SetParameterLabel(const char* paramName, const char* label)
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void AudioClip::SetParameterWithLabel(const char* paramName, const char* label)
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//{
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{
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// if (!instance)
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if (!instance)
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// return;
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return;
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// instance->setParameterByNameWithLabel(paramName, label);
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FMOD_RESULT result = instance->setParameterByNameWithLabel(paramName, label);
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//}
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if (result != FMOD_OK)
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{
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SHLOG_ERROR("Audio system error: {}", FMOD_ErrorString(result))
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}
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}
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float AudioClip::GetParameterValue(const char* paramName)
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float AudioClip::GetParameterValue(const char* paramName)
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{
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{
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@ -33,7 +33,7 @@ namespace SHADE
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void SetPause(bool pause);
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void SetPause(bool pause);
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bool IsPaused();
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bool IsPaused();
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void SetParameter(const char* paramName, float value);
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void SetParameter(const char* paramName, float value);
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//void SetParameterLabel(const char* paramName, const char* label);
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void SetParameterWithLabel(const char* paramName, const char* label);
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float GetParameterValue(const char* paramName);
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float GetParameterValue(const char* paramName);
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float GetVolume();
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float GetVolume();
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void SetVolume(float volume);
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void SetVolume(float volume);
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@ -94,6 +94,7 @@ namespace SHADE
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float GetParameterValue(const char* path);
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float GetParameterValue(const char* path);
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void SetParameter(const char* path, float value);
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void SetParameter(const char* path, float value);
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void SetParameterWithLabel(const char* path, const char* label);
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private:
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private:
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FMOD::Studio::System* fmodStudioSystem;
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FMOD::Studio::System* fmodStudioSystem;
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@ -124,6 +124,12 @@ namespace SHADE
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audioSys->SetParameter(Convert::ToNative(path).data(), value);
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audioSys->SetParameter(Convert::ToNative(path).data(), value);
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}
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}
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void Audio::SetParameterWithLabel(System::String^ path, System::String^ label)
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{
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auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
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audioSys->SetParameterWithLabel(Convert::ToNative(path).data(), Convert::ToNative(label).data());
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}
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AudioClipHandler Audio::CreateAudioClip(System::String^ path)
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AudioClipHandler Audio::CreateAudioClip(System::String^ path)
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{
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{
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auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
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auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
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@ -105,6 +105,7 @@ namespace SHADE
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static void SetVCAVolume(System::String^ path, float volume);
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static void SetVCAVolume(System::String^ path, float volume);
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static float GetParameterValue(System::String^ path);
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static float GetParameterValue(System::String^ path);
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static void SetParameter(System::String^ path, float value);
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static void SetParameter(System::String^ path, float value);
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static void SetParameterWithLabel(System::String^ path, System::String^ label);
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//to comment ltr
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//to comment ltr
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static AudioClipHandler CreateAudioClip(System::String^ path);
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static AudioClipHandler CreateAudioClip(System::String^ path);
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@ -79,6 +79,11 @@ namespace SHADE
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NativeObject->SetParameter(Convert::ToNative(paramName).data(), value);
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NativeObject->SetParameter(Convert::ToNative(paramName).data(), value);
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}
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}
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void AudioClipHandler::SetParameterWithLabel(System::String^ paramName, System::String^ label)
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{
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NativeObject->SetParameterWithLabel(Convert::ToNative(paramName).data(), Convert::ToNative(label).data());
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}
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float AudioClipHandler::GetParameterValue(System::String^ paramName)
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float AudioClipHandler::GetParameterValue(System::String^ paramName)
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{
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{
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return NativeObject->GetParameterValue(Convert::ToNative(paramName).data());
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return NativeObject->GetParameterValue(Convert::ToNative(paramName).data());
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@ -71,6 +71,7 @@ namespace SHADE
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void SetPause(bool pause);
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void SetPause(bool pause);
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bool IsPaused();
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bool IsPaused();
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void SetParameter(System::String^ paramName, float value);
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void SetParameter(System::String^ paramName, float value);
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void SetParameterWithLabel(System::String^ paramName, System::String^ label);
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float GetParameterValue(System::String^ paramName);
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float GetParameterValue(System::String^ paramName);
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float GetVolume();
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float GetVolume();
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void SetVolume(float volume);
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void SetVolume(float volume);
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