Implemented Animation Clip asset and animation controller #410
|
@ -82,7 +82,5 @@ namespace SHADE
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double ticksPerSecond;
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std::vector<SHAnimData> nodeChannels;
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//std::vector<aiMeshAnim*> meshChannels;
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//std::vector<aiMeshMorphAnim*> morphMeshChannels;
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};
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}
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@ -12,17 +12,24 @@ of DigiPen Institute of Technology is prohibited.
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#pragma once
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#include "SH_API.h"
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#include "SHAssetData.h"
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#include <string>
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#include "Assets/SHAssetMacros.h"
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#include "SHAssetData.h"
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namespace SHADE
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{
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struct SH_API SHAnimClipAsset : SHAssetData
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struct SHAnimClipAsset : SHAssetData
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{
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std::string name;
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AssetID animRawDataAssetId;
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uint32_t firstIndex;
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uint32_t lastIndex;
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};
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struct SH_API SHAnimClipContainerAsset final : SHAssetData
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{
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AssetID animRawDataAssetId;
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std::vector<SHAnimClipAsset> clips;
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};
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}
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@ -1,7 +1,7 @@
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#include "SHpch.h"
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#include "SHBinaryLoader.h"
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#include "Assets/Asset Types/SHAnimClipAsset.h"
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#include "Assets/Asset Types/SHAnimClipContainerAsset.h"
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#include <fstream>
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@ -19,15 +19,9 @@ namespace SHADE
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auto const extension = path.extension().string();
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SHAssetData* result{nullptr};
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if (extension == ANIM_CLIP_EXTENSION)
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if (extension == ANIM_CONTAINER_EXTENSION)
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{
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const auto data = new SHAnimClipAsset();
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file.read(
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reinterpret_cast<char*>(&data->animRawDataAssetId),
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sizeof(uint32_t) * 3
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);
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data->name = path.stem().string();
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result = data;
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LoadAnimClipContainer(file, result, path);
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}
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file.close();
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@ -47,15 +41,84 @@ namespace SHADE
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auto const extension = path.extension().string();
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if (extension == ANIM_CLIP_EXTENSION)
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if (extension == ANIM_CONTAINER_EXTENSION)
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{
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auto animClip = dynamic_cast<SHAnimClipAsset const*>(data);
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file.write(
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reinterpret_cast<char const*>(&animClip->animRawDataAssetId),
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sizeof(uint32_t) * 3
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);
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WriteAnimClipContainer(file, data, path);
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}
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file.close();
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}
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void SHBinaryLoader::WriteAnimClipContainer(std::ofstream& file, SHAssetData const* data, AssetPath path)
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{
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auto const& anim = *dynamic_cast<SHAnimClipContainerAsset const*>(data);
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file.write(
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reinterpret_cast<char const*>(&anim.animRawDataAssetId),
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sizeof(uint32_t)
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);
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uint32_t const size {static_cast<uint32_t>(anim.clips.size())};
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file.write(
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reinterpret_cast<char const*>(&size),
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sizeof(uint32_t)
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);
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for (auto const& clip : anim.clips)
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{
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uint32_t charCount {static_cast<uint32_t>(clip.name.size())};
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file.write(
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reinterpret_cast<char const*>(&charCount),
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sizeof(uint32_t)
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);
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file.write(
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clip.name.data(),
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charCount
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);
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file.write(
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reinterpret_cast<char const*>(&clip.firstIndex),
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sizeof(uint32_t) * 2
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);
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}
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}
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void SHBinaryLoader::LoadAnimClipContainer(std::ifstream& file, SHAssetData* result, AssetPath path)
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{
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auto const data = new SHAnimClipContainerAsset();
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file.read(
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reinterpret_cast<char*>(&data->animRawDataAssetId),
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sizeof(uint32_t)
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);
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uint32_t size;
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file.read(
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reinterpret_cast<char*>(&size),
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sizeof(uint32_t)
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);
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for (auto i{0}; i < size; ++i)
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{
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auto& clip {data->clips.emplace_back()};
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uint32_t charCount;
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file.read(
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reinterpret_cast<char*>(&charCount),
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sizeof(uint32_t)
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);
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clip.name.resize(charCount);
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file.read(
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clip.name.data(),
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charCount
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);
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file.read(
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reinterpret_cast<char*>(&clip.firstIndex),
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sizeof(uint32_t) * 2
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);
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}
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}
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}
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|
|
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@ -8,5 +8,10 @@ namespace SHADE
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{
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SHAssetData* Load(AssetPath path) override;
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void Write(SHAssetData const* data, AssetPath path) override;
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private:
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//Individual functions to write files
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void WriteAnimClipContainer(std::ofstream& file,SHAssetData const* data, AssetPath path);
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void LoadAnimClipContainer(std::ifstream& file,SHAssetData* result, AssetPath path);
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};
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}
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@ -57,6 +57,7 @@ enum class AssetType : AssetTypeMeta
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MESH,
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SCRIPT,
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FONT,
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ANIM_CONTAINER,
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ANIM_CLIP,
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MAX_COUNT
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};
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@ -79,7 +80,7 @@ constexpr std::string_view FONT_COMPILER_EXE{ "FontCompiler.exe" };
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constexpr std::string_view SCENE_FOLDER{ "/Scenes/" };
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constexpr std::string_view PREFAB_FOLDER{ "/Prefabs/" };
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constexpr std::string_view MATERIAL_FOLDER{ "/Materials/" };
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constexpr std::string_view ANIM_CLIP_FOLDER{ "/Animation Clips/" };
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constexpr std::string_view ANIM_CLIP_FOLDER{ "/Animations/" };
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// ASSET EXTENSIONS
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@ -95,7 +96,8 @@ constexpr std::string_view PREFAB_EXTENSION {".shprefab"};
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constexpr std::string_view MATERIAL_EXTENSION {".shmat"};
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constexpr std::string_view TEXTURE_EXTENSION {".shtex"};
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constexpr std::string_view MODEL_EXTENSION{ ".shmodel" };
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constexpr std::string_view ANIM_CLIP_EXTENSION{ ".shanimclip" };
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constexpr std::string_view ANIM_CONTAINER_EXTENSION{ ".shanimcontainer" };
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constexpr std::string_view FILLER_EXTENSION{"dummy"};
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constexpr std::string_view EXTENSIONS[] = {
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AUDIO_EXTENSION,
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@ -106,14 +108,15 @@ constexpr std::string_view EXTENSIONS[] = {
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SCENE_EXTENSION,
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PREFAB_EXTENSION,
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MATERIAL_EXTENSION,
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"dummy",
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FILLER_EXTENSION,
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SCRIPT_EXTENSION,
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FONT_EXTENSION,
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AUDIO_WAV_EXTENSION,
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ANIM_CLIP_EXTENSION
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ANIM_CONTAINER_EXTENSION,
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FILLER_EXTENSION
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};
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constexpr size_t EXTENSIONS_COUNT{ 11 };
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constexpr size_t EXTENSIONS_COUNT{ static_cast<size_t>(AssetType::MAX_COUNT) };
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// EXTERNAL EXTENSIONS
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constexpr std::string_view GLSL_EXTENSION{ ".glsl" };
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|
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@ -26,7 +26,7 @@
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#include "Asset Types/SHPrefabAsset.h"
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#include "Asset Types/SHMaterialAsset.h"
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#include "Asset Types/SHSceneAsset.h"
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#include "Asset Types/SHAnimClipAsset.h"
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#include "Asset Types/SHAnimClipContainerAsset.h"
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#include "Libraries/Compilers/SHTextureCompiler.h"
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#include "Libraries/Compilers/SHShaderSourceCompiler.h"
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@ -238,10 +238,10 @@ namespace SHADE
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}
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break;
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case AssetType::ANIM_CLIP:
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case AssetType::ANIM_CONTAINER:
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newPath += ANIM_CLIP_FOLDER;
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newPath += name;
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newPath += ANIM_CLIP_EXTENSION;
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newPath += ANIM_CONTAINER_EXTENSION;
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{
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auto animClip = new SHAnimClipAsset();
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@ -252,7 +252,7 @@ namespace SHADE
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default:
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SHLOG_ERROR("[Asset Manager] Asset type of {} not an internal asset type, cannot be created", name);
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SHLOG_ERROR("[Asset Manager] Asset type of {} not an internal parent asset type, cannot be created", name);
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return 0;
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}
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|
@ -267,13 +267,13 @@ namespace SHADE
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auto result = assetCollection.emplace(
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id,
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SHAsset(
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name,
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id,
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type,
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newPath,
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false
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)
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SHAsset(
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name,
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id,
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type,
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newPath,
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false
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)
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);
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assetData.emplace(id, data);
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|
@ -284,6 +284,40 @@ namespace SHADE
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return id;
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}
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AssetID SHAssetManager::CreateNewSubAsset(AssetType type, AssetName name, AssetID parent)
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{
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if (!assetData.contains(parent))
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{
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SHLOG_ERROR("[Asset Manager] Failed to create new sub asset, parent does not exist: {}", name);
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return 0;
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}
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switch(type)
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{
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case AssetType::ANIM_CLIP:
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{
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auto const animContainer {dynamic_cast<SHAnimClipContainerAsset*>(assetData[parent])};
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auto id = GenerateAssetID(type);
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SHAsset asset{
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.name = name,
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.id = id,
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.type = type,
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.isSubAsset = true,
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.parent = parent
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};
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auto& newClip {animContainer->clips.emplace_back()};
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newClip.name = name;
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assetCollection.emplace(id, asset);
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assetData.emplace(id, &newClip);
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return id;
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}
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default:
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SHLOG_ERROR("[Asset Manager] Asset type of {} not an internal sub asset type, cannot be created", name);
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return 0;
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}
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}
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bool SHAssetManager::SaveAsset(AssetID id) noexcept
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{
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if (assetCollection.contains(id))
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@ -547,7 +581,8 @@ namespace SHADE
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loaders[static_cast<size_t>(AssetType::MESH)] = nullptr;
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loaders[static_cast<size_t>(AssetType::SCRIPT)] = nullptr;
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loaders[static_cast<size_t>(AssetType::FONT)] = dynamic_cast<SHAssetLoader*>(new SHFontLoader());
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loaders[static_cast<size_t>(AssetType::ANIM_CLIP)] = dynamic_cast<SHAssetLoader*>(new SHBinaryLoader());
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loaders[static_cast<size_t>(AssetType::ANIM_CONTAINER)] = dynamic_cast<SHAssetLoader*>(new SHBinaryLoader());
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loaders[static_cast<size_t>(AssetType::ANIM_CLIP)] = nullptr;
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}
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/****************************************************************************
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|
@ -758,6 +793,38 @@ namespace SHADE
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return newAsset.id;
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}
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else if(ext==ANIM_CONTAINER_EXTENSION)
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{
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SHAsset newAsset{
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path.stem().string(),
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GenerateAssetID(AssetType::ANIM_CONTAINER),
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AssetType::ANIM_CONTAINER,
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path,
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false
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};
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assetCollection.emplace(newAsset.id, newAsset);
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SHAnimClipContainerAsset* const data = reinterpret_cast<SHAnimClipContainerAsset*>(LoadData(newAsset));
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assetData.emplace(newAsset.id, data);
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for(auto& clip : data->clips)
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{
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SHAsset subAsset{
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.name = clip.name,
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.id = GenerateAssetID(AssetType::ANIM_CLIP),
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.type = AssetType::ANIM_CLIP,
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.isSubAsset = true,
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.parent = newAsset.id
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};
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assetCollection.emplace(subAsset.id, subAsset);
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assetCollection[newAsset.id].subAssets.push_back(&assetCollection[subAsset.id]);
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assetData.emplace(subAsset.id, &clip);
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}
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|
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SHAssetMetaHandler::WriteMetaData(assetCollection[newAsset.id]);
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}
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}
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void SHAssetManager::BuildAssetCollection() noexcept
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|
@ -814,7 +881,9 @@ namespace rttr
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value("Material", AssetType::MATERIAL),
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value("Mesh", AssetType::MESH),
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value("Script", AssetType::SCRIPT),
|
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value("Font", AssetType::FONT)
|
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value("Font", AssetType::FONT),
|
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value("Animation Container", AssetType::ANIM_CONTAINER),
|
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value("Animation Clip", AssetType::ANIM_CLIP)
|
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);
|
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}
|
||||
}
|
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|
|
|
@ -63,6 +63,7 @@ namespace SHADE
|
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* \return resource id generated for new asset
|
||||
****************************************************************************/
|
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static AssetID CreateNewAsset(AssetType type, AssetName name) noexcept;
|
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static AssetID CreateNewSubAsset(AssetType type, AssetName name, AssetID parent);
|
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static bool SaveAsset(AssetID id) noexcept;
|
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static bool DeleteAsset(AssetID id) noexcept;
|
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|
||||
|
|
|
@ -21,7 +21,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Assets/Asset Types/Models/SHModelAsset.h"
|
||||
#include "Assets/Asset Types/SHTextureAsset.h"
|
||||
#include "Assets/Asset Types/SHShaderAsset.h"
|
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#include "Assets/Asset Types/SHAnimClipAsset.h"
|
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#include "Assets/Asset Types/SHAnimClipContainerAsset.h"
|
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#include "Assets/Asset Types/SHAnimControllerAsset.h"
|
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#include "Graphics/Shaders/SHVkShaderModule.h"
|
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#include "Graphics/MiddleEnd/Textures/SHTextureLibrary.h"
|
||||
|
|
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