Scene Changes and bug fixes #431
|
@ -7548,7 +7548,7 @@
|
||||||
Enabled: true
|
Enabled: true
|
||||||
respawnPoint: 65732
|
respawnPoint: 65732
|
||||||
currentState: 0
|
currentState: 0
|
||||||
maxMoveVel: 3
|
walkMaxMoveVel: 2.5
|
||||||
moveForce: 50
|
moveForce: 50
|
||||||
sprintMultiplier: 1.5
|
sprintMultiplier: 1.5
|
||||||
rotationFactorPerFrame: 5
|
rotationFactorPerFrame: 5
|
||||||
|
@ -7556,6 +7556,9 @@
|
||||||
maxJumpTime: 1
|
maxJumpTime: 1
|
||||||
fallMultipler: 2
|
fallMultipler: 2
|
||||||
jumpPadMultiplayer: 1.20000005
|
jumpPadMultiplayer: 1.20000005
|
||||||
|
dropDuration: 0.5
|
||||||
|
jumpPadFallMultipler: 0.75
|
||||||
|
jumpPadMaxMoveVel: 1
|
||||||
lightMultiper: 0.899999976
|
lightMultiper: 0.899999976
|
||||||
mediumMultiper: 0.699999988
|
mediumMultiper: 0.699999988
|
||||||
heavyMultiper: 0.5
|
heavyMultiper: 0.5
|
||||||
|
|
|
@ -3098,7 +3098,7 @@
|
||||||
Enabled: true
|
Enabled: true
|
||||||
respawnPoint: 239
|
respawnPoint: 239
|
||||||
currentState: 0
|
currentState: 0
|
||||||
maxMoveVel: 3
|
walkMaxMoveVel: 2.5
|
||||||
moveForce: 50
|
moveForce: 50
|
||||||
sprintMultiplier: 1.5
|
sprintMultiplier: 1.5
|
||||||
rotationFactorPerFrame: 5
|
rotationFactorPerFrame: 5
|
||||||
|
@ -3106,6 +3106,9 @@
|
||||||
maxJumpTime: 1
|
maxJumpTime: 1
|
||||||
fallMultipler: 2
|
fallMultipler: 2
|
||||||
jumpPadMultiplayer: 1.20000005
|
jumpPadMultiplayer: 1.20000005
|
||||||
|
dropDuration: 0.5
|
||||||
|
jumpPadFallMultipler: 0.75
|
||||||
|
jumpPadMaxMoveVel: 1
|
||||||
lightMultiper: 0.899999976
|
lightMultiper: 0.899999976
|
||||||
mediumMultiper: 0.699999988
|
mediumMultiper: 0.699999988
|
||||||
heavyMultiper: 0.5
|
heavyMultiper: 0.5
|
||||||
|
|
|
@ -12046,14 +12046,17 @@
|
||||||
Enabled: true
|
Enabled: true
|
||||||
respawnPoint: 66065
|
respawnPoint: 66065
|
||||||
currentState: 0
|
currentState: 0
|
||||||
maxMoveVel: 3
|
walkMaxMoveVel: 2.5
|
||||||
moveForce: 50
|
moveForce: 50
|
||||||
sprintMultiplier: 1.5
|
sprintMultiplier: 1.5
|
||||||
rotationFactorPerFrame: 5
|
rotationFactorPerFrame: 5
|
||||||
maxJumpHeight: 3
|
maxJumpHeight: 3
|
||||||
maxJumpTime: 1
|
maxJumpTime: 1
|
||||||
fallMultipler: 2
|
fallMultipler: 2
|
||||||
jumpPadMultiplayer: 1.5
|
jumpPadMultiplayer: 1.39999998
|
||||||
|
dropDuration: 0.5
|
||||||
|
jumpPadFallMultipler: 0.75
|
||||||
|
jumpPadMaxMoveVel: 1
|
||||||
lightMultiper: 0.899999976
|
lightMultiper: 0.899999976
|
||||||
mediumMultiper: 0.699999988
|
mediumMultiper: 0.699999988
|
||||||
heavyMultiper: 0.5
|
heavyMultiper: 0.5
|
||||||
|
|
|
@ -37,7 +37,7 @@ public class PlayerController : Script
|
||||||
|
|
||||||
//Movement variables============================================================
|
//Movement variables============================================================
|
||||||
[Tooltip("Max vel for walking")]
|
[Tooltip("Max vel for walking")]
|
||||||
public float maxMoveVel = 3.0f;
|
public float walkMaxMoveVel = 3.0f;
|
||||||
[Tooltip("how much force is apply for walking")]
|
[Tooltip("how much force is apply for walking")]
|
||||||
public float moveForce = 50.0f;
|
public float moveForce = 50.0f;
|
||||||
[Tooltip("increase the moveForce and maxMoveVel by its amt")]
|
[Tooltip("increase the moveForce and maxMoveVel by its amt")]
|
||||||
|
@ -69,6 +69,13 @@ public class PlayerController : Script
|
||||||
[Tooltip("multiply height on Jump Pad ")]
|
[Tooltip("multiply height on Jump Pad ")]
|
||||||
public float jumpPadMultiplayer = 2.0f;
|
public float jumpPadMultiplayer = 2.0f;
|
||||||
|
|
||||||
|
private bool jumpPadDrop = false;
|
||||||
|
private float dropTimer = 0.0f;
|
||||||
|
public float dropDuration = 0.5f;
|
||||||
|
public float jumpPadFallMultipler = 0.75f;
|
||||||
|
public float jumpPadMaxMoveVel = 1.0f;
|
||||||
|
private float currMoveVel = 0.0f;
|
||||||
|
|
||||||
//ItemMultipler==================================================================
|
//ItemMultipler==================================================================
|
||||||
[Tooltip("How light item will affect player jump")]
|
[Tooltip("How light item will affect player jump")]
|
||||||
public float lightMultiper = 0.75f;
|
public float lightMultiper = 0.75f;
|
||||||
|
@ -191,6 +198,16 @@ public class PlayerController : Script
|
||||||
pat.prevTargetOffSet = camArm.TargetOffset;
|
pat.prevTargetOffSet = camArm.TargetOffset;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (jumpPadDrop && currentState == RaccoonStates.FALLING)
|
||||||
|
{
|
||||||
|
dropTimer += Time.DeltaTimeF;
|
||||||
|
if (dropTimer > dropDuration)
|
||||||
|
{
|
||||||
|
jumpPadDrop = false;
|
||||||
|
dropTimer = 0.0f;
|
||||||
|
currMoveVel = walkMaxMoveVel;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
GotCaught();
|
GotCaught();
|
||||||
|
@ -283,10 +300,15 @@ public class PlayerController : Script
|
||||||
{
|
{
|
||||||
Vector3 velNor = rb.LinearVelocity;
|
Vector3 velNor = rb.LinearVelocity;
|
||||||
velNor.y = 0.0f;
|
velNor.y = 0.0f;
|
||||||
if (velNor.GetMagnitude() > maxMoveVel)
|
if (jumpPadDrop)
|
||||||
|
currMoveVel = jumpPadMaxMoveVel;
|
||||||
|
else
|
||||||
|
currMoveVel = walkMaxMoveVel;
|
||||||
|
|
||||||
|
if (velNor.GetMagnitude() > currMoveVel)
|
||||||
{
|
{
|
||||||
velNor.Normalise();
|
velNor.Normalise();
|
||||||
velNor *= maxMoveVel;
|
velNor *= currMoveVel;
|
||||||
rb.LinearVelocity = new Vector3(velNor.x, rb.LinearVelocity.y, velNor.z);
|
rb.LinearVelocity = new Vector3(velNor.x, rb.LinearVelocity.y, velNor.z);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -308,8 +330,8 @@ public class PlayerController : Script
|
||||||
oldForce = moveForce;
|
oldForce = moveForce;
|
||||||
moveForce *= sprintMultiplier;
|
moveForce *= sprintMultiplier;
|
||||||
|
|
||||||
maxOldVel = maxMoveVel;
|
maxOldVel = walkMaxMoveVel;
|
||||||
maxMoveVel *= sprintMultiplier;
|
walkMaxMoveVel *= sprintMultiplier;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -329,7 +351,7 @@ public class PlayerController : Script
|
||||||
}
|
}
|
||||||
sprintIncreaseOnce = false;
|
sprintIncreaseOnce = false;
|
||||||
moveForce = oldForce;
|
moveForce = oldForce;
|
||||||
maxMoveVel = maxOldVel;
|
walkMaxMoveVel = maxOldVel;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -360,6 +382,7 @@ public class PlayerController : Script
|
||||||
{
|
{
|
||||||
v.y *= jumpPadMultiplayer;
|
v.y *= jumpPadMultiplayer;
|
||||||
landedOnJumpPad = false;
|
landedOnJumpPad = false;
|
||||||
|
jumpPadDrop = true;
|
||||||
}
|
}
|
||||||
rb.LinearVelocity = v;
|
rb.LinearVelocity = v;
|
||||||
}
|
}
|
||||||
|
@ -403,6 +426,9 @@ public class PlayerController : Script
|
||||||
if (currentState == RaccoonStates.FALLING)
|
if (currentState == RaccoonStates.FALLING)
|
||||||
{
|
{
|
||||||
currentState = RaccoonStates.LANDED;
|
currentState = RaccoonStates.LANDED;
|
||||||
|
jumpPadDrop = false;
|
||||||
|
dropTimer = 0.0f;
|
||||||
|
currMoveVel = walkMaxMoveVel;
|
||||||
playLandedAnimation = true;
|
playLandedAnimation = true;
|
||||||
if (stateMachine && !stateMachine.IsState(typeof(PlayerLandState)))
|
if (stateMachine && !stateMachine.IsState(typeof(PlayerLandState)))
|
||||||
stateMachine.SetState(typeof(PlayerLandState));
|
stateMachine.SetState(typeof(PlayerLandState));
|
||||||
|
@ -418,7 +444,13 @@ public class PlayerController : Script
|
||||||
else if (currentState == RaccoonStates.FALLING)
|
else if (currentState == RaccoonStates.FALLING)
|
||||||
{
|
{
|
||||||
float prevYVel = v.y;
|
float prevYVel = v.y;
|
||||||
float newYVel = v.y + (gravity * fallMultipler * (float)Time.FixedDeltaTime);
|
float newYVel = 0;
|
||||||
|
|
||||||
|
if (jumpPadDrop)
|
||||||
|
newYVel = v.y + (gravity * jumpPadFallMultipler * (float)Time.FixedDeltaTime);
|
||||||
|
else
|
||||||
|
newYVel = v.y + (gravity * fallMultipler * (float)Time.FixedDeltaTime);
|
||||||
|
|
||||||
float nextYVel = (prevYVel + newYVel) * 0.5f;
|
float nextYVel = (prevYVel + newYVel) * 0.5f;
|
||||||
v.y = nextYVel;
|
v.y = nextYVel;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue