Added extra field in animation clip container for time multiplier #427

Merged
XiaoQiDigipen merged 3 commits from SP3-22-AnimationController into main 2023-03-14 16:50:24 +08:00
90 changed files with 6986 additions and 1041 deletions
Showing only changes of commit d8fe6a2f11 - Show all commits

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@ -1,4 +1,4 @@
Start in Fullscreen: false
Starting Scene ID: 91478134
Starting Scene ID: 97158628
Window Size: {x: 1920, y: 1080}
Window Title: SHADE Engine

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@ -0,0 +1,3 @@
Name: Cinematics
ID: 197932678
Type: 11

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@ -1,11 +1,11 @@
0 StaticObject 1110000000000000
0 StaticObject 1100000000000000
1 Player 1100000000000000
2 Food 1000000000000000
3 Breakable 1100000000000000
4 ScoringWallCollider 0110000000000000
5 Homeowner 1100000000000000
6 Camera 0010000000000000
7 8 0000000000000000
7 StaticWithCameraCollision 1110000000000000
8 9 0000000000000000
9 10 0000000000000000
10 11 0000000000000000

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@ -10,6 +10,7 @@
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Layer: 4294967295
Strength: 0
Casting Shadows: false
IsActive: true
Scripts: ~
- EID: 1
@ -73,10 +74,10 @@
sceneID: 97158628
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: Empty
onHoverEnterSound: event:/UI/botton_hover
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 6
@ -108,10 +109,10 @@
Enabled: true
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: Empty
onHoverEnterSound: event:/UI/botton_hover
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 3
@ -152,7 +153,7 @@
NumberOfChildren: 0
Components: ~
Scripts:
- Type: SHADE_Scripting.UI.TweenManager
- Type: TweenManager
Enabled: true
- EID: 450
Name: TransitionCanvas

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@ -100,10 +100,10 @@
sceneID: 91947920
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: Empty
onHoverEnterSound: event:/UI/botton_hover
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 6
@ -135,10 +135,10 @@
Enabled: true
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: Empty
onHoverEnterSound: event:/UI/botton_hover
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 7
@ -168,10 +168,10 @@
Scripts:
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: Empty
onHoverEnterSound: event:/UI/botton_hover
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
hoverScale: 1.10000002
clickScale: 0.899999976
- Type: SHADE_Scripting.UI.ChangeCanvasButton
@ -204,10 +204,10 @@
Scripts:
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: Empty
onHoverEnterSound: event:/UI/botton_hover
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
hoverScale: 1.10000002
clickScale: 0.899999976
- Type: SHADE_Scripting.UI.ChangeCanvasButton
@ -240,10 +240,10 @@
Scripts:
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: Empty
onHoverEnterSound: event:/UI/botton_hover
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
hoverScale: 1.10000002
clickScale: 0.899999976
- Type: SHADE_Scripting.UI.ChangeCanvasButton
@ -276,10 +276,10 @@
Scripts:
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: Empty
onHoverEnterSound: event:/UI/botton_hover
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
hoverScale: 1.10000002
clickScale: 0.899999976
- Type: SHADE_Scripting.UI.ChangeCanvasButton
@ -297,6 +297,7 @@
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Layer: 4294967295
Strength: 0
Casting Shadows: false
IsActive: true
Scripts: ~
- EID: 3
@ -337,7 +338,7 @@
NumberOfChildren: 0
Components: ~
Scripts:
- Type: SHADE_Scripting.UI.TweenManager
- Type: TweenManager
Enabled: true
- EID: 13
Name: How To Play Canvas
@ -428,10 +429,10 @@
multiImageList: 15
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: Empty
onHoverEnterSound: event:/UI/botton_hover
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 17
@ -465,10 +466,10 @@
multiImageList: 15
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: Empty
onHoverEnterSound: event:/UI/botton_hover
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 18
@ -501,10 +502,10 @@
canvasToActivate: 0
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: Empty
onHoverEnterSound: event:/UI/botton_hover
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 19
@ -575,10 +576,10 @@
canvasToActivate: 0
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: Empty
onHoverEnterSound: event:/UI/botton_hover
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 22
@ -1262,10 +1263,10 @@
canvasToActivate: 0
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: Empty
onHoverEnterSound: event:/UI/botton_hover
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 49
@ -1371,10 +1372,10 @@
canvasToActivate: 0
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: Empty
onHoverEnterSound: event:/UI/botton_hover
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 53

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@ -10,6 +10,7 @@
Color: {x: 1, y: 1, z: 1, w: 1}
Layer: 4294967295
Strength: 0
Casting Shadows: false
IsActive: true
Scripts: ~
- EID: 1
@ -73,10 +74,10 @@
sceneID: 97158628
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: Empty
onHoverEnterSound: event:/UI/botton_hover
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 6
@ -108,10 +109,10 @@
Enabled: true
- Type: SHADE_Scripting.UI.ButtonFX
Enabled: true
onHoverEnterSound: Empty
onHoverEnterSound: event:/UI/botton_hover
onHoverExitSound: Empty
onClickSound: event:/UI/mouse_down_element
onReleaseSound: Empty
onClickSound: event:/UI/button_success
onReleaseSound: event:/UI/button_fail
hoverScale: 1.10000002
clickScale: 0.899999976
- EID: 3
@ -152,7 +153,7 @@
NumberOfChildren: 0
Components: ~
Scripts:
- Type: SHADE_Scripting.UI.TweenManager
- Type: TweenManager
Enabled: true
- EID: 450
Name: TransitionCanvas

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@ -110,8 +110,8 @@ public partial class Homeowner1 : BehaviourTree
//These should be somewhere else
//Debug.Log("TESTING");
AudioHandler.audioClipHandlers["BGMUnalert"] = Audio.CreateAudioClip("event:/Music/player_undetected");
AudioHandler.audioClipHandlers["BGMAlert"] = Audio.CreateAudioClip("event:/Music/player_detected");
//AudioHandler.audioClipHandlers["BGMUnalert"] = Audio.CreateAudioClip("event:/Music/player_undetected");
//AudioHandler.audioClipHandlers["BGMAlert"] = Audio.CreateAudioClip("event:/Music/player_detected");
AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive");
AudioHandler.audioClipHandlers["SFXFootstep"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_footsteps");
@ -121,7 +121,7 @@ public partial class Homeowner1 : BehaviourTree
AudioHandler.audioClipHandlers["SFXDetectSting"] = Audio.CreateAudioClip("event:/Music/stingers/player_detected");
AudioHandler.audioClipHandlers["SFXHumming"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_humming");
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXHumming"], GameObject.EntityId);
AudioHandler.audioClipHandlers["SFXHumming"].SetVolume(0.15f);
//AudioHandler.audioClipHandlers["SFXHumming"].SetVolume(0.15f);
AudioHandler.audioClipHandlers["SFXHumming"].Play();
if (aiInstance != null && aiInstance != this)

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@ -156,7 +156,7 @@ public partial class LeafSearch : BehaviourTreeNode
//Draw a ray, succeed if ray is unobstructed
Vector3 eyePosition = transform.GlobalPosition + eyeOffset;
BoxCollider playerCollider = player.GetValueOrDefault().GetComponent<Collider>().GetCollisionShape<BoxCollider>(0);
Collider playerCollider = player.GetValueOrDefault().GetComponent<Collider>();
if (playerCollider == null)
{
//Debug.Log("Failure: Player has no collider");
@ -167,7 +167,7 @@ public partial class LeafSearch : BehaviourTreeNode
}
//Ray destination to target the centre of the player's collider instead of transform position
//Since transform position is often the raccoon's base and the ray needs to hit somewhere higher to be more reliable
Vector3 rayDestination = plrT.GlobalPosition + plrT.GlobalScale * playerCollider.PositionOffset;
Vector3 rayDestination = plrT.GlobalPosition + plrT.GlobalScale * playerCollider.GetCollisionShape(0).PositionOffset;
Ray sightRay = new Ray(eyePosition, rayDestination - eyePosition);
RaycastHit sightRayHit = Physics.Raycast(sightRay, false, (ushort)65535)[0];
//As of November 2022, RaycastHit contains only the FIRST object hit by

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@ -86,12 +86,17 @@ public class Item : Script
if (returnBack && !dontReturn)
{
if (rb)
{
rb.LinearVelocity = Vector3.Zero;
rb.AngularVelocity = Vector3.Zero;
rb.ClearForces();
rb.ClearTorque();
}
if(transform)
transform.LocalPosition = firstPostion;
if (rb)
rb.LinearVelocity = Vector3.Zero;
returnBack = false;
}

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@ -3,13 +3,38 @@ using System;
public class PlayerIdleState : BaseState
{
public PlayerIdleState(StateMachine stateMachine) : base(stateMachine)
private bool holdItem;
public PlayerIdleState(StateMachine stateMachine, bool hi) : base(stateMachine)
{
stateName = "Idle State";
holdItem = hi;
}
public override void OnEnter()
{
//Debug.Log("WALK ENTER");
if (PlayerAnimations.Instance)
{
if (!holdItem)
{
if (PlayerAnimations.Instance.playerIdleClip)
{
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerIdleClip);
}
}
else
{
if (PlayerAnimations.Instance.playerCarryIdleClip)
{
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerCarryIdleClip);
}
}
}
}
public override void update()
{

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@ -9,7 +9,7 @@ public class PlayerJumpState : BaseState
}
public override void OnEnter()
{
//Debug.Log("WALK ENTER");
//Debug.Log("jump");
}
public override void update()
{

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@ -1,4 +1,5 @@
using SHADE;
using SHADE_Scripting.Audio;
using System;
public class PlayerRunState : BaseState
@ -13,6 +14,13 @@ public class PlayerRunState : BaseState
public override void OnEnter()
{
//Debug.Log("WALK ENTER");
if (PlayerAnimations.Instance && PlayerAnimations.Instance.playerRunClip)
{
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerRunClip);
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerRunClip);
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerRunClip);
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerRunClip);
}
}
public override void update()
{
@ -21,7 +29,7 @@ public class PlayerRunState : BaseState
if (timer > delay)
{
Audio.PlaySFXOnce2D("event:/Raccoon/raccoon_footsteps");
AudioHandler.audioClipHandlers["footsteps"].Play();
timer = 0;
}
}

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@ -1,18 +1,44 @@
using SHADE;
using SHADE_Scripting.Audio;
using System;
public class PlayerWalkState : BaseState
{
private float timer;
private float delay = 0.5f;
public PlayerWalkState(StateMachine stateMachine) : base(stateMachine)
private bool holdItem;
public PlayerWalkState(StateMachine stateMachine, bool hi) : base(stateMachine)
{
stateName = "Walk State";
holdItem = hi;
}
public override void OnEnter()
{
//Debug.Log("WALK ENTER");
timer = delay;
if (PlayerAnimations.Instance)
{
if (!holdItem)
{
if (PlayerAnimations.Instance.playerWalkClip)
{
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerWalkClip);
}
}
else
{
if (PlayerAnimations.Instance.playerCarryWalkClip)
{
PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerCarryWalkClip);
}
}
}
}
public override void update()
{
@ -21,7 +47,7 @@ public class PlayerWalkState : BaseState
if (timer > delay)
{
Audio.PlaySFXOnce2D("event:/Raccoon/raccoon_footsteps");
AudioHandler.audioClipHandlers["footsteps"].Play();
timer = 0;
}
}

View File

@ -34,11 +34,6 @@ public class PickAndThrow : Script
[Tooltip("Height of ray")]
public float rayHeight = 0.1f;
[Tooltip("FOV when you aim")]
public float aimingFOV = 50;
[Tooltip("Default FOV")]
public float defaultFOV = 45;
protected override void awake()
{
pc = GetScript<PlayerController>();
@ -85,7 +80,7 @@ public class PickAndThrow : Script
pc.camArm.ArmLength = aimingLength;
prevTargetOffSet = pc.camArm.TargetOffset;
pc.camArm.TargetOffset = cameraArmOffSet;
pc.cam.FOV = aimingFOV;
pc.cam.FOV = Settings.cameraFOV + 5;
}
if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
@ -95,7 +90,7 @@ public class PickAndThrow : Script
itemCollider.GetCollisionShape(0).IsTrigger = false;
pc.isAiming = false;
pc.camArm.TargetOffset = prevTargetOffSet;
pc.cam.FOV = defaultFOV;
pc.cam.FOV = Settings.cameraFOV;
if (tpc)
pc.camArm.ArmLength = tpc.armLength;
pc.holdItem = false;
@ -116,7 +111,7 @@ public class PickAndThrow : Script
if (Input.GetMouseButtonDown(Input.MouseCode.RightButton) && pc.isAiming)
{
pc.isAiming = false;
pc.cam.FOV = defaultFOV;
pc.cam.FOV = Settings.cameraFOV;
pc.camArm.TargetOffset = prevTargetOffSet;
if (tpc)
pc.camArm.ArmLength = tpc.armLength;

View File

@ -0,0 +1,83 @@
using SHADE;
using System;
using System.Collections.Generic;
public class PlayerAnimations : Script
{
#region Raccoon
[SerializeField]
public AnimationClipAsset playerIdleClip; // done
[SerializeField]
public AnimationClipAsset playerWalkClip; // done
[SerializeField]
public AnimationClipAsset playerRunClip; // done
[SerializeField]
public AnimationClipAsset playerPickUpClip;
[SerializeField]
public AnimationClipAsset playerCarryIdleClip; // done
[SerializeField]
public AnimationClipAsset playerCarryWalkClip; // done
[SerializeField]
public AnimationClipAsset playerThrowClip;
[SerializeField]
public AnimationClipAsset playerJumpStartClip;
[SerializeField]
public AnimationClipAsset playerJumpLoopClip;
[SerializeField]
public AnimationClipAsset playerJumpEndClip;
#endregion
#region Animator
public Animator playerAnimator { get; private set; }
public Animator BagAnimator { get; private set; }
public Animator silhoPlayerAnimator { get; private set; }
public Animator silhoBagAnimator { get; private set; }
#endregion
#region silhouette
public GameObject silhouettePlayer;
public GameObject silhouetteBag;
#endregion
public static PlayerAnimations Instance { get; private set; }
protected override void awake()
{
if (Instance != null && Instance != this)
RemoveScript<PlayerAnimations>();
else
Instance = this;
playerAnimator = GetComponent<Animator>();
if (!playerAnimator)
Debug.LogError("Player Animator is MISSING!");
BagAnimator = GetComponentInChildren<Animator>();
if (!BagAnimator)
Debug.LogError("Bag Animator is MISSING!");
if(silhouettePlayer)
silhoPlayerAnimator = silhouettePlayer.GetComponent<Animator>();
else
Debug.LogError("Silho Player is MISSING!");
if (!silhoPlayerAnimator)
Debug.LogError("Silho Player Animator is MISSING!");
if(silhouetteBag)
silhoBagAnimator = silhouetteBag.GetComponent<Animator>();
else
Debug.LogError("Silho bag is MISSING!");
if (!silhoBagAnimator)
Debug.LogError("Silho Player Animator is MISSING!");
}
protected override void onDestroy()
{
if (Instance == this)
Instance = null;
}
}

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@ -0,0 +1,3 @@
Name: SC_PlayerAnimations
ID: 159045981
Type: 9

View File

@ -1,6 +1,7 @@
using SHADE;
using System;
using System.Collections.Generic;
using SHADE_Scripting.Audio;
using static Item;
public class PlayerController : Script
@ -32,7 +33,7 @@ public class PlayerController : Script
private float delayTimer = 0.0f;
[Tooltip("The current state fo the raccoon")]
public RaccoonStates currentState = RaccoonStates.IDLE;
public RaccoonStates currentState;
//Movement variables============================================================
[Tooltip("Max vel for walking")]
@ -98,17 +99,17 @@ public class PlayerController : Script
//rigidbody check
rb = GetComponent<RigidBody>();
if (!rb)
Debug.LogError("RigidBody is NULL!");
Debug.LogError("RigidBody is MISSING!");
//Transform check
tranform = GetComponent<Transform>();
if(!tranform)
Debug.LogError("tranform is NULL!");
Debug.LogError("tranform is MISSING!");
stateMachine = AddScript<StateMachine>();
Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>();
dictionary.Add(typeof(PlayerIdleState), new PlayerIdleState(stateMachine));
dictionary.Add(typeof(PlayerWalkState), new PlayerWalkState(stateMachine));
dictionary.Add(typeof(PlayerIdleState), new PlayerIdleState(stateMachine, holdItem));
dictionary.Add(typeof(PlayerWalkState), new PlayerWalkState(stateMachine, holdItem));
dictionary.Add(typeof(PlayerRunState), new PlayerRunState(stateMachine));
dictionary.Add(typeof(PlayerJumpState), new PlayerJumpState(stateMachine));
dictionary.Add(typeof(PlayerFallState), new PlayerFallState(stateMachine));
@ -131,6 +132,14 @@ public class PlayerController : Script
silhouetteBagRend = silhouetteBag.GetComponent<Renderable>();
silhouetteBagRend.Material.SetProperty<float>("data.offset", 0.1f);
}
AudioHandler.audioClipHandlers["footsteps"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_footsteps");
}
protected override void start()
{
currentState = RaccoonStates.IDLE;
stateMachine.SetState(typeof(PlayerIdleState));
}
protected override void lateUpdate()
@ -167,8 +176,8 @@ public class PlayerController : Script
if (!cam)
{
cam = GetComponentInChildren<Camera>();
if(pat)
cam.FOV = pat.defaultFOV;
if (pat)
cam.FOV = Settings.cameraFOV;
}
if(!camArm)
camArm = GetComponentInChildren<CameraArm>();
@ -315,6 +324,8 @@ public class PlayerController : Script
if ( (Input.GetKeyDown(Input.KeyCode.Space) || landedOnJumpPad ) && isGrounded && rb != null)
{
currentState = RaccoonStates.JUMP;
if (stateMachine && !stateMachine.IsState(typeof(PlayerJumpState)))
stateMachine.SetState(typeof(PlayerJumpState));
Vector3 v = rb.LinearVelocity;
v.y = initialJumpVel * 0.5f;
if (holdItem && pat != null && pat.item.GetScript<Item>() != null)
@ -337,8 +348,12 @@ public class PlayerController : Script
}
}
if(!isGrounded && rb != null && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space)))
if (!isGrounded && rb != null && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space)))
{
currentState = RaccoonStates.FALLING;
if (stateMachine && !stateMachine.IsState(typeof(PlayerFallState)))
stateMachine.SetState(typeof(PlayerFallState));
}
}
@ -369,7 +384,11 @@ public class PlayerController : Script
{
isGrounded = true;
if (currentState == RaccoonStates.FALLING)
{
currentState = RaccoonStates.LANDED;
if (stateMachine && !stateMachine.IsState(typeof(PlayerLandState)))
stateMachine.SetState(typeof(PlayerLandState));
}
}
else
isGrounded = false;
@ -417,7 +436,7 @@ public class PlayerController : Script
if (isAiming)
{
isAiming = false;
cam.FOV = pat.defaultFOV;
cam.FOV = Settings.cameraFOV;
camArm.TargetOffset = pat.prevTargetOffSet;
camArm.ArmLength = pat.tpc.armLength;
}

View File

@ -37,6 +37,7 @@ namespace SHADE_Scripting
protected override void start()
{
GetComponent<CameraArm>().ArmLength = armLength;
GetComponent<Camera>().FOV = Settings.cameraFOV;
}
protected override void update()

View File

@ -101,6 +101,8 @@ public class GameManager : Script
protected override void update()
{
if (GamePause || !stealFoodPopUpDone)
{
return;
@ -195,6 +197,13 @@ public class GameManager : Script
if (SceneFadeInOut.Instance != null)
SceneFadeInOut.Instance.CallFadeIn();
}
if (Input.GetKeyUp(Input.KeyCode.G))
{
ItemScored();
Score += 500;
}
}
@ -219,6 +228,13 @@ public class GameManager : Script
fx.ShowMultiplier(currMultiplierCombo, maxMultiplierDuration);
}
SingleScaleBounce sb = scoreText.GetScript<SingleScaleBounce>();
if(sb)
{
sb.ScaleBounceOnce();
}
}
}

View File

@ -2,15 +2,64 @@
using SHADE_Scripting.Audio;
using System;
public class JumpPad : Script
{
private Transform tran;
private Vector3 defaultScale;
public float scaleYMaxSize = 2.0f;
private float scaleXZMaxSize;
public float scaleDuration = 0.25f;
private bool landed = false;
private bool scaleUpDone = false;
[NonSerialized]
private TweenThread scaleYUp;
[NonSerialized]
private TweenThread scaleXZUp;
[NonSerialized]
private TweenThreadVec3 scaleDown;
protected override void awake()
{
AudioHandler.audioClipHandlers["SFXJumpPad"] = Audio.CreateAudioClip("event:/Props/jumppad_boing");
tran = GameObject.GetComponent<Transform>();
if (!tran)
Debug.LogError("NO TRANSFORM");
defaultScale = tran.LocalScale;
scaleXZMaxSize = scaleYMaxSize * 0.3f;
}
protected override void start()
{
scaleYUp = TweenManager.CreateTweenThread(scaleDuration, tran.LocalScale.y, scaleYMaxSize, EASING_METHOD.EASE_IN_SINE);
scaleXZUp = TweenManager.CreateTweenThread(scaleDuration, tran.LocalScale.y, scaleXZMaxSize, EASING_METHOD.EASE_IN_SINE);
}
protected override void update()
{
if (landed && tran)
{
tran.LocalScale = new Vector3(scaleXZUp.GetValue(), scaleYUp.GetValue(), scaleXZUp.GetValue());
if (scaleYUp.IsCompleted() && scaleXZUp.IsCompleted())
{
landed = false;
scaleUpDone = true;
scaleDown = TweenManager.CreateTweenThreadVec3(scaleDuration, tran.LocalScale, defaultScale, EASING_METHOD.EASE_IN_SINE);
}
}
if (scaleUpDone && !landed)
{
tran.LocalScale = scaleDown.GetValue();
if (scaleDown.IsCompleted())
{
scaleUpDone = false;
}
}
}
protected override void onCollisionEnter(CollisionInfo info)
@ -20,7 +69,11 @@ public class JumpPad : Script
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXJumpPad"], GameObject.EntityId);
AudioHandler.audioClipHandlers["SFXJumpPad"].Play();
info.GameObject.GetScript<PlayerController>().landedOnJumpPad = true;
landed = true;
scaleYUp.Reset();
scaleXZUp.Reset();
}
}
}

View File

@ -40,11 +40,6 @@ namespace SHADE_Scripting.UI
if (listOfCamera.Count == 0)
Debug.LogError("EMPTY PREVIEW POINTS");
moveToEndPoint1 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[0].GetComponent<Transform>().LocalPosition, endPoint1, EASING_METHOD.EASE_IN_SINE);
moveToEndPoint2 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[1].GetComponent<Transform>().LocalPosition, endPoint2, EASING_METHOD.EASE_IN_SINE);
moveToEndPoint3 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[2].GetComponent<Transform>().LocalPosition, endPoint3, EASING_METHOD.EASE_IN_SINE);
}
protected override void start()
@ -52,6 +47,11 @@ namespace SHADE_Scripting.UI
if (gameplayCanvas)
gameplayCanvas.SetActive(false);
listOfCamera[0].SetMainCamera();
moveToEndPoint1 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[0].GetComponent<Transform>().LocalPosition, endPoint1, EASING_METHOD.EASE_IN_SINE);
moveToEndPoint2 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[1].GetComponent<Transform>().LocalPosition, endPoint2, EASING_METHOD.EASE_IN_SINE);
moveToEndPoint3 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[2].GetComponent<Transform>().LocalPosition, endPoint3, EASING_METHOD.EASE_IN_SINE);
}
protected override void update()
@ -135,7 +135,7 @@ namespace SHADE_Scripting.UI
{
if (reset3)
{
moveToEndPoint3 = TweenManager.CreateTweenThreadVec3(duration, listOfCamera[2].GetComponent<Transform>().LocalPosition, endPoint3, EASING_METHOD.EASE_IN_SINE);
moveToEndPoint3.Reset();
reset3 = false;
}
listOfCamera[2].GetComponent<Transform>().LocalPosition = moveToEndPoint3.GetValue();

View File

@ -4,18 +4,14 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SHADE_Scripting
static public class Settings
{
static public class Settings
{
static public float cameraSensitivity = 100.0f;
static public float cameraSensitivity = 100.0f;
static public float cameraFOV = 90.0f;
static public float cameraFOV = 45.0f;
static public float masterVolume = 100.0f;
static public float sfxVolume = 100.0f;
static public float bgmVolume = 100.0f;
}
static public float masterVolume = 100.0f;
static public float sfxVolume = 100.0f;
static public float bgmVolume = 100.0f;
}

View File

@ -4,9 +4,6 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SHADE_Scripting.UI
{
public enum EASING_METHOD
{
EASE_IN_SINE,
@ -16,84 +13,88 @@ namespace SHADE_Scripting.UI
EASE_INOUT_BOUNCE
}
public static class EasingHelper
public static class EasingHelper
{
public static float EaseHelp(float value, EASING_METHOD method)
{
switch (method)
{
public static float EaseHelp(float value, EASING_METHOD method)
case EASING_METHOD.EASE_IN_SINE:
{
switch (method)
{
case EASING_METHOD.EASE_IN_SINE:
{
return EaseInSine(value);
}break;
case EASING_METHOD.EASE_OUT_SINE:
{
return EaseOutSine(value);
}break;
case EASING_METHOD.EASE_OUT_BOUNCE:
{
return EaseOutBounce(value);
}break;
case EASING_METHOD.EASE_IN_BOUNCE:
{
return EaseInBounce(value);
}
break;
case EASING_METHOD.EASE_INOUT_BOUNCE:
{
return EaseInOutBounce(value);
}
break;
default:
return 0.0f;
}
return EaseInSine(value);
}
private static float EaseInSine(float value)
break;
case EASING_METHOD.EASE_OUT_SINE:
{
return (float)(1.0f - Math.Cos((value * Math.PI / 2.0f) ));
return EaseOutSine(value);
}
private static float EaseOutSine(float value)
break;
case EASING_METHOD.EASE_OUT_BOUNCE:
{
return (float)(Math.Sin(value * Math.PI / 2.0f) );
return EaseOutBounce(value);
}
private static float EaseOutBounce(float value)
break;
case EASING_METHOD.EASE_IN_BOUNCE:
{
const float n1 = 7.5625f;
const float d1 = 2.75f;
if (value < 1.0f / d1)
{
return n1 * value * value;
} else if (value < 2.0f / d1)
{
return n1 * (value -= 2.25f / d1) * value + 0.9375f;
}
else
{
return n1 * (value -= 2.625f / d1) * value + 0.984375f;
}
return EaseInBounce(value);
}
private static float EaseInBounce(float value)
break;
case EASING_METHOD.EASE_INOUT_BOUNCE:
{
return 1 - EaseOutBounce(1 - value);
return EaseInOutBounce(value);
}
break;
default:
return 0.0f;
}
}
private static float EaseInSine(float value)
{
return (float)(1.0f - Math.Cos((value * Math.PI / 2.0f)));
}
private static float EaseOutSine(float value)
{
return (float)(Math.Sin(value * Math.PI / 2.0f));
}
private static float EaseInOutBounce(float value)
{
return (value < 0.5f)
?(1.0f - EaseOutBounce(1.0f - 2.0f * value)) / 2.0f
: (1.0f + EaseOutBounce(2.0f * value - 1.0f)) / 2.0f;
}
private static float EaseOutBounce(float value)
{
const float n1 = 7.5625f;
const float d1 = 2.75f;
if (value < 1.0f / d1)
{
return n1 * value * value;
}
else if (value < 2.0f / d1)
{
return n1 * (value -= 2.25f / d1) * value + 0.9375f;
}
else
{
return n1 * (value -= 2.625f / d1) * value + 0.984375f;
}
}
private static float EaseInBounce(float value)
{
return 1 - EaseOutBounce(1 - value);
}
private static float EaseInOutBounce(float value)
{
return (value < 0.5f)
? (1.0f - EaseOutBounce(1.0f - 2.0f * value)) / 2.0f
: (1.0f + EaseOutBounce(2.0f * value - 1.0f)) / 2.0f;
}
}

View File

@ -9,10 +9,10 @@ namespace SHADE_Scripting.UI
{
public class ButtonFX:Script
{
public string onHoverEnterSound = "Empty";
public string onHoverEnterSound = "event:/UI/botton_hover";
public string onHoverExitSound = "Empty";
public string onClickSound = "event:/UI/mouse_down_element";
public string onReleaseSound = "Empty";
public string onClickSound = "event:/UI/button_success";
public string onReleaseSound = "event:/UI/button_fail";
[NonSerialized]
private AudioClipHandler onHoverEnterACHandler;

View File

@ -2,7 +2,7 @@
using System.Collections.Generic;
using System.Linq;
using SHADE;
using SHADE_Scripting.Audio;
public class CutsceneEnd : Script
{
@ -58,6 +58,17 @@ public class CutsceneEnd : Script
{
initCutscene4();
initCutscene5();
AudioHandler.audioClipHandlers["cutsceneBGM"] = Audio.CreateAudioClip("event:/Cinematics/BGM");
AudioHandler.audioClipHandlers["cutscenePanelSlide"] = Audio.CreateAudioClip("event:/Cinematics/panel_slide");
//Cutscene 4 Audio
AudioHandler.audioClipHandlers["cutscene4Run"] = Audio.CreateAudioClip("event:/Cinematics/4/1_run");
//Cutscene 5 Audio
AudioHandler.audioClipHandlers["cutscene5Yay"] = Audio.CreateAudioClip("event:/Cinematics/5/2_yay");
AudioHandler.audioClipHandlers["cutsceneBGM"].Play();
}
protected override void update()
@ -70,6 +81,11 @@ public class CutsceneEnd : Script
skip = true;
oldDuration = duration;
duration = skipDuration;
AudioHandler.audioClipHandlers["cutscenePanelSlide"].Stop(true);
AudioHandler.audioClipHandlers["cutscene4Run"].Stop(true);
AudioHandler.audioClipHandlers["cutscene5Yay"].Stop(true);
}
if (Input.GetKeyUp(Input.KeyCode.Space) && cutscene4Done && canvas4.IsActiveSelf)
@ -90,6 +106,11 @@ public class CutsceneEnd : Script
{
if (canvas4.IsActiveSelf)
{
if(time == 0 && !skip)
{
AudioHandler.audioClipHandlers["cutscenePanelSlide"].Play();
AudioHandler.audioClipHandlers["cutscene4Run"].Play();
}
if (showPic4a)
{
if (time < duration)
@ -116,6 +137,10 @@ public class CutsceneEnd : Script
if (showPic4b)
{
if (time == 0 && !skip)
{
AudioHandler.audioClipHandlers["cutscenePanelSlide"].Play();
}
if (time < duration)
{
pic4bTran.LocalPosition = Vector3.Lerp(pic4bTran.LocalPosition, listOfCutscene4Points[1].LocalPosition, time / duration);
@ -140,6 +165,10 @@ public class CutsceneEnd : Script
if (showPic4c)
{
if (time == 0 && !skip)
{
AudioHandler.audioClipHandlers["cutscenePanelSlide"].Play();
}
if (time < duration)
{
pic4cTran.LocalPosition = Vector3.Lerp(pic4cTran.LocalPosition, listOfCutscene4Points[2].LocalPosition, time / duration);
@ -171,6 +200,10 @@ public class CutsceneEnd : Script
{
if (showPic5a)
{
if (time == 0 && !skip)
{
AudioHandler.audioClipHandlers["cutscenePanelSlide"].Play();
}
if (time < duration)
{
pic5aTran.LocalPosition = Vector3.Lerp(pic5aTran.LocalPosition, listOfCutscene5Points[0].LocalPosition, time / duration);
@ -195,6 +228,11 @@ public class CutsceneEnd : Script
if (showPic5b)
{
if (time == 0)
{
AudioHandler.audioClipHandlers["cutscenePanelSlide"].Play();
AudioHandler.audioClipHandlers["cutscene5Yay"].Play();
}
if (time < duration)
{
pic5bTran.LocalPosition = Vector3.Lerp(pic5bTran.LocalPosition, listOfCutscene5Points[1].LocalPosition, time / duration);

View File

@ -2,7 +2,7 @@
using System.Collections.Generic;
using System.Linq;
using SHADE;
using SHADE_Scripting.Audio;
public class CutsceneIntro : Script
{
@ -87,6 +87,24 @@ public class CutsceneIntro : Script
initCutscene1();
initCutscene2();
initCutscene3();
//Cutscene BGM
AudioHandler.audioClipHandlers["cutsceneBGM"] = Audio.CreateAudioClip("event:/Cinematics/BGM");
AudioHandler.audioClipHandlers["cutscenePanelSlide"] = Audio.CreateAudioClip("event:/Cinematics/panel_slide");
//Cutscene 2 Audio
AudioHandler.audioClipHandlers["cutscene2Stomach"] = Audio.CreateAudioClip("event:/Cinematics/2/1_stomach");
AudioHandler.audioClipHandlers["cutscene2Alert"] = Audio.CreateAudioClip("event:/Cinematics/2/2_alert");
AudioHandler.audioClipHandlers["cutscene2Sparkle"] = Audio.CreateAudioClip("event:/Cinematics/2/3_sparkle");
//Cutscene 3 Audio
AudioHandler.audioClipHandlers["cutscene3Jump"] = Audio.CreateAudioClip("event:/Cinematics/3/1_jump");
AudioHandler.audioClipHandlers["cutscene3Sparkle"] = Audio.CreateAudioClip("event:/Cinematics/3/2_sparkle");
AudioHandler.audioClipHandlers["cutscene3Carry"] = Audio.CreateAudioClip("event:/Cinematics/3/3_carry");
AudioHandler.audioClipHandlers["cutscene3Throw"] = Audio.CreateAudioClip("event:/Cinematics/3/4_throw");
AudioHandler.audioClipHandlers["cutscene3Yay"] = Audio.CreateAudioClip("event:/Cinematics/3/5_yay");
AudioHandler.audioClipHandlers["cutsceneBGM"].Play();
}
protected override void update()
@ -98,6 +116,16 @@ public class CutsceneIntro : Script
if (Input.GetKeyUp(Input.KeyCode.Space) && !skip && (!cutscene1Done || !cutscene2Done || !cutscene3Done))
{
skip = true;
AudioHandler.audioClipHandlers["cutscene2Stomach"].Stop(true);
AudioHandler.audioClipHandlers["cutscene2Alert"].Stop(true);
AudioHandler.audioClipHandlers["cutscene2Sparkle"].Stop(true);
AudioHandler.audioClipHandlers["cutscene3Jump"].Stop(true);
AudioHandler.audioClipHandlers["cutscene3Sparkle"].Stop(true);
AudioHandler.audioClipHandlers["cutscene3Carry"].Stop(true);
AudioHandler.audioClipHandlers["cutscene3Throw"].Stop(true);
AudioHandler.audioClipHandlers["cutscene3Yay"].Stop(true);
AudioHandler.audioClipHandlers["cutscenePanelSlide"].Stop(true);
oldDuration = duration;
duration = skipDuration;
}
@ -128,6 +156,10 @@ public class CutsceneIntro : Script
{
if (canvas1.IsActiveSelf)
{
if(time == 0 && !skip)
{
AudioHandler.audioClipHandlers["cutscenePanelSlide"].Play();
}
if (showPic1a)
{
if (time < duration)
@ -154,6 +186,10 @@ public class CutsceneIntro : Script
if (showPic1b)
{
if (time == 0 && !skip)
{
AudioHandler.audioClipHandlers["cutscenePanelSlide"].Play();
}
if (time < duration)
{
pic1bTran.LocalPosition = Vector3.Lerp(pic1bTran.LocalPosition, listOfCutscene1Points[1].LocalPosition, time / duration);
@ -178,6 +214,10 @@ public class CutsceneIntro : Script
if (showPic1c)
{
if (time == 0 && !skip)
{
AudioHandler.audioClipHandlers["cutscenePanelSlide"].Play();
}
if (time < duration)
{
pic1cTran.LocalPosition = Vector3.Lerp(pic1cTran.LocalPosition, listOfCutscene1Points[2].LocalPosition, time / duration);
@ -209,6 +249,11 @@ public class CutsceneIntro : Script
{
if (showPic2a)
{
if (time == 0 && !skip)
{
AudioHandler.audioClipHandlers["cutscenePanelSlide"].Play();
AudioHandler.audioClipHandlers["cutscene2Stomach"].Play();
}
if (time < duration)
{
pic2aTran.LocalPosition = Vector3.Lerp(pic2aTran.LocalPosition, listOfCutscene2Points[0].LocalPosition, time / duration);
@ -233,6 +278,11 @@ public class CutsceneIntro : Script
if (showPic2b)
{
if(time == 0 && !skip)
{
AudioHandler.audioClipHandlers["cutscenePanelSlide"].Play();
AudioHandler.audioClipHandlers["cutscene2Alert"].Play();
}
if (time < duration)
{
pic2bTran.LocalPosition = Vector3.Lerp(pic2bTran.LocalPosition, listOfCutscene2Points[1].LocalPosition, time / duration);
@ -257,6 +307,11 @@ public class CutsceneIntro : Script
if (showPic2c)
{
if (time == 0 && !skip)
{
AudioHandler.audioClipHandlers["cutscenePanelSlide"].Play();
AudioHandler.audioClipHandlers["cutscene2Sparkle"].Play();
}
if (time < duration)
{
pic2cTran.LocalPosition = Vector3.Lerp(pic2cTran.LocalPosition, listOfCutscene2Points[2].LocalPosition, time / duration);
@ -288,6 +343,11 @@ public class CutsceneIntro : Script
{
if (showPic3a)
{
if(time == 0 && !skip)
{
AudioHandler.audioClipHandlers["cutscenePanelSlide"].Play();
AudioHandler.audioClipHandlers["cutscene3Jump"].Play();
}
if (time < duration)
{
pic3aTran.LocalPosition = Vector3.Lerp(pic3aTran.LocalPosition, listOfCutscene3Points[0].LocalPosition, time / duration);
@ -312,6 +372,11 @@ public class CutsceneIntro : Script
if (showPic3b)
{
if (time == 0 && !skip)
{
AudioHandler.audioClipHandlers["cutscenePanelSlide"].Play();
AudioHandler.audioClipHandlers["cutscene3Sparkle"].Play();
}
if (time < duration)
{
pic3bTran.LocalPosition = Vector3.Lerp(pic3bTran.LocalPosition, listOfCutscene3Points[1].LocalPosition, time / duration);
@ -336,6 +401,11 @@ public class CutsceneIntro : Script
if (showPic3c)
{
if (time == 0 && !skip)
{
AudioHandler.audioClipHandlers["cutscenePanelSlide"].Play();
AudioHandler.audioClipHandlers["cutscene3Carry"].Play();
}
if (time < duration)
{
pic3cTran.LocalPosition = Vector3.Lerp(pic3cTran.LocalPosition, listOfCutscene3Points[2].LocalPosition, time / duration);
@ -360,6 +430,11 @@ public class CutsceneIntro : Script
if (showPic3d)
{
if (time == 0 && !skip)
{
AudioHandler.audioClipHandlers["cutscenePanelSlide"].Play();
AudioHandler.audioClipHandlers["cutscene3Throw"].Play();
}
if (time < duration)
{
pic3dTran.LocalPosition = Vector3.Lerp(pic3dTran.LocalPosition, listOfCutscene3Points[3].LocalPosition, time / duration);
@ -384,6 +459,11 @@ public class CutsceneIntro : Script
if (showPic3e)
{
if (time == 0 && !skip)
{
AudioHandler.audioClipHandlers["cutscenePanelSlide"].Play();
AudioHandler.audioClipHandlers["cutscene3Yay"].Play();
}
if (time < duration)
{
pic3eTran.LocalPosition = Vector3.Lerp(pic3eTran.LocalPosition, listOfCutscene3Points[4].LocalPosition, time / duration);

View File

@ -10,8 +10,8 @@ public class EndScene : Script
protected override void awake()
{
AudioHandler.audioClipHandlers["SFXMouseDownElement"] = Audio.CreateAudioClip("event:/UI/mouse_down_element");
AudioHandler.audioClipHandlers["SFXUISuccess"] = Audio.CreateAudioClip("event:/UI/success");
//AudioHandler.audioClipHandlers["SFXMouseDownElement"] = Audio.CreateAudioClip("event:/UI/mouse_down_element");
//AudioHandler.audioClipHandlers["SFXUISuccess"] = Audio.CreateAudioClip("event:/UI/success");
}
protected override void start()
@ -27,28 +27,28 @@ public class EndScene : Script
if (Input.GetKeyDown(Input.KeyCode.R))
{
//Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
AudioHandler.audioClipHandlers["SFXMouseDownElement"].Play();
//AudioHandler.audioClipHandlers["SFXMouseDownElement"].Play();
}
if (Input.GetKeyUp(Input.KeyCode.R))
{
//Audio.PlaySFXOnce2D("event:/UI/success");
//Audio.StopAllSounds();
AudioHandler.StopAllSounds(false);
AudioHandler.audioClipHandlers["SFXUISuccess"].Play();
//AudioHandler.audioClipHandlers["SFXUISuccess"].Play();
SceneManager.ChangeScene(mainGameScene);
}
if (Input.GetKeyDown(Input.KeyCode.M))
{
//Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
AudioHandler.audioClipHandlers["SFXMouseDownElement"].Play();
//AudioHandler.audioClipHandlers["SFXMouseDownElement"].Play();
}
if (Input.GetKeyUp(Input.KeyCode.M))
{
//Audio.PlaySFXOnce2D("event:/UI/success");
//Audio.StopAllSounds();
AudioHandler.StopAllSounds(false);
AudioHandler.audioClipHandlers["SFXUISuccess"].Play();
//AudioHandler.audioClipHandlers["SFXUISuccess"].Play();
SceneManager.ChangeScene(mainMainScene);
}

View File

@ -13,8 +13,8 @@ public class MainMenu : Script
protected override void awake()
{
AudioHandler.audioClipHandlers["BGMMainMenu"] = Audio.CreateAudioClip("event:/Music/main_menu");
AudioHandler.audioClipHandlers["SFXMouseDownElement"] = Audio.CreateAudioClip("event:/UI/mouse_down_element");
AudioHandler.audioClipHandlers["SFXUISuccess"] = Audio.CreateAudioClip("event:/UI/success");
//AudioHandler.audioClipHandlers["SFXMouseDownElement"] = Audio.CreateAudioClip("event:/UI/mouse_down_element");
//AudioHandler.audioClipHandlers["SFXUISuccess"] = Audio.CreateAudioClip("event:/UI/success");
//Audio.PlayBGMOnce2D("event:/Music/main_menu");
AudioHandler.audioClipHandlers["BGMMainMenu"].Play();

View File

@ -7,89 +7,92 @@ using System.Threading.Tasks;
namespace SHADE_Scripting.UI
{
public class Options:Script
public class Options : Script
{
public GameObject masterVolSlider;
public GameObject sfxVolSlider;
public GameObject bgmVolSlider;
public GameObject fovSlider;
public GameObject sensitivitySlider;
protected override void awake()
{
public GameObject masterVolSlider;
public GameObject sfxVolSlider;
public GameObject bgmVolSlider;
public GameObject fovSlider;
public GameObject sensitivitySlider;
Slider mv = masterVolSlider.GetComponent<Slider>();
Slider sfx = sfxVolSlider.GetComponent<Slider>();
Slider bgm = bgmVolSlider.GetComponent<Slider>();
Slider fov = fovSlider.GetComponent<Slider>();
Slider sens = sensitivitySlider.GetComponent<Slider>();
if (mv != null)
{
mv.ScaledValue = Settings.masterVolume;
}
if (sfx != null)
{
sfx.ScaledValue = Settings.sfxVolume;
protected override void awake()
{
Slider mv = masterVolSlider.GetComponent<Slider>();
Slider sfx = sfxVolSlider.GetComponent<Slider>();
Slider bgm = bgmVolSlider.GetComponent<Slider>();
Slider fov = fovSlider.GetComponent<Slider>();
Slider sens = sensitivitySlider.GetComponent<Slider>();
}
if (bgm != null)
{
bgm.ScaledValue = Settings.bgmVolume;
}
if (fov != null)
{
fov.ScaledValue = Settings.cameraFOV;
}
if (sens != null)
{
sens.ScaledValue = Settings.cameraSensitivity;
if (mv != null)
{
mv.ScaledValue = Settings.masterVolume;
}
if (sfx != null)
{
sfx.ScaledValue = Settings.sfxVolume;
}
if (bgm != null)
{
bgm.ScaledValue = Settings.bgmVolume;
}
if (fov != null)
{
fov.ScaledValue = Settings.cameraFOV;
}
if (sens != null)
{
sens.ScaledValue = Settings.cameraSensitivity;
}
}
protected override void update()
{
Slider mv = masterVolSlider.GetComponent<Slider>();
Slider sfx = sfxVolSlider.GetComponent<Slider>();
Slider bgm = bgmVolSlider.GetComponent<Slider>();
Slider fov = fovSlider.GetComponent<Slider>();
Slider sens = sensitivitySlider.GetComponent<Slider>();
if(mv != null)
{
Settings.masterVolume = mv.ScaledValue;
}
if (sfx != null)
{
Settings.sfxVolume = sfx.ScaledValue;
}
if (bgm != null)
{
Settings.bgmVolume = bgm.ScaledValue;
}
if (fov != null)
{
Settings.cameraFOV = fov.ScaledValue;
}
if (sens != null)
{
Settings.cameraSensitivity = sens.ScaledValue;
}
}
}
}
protected override void update()
{
Slider mv = masterVolSlider.GetComponent<Slider>();
Slider sfx = sfxVolSlider.GetComponent<Slider>();
Slider bgm = bgmVolSlider.GetComponent<Slider>();
Slider fov = fovSlider.GetComponent<Slider>();
Slider sens = sensitivitySlider.GetComponent<Slider>();
if (mv != null)
{
Settings.masterVolume = mv.ScaledValue;
SHADE.Audio.SetVCAVolume("vca:/MASTER", Settings.masterVolume * 0.01f);
}
if (sfx != null)
{
Settings.sfxVolume = sfx.ScaledValue;
SHADE.Audio.SetVCAVolume("vca:/SFX", Settings.sfxVolume * 0.01f);
SHADE.Audio.SetVCAVolume("vca:/UI", Settings.sfxVolume * 0.01f);
}
if (bgm != null)
{
Settings.bgmVolume = bgm.ScaledValue;
SHADE.Audio.SetVCAVolume("vca:/MUSIC", Settings.bgmVolume * 0.01f);
}
if (fov != null)
{
Settings.cameraFOV = fov.ScaledValue;
}
if (sens != null)
{
Settings.cameraSensitivity = sens.ScaledValue;
}
}
}
}

View File

@ -50,6 +50,7 @@ public class PauseMenu : Script
if (canvas)
canvas.SetActive(false);
Application.FixDeltaTime = Time.DefaultFixDeltaTime;
AnimationSystem.TimeScale = AnimationSystem.DefaultTimeScale;
}
});
}
@ -69,6 +70,8 @@ public class PauseMenu : Script
GameManager.Instance.GamePause = false;
GameManager.Instance.stealFoodPopUpDone = false;
GameManager.Instance.PreviewLevelDone = false;
Application.FixDeltaTime = Time.DefaultFixDeltaTime;
AnimationSystem.TimeScale = AnimationSystem.DefaultTimeScale;
});
}
else
@ -82,6 +85,8 @@ public class PauseMenu : Script
quit.OnRelease.RegisterAction(() =>
{
Audio.StopAllSounds();
Application.FixDeltaTime = Time.DefaultFixDeltaTime;
AnimationSystem.TimeScale = AnimationSystem.DefaultTimeScale;
//go to main menu
SceneManager.ChangeScene(97158628);
});
@ -106,6 +111,7 @@ public class PauseMenu : Script
if (canvas)
canvas.SetActive(true);
Application.FixDeltaTime = 0;
AnimationSystem.TimeScale = 0;
}
}

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@ -0,0 +1,42 @@
using SHADE;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SHADE_Scripting.UI
{
public class ScoreTextDigitPositioning:Script
{
[NonSerialized]
Vector3 defaultPosition;
public float offsetPerDigit = 0.0f;
protected override void awake()
{
Transform trans = GetComponent<Transform>();
if(trans)
{
defaultPosition = trans.LocalPosition;
}
}
protected override void update()
{
TextRenderable text = GetComponent<TextRenderable>();
Transform trans = GetComponent<Transform>();
if (trans && text)
{
String str = text.Text;
Vector3 offset = new Vector3((str.Length - 1) * offsetPerDigit, 0.0f, 0.0f);
trans.LocalPosition = defaultPosition - offset;
}
}
}
}

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@ -0,0 +1,3 @@
Name: SC_ScoreTextDigitPositioning
ID: 166859312
Type: 9

View File

@ -0,0 +1,73 @@
using SHADE;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SHADE_Scripting.UI
{
public class SingleScaleBounce: Script
{
[NonSerialized]
TweenThread thread;
[NonSerialized]
Vector3 defaultScale;
public float durationUp = 0.15f;
public float durationDown = 0.3f;
public float scaleSize = 1.2f;
[NonSerialized]
private bool scaleUp = false;
protected override void awake()
{
Transform trans = GetComponent<Transform>();
if(trans != null)
{
defaultScale = trans.LocalScale;
}
}
protected override void start()
{
thread = TweenManager.CreateTweenThread(0.0f,1.0f,1.0f,EASING_METHOD.EASE_IN_SINE);
}
protected override void update()
{
if(scaleUp)
{
if(thread.IsCompleted())
{
scaleUp = false;
thread.duration = durationDown;
thread.ResetInvert();
}
}
Transform trans = GetComponent<Transform>();
if(trans != null)
{
trans.LocalScale = defaultScale * thread.GetValue();
}
}
public void ScaleBounceOnce()
{
scaleUp = true;
thread.duration = durationUp;
thread.Reset(1.0f, scaleSize);
}
}
}

View File

@ -0,0 +1,3 @@
Name: SC_SingleScaleBounce
ID: 151165363
Type: 9

View File

@ -53,13 +53,16 @@ namespace SHADE_Scripting.UI
{
if (!GameManager.Instance.PreviewLevelDone)
{
rot.Reset();
scaleX.Reset();
scaleY.Reset();
if (rot != null && scaleX != null && scaleY != null)
{
rot.Reset();
scaleX.Reset();
scaleY.Reset();
}
return;
}
if (!popInDone)
if (!popInDone && rot != null && scaleX != null && scaleY != null)
{
tran.LocalEulerAngles = new Vector3(0.0f, 0.0f, SHADE.Math.DegreesToRadians(rot.GetValue()));
tran.LocalScale = new Vector3(scaleX.GetValue(), scaleY.GetValue(), 1);
@ -71,7 +74,7 @@ namespace SHADE_Scripting.UI
stayDone = true;
}
if (rot.IsCompleted() && scaleX.IsCompleted() && scaleY.IsCompleted())
if (rot != null && scaleX != null && scaleY != null && rot.IsCompleted() && scaleX.IsCompleted() && scaleY.IsCompleted())
popInDone = true;
if (stayDone)
@ -82,8 +85,11 @@ namespace SHADE_Scripting.UI
scaleOutY = TweenManager.CreateTweenThread(popOutDuration, scaleAmtY, 0, EASING_METHOD.EASE_IN_SINE);
createThreadOnce = false;
}
tran.LocalScale = new Vector3(scaleOutX.GetValue(), scaleOutY.GetValue(), 1);
if (scaleOutX.IsCompleted() && scaleOutY.IsCompleted())
if(scaleOutX != null && scaleOutY != null)
tran.LocalScale = new Vector3(scaleOutX.GetValue(), scaleOutY.GetValue(), 1);
if (scaleOutX != null && scaleOutY != null && scaleOutX.IsCompleted() && scaleOutY.IsCompleted())
{
GameObject.SetActive(false);
GameManager.Instance.stealFoodPopUpDone = true;

View File

@ -4,190 +4,182 @@ using System;
using System.Collections.Generic;
using System.Threading;
namespace SHADE_Scripting.UI
public class TweenThread
{
private float timer = 0.0f;
public float duration = 1.0f;
public EASING_METHOD method;
private float value = 0.0f;
public float startValue = 0.0f;
public float endValue = 1.0f;
public TweenThread(float duration, float startValue, float endValue, EASING_METHOD method)
{
this.duration = duration;
this.method = method;
this.startValue = startValue;
this.endValue = endValue;
}
public void Update(float deltaTime)
{
if (timer >= duration)
return;
timer += deltaTime;
if (timer >= duration)
timer = duration;
value = EasingHelper.EaseHelp(timer / duration, method) * (endValue - startValue) + startValue;
}
public bool IsCompleted()
{
return timer >= duration;
}
public void Reset()
{
timer = 0.0f;
value = startValue;
}
public void Reset(float startValue, float endValue)
{
Reset();
this.startValue = startValue;
this.endValue = endValue;
}
public void ResetInvert()
{
Reset();
float temp = startValue;
startValue = endValue;
endValue = temp;
}
public float GetValue()
{
return value;
}
}
public class TweenThreadVec3
{
private float timer = 0.0f;
public float duration = 1.0f;
public EASING_METHOD method;
private Vector3 value = Vector3.Zero;
public Vector3 startValue = Vector3.Zero;
public Vector3 endValue = Vector3.Zero;
public TweenThreadVec3(float duration, Vector3 startValue, Vector3 endValue, EASING_METHOD method)
{
this.duration = duration;
this.method = method;
this.startValue = startValue;
this.endValue = endValue;
}
public void Update(float deltaTime)
{
if (timer >= duration)
return;
timer += deltaTime;
if (timer >= duration)
timer = duration;
value = (endValue - startValue) * EasingHelper.EaseHelp(timer / duration, method) + startValue;
}
public bool IsCompleted()
{
return timer >= duration;
}
public void Reset()
{
timer = 0.0f;
value = startValue;
}
public void Reset(Vector3 startValue, Vector3 endValue)
{
Reset();
this.startValue = startValue;
this.endValue = endValue;
}
public void ResetInvert()
{
Reset();
Vector3 temp = startValue;
startValue = endValue;
endValue = temp;
}
public Vector3 GetValue()
{
return value;
}
}
public class TweenManager : Script
{
public static TweenManager Instance { get; private set; }
[NonSerialized]
private List<TweenThread> threadList;
[NonSerialized]
private List<TweenThreadVec3> threadVec3List;
protected override void awake()
{
if (Instance != null && Instance != this)
RemoveScript<TweenManager>();
else
Instance = this;
threadList = new List<TweenThread>();
threadVec3List = new List<TweenThreadVec3>();
}
protected override void onDestroy()
{
if (Instance == this)
Instance = null;
}
protected override void update()
{
foreach (TweenThread thread in threadList)
{
thread.Update(Time.DeltaTimeF);
}
foreach (TweenThreadVec3 thread in threadVec3List)
{
thread.Update(Time.DeltaTimeF);
}
}
public static TweenThread CreateTweenThread(float duration, float startValue, float endValue, EASING_METHOD method)
{
if (Instance == null)
return null;
TweenThread thread = new TweenThread(duration, startValue, endValue, method);
Instance.threadList.Add(thread);
thread.Reset();
return thread;
}
public static TweenThreadVec3 CreateTweenThreadVec3(float duration, Vector3 startValue, Vector3 endValue, EASING_METHOD method)
{
if (Instance == null)
return null;
TweenThreadVec3 thread = new TweenThreadVec3(duration, startValue, endValue, method);
Instance.threadVec3List.Add(thread);
thread.Reset();
return thread;
}
public class TweenThread
{
private float timer = 0.0f;
public float duration = 1.0f;
public EASING_METHOD method;
private float value = 0.0f;
public float startValue = 0.0f;
public float endValue = 1.0f;
public TweenThread(float duration, float startValue, float endValue, EASING_METHOD method)
{
this.duration = duration;
this.method = method;
this.startValue = startValue;
this.endValue = endValue;
}
public void Update(float deltaTime)
{
if (timer >= duration)
return;
timer += deltaTime;
if (timer >= duration)
timer = duration;
value = EasingHelper.EaseHelp(timer/duration, method) * (endValue - startValue) + startValue ;
}
public bool IsCompleted()
{
return timer >= duration;
}
public void Reset()
{
timer = 0.0f;
value = startValue;
}
public void Reset(float startValue, float endValue)
{
Reset();
this.startValue = startValue;
this.endValue = endValue;
}
public void ResetInvert()
{
Reset();
float temp = startValue;
startValue = endValue;
endValue = temp;
}
public float GetValue()
{
return value;
}
}
public class TweenThreadVec3
{
private float timer = 0.0f;
public float duration = 1.0f;
public EASING_METHOD method;
private Vector3 value = Vector3.Zero;
public Vector3 startValue = Vector3.Zero;
public Vector3 endValue = Vector3.Zero;
public TweenThreadVec3(float duration, Vector3 startValue, Vector3 endValue, EASING_METHOD method)
{
this.duration = duration;
this.method = method;
this.startValue = startValue;
this.endValue = endValue;
}
public void Update(float deltaTime)
{
if (timer >= duration)
return;
timer += deltaTime;
if (timer >= duration)
timer = duration;
value = (endValue - startValue) * EasingHelper.EaseHelp(timer / duration, method) + startValue;
}
public bool IsCompleted()
{
return timer >= duration;
}
public void Reset()
{
timer = 0.0f;
value = startValue;
}
public void Reset(Vector3 startValue, Vector3 endValue)
{
Reset();
this.startValue = startValue;
this.endValue = endValue;
}
public void ResetInvert()
{
Reset();
Vector3 temp = startValue;
startValue = endValue;
endValue = temp;
}
public Vector3 GetValue()
{
return value;
}
}
public class TweenManager : Script
{
public static TweenManager Instance { get; private set; }
[NonSerialized]
private List<TweenThread> threadList;
[NonSerialized]
private List<TweenThreadVec3> threadVec3List;
protected override void awake()
{
if (Instance != null && Instance != this)
RemoveScript<TweenManager>();
else
Instance = this;
threadList = new List<TweenThread>();
threadVec3List = new List<TweenThreadVec3>();
}
protected override void onDestroy()
{
if (Instance == this)
Instance = null;
}
protected override void update()
{
foreach (TweenThread thread in threadList)
{
thread.Update(Time.DeltaTimeF);
}
foreach (TweenThreadVec3 thread in threadVec3List)
{
thread.Update(Time.DeltaTimeF);
}
}
public static TweenThread CreateTweenThread(float duration, float startValue, float endValue, EASING_METHOD method)
{
if (Instance == null)
return null;
TweenThread thread = new TweenThread(duration, startValue, endValue, method);
Instance.threadList.Add(thread);
thread.Reset();
return thread;
}
public static TweenThreadVec3 CreateTweenThreadVec3(float duration, Vector3 startValue, Vector3 endValue, EASING_METHOD method)
{
if (Instance == null)
return null;
TweenThreadVec3 thread = new TweenThreadVec3(duration, startValue, endValue, method);
Instance.threadVec3List.Add(thread);
thread.Reset();
return thread;
}
}
}

View File

@ -15,17 +15,14 @@ public abstract class BaseState
}
public virtual void OnEnter()
{
}
{}
public abstract void update();
public abstract void fixedUpdate();
public virtual void OnExit()
{
}
{}
public string GetStateName()
{
@ -37,11 +34,6 @@ public abstract class BaseState
return animationName;
}
public virtual float GetAnimPercent()
{
return 1.0f;
}
public virtual void onCollisionEnter(CollisionInfo info)
{
}

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@ -0,0 +1,37 @@
#version 450
#extension GL_KHR_vulkan_glsl : enable
//#include "ShaderDescriptorDefinitions.glsl"
layout(location = 0) in vec3 aVertexPos;
layout(location = 4) in mat4 worldTransform;
layout(location = 9) in uvec4 aBoneIndices;
layout(location = 10) in vec4 aBoneWeights;
layout(location = 11) in uint firstBoneIndex;
layout(set = 1, binding = 0) uniform CameraData
{
vec4 position;
mat4 vpMat;
mat4 viewMat;
mat4 projMat;
} cameraData;
layout (std430, set = 2, binding = 1) buffer AnimBoneMatrices
{
mat4 data[];
} BoneMatrices;
void main()
{
// // Compute bone matrix
mat4 boneMatrix = BoneMatrices.data[firstBoneIndex + aBoneIndices[0]] * aBoneWeights[0];
boneMatrix += BoneMatrices.data[firstBoneIndex + aBoneIndices[1]] * aBoneWeights[1];
boneMatrix += BoneMatrices.data[firstBoneIndex + aBoneIndices[2]] * aBoneWeights[2];
boneMatrix += BoneMatrices.data[firstBoneIndex + aBoneIndices[3]] * aBoneWeights[3];
// clip space for rendering
// gl_Position = cameraData.vpMat * worldTransform * vec4 (aVertexPos, 1.0f);
gl_Position = cameraData.vpMat * worldTransform * boneMatrix * vec4 (aVertexPos, 1.0f);
}

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@ -0,0 +1,3 @@
Name: ShadowMapAnim_VS
ID: 39393999
Type: 2

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@ -7,9 +7,6 @@ layout(location = 2) in vec3 aNormal;
layout(location = 3) in vec3 aTangent;
layout(location = 4) in mat4 worldTransform;
layout(location = 8) in uvec2 integerData;
layout(location = 9) in uvec4 aBoneIndices;
layout(location = 10) in vec4 aBoneWeights;
layout(location = 11) in uint firstBoneIndex;
layout(location = 0) out struct
{

View File

@ -40,6 +40,12 @@ layout(set = 1, binding = 0) uniform CameraData
mat4 projMat;
} cameraData;
layout (std430, set = 2, binding = 1) buffer AnimBoneMatrices
{
mat4 data[];
} BoneMatrices;
void main()
{
Out2.materialIndex = gl_InstanceIndex;
@ -63,6 +69,13 @@ void main()
Out.normal.rgb = transposeInv * aNormal.rgb;
Out.normal.rgb = normalize (Out.normal.rgb);
// Compute bone matrix
mat4 boneMatrix = BoneMatrices.data[firstBoneIndex + aBoneIndices[0]] * aBoneWeights[0];
boneMatrix += BoneMatrices.data[firstBoneIndex + aBoneIndices[1]] * aBoneWeights[1];
boneMatrix += BoneMatrices.data[firstBoneIndex + aBoneIndices[2]] * aBoneWeights[2];
boneMatrix += BoneMatrices.data[firstBoneIndex + aBoneIndices[3]] * aBoneWeights[3];
// clip space for rendering
gl_Position = cameraData.vpMat * worldTransform * vec4 (aVertexPos, 1.0f);
gl_Position = cameraData.vpMat * worldTransform * boneMatrix * vec4 (aVertexPos, 1.0f);
// gl_Position = cameraData.vpMat * worldTransform * vec4 (aVertexPos, 1.0f);
}

View File

@ -0,0 +1,3 @@
Name: Button_Resume_Clicked
ID: 66776217
Type: 3

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@ -0,0 +1,3 @@
Name: Button_Resume_Default
ID: 63738242
Type: 3

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@ -0,0 +1,3 @@
Name: Button_Resume_Hovered
ID: 58455648
Type: 3

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@ -0,0 +1,3 @@
Name: Button_Retry_Clicked
ID: 60429179
Type: 3

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@ -0,0 +1,3 @@
Name: Button_Retry_Default
ID: 64995894
Type: 3

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@ -1,3 +0,0 @@
Name: Button_Retry_Hover
ID: 58347825
Type: 3

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@ -0,0 +1,3 @@
Name: Button_Retry_Hovered
ID: 58109178
Type: 3

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@ -1,3 +0,0 @@
Name: Button_Retry_Idle
ID: 64806384
Type: 3

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@ -1,3 +0,0 @@
Name: Button_Retry_Pressed
ID: 63234380
Type: 3

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@ -24,15 +24,13 @@ project "SHADE_CSharp"
{
"SHADE_Engine"
}
warnings 'Extra'
postbuildcommands
{
"xcopy /r /y /q \"%{outputdir}\\net5.0\\SHADE_CSharp.xml\" \"%{outputdir}\"",
"xcopy /r /y /q \"%{outputdir}\\net5.0\\SHADE_CSharp.pdb\" \"%{outputdir}\""
"xcopy /r /y /q \"%{wks.location}/bin/$(Configuration)\\net5.0\\SHADE_CSharp.pdb\" \"%{wks.location}/bin/$(Configuration)\""
}
warnings 'Extra'
filter "configurations:Debug"
symbols "On"
defines {"_DEBUG"}

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@ -115,6 +115,7 @@ namespace SHADE
LoadBank((AUDIO_FOLDER_PATH + "Master.bank").data());
LoadBank((AUDIO_FOLDER_PATH + "Master.strings.bank").data());
LoadBank((AUDIO_FOLDER_PATH + "Music.bank").data());
LoadBank((AUDIO_FOLDER_PATH + "Cinematics.bank").data());
LoadBank((AUDIO_FOLDER_PATH + "SFX.bank").data());
LoadBank((AUDIO_FOLDER_PATH + "UI.bank").data());
@ -133,11 +134,12 @@ namespace SHADE
const ReceiverPtr ON_PAUSE_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(ON_PAUSE_RECEIVER);
SHEventManager::SubscribeTo(SH_EDITOR_ON_PAUSE_EVENT, ON_PAUSE_RECEIVER_PTR);
#endif
const std::shared_ptr ON_SCENE_EXIT_RECEIVER{ std::make_shared<SHEventReceiverSpec<SHAudioSystem>>(this, &SHAudioSystem::onSceneExit) };
const ReceiverPtr ON_SCENE_EXIT_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(ON_SCENE_EXIT_RECEIVER);
SHEventManager::SubscribeTo(SH_SCENE_EXIT_POST, ON_SCENE_EXIT_RECEIVER_PTR);
#endif
}
void SHADE::SHAudioSystem::Run(double dt)
@ -839,6 +841,7 @@ namespace SHADE
auto [begin, end] = audioClipLibrary.GetDenseAccess();
for (auto& it = begin; it != end; ++it)
{
it->instance->stop(FMOD_STUDIO_STOP_ALLOWFADEOUT);
it->instance->release();
}

View File

@ -206,6 +206,16 @@ namespace SHADE
camera->dirtyView = true;
}
camera->offset = offset;
SHVec3 tOffset = pivot.GetTargetOffset();
tOffset = SHVec3::RotateY(tOffset, SHMath::DegreesToRadians(pivot.GetYaw()));
if (pivot.lookAtCameraOrigin)
CameraLookAt(*camera, camera->position + tOffset);
@ -250,7 +260,7 @@ namespace SHADE
if (camera.isActive == false)
return;
if (SHComponentManager::HasComponent<SHTransformComponent>(camera.GetEID()) == true && &camera != &editorCamera)
if (SHComponentManager::HasComponent<SHTransformComponent>(camera.GetEID()) == true && SHComponentManager::HasComponent<SHCameraArmComponent>(camera.GetEID()) == false && &camera != &editorCamera)
{
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(camera.GetEID());
SHVec3 rotation = transform->GetWorldRotation();
@ -273,14 +283,14 @@ namespace SHADE
{
camera.offset = arm->GetOffset();
SHVec3 tOffset = arm->GetTargetOffset();
/*SHVec3 tOffset = arm->GetTargetOffset();
tOffset = SHVec3::RotateY(tOffset, SHMath::DegreesToRadians(arm->GetYaw()));
if (arm->lookAtCameraOrigin)
CameraLookAt(camera, camera.position + arm->GetTargetOffset());
CameraLookAt(camera, camera.position + arm->GetTargetOffset());*/
}

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@ -113,14 +113,15 @@ namespace SHADE
SHEditorWindowManager::CreateEditorWindow<SHAssetBrowser>();
SHEditorWindowManager::CreateEditorWindow<SHMaterialInspector>();
SHEditorWindowManager::CreateEditorWindow<SHColliderTagPanel>();
SHEditorWindowManager::CreateEditorWindow<SHHierarchyPanel>();
SHEditorWindowManager::CreateEditorWindow<SHInputBindingsPanel>();
SHEditorWindowManager::CreateEditorWindow<SHEditorInspector>();
SHEditorWindowManager::CreateEditorWindow<SHEditorViewport>();
SHEditorWindowManager::CreateEditorWindow<SHAnimationControllerEditor>();
SHEditorWindowManager::CreateEditorWindow<SHRawAnimInspector>();
SHEditorWindowManager::CreateEditorWindow<SHHierarchyPanel>();
SHEditorWindowManager::CreateEditorWindow<SHEditorViewport>();
SHEditorWindowManager::CreateEditorWindow<SHEditorInspector>();
//Add popup windows
SHEditorWindowManager::CreatePopupWindow<SHSceneSavePrompt>();

View File

@ -726,16 +726,34 @@ namespace SHADE
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::BONE_MATRIX_FIRST_INDEX, transformDataBuffer[frameIndex], 0);
}
auto const& descMappings = SHGraphicsPredefinedData::GetMappings(SHGraphicsPredefinedData::SystemType::BATCHING);
if (instanceDataDescSet[frameIndex])
if (IsAnimated())
{
cmdBuffer->BindDescriptorSet
(
instanceDataDescSet[frameIndex],
SH_PIPELINE_TYPE::GRAPHICS,
descMappings.at(SHPredefinedDescriptorTypes::PER_INSTANCE_BATCH),
dynamicOffset
);
auto const& descMappings = SHGraphicsPredefinedData::GetMappings(SHGraphicsPredefinedData::SystemType::BATCHING_ANIM);
if (instanceDataDescSet[frameIndex])
{
cmdBuffer->BindDescriptorSet
(
instanceDataDescSet[frameIndex],
SH_PIPELINE_TYPE::GRAPHICS,
descMappings.at(SHPredefinedDescriptorTypes::PER_INSTANCE_ANIM_BATCH),
dynamicOffset
);
}
}
else
{
auto const& descMappings = SHGraphicsPredefinedData::GetMappings(SHGraphicsPredefinedData::SystemType::BATCHING);
if (instanceDataDescSet[frameIndex])
{
cmdBuffer->BindDescriptorSet
(
instanceDataDescSet[frameIndex],
SH_PIPELINE_TYPE::GRAPHICS,
descMappings.at(SHPredefinedDescriptorTypes::PER_INSTANCE_BATCH),
dynamicOffset
);
}
}
cmdBuffer->DrawMultiIndirect(drawDataBuffer[frameIndex], static_cast<uint32_t>(drawData.size()));
cmdBuffer->EndLabeledSegment();

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@ -17,6 +17,7 @@ of DigiPen Institute of Technology is prohibited.
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
#include "Graphics/Descriptors/SHVkDescriptorPool.h"
#include "Graphics/Commands/SHVkCommandBuffer.h"
namespace SHADE
{
@ -108,11 +109,19 @@ namespace SHADE
}
}
void SHSuperBatch::Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex, bool bindBatchPipeline /*= true*/) noexcept
void SHSuperBatch::Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex, bool bindBatchPipeline /*= true*/, Handle<SHVkPipeline> nonAnimPipeline/* = {}*/, Handle<SHVkPipeline> animPipeline/* = {}*/) noexcept
{
// Build all batches
for (auto& batch : batches)
{
if (!bindBatchPipeline)
{
if (batch.IsAnimated())
cmdBuffer->BindPipeline(animPipeline);
else
cmdBuffer->BindPipeline(nonAnimPipeline);
}
batch.Draw(cmdBuffer, frameIndex, bindBatchPipeline);
}
}

View File

@ -57,7 +57,7 @@ namespace SHADE
void Clear() noexcept;
void UpdateBuffers(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
void Build(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept;
void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex, bool bindBatchPipeline = true) noexcept;
void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex, bool bindBatchPipeline = true, Handle<SHVkPipeline> nonAnimPipeline = {}, Handle<SHVkPipeline> animPipeline = {}) noexcept;
/*-----------------------------------------------------------------------------*/
/* Getter Functions */

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@ -14,6 +14,7 @@ namespace SHADE
std::vector<Handle<SHVkDescriptorSetLayout>> SHGraphicsPredefinedData::predefinedLayouts;
SHVertexInputState SHGraphicsPredefinedData::defaultVertexInputState;
SHVertexInputState SHGraphicsPredefinedData::shadowMapVertexInputState;
SHVertexInputState SHGraphicsPredefinedData::shadowMapAnimVertexInputState;
std::vector<SHGraphicsPredefinedData::PerSystem> SHGraphicsPredefinedData::perSystemData;
@ -36,7 +37,8 @@ namespace SHADE
{SHPredefinedDescriptorTypes::STATIC_DATA, 0},
{SHPredefinedDescriptorTypes::CAMERA, 1},
{SHPredefinedDescriptorTypes::PER_INSTANCE_ANIM_BATCH, 2},
});
{SHPredefinedDescriptorTypes::RENDER_GRAPH_RESOURCE, 3},
});
perSystemData[SHUtilities::ConvertEnum(SystemType::TEXT_RENDERING)].descMappings.AddMappings
({
@ -333,6 +335,17 @@ namespace SHADE
shadowMapVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D)});
shadowMapVertexInputState.AddBinding(true, true, { SHVertexAttribute(SHAttribFormat::MAT_4D) }, 4, 4); // Transform at binding 4 - 7 (4 slots)
shadowMapAnimVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) });
shadowMapAnimVertexInputState.AddBinding(true, true, { SHVertexAttribute(SHAttribFormat::MAT_4D) }, 4, 4); // Transform at binding 4 - 7 (4 slots)
shadowMapAnimVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::UINT32_4D) }, 6, 9); // Attribute bone indices at index 5
shadowMapAnimVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_4D) }, 7, 10); // Attribute bone weights at index 6
shadowMapAnimVertexInputState.AddBinding(true, true, { SHVertexAttribute(SHAttribFormat::UINT32_1D) }, 8, 11); // Instance bone matrix first index at index 7
//shadowMapAnimVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) });
//shadowMapAnimVertexInputState.AddBinding(true, true, { SHVertexAttribute(SHAttribFormat::MAT_4D) }, 4, 4); // Transform at binding 4 - 7 (4 slots)
}
void SHGraphicsPredefinedData::Init(Handle<SHVkLogicalDevice> logicalDevice) noexcept
@ -368,6 +381,11 @@ namespace SHADE
return shadowMapVertexInputState;
}
SHVertexInputState const& SHGraphicsPredefinedData::GetShadowMapAnimViState(void) noexcept
{
return shadowMapAnimVertexInputState;
}
SHGraphicsPredefinedData::PerSystem const& SHGraphicsPredefinedData::GetSystemData(SystemType systemType) noexcept
{
return perSystemData[static_cast<uint32_t>(systemType)];

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@ -67,6 +67,9 @@ namespace SHADE
//! vertex input state for shadow mapping
static SHVertexInputState shadowMapVertexInputState;
//! vertex input state for shadow mapping
static SHVertexInputState shadowMapAnimVertexInputState;
//! Predefined data for each type of system
static std::vector<PerSystem> perSystemData;
@ -101,6 +104,7 @@ namespace SHADE
static std::vector<Handle<SHVkDescriptorSetLayout>> GetPredefinedDescSetLayouts (SHGraphicsPredefinedData::PredefinedDescSetLayoutTypes types) noexcept;
static SHVertexInputState const& GetDefaultViState (void) noexcept;
static SHVertexInputState const& GetShadowMapViState (void) noexcept;
static SHVertexInputState const& GetShadowMapAnimViState (void) noexcept;
static PerSystem const& GetSystemData (SystemType systemType) noexcept;
static SHDescriptorMappings::MapType const& GetMappings (SystemType systemType) noexcept;
//static PerSystem const& GetBatchingSystemData(void) noexcept;

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@ -128,8 +128,9 @@ namespace SHADE
SHFreetypeInstance::Init();
SHAssetManager::CompileAsset("../../Assets/Shaders/DeferredComposite_CS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/ShadowMap_FS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/DeferredComposite_CS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/ShadowMap_VS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/ShadowMapAnim_VS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/ShadowMap_FS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/SSAO_CS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/SSAOBlur_CS.glsl", false);
@ -145,24 +146,25 @@ namespace SHADE
//SHAssetManager::CompileAsset("../../Assets/Shaders/Anim_VS.glsl", false);
// Load Built In Shaders
static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
static constexpr AssetID VS_ANIM = 47911992; animtVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_ANIM);
static constexpr AssetID FS_DEFAULT = 46377769; defaultFragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(FS_DEFAULT);
static constexpr AssetID VS_DEBUG = 48002439; debugVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEBUG);
static constexpr AssetID FS_DEBUG = 36671027; debugFragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(FS_DEBUG);
static constexpr AssetID VS_DEBUG_MESH = 42127043; debugMeshVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEBUG_MESH);
static constexpr AssetID CS_COMPOSITE = 45072428; deferredCompositeShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(CS_COMPOSITE);
static constexpr AssetID SSAO = 38430899; ssaoShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(SSAO);
static constexpr AssetID SSAO_BLUR = 39760835; ssaoBlurShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(SSAO_BLUR);
static constexpr AssetID TEXT_VS = 39816727; textVS = SHResourceManager::LoadOrGet<SHVkShaderModule>(TEXT_VS);
static constexpr AssetID TEXT_FS = 38024754; textFS = SHResourceManager::LoadOrGet<SHVkShaderModule>(TEXT_FS);
static constexpr AssetID RENDER_SC_VS = 48082949; renderToSwapchainVS = SHResourceManager::LoadOrGet<SHVkShaderModule>(RENDER_SC_VS);
static constexpr AssetID RENDER_SC_FS = 36869006; renderToSwapchainFS = SHResourceManager::LoadOrGet<SHVkShaderModule>(RENDER_SC_FS);
static constexpr AssetID SHADOW_MAP_VS = 44646107; shadowMapVS = SHResourceManager::LoadOrGet<SHVkShaderModule>(SHADOW_MAP_VS);
static constexpr AssetID SHADOW_MAP_FS = 45925790; shadowMapFS = SHResourceManager::LoadOrGet<SHVkShaderModule>(SHADOW_MAP_FS);
static constexpr AssetID TRAJECTORY_VS = 41042628; trajectoryVS = SHResourceManager::LoadOrGet<SHVkShaderModule>(TRAJECTORY_VS);
static constexpr AssetID TRAJECTORY_FS = 45635685; trajectoryFS = SHResourceManager::LoadOrGet<SHVkShaderModule>(TRAJECTORY_FS);
static constexpr AssetID SHADOW_BLUR_CS = 38004013; shadowMapBlurCS = SHResourceManager::LoadOrGet<SHVkShaderModule>(SHADOW_BLUR_CS);
static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
static constexpr AssetID VS_ANIM = 47911992; animtVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_ANIM);
static constexpr AssetID FS_DEFAULT = 46377769; defaultFragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(FS_DEFAULT);
static constexpr AssetID VS_DEBUG = 48002439; debugVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEBUG);
static constexpr AssetID FS_DEBUG = 36671027; debugFragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(FS_DEBUG);
static constexpr AssetID VS_DEBUG_MESH = 42127043; debugMeshVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEBUG_MESH);
static constexpr AssetID CS_COMPOSITE = 45072428; deferredCompositeShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(CS_COMPOSITE);
static constexpr AssetID SSAO = 38430899; ssaoShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(SSAO);
static constexpr AssetID SSAO_BLUR = 39760835; ssaoBlurShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(SSAO_BLUR);
static constexpr AssetID TEXT_VS = 39816727; textVS = SHResourceManager::LoadOrGet<SHVkShaderModule>(TEXT_VS);
static constexpr AssetID TEXT_FS = 38024754; textFS = SHResourceManager::LoadOrGet<SHVkShaderModule>(TEXT_FS);
static constexpr AssetID RENDER_SC_VS = 48082949; renderToSwapchainVS = SHResourceManager::LoadOrGet<SHVkShaderModule>(RENDER_SC_VS);
static constexpr AssetID RENDER_SC_FS = 36869006; renderToSwapchainFS = SHResourceManager::LoadOrGet<SHVkShaderModule>(RENDER_SC_FS);
static constexpr AssetID SHADOW_MAP_VS = 44646107; shadowMapVS = SHResourceManager::LoadOrGet<SHVkShaderModule>(SHADOW_MAP_VS);
static constexpr AssetID SHADOW_MAP_ANIM_VS = 39393999; shadowMapAnimVS = SHResourceManager::LoadOrGet<SHVkShaderModule>(SHADOW_MAP_ANIM_VS);
static constexpr AssetID SHADOW_MAP_FS = 45925790; shadowMapFS = SHResourceManager::LoadOrGet<SHVkShaderModule>(SHADOW_MAP_FS);
static constexpr AssetID TRAJECTORY_VS = 41042628; trajectoryVS = SHResourceManager::LoadOrGet<SHVkShaderModule>(TRAJECTORY_VS);
static constexpr AssetID TRAJECTORY_FS = 45635685; trajectoryFS = SHResourceManager::LoadOrGet<SHVkShaderModule>(TRAJECTORY_FS);
static constexpr AssetID SHADOW_BLUR_CS = 38004013; shadowMapBlurCS = SHResourceManager::LoadOrGet<SHVkShaderModule>(SHADOW_BLUR_CS);
}
@ -919,10 +921,19 @@ namespace SHADE
SHGraphicsPredefinedData::SystemType::BATCHING,
SHGraphicsPredefinedData::GetShadowMapViState(), rasterState
);
tempLibrary.CreateGraphicsPipelines
(
{ shadowMapAnimVS, shadowMapFS }, shadowMapNode->GetRenderpass(), shadowMapDrawSubpass,
SHGraphicsPredefinedData::SystemType::BATCHING_ANIM,
SHGraphicsPredefinedData::GetShadowMapAnimViState(), rasterState
);
shadowMapPipeline = tempLibrary.GetGraphicsPipeline({ shadowMapVS, shadowMapFS, shadowMapDrawSubpass });
shadowMapAnimPipeline = tempLibrary.GetGraphicsPipeline({ shadowMapAnimVS, shadowMapFS, shadowMapDrawSubpass });
}
shadowMapDrawSubpass->AddCompanionSubpass(gBufferWriteSubpass, shadowMapPipeline); // set companion subpass and pipeline
shadowMapDrawSubpass->AddCompanionSubpass(gBufferWriteVfxSubpass, shadowMapPipeline); // set companion subpass and pipeline
shadowMapDrawSubpass->AddCompanionSubpass(gBufferWriteSubpass, shadowMapPipeline, shadowMapAnimPipeline); // set companion subpass and pipeline
shadowMapDrawSubpass->AddCompanionSubpass(gBufferWriteVfxSubpass, shadowMapPipeline, shadowMapAnimPipeline); // set companion subpass and pipeline
// add the shadow map and the blurred version to the lighting system
uint32_t const NEW_SHADOW_MAP_INDEX = lightingSubSystem->AddShadowMap(renderGraph->GetRenderGraphResource(shadowMapBlurredResourceName), EVENT_DATA->lightEntity);

View File

@ -479,6 +479,7 @@ namespace SHADE
Handle<SHVkShaderModule> renderToSwapchainVS;
Handle<SHVkShaderModule> renderToSwapchainFS;
Handle<SHVkShaderModule> shadowMapVS;
Handle<SHVkShaderModule> shadowMapAnimVS;
Handle<SHVkShaderModule> shadowMapFS;
Handle<SHVkShaderModule> trajectoryVS;
Handle<SHVkShaderModule> trajectoryFS;
@ -499,6 +500,7 @@ namespace SHADE
Handle<SHVkPipeline> debugDrawFilledPipeline;
Handle<SHVkPipeline> debugDrawFilledDepthPipeline;
Handle<SHVkPipeline> shadowMapPipeline; // initialized only when a shadow map is needed
Handle<SHVkPipeline> shadowMapAnimPipeline; // initialized only when a shadow map is needed
Handle<SHVkDescriptorSetGroup> genericAndTextureDescSet;

View File

@ -497,7 +497,7 @@ namespace SHADE
}
// get target node
auto targetNode = nodes.begin() + nodeIndexing.at(nodeToAddAfter);
auto targetNode = nodes.begin() + nodeIndexing.at(nodeToAddAfter) + 1;
auto node = nodes.insert(targetNode, renderGraphStorage->resourceHub->Create<SHRenderGraphNode>(nodeName, renderGraphStorage, std::move(descInitParams), std::vector<Handle<SHRenderGraphNode>>(), true));
ReindexNodes ();

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@ -280,8 +280,8 @@ namespace SHADE
for (auto& companion : companionSubpasses)
{
// if not bind pipeline for companion and and execute draw command
commandBuffer->BindPipeline(companion.pipeline);
companion.subpass->superBatch->Draw(commandBuffer, frameIndex, false);
//commandBuffer->BindPipeline(companion.nonAnimPipeline);
companion.subpass->superBatch->Draw(commandBuffer, frameIndex, false, companion.nonAnimPipeline, companion.animPipeline);
}
}
}
@ -496,7 +496,7 @@ namespace SHADE
{
if (!dummyPipelineLayout)
{
auto const& batchingSystemData = SHGraphicsPredefinedData::GetSystemData(SHGraphicsPredefinedData::SystemType::BATCHING);
auto const& batchingSystemData = SHGraphicsPredefinedData::GetSystemData(SHGraphicsPredefinedData::SystemType::BATCHING_ANIM);
std::vector newLayouts = batchingSystemData.descSetLayouts;
if (inputDescriptorLayout)
{
@ -528,9 +528,9 @@ namespace SHADE
subpassIndex = index;
}
void SHSubpass::AddCompanionSubpass(Handle<SHSubpass> companion, Handle<SHVkPipeline> pipeline) noexcept
void SHSubpass::AddCompanionSubpass(Handle<SHSubpass> companion, Handle<SHVkPipeline> nonAnimPipeline, Handle<SHVkPipeline> animPipeline) noexcept
{
companionSubpasses.push_back(CompanionSubpass{companion, pipeline});
companionSubpasses.push_back(CompanionSubpass{companion, nonAnimPipeline, animPipeline});
//companionSubpass.companion = companion;
//companionSubpass.pipeline = pipeline;
}

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@ -35,8 +35,11 @@ namespace SHADE
// subpass whose data will be borrowed to draw
Handle<SHSubpass> subpass;
// Pipeline that will be used for all the draw calls from all batches of the companion subpass
Handle<SHVkPipeline> pipeline;
// Pipeline that will be used for all the draw calls from all batches (that render without animation data) of the companion subpass
Handle<SHVkPipeline> nonAnimPipeline;
// Pipeline that will be used for all the draw calls from all batches (that render with animation data) of the companion subpass
Handle<SHVkPipeline> animPipeline;
};
private:
@ -167,7 +170,7 @@ namespace SHADE
/*-----------------------------------------------------------------------*/
/* PUBLIC SETTERS AND GETTERS */
/*-----------------------------------------------------------------------*/
void AddCompanionSubpass (Handle<SHSubpass> companion, Handle<SHVkPipeline> pipeline) noexcept;
void AddCompanionSubpass (Handle<SHSubpass> companion, Handle<SHVkPipeline> nonAnimPipeline, Handle<SHVkPipeline> animPipeline) noexcept;
Handle<SHRenderGraphNode> GetParentNode(void) const noexcept;
SHSubPassIndex GetIndex() const noexcept;

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@ -798,17 +798,45 @@ namespace SHADE
//Get cursor position, even when it is outside window
POINT p;
GetCursorPos(&p);
GetCursorPos(&p); //This point is WRT the screen, not the window
//ScreenToClient(GetActiveWindow(), &p);
mouseScreenX = p.x;
mouseScreenY = p.y;
//SHLOGV_INFO("MouseScreenY = {}", mouseScreenY);
//Velocity
mouseVelocityX = static_cast<double>(mouseScreenX - mouseScreenXLast) / dt;
mouseVelocityY = static_cast<double>(mouseScreenY - mouseScreenYLast) / dt;
if (!mouseCentering)
{
//Velocity
mouseVelocityX = static_cast<double>(mouseScreenX - mouseScreenXLast) / dt;
mouseVelocityY = static_cast<double>(mouseScreenY - mouseScreenYLast) / dt;
}
else
{
//Mouse centering
//uint32_t width = SHADE::SHGraphicsSystemInterface::GetWindowWidth();
//uint32_t height = SHADE::SHGraphicsSystemInterface::GetWindowHeight();
int mouseCenterX = 0;
int mouseCenterY = 0;
RECT wndRect = { NULL }; //4th quadrant
if (GetWindowRect(GetActiveWindow(), &wndRect))
{
mouseCenterX = wndRect.left + (wndRect.right - wndRect.left) / 2;
mouseCenterY = wndRect.top + (wndRect.bottom - wndRect.top) / 2;
//SHLOGV_INFO("W: {0}, H: {1}", (wndRect.right - wndRect.left), (wndRect.bottom - wndRect.top));
}
//Velocity
mouseVelocityX = static_cast<double>(mouseScreenX - mouseCenterX) / dt;
mouseVelocityY = static_cast<double>(mouseScreenY - mouseCenterY) / dt;
//SHLOGV_INFO("mouseScreenY = {0:0}, mouseCenterY = {1:0}", mouseScreenY, mouseCenterY);
//SHLOGV_INFO("{0.0}", mouseVelocityY);
SetMouseScreenPosition(mouseCenterX, mouseCenterY);
}
//Mouse Centering
if (mouseCentering)
/*if (mouseCentering)
{
uint32_t width = SHADE::SHGraphicsSystemInterface::GetWindowWidth();
uint32_t height = SHADE::SHGraphicsSystemInterface::GetWindowHeight();
@ -819,7 +847,7 @@ namespace SHADE
GetCursorPos(&p);
mouseVelocityX -= static_cast<double>(p.x - mouseScreenX) / dt;
mouseVelocityY -= static_cast<double>(p.y - mouseScreenY) / dt;
}
}*/
if (mouseVelocityX != 0.0 || mouseVelocityY != 0.0)
controllerInUse = false;

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@ -882,6 +882,11 @@ namespace SHADE
System::Collections::Generic::IEnumerable<System::Type^>^ selectorFunc(System::Reflection::Assembly^ assembly)
{
if (assembly == nullptr)
{
Debug::LogError("[ScriptStore] Received null assembly while collecting Script types. This should not happen!");
return nullptr;
}
return assembly->GetExportedTypes();
}
Pair^ resultSelectorFunc(System::Reflection::Assembly^ assembly, System::Type^ type)