Implmented GLTF Compile and Load Overhaul #404

Merged
XiaoQiDigipen merged 17 commits from SP3-13-Assets-Manager into main 2023-03-07 23:27:01 +08:00
6 changed files with 53 additions and 26 deletions
Showing only changes of commit 816c16324c - Show all commits

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@ -132,19 +132,19 @@ namespace SHADE
void SHAnimatorComponent::updatePoseWithClip(int closestFrameIndex, float poseTime, Handle<SHRigNode> node, const SHMatrix& parentMatrix) void SHAnimatorComponent::updatePoseWithClip(int closestFrameIndex, float poseTime, Handle<SHRigNode> node, const SHMatrix& parentMatrix)
{ {
// Check if there is a channel for this node // Check if there is a channel for this node
const int BONE_IDX = rig->GetNodeIndex(node);
SHMatrix transformMatrix = node->TransformMatrix; SHMatrix transformMatrix = node->TransformMatrix;
const auto& CHANNELS = currClip->GetChannels(); //const int BONE_IDX = rig->GetNodeIndex(node);
if (BONE_IDX < CHANNELS.size()) //const auto& CHANNELS = currClip->GetChannels();
{ //if (BONE_IDX < CHANNELS.size())
const auto& CHANNEL = CHANNELS[BONE_IDX]; //{
transformMatrix = SHMatrix::Transform // const auto& CHANNEL = CHANNELS[BONE_IDX];
( // transformMatrix = SHMatrix::Transform
getInterpolatedValue(CHANNEL.PositionKeyFrames, closestFrameIndex, poseTime), // (
getInterpolatedValue(CHANNEL.RotationKeyFrames, closestFrameIndex, poseTime), // getInterpolatedValue(CHANNEL.PositionKeyFrames, closestFrameIndex, poseTime),
getInterpolatedValue(CHANNEL.ScaleKeyFrames, closestFrameIndex, poseTime) // getInterpolatedValue(CHANNEL.RotationKeyFrames, closestFrameIndex, poseTime),
); // getInterpolatedValue(CHANNEL.ScaleKeyFrames, closestFrameIndex, poseTime)
} // );
//}
// Apply parent's transformation // Apply parent's transformation
transformMatrix = transformMatrix * parentMatrix; transformMatrix = transformMatrix * parentMatrix;

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@ -120,8 +120,10 @@ namespace SHADE
// Fill the node with data // Fill the node with data
const auto& NODE_DATA = asset.nodeDataCollection.at(sourceNode->idRef); const auto& NODE_DATA = asset.nodeDataCollection.at(sourceNode->idRef);
newNode->OffsetMatrix = SHMatrix::Transpose(NODE_DATA.inverseBindMatrix); //newNode->OffsetMatrix = SHMatrix::Transpose(NODE_DATA.inverseBindMatrix);
newNode->TransformMatrix = SHMatrix::Transpose(NODE_DATA.transform); //newNode->TransformMatrix = SHMatrix::Transpose(NODE_DATA.transform);
newNode->OffsetMatrix = NODE_DATA.inverseBindMatrix;
newNode->TransformMatrix = NODE_DATA.transform;
// Populate maps // Populate maps
if (!NODE_DATA.name.empty()) if (!NODE_DATA.name.empty())

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@ -108,6 +108,8 @@ namespace SHADE
{ {
mesh->BoneCount = asset.rig.nodeDataCollection.size(); mesh->BoneCount = asset.rig.nodeDataCollection.size();
} }
//BuildTransformMatrices(asset.rig);
} }
} }
@ -138,6 +140,26 @@ namespace SHADE
); );
} }
void SHModelLoader::BuildTransformMatrices(SHRigAsset& rig)
{
std::queue<SHRigNodeAsset const*> nodeQueue;
nodeQueue.push(rig.root);
while(!nodeQueue.empty())
{
auto& current = nodeQueue.front();
nodeQueue.pop();
auto& parentData {rig.nodeDataCollection[current->idRef]};
for (auto const& child: current->children)
{
nodeQueue.push(child);
auto& childData {rig.nodeDataCollection[child->idRef]};
childData.transform = childData.transform * parentData.transform;
}
}
}
void SHModelLoader::ReadRigHeader(FileReference file, SHRigDataHeader& header) void SHModelLoader::ReadRigHeader(FileReference file, SHRigDataHeader& header)
{ {
file.read( file.read(
@ -174,7 +196,7 @@ namespace SHADE
reinterpret_cast<char*>(&node.inverseBindMatrix), reinterpret_cast<char*>(&node.inverseBindMatrix),
sizeof(SHMatrix) sizeof(SHMatrix)
); );
node.inverseBindMatrix = SHMatrix::Transpose(node.inverseBindMatrix); node.inverseBindMatrix = node.inverseBindMatrix;
NodeDataFlag flag; NodeDataFlag flag;
file.get(reinterpret_cast<char&>(flag)); file.get(reinterpret_cast<char&>(flag));
@ -214,20 +236,21 @@ namespace SHADE
translation = GetVec3FromVector(carrier); translation = GetVec3FromVector(carrier);
} }
//if (flag & NODE_DATA_MATRIX) if (flag & NODE_DATA_MATRIX)
//{ {
// carrier.resize(NODE_COMPONENT_COUNT_MATRIX); carrier.resize(NODE_COMPONENT_COUNT_MATRIX);
// file.read( file.read(
// reinterpret_cast<char*>(carrier.data()), reinterpret_cast<char*>(carrier.data()),
// sizeof(double) * NODE_COMPONENT_COUNT_MATRIX sizeof(double) * NODE_COMPONENT_COUNT_MATRIX
// ); );
// matrix = GetMatrixFromVector(carrier); matrix = GetMatrixFromVector(carrier);
//} }
//matrix *= SHMatrix::Transform(translation, rotation, scale); //matrix *= SHMatrix::Transform(translation, rotation, scale);
matrix *= SHMatrix::Translate(translation) * SHMatrix::Rotate(rotation) * SHMatrix::Scale(scale); matrix *= SHMatrix::Translate(translation) * SHMatrix::Rotate(rotation) * SHMatrix::Scale(scale);
//result = SHMatrix::Transpose(result);
node.transform = matrix; node.transform = matrix;
//node.transform = SHMatrix::Inverse(node.inverseBindMatrix);
} }
} }

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@ -29,6 +29,8 @@ namespace SHADE
void ReadAnimData(FileReference file, std::vector<SHAnimDataHeader> const& headers, std::vector<SHAnimAsset*>& anims); void ReadAnimData(FileReference file, std::vector<SHAnimDataHeader> const& headers, std::vector<SHAnimAsset*>& anims);
void ReadAnimNode(FileReference file, uint32_t frameCount, SHAnimNode& data); void ReadAnimNode(FileReference file, uint32_t frameCount, SHAnimNode& data);
void BuildTransformMatrices(SHRigAsset& rig);
void ReadHeaders(FileReference file, SHModelAsset& asset); void ReadHeaders(FileReference file, SHModelAsset& asset);
void ReadData(FileReference file, SHModelAsset& asset); void ReadData(FileReference file, SHModelAsset& asset);
public: public:

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@ -107,7 +107,6 @@ constexpr std::string_view EXTENSIONS[] = {
"dummy", "dummy",
SCRIPT_EXTENSION, SCRIPT_EXTENSION,
FONT_EXTENSION, FONT_EXTENSION,
AUDIO_WAV_EXTENSION,
AUDIO_BANK_EXTENSION AUDIO_BANK_EXTENSION
}; };

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@ -162,6 +162,7 @@ namespace SHADE
{ {
assetCollection.emplace(asset.id, asset); assetCollection.emplace(asset.id, asset);
} }
if (file.name == asset.name) if (file.name == asset.name)
{ {
AssetPath path{ file.path }; AssetPath path{ file.path };