added ifdef check for editor #386
|
@ -376,7 +376,9 @@ namespace SHADE
|
|||
{
|
||||
if(editor->LoadScene(asset->id))
|
||||
{
|
||||
#ifdef SHEDITOR
|
||||
editor->editorConfig->workingSceneID = asset->id;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -592,8 +592,10 @@ namespace SHADE
|
|||
{
|
||||
//Load the scene
|
||||
sceneToLoad = 0;
|
||||
#ifdef SHEDITOR
|
||||
editorConfig->workingSceneID = assetID;
|
||||
SHConfigurationManager::SaveEditorConfig();
|
||||
#endif
|
||||
SHSceneManager::RestartScene(assetID);
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue