Added Capsule Collider, AABB Query & SimulateBody for Trajectory path prediction #402
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@ -179,9 +179,6 @@ namespace Sandbox
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// Link up SHDebugDraw
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SHDebugDraw::Init(SHSystemManager::GetSystem<SHDebugDrawSystem>());
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auto clip = SHResourceManager::LoadOrGet<SHAnimationClip>(77816045);
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auto rig = SHResourceManager::LoadOrGet<SHRig>(77816045);
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}
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void SBApplication::Update(void)
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@ -566,7 +566,7 @@ namespace SHADE
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}
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#else
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return SHVec2{ GetDirector(index)->GetWidth(),GetDirector(index)->GetHeight() };
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return SHVec2{ GetDirector(index)->GetWidth(),GetDirector(index)->GetWidth() / screenAspectRatio };
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#endif
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}
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