Fixed Bugs regarding animation clip edits #414
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@ -31,6 +31,6 @@ namespace SHADE
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struct SH_API SHAnimClipContainerAsset final : SHAssetData
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struct SH_API SHAnimClipContainerAsset final : SHAssetData
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{
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{
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AssetID animRawDataAssetId;
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AssetID animRawDataAssetId;
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std::vector<SHAnimClipAsset> clips{};
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std::vector<SHAnimClipAsset*> clips{};
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};
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};
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}
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}
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@ -66,19 +66,19 @@ namespace SHADE
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for (auto const& clip : anim.clips)
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for (auto const& clip : anim.clips)
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{
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{
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uint32_t charCount {static_cast<uint32_t>(clip.name.size())};
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uint32_t charCount {static_cast<uint32_t>(clip->name.size())};
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file.write(
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file.write(
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reinterpret_cast<char const*>(&charCount),
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reinterpret_cast<char const*>(&charCount),
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sizeof(uint32_t)
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sizeof(uint32_t)
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);
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);
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file.write(
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file.write(
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clip.name.data(),
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clip->name.data(),
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charCount
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charCount
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);
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);
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file.write(
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file.write(
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reinterpret_cast<char const*>(&clip.firstIndex),
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reinterpret_cast<char const*>(&clip->firstIndex),
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sizeof(uint32_t) * 2
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sizeof(uint32_t) * 2
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);
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);
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}
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}
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@ -99,28 +99,29 @@ namespace SHADE
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reinterpret_cast<char*>(&size),
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reinterpret_cast<char*>(&size),
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sizeof(uint32_t)
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sizeof(uint32_t)
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);
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);
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data->clips.resize(size);
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for (auto i{0}; i < size; ++i)
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for (auto& clip : data->clips)
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{
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{
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auto& clip {data->clips.emplace_back()};
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clip = new SHAnimClipAsset;
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uint32_t charCount;
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uint32_t charCount;
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file.read(
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file.read(
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reinterpret_cast<char*>(&charCount),
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reinterpret_cast<char*>(&charCount),
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sizeof(uint32_t)
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sizeof(uint32_t)
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);
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);
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clip.name.resize(charCount);
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clip->name.resize(charCount);
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file.read(
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file.read(
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clip.name.data(),
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clip->name.data(),
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charCount
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charCount
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);
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);
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file.read(
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file.read(
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reinterpret_cast<char*>(&clip.firstIndex),
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reinterpret_cast<char*>(&clip->firstIndex),
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sizeof(uint32_t) * 2
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sizeof(uint32_t) * 2
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);
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);
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clip.animRawDataAssetId = data->animRawDataAssetId;
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clip->animRawDataAssetId = data->animRawDataAssetId;
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}
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}
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result = data;
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result = data;
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@ -314,10 +314,10 @@ namespace SHADE
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.parent = parent
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.parent = parent
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};
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};
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auto& newClip {animContainer->clips.emplace_back()};
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auto& newClip {animContainer->clips.emplace_back()};
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newClip.name = name;
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newClip->name = name;
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assetCollection.emplace(id, asset);
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assetCollection.emplace(id, asset);
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assetCollection[parent].subAssets.push_back(&assetCollection[id]);
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assetCollection[parent].subAssets.push_back(&assetCollection[id]);
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assetData.emplace(id, &newClip);
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assetData.emplace(id, newClip);
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return id;
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return id;
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}
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}
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@ -639,6 +639,25 @@ namespace SHADE
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assetData.emplace(asset.id, data);
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assetData.emplace(asset.id, data);
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}
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}
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switch (asset.type)
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{
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case AssetType::ANIM_CONTAINER:
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{
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auto container = reinterpret_cast<SHAnimClipContainerAsset*>(data);
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for (auto i{0}; i < asset.subAssets.size(); ++i)
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{
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assetData.emplace(
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asset.subAssets[i]->id,
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container->clips[i]
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);
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}
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}
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break;
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default:
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break;
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}
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return data;
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return data;
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}
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}
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@ -646,7 +665,6 @@ namespace SHADE
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{
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{
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auto const& parent = assetCollection[asset.parent];
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auto const& parent = assetCollection[asset.parent];
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auto parentData = loaders[static_cast<size_t>(parent.type)]->Load(parent.path);
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auto parentData = loaders[static_cast<size_t>(parent.type)]->Load(parent.path);
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if (parentData == nullptr)
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if (parentData == nullptr)
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{
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{
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SHLOG_ERROR("[Asset Manager] Unable to load asset into memory: {}\n", parent.path.string());
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SHLOG_ERROR("[Asset Manager] Unable to load asset into memory: {}\n", parent.path.string());
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@ -676,7 +694,7 @@ namespace SHADE
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{
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{
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assetData.emplace(
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assetData.emplace(
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parent.subAssets[i]->id,
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parent.subAssets[i]->id,
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&parentContainer->clips[i]
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parentContainer->clips[i]
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);
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);
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}
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}
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}
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}
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@ -859,7 +877,7 @@ namespace SHADE
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for(auto& clip : data->clips)
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for(auto& clip : data->clips)
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{
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{
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SHAsset subAsset{
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SHAsset subAsset{
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.name = clip.name,
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.name = clip->name,
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.id = GenerateAssetID(AssetType::ANIM_CLIP),
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.id = GenerateAssetID(AssetType::ANIM_CLIP),
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.type = AssetType::ANIM_CLIP,
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.type = AssetType::ANIM_CLIP,
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.isSubAsset = true,
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.isSubAsset = true,
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@ -869,7 +887,7 @@ namespace SHADE
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assetCollection.emplace(subAsset.id, subAsset);
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assetCollection.emplace(subAsset.id, subAsset);
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assetCollection[newAsset.id].subAssets.push_back(&assetCollection[subAsset.id]);
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assetCollection[newAsset.id].subAssets.push_back(&assetCollection[subAsset.id]);
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assetData.emplace(subAsset.id, &clip);
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assetData.emplace(subAsset.id, clip);
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}
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}
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SHAssetMetaHandler::WriteMetaData(assetCollection[newAsset.id]);
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SHAssetMetaHandler::WriteMetaData(assetCollection[newAsset.id]);
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@ -194,10 +194,10 @@ namespace SHADE
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auto assetId = SHResourceManager::GetAssetID(animClip);
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auto assetId = SHResourceManager::GetAssetID(animClip);
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if (assetId.has_value())
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if (assetId.has_value())
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{
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{
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auto animAsset = SHAssetManager::GetData<SHAnimClipAsset>(assetId.value());
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auto const animAsset = SHAssetManager::GetData<SHAnimClipAsset>(assetId.value());
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animAsset->firstIndex = firstIndex;
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animAsset->firstIndex = firstIndex;
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animAsset->lastIndex = endIndex;
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animAsset->lastIndex = endIndex;
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SHAssetManager::SaveAsset(assetId.value());
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SHAssetManager::SaveAsset(containerAsset->id);
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}
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}
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}
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}
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|
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