Implemented Animation Clip asset and animation controller #410

Merged
XiaoQiDigipen merged 66 commits from SP3-22-AnimationController into main 2023-03-09 16:19:40 +08:00
1 changed files with 1 additions and 2 deletions
Showing only changes of commit baed0bec0b - Show all commits

View File

@ -257,7 +257,7 @@ namespace SHADE
return;
// Play the clip
updatePoseWithClip(clip, currPlaybackTime);
updatePoseWithClip(clip, playbackTime);
}
void SHAnimatorComponent::updatePoseWithClip(Handle<SHAnimationClip> clip, float poseTime)
{
@ -286,7 +286,6 @@ namespace SHADE
// Apply transformations to this node
const int BONE_MTX_IDX = rig->GetNodeIndex(node);
std::optional<SHVec3> position;
if (BONE_MTX_IDX >= 0)
{
boneMatrices[BONE_MTX_IDX] = node->OffsetMatrix * transformMatrix;