Implemented Animation Clip asset and animation controller #410
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@ -84,7 +84,7 @@ namespace SHADE
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}
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}
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void SHBinaryLoader::LoadAnimClipContainer(std::ifstream& file, SHAssetData* result, AssetPath path)
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void SHBinaryLoader::LoadAnimClipContainer(std::ifstream& file, SHAssetData*& result, AssetPath path)
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{
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auto const data = new SHAnimClipContainerAsset();
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@ -120,5 +120,7 @@ namespace SHADE
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sizeof(uint32_t) * 2
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);
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}
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result = data;
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}
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}
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@ -12,6 +12,6 @@ namespace SHADE
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private:
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//Individual functions to write files
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void WriteAnimClipContainer(std::ofstream& file,SHAssetData const* data, AssetPath path);
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void LoadAnimClipContainer(std::ifstream& file,SHAssetData* result, AssetPath path);
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void LoadAnimClipContainer(std::ifstream& file,SHAssetData*& result, AssetPath path);
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};
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}
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