Added cutscene audio #420

Merged
srishamharan merged 3 commits from AudioImpl into main 2023-03-10 19:39:42 +08:00
1 changed files with 7 additions and 8 deletions
Showing only changes of commit 3ef6fef289 - Show all commits

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@ -31,7 +31,6 @@ namespace SHADE_Scripting.UI
if (mv != null)
{
mv.ScaledValue = Settings.masterVolume;
}
if (sfx != null)
{
@ -68,19 +67,19 @@ namespace SHADE_Scripting.UI
if (mv != null)
{
Settings.masterVolume = mv.ScaledValue * 0.01f;
SHADE.Audio.SetVCAVolume("vca:/MASTER", Settings.masterVolume);
Settings.masterVolume = mv.ScaledValue;
SHADE.Audio.SetVCAVolume("vca:/MASTER", Settings.masterVolume * 0.01f);
}
if (sfx != null)
{
Settings.sfxVolume = sfx.ScaledValue * 0.01f;
SHADE.Audio.SetVCAVolume("vca:/SFX", Settings.sfxVolume);
SHADE.Audio.SetVCAVolume("vca:/UI", Settings.sfxVolume);
Settings.sfxVolume = sfx.ScaledValue;
SHADE.Audio.SetVCAVolume("vca:/SFX", Settings.sfxVolume * 0.01f);
SHADE.Audio.SetVCAVolume("vca:/UI", Settings.sfxVolume * 0.01f);
}
if (bgm != null)
{
Settings.bgmVolume = bgm.ScaledValue * 0.01f;
SHADE.Audio.SetVCAVolume("vca:/MUSIC", Settings.bgmVolume);
Settings.bgmVolume = bgm.ScaledValue;
SHADE.Audio.SetVCAVolume("vca:/MUSIC", Settings.bgmVolume * 0.01f);
}
if (fov != null)
{