Implemented Animation Clip asset and animation controller #410

Merged
XiaoQiDigipen merged 66 commits from SP3-22-AnimationController into main 2023-03-09 16:19:40 +08:00
3 changed files with 91 additions and 18 deletions
Showing only changes of commit 07100de950 - Show all commits

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@ -57,6 +57,7 @@ enum class AssetType : AssetTypeMeta
MESH,
SCRIPT,
FONT,
ANIM_CONTAINER,
ANIM_CLIP,
MAX_COUNT
};
@ -79,7 +80,7 @@ constexpr std::string_view FONT_COMPILER_EXE{ "FontCompiler.exe" };
constexpr std::string_view SCENE_FOLDER{ "/Scenes/" };
constexpr std::string_view PREFAB_FOLDER{ "/Prefabs/" };
constexpr std::string_view MATERIAL_FOLDER{ "/Materials/" };
constexpr std::string_view ANIM_CLIP_FOLDER{ "/Animation Clips/" };
constexpr std::string_view ANIM_CLIP_FOLDER{ "/Animations/" };
// ASSET EXTENSIONS
@ -95,7 +96,8 @@ constexpr std::string_view PREFAB_EXTENSION {".shprefab"};
constexpr std::string_view MATERIAL_EXTENSION {".shmat"};
constexpr std::string_view TEXTURE_EXTENSION {".shtex"};
constexpr std::string_view MODEL_EXTENSION{ ".shmodel" };
constexpr std::string_view ANIM_CLIP_EXTENSION{ ".shanimclip" };
constexpr std::string_view ANIM_CONTAINER_EXTENSION{ ".shanimcontainer" };
constexpr std::string_view FILLER_EXTENSION{"dummy"};
constexpr std::string_view EXTENSIONS[] = {
AUDIO_EXTENSION,
@ -106,14 +108,15 @@ constexpr std::string_view EXTENSIONS[] = {
SCENE_EXTENSION,
PREFAB_EXTENSION,
MATERIAL_EXTENSION,
"dummy",
FILLER_EXTENSION,
SCRIPT_EXTENSION,
FONT_EXTENSION,
AUDIO_WAV_EXTENSION,
ANIM_CLIP_EXTENSION
ANIM_CONTAINER_EXTENSION,
FILLER_EXTENSION
};
constexpr size_t EXTENSIONS_COUNT{ 11 };
constexpr size_t EXTENSIONS_COUNT{ static_cast<size_t>(AssetType::MAX_COUNT) };
// EXTERNAL EXTENSIONS
constexpr std::string_view GLSL_EXTENSION{ ".glsl" };

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@ -26,7 +26,7 @@
#include "Asset Types/SHPrefabAsset.h"
#include "Asset Types/SHMaterialAsset.h"
#include "Asset Types/SHSceneAsset.h"
#include "Asset Types/SHAnimClipAsset.h"
#include "Asset Types/SHAnimClipContainerAsset.h"
#include "Libraries/Compilers/SHTextureCompiler.h"
#include "Libraries/Compilers/SHShaderSourceCompiler.h"
@ -238,10 +238,10 @@ namespace SHADE
}
break;
case AssetType::ANIM_CLIP:
case AssetType::ANIM_CONTAINER:
newPath += ANIM_CLIP_FOLDER;
newPath += name;
newPath += ANIM_CLIP_EXTENSION;
newPath += ANIM_CONTAINER_EXTENSION;
{
auto animClip = new SHAnimClipAsset();
@ -252,7 +252,7 @@ namespace SHADE
default:
SHLOG_ERROR("[Asset Manager] Asset type of {} not an internal asset type, cannot be created", name);
SHLOG_ERROR("[Asset Manager] Asset type of {} not an internal parent asset type, cannot be created", name);
return 0;
}
@ -284,6 +284,40 @@ namespace SHADE
return id;
}
AssetID SHAssetManager::CreateNewSubAsset(AssetType type, AssetName name, AssetID parent)
{
if (!assetData.contains(parent))
{
SHLOG_ERROR("[Asset Manager] Failed to create new sub asset, parent does not exist: {}", name);
return 0;
}
switch(type)
{
case AssetType::ANIM_CLIP:
{
auto const animContainer {dynamic_cast<SHAnimClipContainerAsset*>(assetData[parent])};
auto id = GenerateAssetID(type);
SHAsset asset{
.name = name,
.id = id,
.type = type,
.isSubAsset = true,
.parent = parent
};
auto& newClip {animContainer->clips.emplace_back()};
newClip.name = name;
assetCollection.emplace(id, asset);
assetData.emplace(id, &newClip);
return id;
}
default:
SHLOG_ERROR("[Asset Manager] Asset type of {} not an internal sub asset type, cannot be created", name);
return 0;
}
}
bool SHAssetManager::SaveAsset(AssetID id) noexcept
{
if (assetCollection.contains(id))
@ -547,7 +581,8 @@ namespace SHADE
loaders[static_cast<size_t>(AssetType::MESH)] = nullptr;
loaders[static_cast<size_t>(AssetType::SCRIPT)] = nullptr;
loaders[static_cast<size_t>(AssetType::FONT)] = dynamic_cast<SHAssetLoader*>(new SHFontLoader());
loaders[static_cast<size_t>(AssetType::ANIM_CLIP)] = dynamic_cast<SHAssetLoader*>(new SHBinaryLoader());
loaders[static_cast<size_t>(AssetType::ANIM_CONTAINER)] = dynamic_cast<SHAssetLoader*>(new SHBinaryLoader());
loaders[static_cast<size_t>(AssetType::ANIM_CLIP)] = nullptr;
}
/****************************************************************************
@ -758,6 +793,38 @@ namespace SHADE
return newAsset.id;
}
else if(ext==ANIM_CONTAINER_EXTENSION)
{
SHAsset newAsset{
path.stem().string(),
GenerateAssetID(AssetType::ANIM_CONTAINER),
AssetType::ANIM_CONTAINER,
path,
false
};
assetCollection.emplace(newAsset.id, newAsset);
SHAnimClipContainerAsset* const data = reinterpret_cast<SHAnimClipContainerAsset*>(LoadData(newAsset));
assetData.emplace(newAsset.id, data);
for(auto& clip : data->clips)
{
SHAsset subAsset{
.name = clip.name,
.id = GenerateAssetID(AssetType::ANIM_CLIP),
.type = AssetType::ANIM_CLIP,
.isSubAsset = true,
.parent = newAsset.id
};
assetCollection.emplace(subAsset.id, subAsset);
assetCollection[newAsset.id].subAssets.push_back(&assetCollection[subAsset.id]);
assetData.emplace(subAsset.id, &clip);
}
SHAssetMetaHandler::WriteMetaData(assetCollection[newAsset.id]);
}
}
void SHAssetManager::BuildAssetCollection() noexcept
@ -814,7 +881,9 @@ namespace rttr
value("Material", AssetType::MATERIAL),
value("Mesh", AssetType::MESH),
value("Script", AssetType::SCRIPT),
value("Font", AssetType::FONT)
value("Font", AssetType::FONT),
value("Animation Container", AssetType::ANIM_CONTAINER),
value("Animation Clip", AssetType::ANIM_CLIP)
);
}
}

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@ -63,6 +63,7 @@ namespace SHADE
* \return resource id generated for new asset
****************************************************************************/
static AssetID CreateNewAsset(AssetType type, AssetName name) noexcept;
static AssetID CreateNewSubAsset(AssetType type, AssetName name, AssetID parent);
static bool SaveAsset(AssetID id) noexcept;
static bool DeleteAsset(AssetID id) noexcept;