Fixed 3d audio #401
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@ -54,13 +54,42 @@ namespace SHADE
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denseListener = &SHComponentManager::GetDense<SHAudioListenerComponent>();
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fmodStudioSystem->getCoreSystem(&fmodSystem);
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fmodSystem->setSoftwareFormat(0, FMOD_SPEAKERMODE_5POINT1, 0);
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result = fmodStudioSystem->initialize(AUDIO_SYS_MAX_CHANNELS, AUDIO_SYS_MAX_CHANNELS, FMOD_STUDIO_INIT_NORMAL | FMOD_INIT_NORMAL, extraDriverData);
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result = fmodSystem->setSoftwareFormat(0, FMOD_SPEAKERMODE_5POINT1, 0);
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ErrorCheck();
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result = fmodSystem->setOutput(FMOD_OUTPUTTYPE_AUDIO3D);
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if(result != FMOD_OK)
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{
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result = fmodSystem->setOutput(FMOD_OUTPUTTYPE_WINSONIC);
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if (result == FMOD_OK)
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{
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result = fmodSystem->setSoftwareFormat(0, FMOD_SPEAKERMODE_7POINT1POINT4, 0);
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ErrorCheck();
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}
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}
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int numDrivers{};
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result = fmodSystem->getNumDrivers(&numDrivers);
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if(numDrivers == 0)
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{
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fmodSystem->setDSPBufferSize(512, 4);
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fmodSystem->setOutput(FMOD_OUTPUTTYPE_AUTODETECT);
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}
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FMOD_OUTPUTTYPE outputType{};
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fmodSystem->getSoftwareFormat(0, &speakerMode, 0);
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fmodSystem->getOutput(&outputType);
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FMOD_STUDIO_INITFLAGS studioInitFlags = FMOD_STUDIO_INIT_NORMAL;
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FMOD_INITFLAGS coreInitFlags = FMOD_INIT_NORMAL | FMOD_INIT_3D_RIGHTHANDED;
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#ifdef _DEBUG
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studioInitFlags |= FMOD_STUDIO_INIT_LIVEUPDATE;
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coreInitFlags |= FMOD_INIT_PROFILE_ENABLE;
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#endif
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result = fmodStudioSystem->initialize(AUDIO_SYS_MAX_CHANNELS, studioInitFlags, coreInitFlags, extraDriverData);
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ErrorCheck();
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fmodSystem->setSoftwareFormat(0, speakerMode, 0);
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result = fmodSystem->createChannelGroup("SFX", &sfxChannelGroup);
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ErrorCheck();
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@ -104,6 +133,10 @@ namespace SHADE
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const ReceiverPtr ON_PAUSE_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(ON_PAUSE_RECEIVER);
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SHEventManager::SubscribeTo(SH_EDITOR_ON_PAUSE_EVENT, ON_PAUSE_RECEIVER_PTR);
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const std::shared_ptr ON_SCENE_EXIT_RECEIVER{ std::make_shared<SHEventReceiverSpec<SHAudioSystem>>(this, &SHAudioSystem::onSceneExit) };
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const ReceiverPtr ON_SCENE_EXIT_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(ON_SCENE_EXIT_RECEIVER);
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SHEventManager::SubscribeTo(SH_SCENE_EXIT_POST, ON_SCENE_EXIT_RECEIVER_PTR);
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#endif
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}
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@ -145,7 +178,9 @@ namespace SHADE
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FMOD_3D_ATTRIBUTES attribs{ { 0 } };
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SHVec3 pos = camComponent->GetPosition();
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SHVec3 forward, up, right;
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camSystem->GetCameraAxis(*camComponent, forward, right, up);
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up *= -1.0f;
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attribs.position = { pos.x, pos.y, pos.z };
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attribs.forward = { forward.x, forward.y, forward.z };
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attribs.up = { up.x, up.y, up.z };
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@ -156,7 +191,7 @@ namespace SHADE
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auto [begin, end] = audioClipLibrary.GetDenseAccess();
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for (auto& it = begin; it != end; ++it)
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{
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if(it->instance && (it->transformRef != MAX_EID))
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if(it->instance && it->instance->isValid() && (it->transformRef != MAX_EID))
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{
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if(SHTransformComponent* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(it->transformRef))
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{
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@ -165,11 +200,13 @@ namespace SHADE
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SHQuaternion worldOrientation = transformComponent->GetWorldOrientation();
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SHVec3 orientatedFoward = (worldOrientation * SHQuaternion::FromEuler(SHVec3::Forward) * SHQuaternion::Conjugate(worldOrientation)).ToEuler();
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SHVec3 orientatedUp = (worldOrientation * SHQuaternion::FromEuler(SHVec3::Up) * SHQuaternion::Conjugate(worldOrientation)).ToEuler();
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orientatedFoward = SHVec3::Normalise(orientatedFoward);
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orientatedUp = SHVec3::Normalise(orientatedUp);
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attribs.position = {pos.x, pos.y, pos.z};
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attribs.forward = {orientatedFoward.x, orientatedFoward.y, orientatedFoward.z};
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attribs.up = {orientatedUp.x, orientatedUp.y, orientatedUp.z};
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it->instance->set3DAttributes(&attribs);
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result = it->instance->set3DAttributes(&attribs);
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ErrorCheck();
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}
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}
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}
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@ -796,6 +833,18 @@ namespace SHADE
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return onStopEvent->handle;
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}
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SHEventHandle SHAudioSystem::onSceneExit(SHEventPtr onSceneExitEvent)
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{
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auto [begin, end] = audioClipLibrary.GetDenseAccess();
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for (auto& it = begin; it != end; ++it)
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{
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it->instance->release();
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}
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return onSceneExitEvent->handle;
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}
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SHEventHandle SHAudioSystem::onPlay(SHEventPtr onStopEvent)
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{
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if(GetPaused())
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@ -123,6 +123,7 @@ namespace SHADE
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SHEventHandle onPlay(SHEventPtr onStopEvent);
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SHEventHandle onStop(SHEventPtr onStopEvent);
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SHEventHandle onPause(SHEventPtr onStopEvent);
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SHEventHandle onSceneExit(SHEventPtr onSceneExitEvent);
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};
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}
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Loading…
Reference in New Issue