Implemented Animation Clip asset and animation controller #410

Merged
XiaoQiDigipen merged 66 commits from SP3-22-AnimationController into main 2023-03-09 16:19:40 +08:00
2 changed files with 66 additions and 0 deletions
Showing only changes of commit d21f9d6c4b - Show all commits

View File

@ -154,6 +154,56 @@ namespace SHADE
node.Free(); node.Free();
} }
void SHAnimationController::AddTransition(Handle<Node> source, const Transition& transition)
{
if (!source)
{
SHLOG_ERROR("[SHAnimationController] Attempted to add transition from an invalid node.");
return;
}
if (!transition.Target)
{
SHLOG_ERROR("[SHAnimationController] Attempted to add transition to an invalid node.");
return;
}
if (transition.Condition != Transition::ConditionType::None && !parameters.contains(transition.ParamName))
{
SHLOG_ERROR("[SHAnimationController] Attempted to add a conditional transition for an invalid parameter.");
return;
}
source->Transitions.emplace_back(transition);
}
void SHAnimationController::AddParameter(const std::string& name, AnimParam::Type type)
{
if (name.empty())
{
SHLOG_ERROR("[SHAnimationController] Attempted to add a parameter with no name.");
return;
}
if (parameters.contains(name))
{
SHLOG_ERROR("[SHAnimationController] Attempted to add a parameter with the same name.");
return;
}
// Insert
parameters.emplace(name, type);
}
void SHAnimationController::RemoveParameter(const std::string& name)
{
if (!parameters.contains(name))
{
SHLOG_ERROR("[SHAnimationController] Attempted to reemove a parameter that does not exist.");
return;
}
parameters.erase(name);
}
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
/* Helper Functions */ /* Helper Functions */
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/

View File

@ -167,8 +167,24 @@ namespace SHADE
/// </summary> /// </summary>
/// <param name="node">Node to destroy.</param> /// <param name="node">Node to destroy.</param>
void DestroyNode(Handle<Node> node); void DestroyNode(Handle<Node> node);
/// <summary>
/// Links two nodes together with a Transition. This performs some additional
/// checking to ensure parameters are valid.
/// </summary>
/// <param name="source">Source node to transition from.</param>
/// <param name="transition">Describes the transition to add.</param>
void AddTransition(Handle<Node> source, const Transition& transition); void AddTransition(Handle<Node> source, const Transition& transition);
/// <summary>
/// Registers a parameter to the animation controller.
/// </summary>
/// <param name="name">Name of the parameter.</param>
/// <param name="type">Type of the parameter.</param>
void AddParameter(const std::string& name, AnimParam::Type type); void AddParameter(const std::string& name, AnimParam::Type type);
/// <summary>
/// Removes a parameter from the animation controller.
/// </summary>
/// <param name="name">Name of the parameter.</param>
void RemoveParameter(const std::string& name);
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Getters */ /* Getters */