Implemented Animation Clip asset and animation controller #410
|
@ -65,12 +65,33 @@ namespace SHADE
|
||||||
|
|
||||||
if (Begin())
|
if (Begin())
|
||||||
{
|
{
|
||||||
|
|
||||||
// Only render the node editor if there is controller data
|
// Only render the node editor if there is controller data
|
||||||
if (controllerData.has_value())
|
if (controllerData.has_value())
|
||||||
{
|
{
|
||||||
|
// Calculate size of each portion
|
||||||
|
const float MAIN_PANEL_COLUMN_WIDTH = ImGui::GetWindowSize().x * 0.7f;
|
||||||
|
|
||||||
|
// Draw
|
||||||
drawActiveMenuBar();
|
drawActiveMenuBar();
|
||||||
|
ImGui::BeginTable("base_table", 3);
|
||||||
|
{
|
||||||
|
// Set up Columns
|
||||||
|
ImGui::TableSetupColumn("params_panel", ImGuiTableColumnFlags_WidthStretch);
|
||||||
|
ImGui::TableSetupColumn("main_panel", ImGuiTableColumnFlags_WidthFixed, MAIN_PANEL_COLUMN_WIDTH);
|
||||||
|
ImGui::TableSetupColumn("prop_panel", ImGuiTableColumnFlags_WidthStretch);
|
||||||
|
|
||||||
|
// Render contents
|
||||||
|
ImGui::TableNextRow();
|
||||||
|
{
|
||||||
|
ImGui::TableSetColumnIndex(0);
|
||||||
|
ImGui::Text("Parameters");
|
||||||
|
ImGui::TableSetColumnIndex(1);
|
||||||
drawNodeEditor();
|
drawNodeEditor();
|
||||||
|
ImGui::TableSetColumnIndex(2);
|
||||||
|
ImGui::Text("Properties");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ImGui::EndTable();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue