Implemented Animation Clip asset and animation controller #410
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@ -21,7 +21,7 @@ of DigiPen Institute of Technology is prohibited.
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// Project Includes
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#include "Editor/IconsMaterialDesign.h"
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#include "Animation/SHAnimationController.h"
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#include "../../SHEditorUI.h"
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#include "Editor/SHEditorUI.h"
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namespace SHADE
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{
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@ -50,10 +50,29 @@ namespace SHADE
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ImNodes::BeginNodeEditor();
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{
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/* Pre Process Nodes */
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std::unordered_map<Handle<SHAnimationController::Node>, int> inputAttribCount;
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std::unordered_map<Handle<SHAnimationController::Node>, int> outputAttribCount;
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for (auto node : controller.GetNodes())
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{
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// Have at least one for each
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inputAttribCount[node] = 1;
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outputAttribCount[node] = 1;
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}
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for (auto node : controller.GetNodes())
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{
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for (auto transition : node->Transitions)
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{
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++inputAttribCount[transition.Target];
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}
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outputAttribCount[node] += node->Transitions.size();
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}
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/* Draw Nodes */
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int id = 0;
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for (auto node : controller.GetNodes())
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{
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// Draw the node
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ImNodes::BeginNode(id);
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{
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// Title
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@ -72,6 +91,26 @@ namespace SHADE
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ImGui::PushItemWidth(80.0f);
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ImGui::InputText("", buffer.data(), buffer.size());
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ImGui::PopItemWidth();
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// Input Nodes
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for (int i = 0; i < inputAttribCount[node]; ++i)
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{
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NodeAttributeIndex nidx;
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nidx.OwnerNodeIndex = id;
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nidx.AttributeIndex = i;
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ImNodes::BeginInputAttribute(nidx.Raw);
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ImNodes::EndInputAttribute();
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}
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// Output Nodes
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for (int i = 0; i < outputAttribCount[node]; ++i)
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{
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NodeAttributeIndex nidx;
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nidx.OwnerNodeIndex = id;
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nidx.AttributeIndex = inputAttribCount[node] + i;
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ImNodes::BeginOutputAttribute(nidx.Raw);
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ImNodes::EndOutputAttribute();
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}
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}
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ImNodes::EndNode();
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++id;
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@ -60,7 +60,7 @@ namespace SHADE
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NodeAttributeIndex SourceAttribute;
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NodeAttributeIndex DestinationAttribute;
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};
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}; // What about same source and destination but different link?
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};
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/*---------------------------------------------------------------------------------*/
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/* Data Members */
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